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Summon Nature's Ally II

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Sp rgr summonnaturesally 2.png
Name: Nature's Ally II
School: Conjuration (Summoning)
Primer: [[spells|]]
Spell Level: DarkH 2, Drd 2, Rgr 2
Special:
Components: Divine FocusIcon tooltip.pngDivine Focus: A divine focus component is an item of spiritual significance. The divine focus for a Cleric, Favored Soul, or Paladin is a holy symbol appropriate to the character’s faith. This has no gameplay applications in DDO, as all characters are always considered to be carrying a divine focus component at all times and it does not require a inventory slot., FocusIcon tooltip.pngFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 15 for Ranger. 10 for Druid
Metamagic: Quicken
Target: Self, Positional
Range: 60 ft
Duration: 10 minutes
Saving Throw:
DC:
Spell Resistance:
Cooldown: 8 seconds

Description

Summons a Challenge Rating 2 Hyena to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Notes

The summoned Monster cannot be given orders by the caster. A summoned creature cannot use ladders, climb walls, or jump off platforms.