|
Description:
Summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. Although it's made of fire, it's still a weapon: it appears equipped in your weapon slot, and even has a description box, which you can see here:
Images:
- Caster Level 1-4
 
- Caster Level 5-9
 
- Caster Level 10-14
 
- Caster Level 15-19
 
- Caster Level 20-24
 
- Caster Level 25-29
 
- Caster Level 30
 
The flame blade is not a physical weapon, but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped.
The user can choose to summon a single scimitar or two for dual-wielding. At caster level 1, the scimitar has a +1 enhancement bonus and the flaming effect. Every five caster levels it gains a higher enhancement bonus, and the weapon is further improved with additional flaming effects (see below).
Flame Blade enchantments by caster level:
- Caster Level 1: [1d6] +1 Fiery 1
Fiery 1: This effect causes the edges of this weapon to burn with enchanted flames, dealing 1d6 Fire damage on each hit.
- Caster Level 5: [1d6] +2 Fiery 2
Fiery 2: This effect causes the edges of this weapon to burn with enchanted flames, dealing 2d6 Fire damage on each hit., Flaming Blast 2 Flaming Blast 2: This weapon burns with deadly magical fire, dealing 2d6 Fire damage on a successful hit, and an additional 2d6 Fire damage on a critical hit.
- Caster Level 10: 1.5[1d6] +4 Fiery 3
Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit., Flaming Blast 3 Flaming Blast 3: This weapon burns with deadly magical fire, dealing 3d6 Fire damage on a successful hit, and an additional 3d6 Fire damage on a critical hit., Incineration Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
- Caster Level 15: 2[1d6] +6 Fiery 4
Fiery 4: This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit., Flaming Blast 4 Flaming Blast 4: This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit., Incineration Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Blinding Embers Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
- Caster Level 20: 3[1d6] +8 Fiery 4
Fiery 4: This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit., Flaming Blast 4 Flaming Blast 4: This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit., Overwhelming Incineration Overwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage., Blinding Embers Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
- Caster Level 25: 4[1d6] +10 Fiery 5
Fiery 5: This effect causes the edges of this weapon to burn with enchanted flames, dealing 5d6 Fire damage on each hit., Flaming Blast 5 Flaming Blast 5: This weapon burns with deadly magical fire, dealing 5d6 Fire damage on a successful hit, and an additional 5d6 Fire damage on a critical hit., Overwhelming Incineration Overwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage., Blinding Embers Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
- Caster Level 30: 5[1d6+2] +15 Fiery 9
Fiery 9: This effect causes the edges of this weapon to burn with enchanted flames, dealing 9d6 Fire damage on each hit., Flaming Blast 9 Flaming Blast 9: This weapon burns with deadly magical fire, dealing 9d6 Fire damage on a successful hit, and an additional 9d6 Fire damage on a critical hit., Overwhelming Incineration Overwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage., Legendary Blinding Embers Legendary Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
Notes:
- Improved Critical (Slashing) has normal effect with a flame blade, making its critical range 15-20.
- Dual wielding flame blades does not require Oversized Two Weapon Fighting.
- This spell does not grant Scimitar weapon proficiency. This may be relevant when casting the spell from a scroll.
- Because they are an extension of the caster's will, monks may use these weapons without becoming uncentered.
- If the user casts two flame blades for dual-wielding, and then equips a two-handed weapon, such as a greatsword, the flame blade in the user's main hand will dissipate, but the flame blade in the off-hand will not. In inventory, the off-hand weapon slot will show the flame blade, however, the secondary weapon stats in the Details section will be watermarked as "Occupied"; there will be no off-hand damage as a result. Equipping another one-handed main weapon will allow the remaining flame blade to be used as an off-hand weapon. Casting a single flame blade will keep the off-hand flame blade and will not reset its timer; the main-hand flame blade will be summoned with the usual 30 minute timer. Unequipping the main-hand weapon will automatically move the off-hand flame blade to the main hand. This blade cannot be moved back to the off-hand (although there appears to be a cosmetic bug that will continue to show this moved flame blade in the main hand, both on-screen and in the main-hand inventory slot, even if unequipped).
- Flame Blades don't benefit from spellpower.
- Flame Blades do benefit from bonus caster levels. Tested on a fire elemental form druid with red Draconic Knowledge, Elder of Winter and Pendant of the Azure Sky and managed to get the +10 version at level 18. Did not test past level 21 which still had the +10 version of the sword using the druid past life.
See also:
|