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Game world(s) in Dungeons & Dragons Online[edit]

Eberron[edit]

Northern Xen'Drik map
Stormreach city map

Your character's adventures in Dungeons and Dragons Online begin in the village of Korthos. Upon completing or bypassing the New Player Experience characters are transported via ship to The Harbor area of the city of Stormreach which in turn provides you with options to explore in locations throughout Xen'Drik, a jungle continent of vast size and varying climate. Xen'Drik lies to the south of Khorvaire, the primary continent of the Eberron campaign setting.

Stormreach is the largest populated frontier city of the continent. It is a former pirate city, built upon the ruins of an ancient civilization of giants. Stormreach is the adopted home to a variety of people and places.

Other worlds[edit]

With later updates, the game worlds were expanded beyond Eberron. Majority of them coincided with then-current tabletop campaign setting and scenario books. In game, the story following Codex of the Infinite Planes explains some of such expansions. Such worlds include:

Related game mechanics[edit]

Among all the places you'll visit, you'll meet many people who will engage you in a variety of Quests. Often you will find yourself in a Dungeon, where you can gain experience points which will help you to build and advance your character.

Shops, general vendors and pawn shops are all areas that you can sell your loot that you gain from from quests.

At inns you regenerate both your hit points and spell points over time. The base rate is the same slow rate as in the rest of the city (1 HP + 5 SP per 6 seconds, or 2 HP + 8 SP if you have the Blessing of the Silver Flame permanent favor reward effect), but you also have the option of buying varying types of food (for hp) and drink (for sp) from the Bartender (see Rations). Food and drink greatly increase the recovery rate of both your HP and SP for a minute or so or until you leave the inn.

Inns also recharge all your items and abilities as if you had rested. This happens once per minute for as long as you remain inside the inn. Inns also allow Clerics, Rangers, Artificers, Wizards, and Paladins to change which spells they have prepared.

Each inn has a Spirit Binder whom you can talk to - this will set that inn as your bind point, free of charge. You will re-spawn at that inn upon dying and releasing your spirit until you change your bind point again. The command "/resloc" will show where your current bind point is. If you would like to get to your bind point quickly, the command "/death" can get you there. Keep in mind however, you will die.

City zones[edit]

A city zone or area is a distinct public area in the DDO world.

Each city zone has connections to access a limited number of other, adjacent zones, to allow travel between them:

  • These connections take the form of gates, magical portals, or NPCs who can send you to where you wish to go (usually via airship or teleportation)
  • It can often require passing through multiple zones to get to your desired end location - there can be several different possible paths to choose from to get from one zone to another

Seven of the more frequently visited zones also offer guild airship portals, to access Guild airships.

Some zones have restricted access:

  • Access is usually by restricted by level or access to a specific adventure pack - this will be displayed if your character does not qualify
  • Other zones may allow access to the zone itself, even if the character does not qualify for or have access to the quests related to that zone


City zone NPCs and amenities Vendors Quest Teleport
Mailbox
Mailbox
Bankers
Bankers
Auctioneers
Auctioneers
Spirit Binders
Spirit Binders
Class trainers
Class trainers
Fatespinner
Fatespinner
Crafting NPCs or devices
Crafting NPCs or devices
Patron representatives
Patron representatives
Vendors
Vendors
Hireling vendors
Hireling vendors
Pawnbrokers
Pawnbrokers
Augment vendors
Augment vendors
Quest bestowers
Quest bestowers
Raid bestowers
Raid bestowers
Saga NPCs
Saga NPCs
Stormreach Teleporter access
Guild Airship access
Guild Airship access
Teleport destination
Teleport destination
Greater Teleport destination
Greater Teleport destination
Clicky item destination
Clicky item destination
Alcorin's Forge - Staging Area
Amrath
Anvilfire Inn
Barrel's Bottom
Blood on the Vine Tavern
Blue Water Inn
Bogwater Tavern
Cold-Fired Armory
Court of the Wild Hunt
Crafting Hall
Dagoward's Apothecary
Delera's Graveyard
Dragon Tooth Arms
Drowning Sorrows Tavern
Empty Handed
Erstwhile Emporium
Eveningstar Cavern
Eveningstar
Ever Full Flagon
Fare Trades
Feather's Fall Apothecary
Gianthold
Hall of Heroes (Eberron)
Hall of Heroes (Forgotten Realms)
Hammer and Chain
Hammersmith's Inn
House Cannith Crafting Hall
House Cannith Enclave
House Deneith Enclave
House Jorasco Enclave
House Kundarak Enclave
House Phiarlan Enclave
House of Wizardry
Isle of Forgotten Dreams
Junction of the Spheres
Korthos Village
Kundarak Bank
Lion's Head Armory
Liquid Charm
Lordsmarch Bank
Lordsmarch Palace
Lordsmarch Plaza
Ludendorf City Hall
Meridia
Morgrave University - Lower Quad
Morgrave University - Upper Commons
Night Revels Crypt
Object Desire
Open Palm Inn
Outskirts of Myth Drannor
Phoenix Tavern
Reaver's Refuge
Resort Spa
Saltmarsh Training Hall
Salty Wench Tavern
Second Gauntlet Goods
Sharn - Cliffside Docks District
Sharn - Clifftop Tower District
Siber Atoll
Temple Grounds
Tethyamar Mining Outpost
The Ball and Chain Tavern
The Catacombs
The Eye of Kol Korran
The Foothold
The Gatekeepers' Grove
The Golden Wing Inn
The Harbor
The Hut from Beyond
The Inspired Quarter
The Keep on the Borderlands
The Leaky Dinghy
The Lonesome Tankard
The Marketplace
The Necropolis
The One-Eared Bugbear Inn
The Portable Hole
The Refectory
The Rusty Nail
The Snapping Line Inn
The Spinner's Prison
The Thunder Peaks
The Tower of the Twelve
The Twelve
The Wayward Lobster
Vestrii's Arms
Village of Tanaroa
Wavecrest Tavern
Wheloon Docks
Wylkes Manor
Wynwood Hall
Zawabi's Refuge
van Richten's Tower

Outdoor zones[edit]

Area Connections to/from Shops Inns Notes
Amrath Tower of the Twelve The Refectory
Barrel's Bottom The Harbor, House Deneith Hawk the Peddler (General Supplies) Salty Wench Tavern Also entry from House Kundarak
Also an exit-only airship portal
Black Anvil Forest House Kundarak
Gianthold The Marketplace Morksarn's Mess
Jungle Clearing House Phiarlan
Meridia The Vale of Twilight Belline Toulina (General Vendor) The Windswept Oasis Farshifter provides exit to The Twelve
Reaver's Refuge (see notes) Manar'ak (General Supplies) Kobold Korner Entry (only) from The Marketplace, exits (only) to The Harbor
Pool of Reflection House Jorasco
Restless Isles Marketplace The Foothold
Ruins of Threnal House Phiarlan Delver's Canteen
The Shrouded Vale House Phiarlan a small pre-quest zone
Sorrowdusk Isle House Deneith The Eye of Kol Korran
Steam Tunnels The Marketplace
Tangleroot Gorge House Phiarlan The One-Eared Bugbear Inn
Zawabi's Refuge The Marketplace Raff's Watering Hole
(Kobold Island) No longer available
(Postern Gate Wilds) No longer available

Wilderness adventure areas[edit]

See the dedicated page for wilderness adventure areas.

People and creatures[edit]

This link is a spreadsheet of some of the people & creatures you will meet in Stormreach. Feel free to add to the list.