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Divination
Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
Spells per Class and Level[edit]
Artificer | Bard | Cleric | Druid | Favored Soul | Paladin | Ranger | Warlock | Sorcerer/Wizard | Total | |
---|---|---|---|---|---|---|---|---|---|---|
Level 1 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 3 | 2 | 8 |
Level 2 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 4 |
Level 3 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 3 |
Level 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
Level 5 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 2 |
Level 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Level 7 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 |
Level 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Level 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Total | 3 | 3 | 2 | 1 | 2 | 0 | 1 | 4 | 4 | 20 |
Spells[edit]
Name | Description | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alc | Art | Brd | Clr | Drd | FvS | Pal | Rgr | Sor | Wiz | War | |||
Detect Secret Doors | Allows you to find secret and hidden doors with a DC 5 or less. This increases by 3 for every two caster levels. | ||||||||||||
Find Traps | Grants the caster the ability to find traps much like a skilled Rogue. The caster gains an insight bonus of caster level/2 to the | ||||||||||||
Master's Touch | Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests. | ||||||||||||
Personal Augmentation: Insightful Damage | Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. | ||||||||||||
Personal Augmentation: Insightful Strikes | Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. | ||||||||||||
See Invisibility | You can see any objects or creatures that are Invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, Invisible, and ethereal creatures.
It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, or concealed, or otherwise hard to see. |
||||||||||||
True Seeing, Mass | Casts True Seeing on multiple targets. This allows the target to find secret doors that have a [Search] DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally. | ||||||||||||
True Seeing | You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a [Search] DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally. | ||||||||||||
Wild Instincts | You sharpen your instincts and your awareness of immediate surroundings, giving a +10 insight bonus on Listen and Spot checks. |