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Great Maul
Name: | Great Maul |
---|---|
School: | Innate Attack (Dire Bear) |
Spell Level: | Drd 1 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 4 |
Metamagic: | None |
Target: | Foe, Directional, Breakable |
Range: | Melee |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates Stun |
DC: | 12 + Half Druid Level + Highest of Wisdom or Strength + Stun bonuses. |
Spell Resistance: | No |
Cooldown: | 12 seconds |
Description
This attack deals an extra 30% to the target, +1 critical damage and threat multiplier, and applies a 6 second Stun. Striking the target successfully may also intimidate the target based on the player's Intimidate skill. A Fortitude save negates the stun.
Requires Nature's Protector enhancements core 4. Shares cooldown with Maul (spell).
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DDOwiki metacategories
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Root > DDO library > Effects > Attacks
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Dire Bear spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Druid spells/Level 1
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Innate Attack spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells > Spells with no SR