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Tremor (spell)

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Name: Tremor
School: Innate Attack (Bear) (Dire Bear) (Earth)
Primer: [[spells|]]
Spell Level: Drd 6
Special:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 8
Metamagic: None
Target: Foe, Directional, Breakable
Range: Very Short AoE
Duration: Instantaneous
Saving Throw: Balance Check
DC: 10 + Druid level + Highest of Wis or Str + Trip Bonuses
Spell Resistance: No
Cooldown: 20 seconds
Augmentation: None

Description

AOE melee strike that deals +20% damage, that causes the ground to tremble beneath your feet. Enemies around fall prone. A successful balance checks negates. Trip vs Balance DC: 10 + Druid level + Highest of Wisdom or Strength + Trip Bonuses