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Great Maul

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Name: Great Maul
School: Innate Attack (Dire Bear)
Primer: [[spells|]]
Spell Level: Drd 1
Special:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 4
Metamagic: None
Target: Foe, Directional, Breakable
Range: Melee
Duration: Instantaneous
Saving Throw: Fortitude negates Stun
DC: 12 + Half Druid Level + Highest of Wisdom or Strength + Stun bonuses.
Spell Resistance: No
Cooldown: 12 seconds
Augmentation: None

Description

This attack deals an extra 30% to the target, +1 critical damage and threat multiplier, and applies a 6 second Stun. Striking the target successfully may also intimidate the target based on the player's Intimidate skill. A Fortitude save negates the stun.

Notes

Requires Nature's Protector enhancements core 4. Shares cooldown with Maul (spell).