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Category:Kamas

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Category for all the Kamas in the game.

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
+1 Starter Kama
2 1d6 + 1 Slash, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Voyage
Nicked Kama
2 [1d6] + 2 Slash, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Sharn Syndicate
+3 Quenched Kama* 7 1.50[1d6] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Smoldering Kama* 7 1.50[1d6] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Energized Kama
7 1.50[1d6] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Magnetism Electrified Kama* 7 1.5[1d6] +3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Glaciation Doused Kama* 7 1.50[1d6] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Etched Kama* 7 1.50[1d6] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Rahl's Wrath
8 [1d6] + 4 Slash, Lawful, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Hold for Reinforcements, End Chest
Green Steel Kama
12 1.50 [1d6] + 5 Slash, Evil, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Redemption
12 1.50[1d8] + 5 Slash, Good, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Inferno of the Damned, End Chest
Alchemical Kama
12 2[1d6] + 5 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Master Artificer, Either End chest
Sunken Virtue
15 1.5[1d6] +5 Slash, Good, Lawful, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2
Sunken Radiance
15 1.5[1d6] +5 Slash, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2
Sunken Blasphemy
15 1.5[1d6] +5 Slash, Evil, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2
Forester's Brush Hook (Level 15)
15 1.50[1d6] +4 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Overgrowth, Wood Woad chest (Heroic Normal) ;
The Druid's Deep, Quest chain end reward (Heroic & Epic)
  • Critical Profile: 18-20 / x3
Sunken Obscurity
15 1.5[1d6] +5 Slash, Cold Iron, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2
Forester's Brush Hook (Level 16)
16 1.50 [1d6] +5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Overgrowth, Wood Woad chest
  • Critical Profile: 18-20 / x3
Forester's Brush Hook (Level 17)
17 1.50 [1d6] +5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Overgrowth, Wood Woad chest (Heroic Elite)
  • Critical Profile: 18-20 / x3
Dream Edge
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • AlignedIcon tooltip.pngAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • BodyfeederIcon tooltip.pngBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Random effect
    • Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
    • Armor Bonus +8Icon tooltip.pngArmor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
    • BanishingIcon tooltip.pngBanishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
    • Cold Absorption 20%Icon tooltip.pngCold Absorption 20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Electric Absorption 20%Icon tooltip.pngElectric Absorption 20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Fire Absorption 20%Icon tooltip.pngFire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Cursespewing
    • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • DestructionIcon tooltip.pngDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
    • Enhanced Ki +1Icon tooltip.pngEnhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
    • Everbright
    • Feather FallingIcon tooltip.pngFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • GhostlyIcon tooltip.png Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
    • Good Luck +2Icon tooltip.pngGood Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
    • Elf BaneIcon tooltip.pngElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Gnoll BaneIcon tooltip.pngGnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Greater Goblinoid BaneIcon tooltip.pngGreater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Lawful Outsider BaneIcon tooltip.pngGreater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Monstrous Humanoid BaneIcon tooltip.pngGreater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Lesser Dwarf BaneIcon tooltip.pngLesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Evil Outsider BaneIcon tooltip.pngLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Reptilian BaneIcon tooltip.pngLesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Goblinoid BaneIcon tooltip.pngLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters.
    • Competence Healing Amplification +60Icon tooltip.pngHealing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
    • Melee Alacrity 10%Icon tooltip.pngMelee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
    • MetallineIcon tooltip.pngMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
    • ParalyzingIcon tooltip.pngParalyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed. (This variant is pictured on the right)
    • Parrying IIcon tooltip.pngParrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
    • Plant Slaying
    • Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters.
    • Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
    • Shattermantle
    • SmitingIcon tooltip.pngSmiting: On Hit: 4 to 24 Bane damage to Constructs.
      On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
    • Telekinetic
    • True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters.
    • Underwater ActionIcon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air.
    • ViciousIcon tooltip.pngVicious: On Hit: 2 to 12 Bane Damage to your target and 1 to 3 Bane Damage to yourself. (Bane damage cannot be resisted.)
    • VorpalIcon tooltip.pngVorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
    • Natural Armor +4Icon tooltip.pngNatural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
  • Suppressed PowerIcon tooltip.pngSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
18 [1d7] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest
  • Critical Profile: 20 / x3
Forester's Brush Hook (Level 22)
22 2.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Overgrowth, Wood Woad chest
  • Critical Profile: 18-20 / x3
Thunder-Forged Alloy Kama
22 3.50 [1d6] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Magma Forge, Crafted from various ingredients
Forester's Brush Hook (Level 23)
23 2.50[1d6] +6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Overgrowth, Wood Woad chest
  • Critical Profile: 18-20 / x3
Forester's Brush Hook (Level 24)
24 3 [1d6] +7 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Overgrowth, Wood Woad chest
  • Critical Profile: 18-20 / x3
Legendary Green Steel Kama
26 5[1d6] + 14 Slash, Evil, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
+7 Magnetism Epic Electrified Kama* 26 5[1d6] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Glaciation Epic Doused Kama* 26 5[1d6] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Smoldering Kama* 26 5[1d6] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Quenched Kama* 26 5[1d6] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Etched Kama* 26 5[1d6] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Corrosion Epic Caustic Kama* 26 5[1d6] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Legendary Sunken Blasphemy
29 7[1d6+2] +15 Slash, Evil, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2
Legendary Sunken Obscurity
29 7[1d6+2] +15 Slash, Cold Iron, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2
Legendary Sunken Radiance
29 7[1d6+2] +15 Slash, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2
Legendary Sunken Virtue
29 7[1d6+2] +15 Slash, Good, Lawful, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Lost at Sea, Gift of the Devourer optional chest
  • Critical Profile: 19-20 / x2

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Subcategories

This category has the following 13 subcategories, out of 13 total.