Version
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Item
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Type
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Enchantments
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Base
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Chipped Bastard Sword
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Bastard Sword
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+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Shocking Touch Shocking Touch: This weapon tingles when held. A shocking touch weapon deals an extra +1 lightning damage on a successful hit., Unraveling Enchantments
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Upgrade
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Chimera's Fang
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+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Shocking Touch Shocking Touch: This weapon tingles when held. A shocking touch weapon deals an extra +1 lightning damage on a successful hit., Maiming Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., Shatter +4 Shatter +4: This effect gives a +4 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts., Dragonshard Focus: Sentinel
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Epic
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Epic Chimera's Fang
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2[1d10] Base Damage, +6 Enhancement Bonus +6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. (Increase base on number of dragon marks), Silver, Alchemical, Keen I Keen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat., Shocking Burst Shocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Destruction Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every three seconds., Shatter +10 Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts., Disintegration Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them., Chimera's Ferocity Chimera's Ferocity: This item grants extra bonuses if the wearer has been bestowed with Dragonmarks. 1 or more Dragonmarks: becomes +7 and grants Bastard Sword Proficiency. 2 or more Dragonmarks: becomes +8 and grants Incite +10% and Greater Parrying. 3 Dragonmarks: grants Incite +15% and Superior Parrying. If the wearer has the Greater Dragonmark of Sentinel, it will also become +10 and grant Incite +20% and Fortified Defenses +50%., Empty Red Augment Slot Red AugmentsColorless Augments
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Base
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Corroded Rapier
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Rapier
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Spellcasting Implement +3 Spellcasting Implement +3: Passive: +3 Implement bonus to Universal Spell Power., +1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Devotion +36 Devotion +36: Passive: +36 Equipment bonus to Positive (Healing) Spell Power., Silver, Alchemical, Unraveling Enchantments
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Upgrade
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Elyd Edge
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Spellcasting Implement +3 Spellcasting Implement +3: Passive: +3 Implement bonus to Universal Spell Power., +1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Charisma +1 Charisma +1: This item makes the wearer have more flair, granting a +1 enhancement bonus to Charisma., Devotion +42 Devotion +42: Passive: +42 Equipment bonus to Positive (Healing) Spell Power., Silver, Alchemical, Anthem Anthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time.
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Epic
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Epic Elyd Edge
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2[1d6] Base Damage, +6 Enhancement Bonus +6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Charisma for Attack and Damage Mods, Charisma +7 Charisma +7: This item makes the wearer have more flair, granting a +7 enhancement bonus to Charisma., Devotion +72 Devotion +72: Passive: +72 Equipment bonus to Positive (Healing) Spell Power., Silver, Alchemical, Screaming Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Cacophony Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage., Inspiring Echoes, Anthem Anthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time., Empty Red Augment Slot Red AugmentsColorless Augments
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Base
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Filthy Kukri
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Kukri
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+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Deception Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Unraveling Enchantments
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Upgrade
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Midnight Greetings
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+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Deception Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.,Centered weapon for Monks)
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Epic
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Epic Midnight Greetings
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2[1d6] Base Damage, +6 Enhancement Bonus +6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. (Enhancement bonus increases base on Int mod max +10), Improved Deception Improved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Finesse Finesse: This weapon has a small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score. Note: Wielder's second weapon does not benefit from Finesse., Disintegration Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them., Assassination +2 Assassination +2: +2 enhancement bonus to the DC to resist the character's Assassinate attempts., Improved Paralyzing Improved Paralyzing: Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every serveral sconds; otherwise the paralysis last for one minute., Clever Strike Clever Strike: This item changes its enhancement bonus if your Intelligence is high enough. The enhancement bonus will be equal to your Intelligence modifier while the item is equipped (min.5 , max 10)., Empty Red Augment Slot Red AugmentsColorless Augments
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Base
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Rusted Crown
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Helm
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Natural Armor +1 Natural Armor +1: Passive: +1 Natural Armor Bonus to Armor Class., Unraveling Enchantments
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Upgrade
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Chimera's Crown
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Minor Dragonmark Enhancement, Spell Resistance +15 Spell Resistance +15: +15 Enhancement bonus to Spell Resistance., Natural Armor +1 Natural Armor +1: Passive: +1 Natural Armor Bonus to Armor Class.
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Epic
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Epic Chimera's Crown
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Lesser Dragonmark Enhancement, Minor Greater Dragonmark Enhancement, Spell Resistance +25 Spell Resistance +25: +25 Enhancement bonus to Spell Resistance., Natural Armor +5 Natural Armor +5: Passive: +5 Natural Armor Bonus to Armor Class., Chimera's Vitality, Empty Colorless Augment Slot Colorless Augments, Empty Yellow Augment Slot Yellow AugmentsColorless Augments
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Base
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Splintered Winter's Wrath
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Wand
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Snowball Swarm Snowball Swarm Caster level: 3 Charges: 5 (5/day) — 5 Charges (Recharged/Day:5), Glaciation +30 Glaciation +30: Passive: +30 Equipment bonus to Cold Spell Power., Unraveling Enchantments
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Upgrade
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Winter's Wrath
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Snowball Swarm Snowball Swarm Caster level: 3 Charges: 25 (25/day) — 25 Charges (Recharged/Day:25), Lesser Cold Augmentation III Lesser Cold Augmentation III: Increases the wearer's caster level when casting third level or lower Cold spells by one., Glaciation +36 Glaciation +36: Passive: +36 Equipment bonus to Cold Spell Power.
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Epic
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Epic Winter's Wrath
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Otiluke's Freezing Sphere Otiluke's Freezing Sphere Caster level: 20 Charges: 15 (15/day) — 15 Charges (Recharged/Day:15), Lesser Cold Augmentation IX Lesser Cold Augmentation IX: Increases the wearer's caster level when casting ninth level or lower Cold spells by one., Glaciation +90 Glaciation +90: Passive: +90 Equipment bonus to Cold Spell Power.
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Base
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Tarnished Blademark's Docent
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Docent
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+2 Enhancement Bonus +2 Enhancement Bonus: +2 enhancement bonus to Armor Class., Unraveling Enchantments
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Upgrade
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Blademark's Docent
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+3 Enhancement Bonus +3 Enhancement Bonus: +3 enhancement bonus to Armor Class., Life Shield Life Shield: Every time you are hit while wearing a Lifeshield item there is a 10% chance you gain 15 temporary hit points that last for up to 1 minute., InvulnerabilityInvulnerability: Reduces physical damage by 5, except from attacks from magic weapons. DR 5/magic.
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Epic
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Epic Blademark's Docent
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+6 Enhancement Bonus +6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Life Shield Life Shield: Every time you are hit while wearing a Lifeshield item there is a 10% chance you gain 15 temporary hit points that last for up to 1 minute., DR Damage Reduction 5/Epic: Reduces physical damage by 5, except from Epic attacks. 5/Epic, Construct Fortification (10%) Construct Fortification (10%): This docent produces a a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification., Superior False Life Superior False Life: This item grants the wearer +40 maximum health., Vertigo +15 Vertigo +15: This effect gives a +15 Enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts., Empty Colorless Augment Slot Colorless Augments, Empty Blue Augment Slot Blue AugmentsColorless Augments
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Base
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Tarnished Deneith Heavy Chain
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Chainmail
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+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to Armor Class., Unraveling Enchantments
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Upgrade
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Deneith Heavy Chain
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+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to Armor Class., Life Shield Life Shield: Every time you are hit while wearing a Lifeshield item there is a 10% chance you gain 15 temporary hit points that last for up to 1 minute.
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Epic
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Epic Deneith Heavy Chain
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+6 Enhancement Bonus +6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Life Shield, DR Damage Reduction 5/Epic: Reduces physical damage by 5, except from Epic attacks. 5/Epic, Superior False Life Superior False Life: This item grants the wearer +40 maximum health., Vertigo +15 Vertigo +15: This effect gives a +15 Enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts., Empty Colorless Augment Slot Colorless Augments, Empty Blue Augment Slot Blue AugmentsColorless Augments
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Base
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Torn Chitin Bracers
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Bracers
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Armor Bonus +4 Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor., Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves., Unraveling Enchantments
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Upgrade
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Jidz-Tet'ka
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Armor Bonus +5 Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Will Save +2 Will Save +2: This item gives a +2 Resistance bonus to your Will saves., Tet-zik, The Enlightened Change Tet-zik, The Enlightened Change: - Kos-zik, The Air-Change (Monk Air Stance) - The Kreen do not fly, but can leap through the air with grace. You have a +10 insight bonus to jump.
- Riik-zik, The Fire-Change (Monk Fire Stance) - Warmth is life to the Kreen. You have a +50 Insight bonus to incoming positive energy healing.
- Thok-zik, The Earth-Change (Monk Earth Stance) - Earth gives the Kreen their strength. Your unarmed damage is increased by one die step.
- Sed-zik, The Water-Change (Monk Water Stance) - Kreen bites carry the poisonous venom of life. Your unarmed attacks deliver a poisonous attack on strikes that are considered Vorpal (a natural 20 followed by a critical confirmation). (Thri-Kreen Venom: Fortitude DC 17 Negates, 1d6 Dexterity damage and paralysis.)
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Epic
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Epic Jidz-Tet'ka
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Armor Bonus +8 Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor., Exceptional Wisdom +1 Exceptional Wisdom +1: This item makes the wearer more in tune with her surroundings, granting a +1 exceptional bonus to Wisdom., Will Save +5 Will Save +5: This item gives a +5 Resistance bonus to your Will saves., Tet-zik, The Enlightened Change Tet-zik, The Enlightened Change: - Kos-zik, The Air-Change (Monk Air Stance) - The Kreen do not fly, but can leap through the air with grace. You have a +10 insight bonus to jump.
- Riik-zik, The Fire-Change (Monk Fire Stance) - Warmth is life to the Kreen. You have a +50 Insight bonus to incoming positive energy healing.
- Thok-zik, The Earth-Change (Monk Earth Stance) - Earth gives the Kreen their strength. Your unarmed damage is increased by one die step.
- Sed-zik, The Water-Change (Monk Water Stance) - Kreen bites carry the poisonous venom of life. Your unarmed attacks deliver a poisonous attack on strikes that are considered Vorpal (a natural 20 followed by a critical confirmation). (Thri-Kreen Venom: Fortitude DC 17 Negates, 1d6 Dexterity damage and paralysis.)
, Empty Colorless Augment Slot Colorless Augments, Empty Yellow Augment Slot Yellow AugmentsColorless Augments
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