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Eveningstar Challenge Pack

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695 DP Requires access to adventure pack: Eveningstar Challenge Pack

Five new Challenges are now available in DDO! Visit the town of Eveningstar and Eveningstar Cavern to check out these new Challenges! Available with purchase of the Menace of the Underdark Expansion, or free for being a VIP!

  • Help the Dryads to defend their grove from the evil Drow invaders
  • Fight beside War Wizards and Purple Dragon Knights as you work to reclaim a ruined keep
  • Prove your worth to the denizens of the Underdark in their brutal arena

Note challenges are partially free to play. By visiting the challenge token vendor in House Cannith or Eveningstar, you will receive one free universal challenge token per day. See also challenge tokens.

The Eveningstar Challenge Pack offers 6 challenges in three dungeons located within/near the village of Eveningstar.

This pack is available for free to VIP. It is also included in the pre-order collector's edition and the standard edition of MotU; it is not part of the base edition. It can be also purchased separately in DDO Store for 695 DP.

Challenges[edit]

Name Levels Reward Payout Amount Initial Duration Main Objective
Dryad Grove Defenseless 15–30 Fey Toadstool 1 per 3.1 score 5 Minutes 625 Life Energy
The Great Tree 15–30 Enchanted Moss 1 per 4.1 score 10 Minutes 1400 Life Energy
Ruined Keep The Sunset Ritual 15–30 Platinum Tricrowns 1/2 of score 10 Minutes Defend Arganon until the ritual is complete
The Daybreak Ritual 15–30 Copper Thumbs 2.5 times score 10 Minutes Defend the War Wizard
Underdark Arena Fight to the Finish 15–30 Silver Falcons 1/2 of score 10 Minutes Survive three rounds
Ring of Fire 15–30 Golden Lion 0.25 times score 10 Minutes Survive three rounds

Dryad Grove challenges are accessible from Eveningstar, in the western section, near the exit to the King's Forest. Ruined Keep is in the northeastern part of Eveningstar. Underdark Arena is accessible from the Eveningstar Cavern.

Completing These challenges gives Purple Dragon Knight Favor.

Note: All reward ingredients gathered from these challenges are now Bound to Account (BtA) as of update 19, and are now similar to those in Vaults of the Artificers challenge pack.

Rewards[edit]

You can exchange the challenge ingredients for rewards by talking to Gerad Poplar (Level 16), Lorani Thallam (Level 20), and Kroth Mak (Level 24) in Eveningstar just southwest of the main square. Cloaks were added with Update 15. See Update 15 named items. Costs for level 20 and level 24 cloaks were drastically reduced with Update 19 Patch 2.

Reward item type Ingredients needed for
Level16 version
Ingredients needed for
Level20 version
Ingredients needed for
Level24 version
Cormyrian melee weapons
/ War Wizard's Staff
Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Fey Toadstool, obtained in Dryad Grove: Defenseless
100, 50, 100
Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Fey Toadstool, obtained in Dryad Grove: Defenseless
100, 50, 100
Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Fey Toadstool, obtained in Dryad Grove: Defenseless
100, 50, 100
Spelltouched throwing weapons
/ Crossbows
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Fey Toadstool, obtained in Dryad Grove: Defenseless
50, 200, 100
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Fey Toadstool, obtained in Dryad Grove: Defenseless
50, 200, 100
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Fey Toadstool, obtained in Dryad Grove: Defenseless
50, 200, 100
Cormyrian bows Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Fey Toadstool, obtained in Dryad Grove: Defenseless
50, 200, 100
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Fey Toadstool, obtained in Dryad Grove: Defenseless
50, 200, 100
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Fey Toadstool, obtained in Dryad Grove: Defenseless
50, 200, 100
Cormyrian armors Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree
50, 200, 100
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree
50, 200, 100
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree
50, 200, 100
Cormyrian robes Golden Lion, obtained in Underdark Arena: Ring of Fire Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree
100, 250, 400
Golden Lion, obtained in Underdark Arena: Ring of Fire Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree
100, 250, 400
Golden Lion, obtained in Underdark Arena: Ring of Fire Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree
100, 250, 400
Cormyrian shields Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree
100, 200, 100
Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree
100, 200, 100
Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree
100, 200, 100

TIP: The above items can be fed to a Sentient Weapon, so farming the Challenges is a comparatively easy way to earn sXP. Since the price of the Cormyrean items is the same regardless of level, get the Level 24 version, which is worth 120 sXP (as opposed to 16 or 20 sXP you get from the lower ones).


Reward item Type ML Ingredients needed Ingredients needed
(cumulative)
Iron Cloak of the Bear Bear 16 Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
400,800,400, 400
-
Mithral Cloak of the Bear Bear 20 Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
400, 800, 400, 400, Iron Cloak
Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
800, 1600, 800, 800
Adamantine Cloak of the Bear Bear 24 Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
400, 800, 400, 400, Mithral Cloak
Golden Lion, obtained in Underdark Arena: Ring of Fire Silver Falcons, obtained in Underdark Arena: Fight to the Finish Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
1200, 2400, 1200, 1200
Iron Cloak of the Wolf Wolf 16 Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
200, 1000, 400, 400
-
Mithral Cloak of the Wolf Wolf 20 Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
200, 1000, 400, 400, Iron Cloak
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
400, 2000, 800, 800
Adamantine Cloak of the Wolf Wolf 24 Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
200, 1000, 400, 400, Mithral Cloak
Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Copper Thumb, obtained in Ruined Keep: The Daybreak Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
600, 3000, 1200, 1200
Iron Cloak of the Dragon Dragon 16 Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
400, 200, 400, 400
-
Mithral Cloak of the Dragon Dragon 20 Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
400, 200, 400, 400, Iron Cloak
Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
800, 400, 800, 800
Adamantine Cloak of the Dragon Dragon 24 Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
400, 200, 400, 400, Mithral Cloak
Golden Lion, obtained in Underdark Arena: Ring of Fire Platinum Tricrowns, obtained in Ruined Keep: The Sunset Ritual Enchanted Moss, obtained in Dryad Grove: The Great Tree Fey Toadstool, obtained in Dryad Grove: Defenseless
1200, 600, 1200, 1200

Cormyrian items description (semi-random gen mechanic)[edit]

These reward items are similar to randomly generated items, though they might contain multiple enchantments and they can have more than simply a suffix and a prefix.

  • Despite their semi-randomly generated nature, L20 and L24 Cormyrian Weapons count as named items and accept sentience.
  • Note: You will also, rarely, find completed randomly generated named challenge items in the chests found in the challenges themselves. They can also drop after killing the dragon in the Underdark. The only advantage to the turn-ins is that you may select the item type.
Non-Caster Weapons
  • ML 16 non-caster weapons (both melee and ranged) have 3 enchantments, one of each type.
    • An elemental or alignment aspect:
      • AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
      • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
      • Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
      • HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
      • Icy BurstIcy Burst: This weapon is sheathed in icy cold. The weapon deals an extra 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
      • Pure GoodPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters.
      • ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
      • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
      • True LawTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters.
    • A proc:
      • CacophonyCacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
      • Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
      • Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
      • DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
      • IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
      • Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
      • SteamSteam: This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
    • A debuff or tactics boost (Ranged weapons are ineligible for receiving a tactics bonus relevant only to melee):
  • ML 20 non-caster weapons are a mixture of the ML 16 and 24; it has 3 enchantments, but choosing from a mixture of the lists - including at least improved paralyzing from the level 24 list.
  • ML 24 non-caster weapons (both melee and ranged) have 4 single enchantments chosen, one of each type. The list of effects is larger than that for level 16 items.
    • An elemental or alignment aspect:
      • Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
      • AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
      • Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Chaotic characters wielding this weapon suffer a negative level.
      • BlazingBlazing : This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
      • BorealBoreal: This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
      • BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
      • CausticCaustic: This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
      • CoruscatingCoruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
      • Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
      • Good BurstGood Burst: This weapon is imbued with the power of good and deals 1 to 6 points of good damage to all of non-good alignment. In addition, critical hits deal an additional 1 to 10 good damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
      • Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters.
      • HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
      • Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.
      • ImpellentImpellent: This weapon is pulsing with magical force. It deals and additional 2 to 12 force damage on a successful hit.
      • ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
      • VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2 to 12 electric damage on a successful hit.
    • A proc:
      • CacophonyCacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
      • Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
      • Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
      • DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
      • IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
      • Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
      • Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
      • Slicing WindsSlicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
      • SteamSteam: This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
    • A debuff or tactics boost (Ranged weapons are ineligible for receiving a tactics bonus relevant only to melee)
    • A misc bonus:
War Wizard's Staff

As Thaumaturgy except they can additionally have an additional strong double-type blue suffix. (Often Spell Mastery and another)

Throwing weapons

Throwers are the same as other non-caster weapons, but in addition have the secret effect "Spellplague". This ability randomly generates a second throwing weapon and adds those abilities to the thrower for a single throw. This means a ML16 or ML20 thrower actually has six abilities, though three of these are totally random. A ML24 thrower has eight abilities, four of which are totally random.

Armor/Shields

Generally not particularly interesting. ML24 versions mostly feature Tier4 (Mountain or equivalent) AC/DR stats, and only 3 enchantments, with one always being a Greater X elemental resistance. The other 2 are generally a moderate suffix/prefix.

  • Sub-ML24 versions generally lose additional enchantments, and thus very closely resemble lootgen items, though the throwers retain their spellplague effect.

See also:

Item Deconstruction[edit]

Items can be deconstructed by dragging them into the Barter Box and selecting "Cormyrian Armament Exchange". This destroys the item and returns a percentage of the purchase materials to you (37% to 46% has been observed).