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Protection from Energy
Name: | Protection from Energy |
---|---|
School: | Abjuration (Acid) (Cold) (Electricity) (Fire) (Sonic) |
Spell Level: | AotS 2, Art 2, Blc 3, Clr 3, DarkA 3, DarkH 2, Drd 3, FvS 3, Rgr 2, Sor/Wiz 3, Wlk 2, Wild 3 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot. |
Spell Point Cost: | 20 |
Metamagic: | Enlarge, Quicken |
Target: | Friend, Self |
Range: | Standard |
Duration: | 1 minute per caster level or until discharged |
Cooldown: | 3 seconds (All except Sor), 2 seconds (Sor) |
Description
Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed.
Notes
- Unlike Protection from Elements where you cast once and get protection to five types of Energy, Protection from Energy instead will only protect against one type of energy per cast. You may cast it several times in succession to gain protection from several different types of energy.
- Protection from Energy overlaps, and it doesn't stack with Resist Energy. If a character is warded by Protection from Energy and Resist Energy, the protection spell absorbs damage until its power is exhausted, regardless if you have Resist Energy, and does not benefit from the inbound damage getting reduced.
Scrolls[edit]
- Corual Laoli <Arcane Scroll Vendor - Level 3> found in Object Desire in House Phiarlan
- ML: 3, CL: 5, UMD: 28, Base value: 37ppPlatinum Piece 5gpGold Piece
- Joanna Thurman <Arcane Scroll Vendor - Level 3> found in The Portable Hole in Teleport
- ML: 3, CL: 5, UMD: 28, Base value: 37ppPlatinum Piece 5gpGold Piece
- Taniera Grisvill <Artificer Scroll Vendor> found in House Cannith Enclave in House Cannith
- ML: 3, CL: 5, UMD: 28, Base value: 37ppPlatinum Piece 5gpGold Piece
Potions[edit]
- Brewmaster Weedle <Potion Vendor> found in Reaver's Refuge in Siber Atoll
- ML: 1, CL: 5, Base value: 75ppPlatinum Piece
- Edelmire Ferola <Potion Vendor> found in Meridia in The Vale of Twilight
- ML: 1, CL: 5, Base value: 75ppPlatinum Piece
- Graalk <Potion Vendor> found in Gianthold in Ruins of Gianthold
- ML: 1, CL: 5, Base value: 75ppPlatinum Piece
- Horus Balinour <Potion Vendor> found in Liquid Charm in House Kundarak
- ML: 1, CL: 5, Base value: 75ppPlatinum Piece
- Petra Pollister <Potion Peddler> found in The Portable Hole in Teleport
- ML: 1, CL: 5, Base value: 75ppPlatinum Piece
- Quolish Wren <Potion Vendor> found in Feather's Fall Apothecary in House Jorasco
- ML: 1, CL: 5, Base value: 75ppPlatinum Piece
- Abjuration spells
- Acid spells
- Cold spells
- Electricity spells
- Fire spells
- Sonic spells
- Acolyte of the Skin spells/Level 2
- Artificer spells/Level 2
- Blightcaster spells/Level 3
- Cleric spells/Level 3
- Dark Apostate spells/Level 3
- Dark Hunter spells/Level 2
- Druid spells/Level 3
- Favored Soul spells/Level 3
- Ranger spells/Level 2
- Sorcerer / Wizard spells/Level 3
- Warlock spells/Level 2
- Wild Mage spells/Level 3
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Focus component
- Spells with Enlarge
- Spells with Quicken