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Tremor (spell)
Name: | Tremor |
---|---|
School: | Innate Attack (Bear) (Dire Bear) (Earth) |
Spell Level: | Drd 6 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 8 |
Metamagic: | None |
Target: | Foe, Directional, Breakable |
Range: | Very Short AoE |
Duration: | Instantaneous |
Saving Throw: | Balance DC |
Spell Resistance: | No |
Cooldown: | 20 seconds |
Description
AOE melee strike that deals +20% damage, that causes the ground to tremble beneath your feet. Enemies around fall prone. A successful balance checks negates. Trip vs Balance DC: 10 + Druid level + Highest of Wisdom or Strength + Trip Bonuses