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Sacred Fist spells
Main Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Alchemist |
Artificer |
Bard |
Cleric / Favored Soul | Druid |
Paladin |
Ranger |
Sorcerer / Wizard | Warlock |
Archetypes | ||||||||
Blightcaster |
Dark Hunter |
Sacred Fist |
Stormsinger |
Wild Mage |
Warning: numerical effects may not coincide with DDO's exact implementation. See here for details.
Sacred Fist Spells List[edit]
Sacred Fists cast divine spells.
Consult the table below to know the number of Sacred Fist spells available per spell level, and per spell school.
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Total | |
---|---|---|---|---|---|---|---|---|---|
Level 1 | 3 | 3 | 0 | 1 | 2 | 0 | 0 | 1 | 10 |
Level 2 | 2 | 1 | 0 | 0 | 2 | 0 | 0 | 3 | 8 |
Level 3 | 3 | 2 | 0 | 1 | 1 | 0 | 0 | 0 | 7 |
Level 4 | 1 | 3 | 0 | 0 | 3 | 0 | 0 | 2 | 9 |
Total | 9 | 9 | 0 | 2 | 8 | 0 | 0 | 6 | 34 |
Level 1[edit]
Paladin Level 4
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lionheart | Abjuration | Imbues a single ally with great bravery, making him immune to fear for 1 minute per caster level. | ||||||||||||
Protection from Evil | Abjuration | Creates a magical barrier that wards a target from attacks by Evil creatures. It grants a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves versus attacks from Evil creatures. The target is also warded from Evil magical controls and compulsions. | ||||||||||||
Resistance | Abjuration | Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves (+2 at 6th level, +3 at 9th level). | ||||||||||||
Cure Light Wounds | Conjuration | Positive energy heals an ally for 1d6+2 plus 1 per caster level (Maximum caster level 5.) hit points, or deals the same amount of damage to an undead creature. (A Will save reduces this damage by half.) | ||||||||||||
Lesser Restoration | Conjuration | Dispels magical effects reducing 1 of an ally’s Ability scores, it also eliminates the condition Fatigued suffered by the creature, and improves the Exhausted condition to Fatigued. | ||||||||||||
Seek Eternal Rest | Conjuration | Grants the caster +4 to sacred level for the purpose of turning Undead. | ||||||||||||
Bless | Enchantment | You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane. | ||||||||||||
Divine Favor | Evocation | Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls. This bonus is increased by +1 for every 3 caster levels beyond level 3. (Maximum bonus +3 at caster level 9.) | ||||||||||||
Ki Bolt | Evocation | You fire a ki blast that deals 1d6 fire and 1d4 force damage per caster level to an opponent, scaling with 300% of your Melee Power. This ability has double normal spell range. | ||||||||||||
Virtue | Transmutation | Grants 10 temporary Hit Points plus 2 per caster level over level 4th (Maximum Hit Points 20.) to an ally. |
Level 2[edit]
Paladin Level 8
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Angelskin | Abjuration | The caster gains +1 racial bonus to Physical and Magical Resistance Rating per caster level. Lasts 1 minute per caster level. Max caster level 20. | ||||||||||||
Resist Energy | Abjuration | Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic. | ||||||||||||
Remove Paralysis | Conjuration | This spell frees an ally from the condition Paralyzed, and the effects of a Slow spell. | ||||||||||||
Righteous Command | Evocation | Grants the caster a +1 sacred bonus to Melee and Ranged Power per caster level. Lasts 1 minute per caster level. Max caster level 15. | ||||||||||||
Sacred Fist Empowerment | Evocation | Grants you +3 Sacred Fist Dice and allows your critical hits to deal 1d20 Bane damage per Sacred Fist Dice, scaling with 100% of your Melee Power. | ||||||||||||
Bull's Strength | Transmutation | An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level. | ||||||||||||
Eagle's Splendor | Transmutation | An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. | ||||||||||||
Owl's Wisdom | Transmutation | An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. |
Level 3[edit]
Paladin Level 11
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dispel Magic | Abjuration | Removes ongoing spells that have been cast on a target, on a successful caster level check 1d20+caster level (Maximum caster level 10.) of DC 11+spell's caster level. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. | ||||||||||||
Magic Circle Against Evil | Abjuration | Casts Protection from Evil on multiple targets for 1 minute per caster level, granting a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves against attacks from Evil creatures. Targets are also warded from magical mental control and compulsions. | ||||||||||||
Remove Curse | Abjuration | Removes all curses on an ally. Counters and dispels Bestow Curse. | ||||||||||||
Cure Moderate Wounds | Conjuration | Positive energy heals an ally for 2d6+4 plus 1 per caster level (Maximum caster level 10.) hit points, or deals the same amount of damage to an undead creature. (A Will save reduces this damage by half.) | ||||||||||||
Remove Blindness | Conjuration | Cures the condition Blinded in 1 ally. | ||||||||||||
Prayer | Enchantment | Gives special favor to multiple Party targets and disfavor to enemy targets, giving a +1 luck bonus to allies' Attack rolls, weapon Damage rolls, saves, and Skill checks, and a -1 penalty to enemies for the same rolls. | ||||||||||||
Incinerating Wave | Evocation | Creates an incinerating wave of ki fire. This effect does 1d6 +3 fire and force damage per caster level. |
Level 4[edit]
Paladin Level 14
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Break Enchantment | Abjuration | Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your caster level (Maximum caster level 15.) versus 11+the spell's caster level to remove an effect. | ||||||||||||
Cure Serious Wounds | Conjuration | Positive energy heals an ally for 3d6+6 plus 1 per caster level (Maximum caster level 15.) hit points, or deals the same amount of damage to an undead creature. (A Will save reduces this damage by half.) | ||||||||||||
Neutralize Poison | Conjuration | Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the Poison. Additionally, it immunizes the ally from any Poison he is exposed to during the duration of the spell. | ||||||||||||
Restoration | Conjuration | Restoration cures the conditions Ability Damaged, Exhausted, or Fatigued on the target, and restores 1 single negative level to a creature who has had a level drained. | ||||||||||||
Holy Sword | Evocation | While you are enchanted with Holy Sword, any weapons in your hands gain +1 to their Enhancement bonus and +1 Competence bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms. | ||||||||||||
Ki Explosion | Evocation | Waves of fire emanate from your body, dealing 1d6+3 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Cold damage and deals a small amount of Fire damage to attackers that strike you in melee. | ||||||||||||
Stalwart Pact | Evocation | Grants the target 5 Hit Points for every caster level and a +2 luck bonus to Armor Class and saves if the target of the spell falls below 50% Hit Points. | ||||||||||||
Death Ward | Transmutation | Grants a friendly creature immunity to death spells and effects, Energy Drained, and negative energy effects. | ||||||||||||
Zeal | Transmutation | Grants the caster a +10% sacred bonus to doublestrike and doubleshot. |