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Incredible Potential
Incredible Potential: "This ring's power has not been fully unleashed. When this ring is combined with 9 Shavarath War Trophies and an Imbued Shard of Great Power in an Altar of Subjugation, its full potential will be revealed."
Crafting recipes[edit]
These recipes are used to create an Imbued Shard of Great Power. All Recipes assume you are also placing a Ring from the Tower of Despair raid and 9 Shavarath Trophies of War in the Altar of Subjugation (The Shroud part 3 or Devil Battlefield).
To create Foci, Gems, Essences that you want, follow the instruction on Altar of Subjugation - Raw Ingredients Recipes.
Ring Attribute Added | Focus Type | Gem Type | Essence Type |
Magnetism 78 | Air | Dominion | Ethereal |
Corrosion 78 | Earth | Dominion | Ethereal |
Combustion 78 | Fire | Dominion | Ethereal |
Glaciation 78 | Water | Dominion | Ethereal |
Nullification 78 | Negative | Dominion | Ethereal |
Devotion 78 | Positive | Dominion | Ethereal |
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.* | Air | Dominion | Material |
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.* | Earth | Dominion | Material |
Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.* | Fire | Dominion | Material |
Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.* | Water | Dominion | Material |
Unholy BurstUnholy Burst: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of good alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.* | Negative | Dominion | Material |
Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.* | Positive | Dominion | Material |
Insightful Charisma +2 | Air | Escalation | Ethereal |
Insightful Wisdom +2 | Earth | Escalation | Ethereal |
Insightful Intelligence +2 | Fire | Escalation | Ethereal |
Insightful Wisdom +2 | Water | Escalation | Ethereal |
Insightful Intelligence +2 | Negative | Escalation | Ethereal |
Insightful Charisma +2 | Positive | Escalation | Ethereal |
Insightful Dexterity +2 | Air | Escalation | Material |
Insightful Constitution +2 | Earth | Escalation | Material |
Insightful Dexterity +2 | Fire | Escalation | Material |
Insightful Strength +2 | Water | Escalation | Material |
Insightful Strength +2 | Negative | Escalation | Material |
Insightful Constitution +2 | Positive | Escalation | Material |
Heightened Awareness 2 (+2 AC Insight Bonus) |
Air | Opposition | Ethereal |
Heightened Awareness 2 | Earth | Opposition | Ethereal |
Heightened Awareness 2 | Fire | Opposition | Ethereal |
Heightened Awareness 2 | Water | Opposition | Ethereal |
Heightened Awareness 2 | Negative | Opposition | Ethereal |
Heightened Awareness 2 | Positive | Opposition | Ethereal |
15% Electrical Absorption | Air | Opposition | Material |
15% Acid Absorption | Earth | Opposition | Material |
15% Fire Absorption | Fire | Opposition | Material |
15% Cold Absorption | Water | Opposition | Material |
20% Negative Energy Absorption | Negative | Opposition | Material |
+40 Healing Amplification (Equipment bonus) | Positive | Opposition | Material |
Notes[edit]
- Elemental/Alignment Burst - these only apply to Unarmed attacks. See developer quote below for its stacking nature with Handwraps.
- 20% Negative Energy Absorption = Absorbs 20% of a negative energy spell cast at you. Does not protect against Level Drain.
- You may apply only one of the above effects to a single ring, but this effect can later be removed by the use of a Yellow Dopant (prior to Update 14, disjunction was not possible)
- Update 14 changed the way how +2 stats work. They are now +2 "Insight bonuses", which does fully stack with +1 Exceptional bonuses but not with newly added Insightful +3s.
- Update 14 also changed the spell boost enhancements, details unknown yet.
- Holy burst from a ToD ring does not stack with holy or pure good handwraps generated after MOTU expansion, nor does it stack with crafted holy or pure good wraps. The latter is a known issue, the previous is unknown to many. For more information on this: DDO Forums
Developer words[edit]
Quote: |
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Originally Posted by (former developer) Eladrin String exceeds 1,000 character limit for automatic parsing of {{BB code}} , passing quote through:Quote (player): Monks are the WEAKEST class period. A well built, well equipped, and well played level 20 pure-class monk is an exceptionally powerful character. Weakness at any of the three seriously cripples them however, which is why they're considered (at least by us) an advanced class. Quote (player): Dang...Does this mean if you craft two of the new rings you will get the 4 effects? Like, if you made Holy Burst and Shocking Burst, would they count once for each each hand? That is correct. The first ring will add "Holy Burst" to all of your unarmed attacks, and the other ring would add "Shocking Burst". The rings do not stack with exactly identical effects. (No Holy Burst Ring + Holy Burst Handwraps, but Holy Burst Ring + Holy or Pure Good Handwraps will work.) Quote (player): Unlike every OTHER GS weapon, the Monk ring effects do NOT stack with their regular equivalents. The rings are not greensteel weapons. They're different. In some ways better, in other ways worse. (Note: There are also a couple of incorrect assumptions that have been made regarding some of the available enchantments on them, but those will clear as there is more experimentation with them. Their enchant list is similar to, but does not exactly match, the greensteel weapon enchantment set.) Quote (player): Handwraps are the only weapon in the game that cant have transmuting on it. I tried to be subtle about it in a different thread, but it wasn't picked up. This statement is incorrect. There's even a named set of transmuting handwraps that Tharagrim made (that I was really waiting to show up in the Static Rewards / Unique Loot list, but wasn't found). In an update following the EU launch, there are some revisions planned to monk special attacks and finishing moves. I'll give more information on that as I can. |