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Sacred Fist spells

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Warning: numerical effects may not coincide with DDO's exact implementation. See here for details.

Sacred Fist Spells List[edit]

Sacred Fists cast divine spells.

Consult the table below to know the number of Sacred Fist spells available per spell level, and per spell school.

  Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation Total
Level 1 33012001 10
Level 2 21002003 8
Level 3 32011000 7
Level 4 13003002 9
Total 9 9 0 2 8 0 0 6 34

Level 1[edit]

Paladin Level 4

Name School Description S.C. Metamagics
                     
Icon bless.png
Bless Enchantment You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saving throws against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane.
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Icon curelightwounds.png
Cure Light Wounds Conjuration Positive energy heals an ally for 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) hit points, or deals the same amount of damage to an Undead creature. A successful Will save takes half damage (undead only).
Empower
Empower Healing
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Icon divinefavor.png
Divine Favor Evocation The strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3. Maximum bonus +3 at caster level 9.
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Icon Enhancement Ki Bolt.png
Ki Bolt Evocation You fire a ki blast that deals 1d6 fire and 1d6 force damage per caster level to an opponent. This damage scales with 300% Melee Power. This ability has double normal spell range.
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Icon lesserrestoration.png
Lesser Restoration Conjuration Cures all the following conditions: 1d4 points of ability damage, eliminates fatigue or exhaustion suffered by the ally and dispels most magical effects reducing an ally's ability scores.
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Icon lionheart.png
Lionheart Abjuration Imbues a single ally with great bravery, making him immune to fear for 1 minute per caster level.
Powdered Silver
Eschew
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Icon protectionfromevil.png
Protection from Evil Abjuration Creates a magical barrier that wards a target from attacks by Evil creatures. It grants a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves versus attacks from evil creatures. The target is also warded from magical mental controls and compulsions (immunity to the majority of Charm spells, Dominate spells, Command and Greater Command regardless of the caster's alignment).
Powdered Silver
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Eschew
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Icon resistance.png
Resistance Abjuration Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves (+2 at 6th level, +3 at 9th level).
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Icon seeketernalrest.png
Seek Eternal Rest Conjuration Grants the caster +4 to sacred level for the purpose of turning Undead. Stacks with (+2) sacred items.
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Icon virtue.png
Virtue Transmutation Grants 10 temporary Hit Points plus 2 per caster level over level 4th (Maximum Hit Points 20.) to an ally.
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Level 2[edit]

Paladin Level 8

Name School Description S.C. Metamagics
                     
Icon angelskin.png
Angelskin Abjuration The caster gains +1 racial bonus to Physical and Magical Resistance Rating per caster level.
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Icon bullsstrength.png
Bull's Strength Transmutation An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level.
Eagle Feather
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Icon eaglessplendor.png
Eagle's Splendor Transmutation An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level.
Eagle Feather
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Eschew
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Icon owlswisdom.png
Owl's Wisdom Transmutation An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level.
Eagle Feather
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Icon removeparalysis.png
Remove Paralysis Conjuration You can free one or more creatures from the effects of the temporary condition Paralyzed, Ghoul Touch, Slow, Hold Monster/Person, Lich's paralysing touch and several more.
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Sp rgr resistenergy selector.png
Resist Energy Abjuration Gives an ally an Enhancement bonus against an elemental damage type (acid, cold, electricity, fire, or sonic), reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.
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RighteousCommand.png
Righteous Command Evocation The caster gains +1 Morale bonus to Melee and Ranged Power per caster level for 1 minute per caster level, max 15.
Eagle Feather
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Sacred Fist Empowerment Icon.png
Sacred Flame Empowerment Evocation Grants you +3 Imbue dice and allows your critical hits to deal 1d20 Bane damage per Imbue dice, scaling with 100% of your Melee Power.
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Level 3[edit]

Paladin Level 11

Name School Description S.C. Metamagics
                     
Sp curemoderatewounds.png
Cure Moderate Wounds Conjuration Positive energy heals an ally for 2d6+4 plus 1 per caster level (max 2d6+14 at caster level 10) hit points, or deals the same amount of damage to an Undead creature.
Empower
Empower Healing
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Intensify
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Sp dispelmagic.png
Dispel Magic Abjuration Removes ongoing spells that have been cast on a target, on a successful caster level check 1d20+caster level (Maximum caster level 10.) of DC 11+spell's caster level. This check is made per spell, for every ongoing spell on a target.
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Icon Enhancement Incinerating Wave.png
Incinerating Wave Evocation Creates an incinerating wave of ki fire. This effect does 1d6+3 fire and force damage per caster level. This damage scales with 200% Melee Power.
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Sp magiccircleagainstevil.png
Magic Circle Against Evil Abjuration Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves against attacks from Evil creatures. The target is also warded from magical mental controls and compulsions (immunity to the majority of Charm spells, Dominate spells, Command and Greater Command regardless of the caster's alignment).
Phial of Holy Water
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Sp prayer.png
Prayer Enchantment Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage rolls, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20.
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Sp removeblindness.png
Remove Blindness Conjuration Cures the condition Blinded in 1 ally.
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Sp removecurse.png
Remove Curse Abjuration Removes all curses on caster or on an ally.
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Level 4[edit]

Paladin Level 14

Name School Description S.C. Metamagics
                     
Sp breakenchantment.png
Break Enchantment Abjuration This spell frees victims from harmful enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect.
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Sp cureseriouswounds.png
Cure Serious Wounds Conjuration Positive energy heals an ally for 3d6+6 plus 1 per caster level (max 3d6+21 at caster level 15) hit points, or deals the same amount of damage to an Undead creature. (a will save reduces this damage by half)
Empower
Empower Healing
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Sp deathward.png
Death Ward Transmutation Grants a friendly creature immunity to death spells and effects, energy drain, and negative energy effects.
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Sp holysword selector.png
Holy Sword Evocation While you are enchanted with Holy Sword, any weapons in your hands gain +1 to their Enhancement bonus and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms.
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Ki Explosion Icon.png
Ki Explosion Evocation Waves of fire emanate from your body, dealing 1d6+3 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Cold damage and deals a small amount of Fire damage to attackers that strike you in melee.
Quicken
Sp neutralizepoison.png
Neutralize Poison Conjuration Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the Poison. The spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own. Target is immune to any Poison effects he is exposed to during the duration of the spell, e.g. Troglodyte Stench, but not to poison damage.
Consecrated Gem Dust
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Sp restoration.png
Restoration Conjuration Cures all the following conditions: ability damage, restores a single negative level suffered, and eliminates fatigue or exhaustion suffered by the ally.
Consecrated Gem Dust
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Sp stalwartpact.png
Stalwart Pact Evocation Grants the target 5 Temporary hit points for every caster level and a +2 luck bonus to Saving Throws and Armor Class for 1 minute if the target of the spell falls below 50% Hit points.
Consecrated Gem Dust
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Sp zeal.png
Zeal Transmutation Grants the caster a +10% sacred bonus to doublestrike and doubleshot.
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