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Stormsinger spells
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Stormsinger Spells List[edit]
Stormsingers cast arcane spells. This includes spells that are otherwise limited to divine casters, such as the Cure line.
Consult the table below to know the number of Stormsinger spells available per spell level, and per spell school.
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Total | |
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Level 1 | 1 | 3 | 2 | 5 | 2 | 1 | 1 | 3 | 18 |
Level 2 | 0 | 3 | 0 | 5 | 2 | 3 | 2 | 3 | 18 |
Level 3 | 2 | 2 | 1 | 4 | 1 | 1 | 1 | 2 | 14 |
Level 4 | 2 | 5 | 0 | 3 | 2 | 0 | 0 | 0 | 12 |
Level 5 | 1 | 2 | 0 | 3 | 1 | 1 | 0 | 0 | 8 |
Level 6 | 0 | 3 | 0 | 2 | 2 | 0 | 0 | 3 | 10 |
Total | 6 | 18 | 3 | 22 | 10 | 6 | 4 | 11 | 80 |
Level 1[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Cause Fear | Necromancy | An enemy becomes frightened. Necrotic energy slows the target slightly (-35% run speed). A successful will save causes the target to become shaken instead and negates the slow effect. | ![]() |
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Charm Person | Enchantment | Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. | ![]() |
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Color Spray | Illusion | Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. | ![]() |
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Cure Light Wounds | Conjuration | Positive energy heals an ally for 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) hit points, or deals the same amount of damage to an Undead creature. A successful Will save takes half damage (undead only). | ![]() |
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Detect Secret Doors | Divination | Allows you to find secret and hidden doors with a DC 5 or less. This increases by 3 for every two caster levels. | ![]() |
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Expeditious Retreat | Transmutation | You gain +25% enhancement bonus to run speed for 1 minute per caster level. | ![]() |
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Feather Fall | Transmutation | Allows nearby allies (1 per caster level) to be able to fall slowly, without taking any falling damage. | ![]() |
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Focusing Chant | Enchantment | You gain a +1 circumstance bonus to attack rolls and skill checks. | ![]() |
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Grease | Conjuration | Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by area of effect fire effects, dealing 2d6 damage per two caster levels (no max caster level) fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful (DC 10+spell level+ability modifier+items+feats) Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. | ![]() |
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Hypnotism | Enchantment | Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful Will save negates this effect. Creatures targeted by this effect have their will save momentarily weakened (-3 to will) for 8 seconds (Applies Weakened - Will effect). | ![]() |
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Master's Touch | Divination | Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests. | ||||||||||||
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Merfolk's Blessing | Transmutation | Grants nearby allies +10 enhancement bonus in the Swim skill plus 1 for every 2 caster levels. This stacks with the typical competence bonus found on items. | ![]() |
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Otto's Resistible Dance | Enchantment | At your touch, the enemy feels an undeniable urge to dance, that prevents it from doing anything else. A successful Will save negates this effect. | ![]() |
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Remove Fear | Abjuration | Instills courage in an ally, granting a +4 morale bonus against fear effects for 10 minutes. This area of effects spell counters and dispels all fear spells and effects. | ![]() |
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Shocking Grasp | Evocation | Delivers a jolt of 1d6+2 electricity damage per caster level (Maximum damage 5d6+10.) to any enemy you touch. | ![]() |
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Sleep | Enchantment | Induces an area of effects magical slumber, sending creatures to sleep (which renders them helpless) until attacked. Ineffective on Elves, Undead, Constructs, Ooze or other creatures that do not sleep. A successful Will save negates this effect. Special spell DC = spell's save DC - creature's HD + your caster level. | ![]() |
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Sonic Blast | Evocation | Blasts an enemy with loud high-pitched sounds, dealing 1d6+1 sonic damage per caster level. (Maximum sonic damage 8d6+8.) The target must make a successful Will save to avoid being dazed for 2 seconds, or until they take damage. This spell has double range. | ![]() |
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Summon Monster | Conjuration | Summons 1 monster from 3 choices: Celestial Dog, Brown Rat, Small Brown Spider, to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. | ![]() |
Level 2[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Blindness | Necromancy | The power of unlife renders an enemy blinded for 30 seconds per caster level. A successful Fortitude save negates this effect. | ![]() |
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Blur | Illusion | The subject’s outline appears blurred, shifting and wavering. This distortion grants the subject concealment (20% miss chance). | ![]() |
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Cat's Grace | Transmutation | An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. | ![]() |
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Cure Moderate Wounds | Conjuration | Positive energy heals an ally for 2d6+4 plus 1 per caster level (max 2d6+14 at caster level 10) hit points, or deals the same amount of damage to an Undead creature. | ![]() |
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Daze Monster | Enchantment | Dazes an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakened against future mental attacks for 16 seconds even if they success against the Will save (applies Vulnerable - Will effect). | ![]() |
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Eagle's Splendor | Transmutation | An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. | ![]() |
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Electric Loop | Evocation | An electrical discharge strikes a primary target for 1d3+3 electrical damage per two caster levels (max 5d3+15 at caster level 10). It then may leap erratically about to other nearby targets, hitting each of them with a similar shock. A successful Reflex save reduces the damage to 1d2+1 per 2 caster levels. On a failed Reflex save, the target must make a successful Will save to avoid being Dazed for 1d6+6 seconds or until they take damage. | ![]() |
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Fox's Cunning | Transmutation | An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level. | ![]() |
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Glitterdust | Conjuration | A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible or stealthy creatures (-40 to Hide checks to any creature covered by the dust, and visually affects party members). A successful will save negates blinded. | ![]() |
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Heroism | Enchantment | This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saving throws, and skill checks. | ![]() |
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Hold Person | Enchantment | The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates this effect. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include Kobolds, Goblinoids, player races except for Warforged, and more creatures. Attacks against a held opponent no longer result in automatic critical hits but rather follow the rules of helpless opponents. | ![]() |
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Hypnotic Pattern | Illusion | A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful will save negates this effect. Creatures exposed to this effect will have their will save momentarily weakened by 3 for 8 seconds (applies Weakened - Will effect). | ![]() |
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Invisibility | Illusion | An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target or interacts with objects, the effect is removed. | ![]() |
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Rage | Enchantment | Each affected creature in the area of effect gains a +2 morale bonus to Strength and to Constitution, a +1 morale bonus on Will saves, and a -2 penalty to Armor Class. This is a standard aoe spell. | ![]() |
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Scare | Necromancy | This spell functions as Cause Fear on multiple targets. Affected enemies become frightened. A successful will save causes the target to become shaken instead. Targets subject to the full fear effect will be slowed slightly by necrotic energy. | ![]() |
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Soundburst | Evocation | A tremendous cacophony creates a burst area of effect dealing to every creature 1d6+1 points of sonic damage per caster level (max 15d6+15 at caster level 15), and each creature must succeed on a fortitude save or Spell Resistance check to avoid being stunned for 6 seconds. Creatures that cannot hear are not stunned but are still damaged. | ![]() |
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Suggestion | Enchantment | Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will save negates this effect. | ![]() |
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Summon Monster II | Conjuration | Summons 1 monster from 3 choices: a Black Widow, a Fiendish Bat, or a Fiendish Monstrous Scorpion to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. | ![]() |
Level 3[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Charm Monster | Enchantment | This spell functions like Charm Person, except that the effect is not restricted by creature type. Monsters that fail its Will save are charmed and get additional saves every 3d6+12 seconds. A successful Will save negates this effect. | ![]() |
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Crushing Despair | Enchantment | An invisible sphere of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, skill checks, and weapon damage rolls. A successful Will save negates this effect. In addition all targets within the area of effect suffer a will save penalty for 16 seconds regardless of whether a target makes their saving throw (applies Vulnerable - Will effect). Crushing Despair counters and dispels Good Hope. | ![]() |
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Cure Serious Wounds | Conjuration | Positive energy heals an ally for 3d6+6 plus 1 per caster level (max 3d6+21 at caster level 15) hit points, or deals the same amount of damage to an Undead creature. (a will save reduces this damage by half) | ![]() |
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Deep Slumber | Enchantment | This area of effect spell functions like Sleep (spell), inducing a magical slumber, sending a group of enemies to sleep (which renders them helpless) until damaged or for a duration of 20 seconds + 2 per caster level (no maximum). Ineffective on Undead, Constructs, Elves and other creatures immune to sleep. A successful will save negates this effect. Also allows a recurring will save to negate the effect every 12 seconds. | ![]() |
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Dispel Magic | Abjuration | Removes ongoing spells that have been cast on a target, on a successful caster level check 1d20+caster level (Maximum caster level 10.) of DC 11+spell's caster level. This check is made per spell, for every ongoing spell on a target. | ![]() |
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Displacement | Illusion | Your appearance becomes extremely blurred, giving enemies a 50% concealment miss chance when attacking. | ![]() |
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Fear | Necromancy | An area of effect of terror in the shape of a cone causes each living enemy in an area to become panicked. A successful will save causes enemies to become shaken. Creatures that fail their save are also slowed 35% by necrotic energy. | ![]() |
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Good Hope | Enchantment | This area of effect spell instills powerful hope to the recipients, granting a +2 morale bonus to attack rolls, saving throws, skill checks, and weapon damage rolls. Counters and dispels Crushing Despair. | ![]() |
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Haste | Transmutation | Creatures in the area are quickened and gain a 32% enhancement bonus to run speed, and a 15% enhancement bonus to attack speed. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to reflex saving throws, and +1% Dodge. Dispels and counters Slow. | ![]() |
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Lightning Bolt | Evocation | You release a powerful bolt of electrical energy that deals 1d6+3 points of electricity damage per caster level (Maximum damage 10d6+30.) to each target in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can happen once or twice. This spell is a bolt and has double range. | ![]() |
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Remove Curse | Abjuration | Removes all curses on caster or on an ally. | ![]() |
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See Invisibility | Divination | You can see any objects or creatures that are Invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, Invisible, and ethereal creatures. | ![]() |
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Slow | Transmutation | Creatures in the affected area of effect are slowed. Slowed creatures get 25% penalty to movement speed, a 30% penalty to attack speed, a -10 penalty to Jump skill, a -1 penalty to Attack rolls, Armor Class, and Reflex saves. A successful will save negates this effect. | ![]() |
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Summon Monster III | Conjuration | Summons 1 Monster from 3 choices: Summoned Hellhound, Winter Wolf, Air Mephit to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. | ![]() |
Level 4[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Ball Lightning | Evocation | Fills an area with deadly energy that deals 1d6+5 electrical damage per caster level. (Maximum damage 15d6+75.) A successful Reflex save reduces the damage by half. | ![]() |
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Break Enchantment | Abjuration | This spell frees victims from harmful enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. | ![]() |
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Cure Critical Wounds | Conjuration | Positive energy heals an ally for 4d6+8 plus 1 per caster level (max 4d6+28 at caster level 20) hit points, or deals the same amount of damage to an Undead creature. | ![]() |
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Dimension Door | Conjuration | Dimension door (also known as DDoor or simply DD) creates a white, translucent door in a dungeon or wilderness. Players can click it to return to the location where they actually entered the dungeon or wilderness. | ![]() | |||||||||||
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Dominate Person | Enchantment | Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm Person, except the creature will have blue graphic above it's head, and will follow you throughout the dungeon. This spell allows a recurring Will saves every 15 to 30 seconds to break free. | ![]() |
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Freedom of Movement | Abjuration | This spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed, or Solid Fog. | ![]() |
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Hold Monster | Enchantment | This spell functions like Hold Person affecting any living creature that fails its Will save. The enemy is aware, but it can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. | ![]() |
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Neutralize Poison | Conjuration | Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the Poison. The spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own. Target is immune to any Poison effects he is exposed to during the duration of the spell, e.g. Troglodyte Stench, but not to poison damage. | ![]() |
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Otto's Sphere of Dancing | Enchantment | A magical sphere that compels all enemies who enter it to dance. A successful Will save negates this effect. | ![]() |
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Shout | Evocation | Emits an ear-splitting yell that does 1d6+3 sonic damage per caster level to a max of 15d6+45 at level 15 to all targets in its path. A successful Fortitude save halves the damage. | ![]() |
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Sleet Storm | Conjuration | Driving sleet blocks all sight (attackers are blinded, even those with darkvision) within it and causes the ground in the area to be icy, slowing targets within it by 50%. Also creates a slippery icy surface, which creatures within (including allies) must succeed on a DC 10 Reflex check or be knocked prone for 6 seconds. It also prevents creatures from tumbling or jumping while within it. | ![]() |
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Summon Monster IV | Conjuration | Summons 1 Monster from 3 choices: Fiendish Monstrous Spider, Greater Ice Mephit, Lantern Archon, to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. | ![]() |
Level 5[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Chain Lightning | Evocation | An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. | ![]() |
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Cure Light Wounds, Mass | Conjuration | Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies for 1d6+2 plus 1 per caster level (max 1d6+27 at caster level 25) hit points. | ![]() |
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Greater Dispel Magic | Abjuration | Removes ongoing spell effects that are on a target. You must make a caster level check of 1d20 + your caster level (max caster level 20) versus 11 + spell's caster level to remove an effect. If cast on a spell ward trap, this spell will reduce the trap's level by 10d3 levels. If the level of the trap is reduced to 0, the trap is disabled. This spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. | ![]() |
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Greater Heroism | Enchantment | This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on attack rolls, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. | ![]() |
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Mass Suggestion | Enchantment | Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your allies for 30 + 2 seconds per caster level (no maximum). A successful Will save negates this effect. | ![]() |
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Mind Fog | Enchantment | Mind Fog produces a bank of mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a -10 competence penalty on Will saves. A successful Will save negates this effect. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog. | ![]() |
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Shadow Walk | Illusion | Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal (40% enhancement bonus to run speed), your outline appears faint, and you are harder to hit (50% Concealment). Attacking another creature, or otherwise interacting with objects, shunts you back to the Material Plane. | ![]() |
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Summon Monster V | Conjuration | Summons 1 Monster from 3 choices: Bearded Devil, Medium Earth Elemental, Umbral Worg to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. | ![]() |
Level 6[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Cat's Grace, Mass | Transmutation | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each target for 1 minute per caster level. | ![]() |
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Cure Moderate Wounds, Mass | Conjuration | Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies for 2d6+4 plus 1 per caster level (max 2d6+34 at caster level 30) hit points. | ![]() |
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Eagle's Splendor, Mass | Transmutation | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each target for 1 minute per caster level. | ![]() |
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Fox's Cunning, Mass | Transmutation | Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each target for 1 minute per caster level. | ![]() |
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Greater Shout | Evocation | Emits an ear-splitting yell that deafens and deals 1d6+3 sonic damage per caster level (max 20d6+60 at caster level 20) and stuns the targets in its path for 6 seconds. A successful Fortitude save halves the damage and negates the stun effect. | ![]() |
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Heroes Feast | Conjuration | Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectar-like beverage which is part of the feast cures them of all Diseases, Nausea, Sickness and makes them immune to Poison for 1 minute per caster level. Also grants 1d8 temporary hit points plus 1 per 2 caster levels (max 1d8+10 hit points at caster level 20). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on Attack rolls, Will saves, and immunity to fear for 1 minute per caster level. | ![]() |
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Mass Charm Monster | Enchantment | A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect. | ![]() |
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Otto's Irresistible Dance | Enchantment | The Foe feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the Foe to do anything other than caper and prance in place. It lasts for 5d3+12 seconds (17 to 27 seconds). | ![]() |
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Summon Monster VI | Conjuration | Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish Troll, Large Water Elemental to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. | ![]() | |||||||||||
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Thunderstroke | Evocation | Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 1d6+28 Electricity damage for every caster level (max 20d6+560 at caster level 20). A successful reflex save reduces damage by half. | ![]() |
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