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Hold for Reinforcements

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Hold for Reinforcements is the 3rd quest in The Eastern Excavation,
the 2nd chain in the Ruins of Threnal story arcStory arcs are chains of quests that make up a story line.
Completing all the quests in a story arc often yields a nice reward.
.
The Western Excavation In Need of Supplies • The Rescue • Secure the Area
The Eastern Excavation The Library of Threnal • Escort the Expedition • Hold for Reinforcements
The Abandoned Excavation The Missing Expedition • Entering the Gate Chamber • The Gate Chamber


Now is the time for valor in the face of overwhelming evil. You must protect Coyle until Deneith's reinforcements can secure the Library of Threnal.

Requires access to adventure pack: Ruins of Threnal
Hold for Reinforcements
Heroic level: 10
Epic level: None
Duration: Short
Heroic XP:  ♣1,140Solo/Casual ♦2,000Normal ♥2,100Hard ♠2,200Elite
Epic XP: N/A
Takes place in: The Library of Threnal
Bestowed by: Sal Danek
NPC contact: Sal Danek
Quest acquired in: Ruins of Threnal
Patron: House Phiarlan
Base favor: 3
Purchase: Ruins of Threnal, individual purchase, or VIP
Extreme Challenge: No
Loading screen

Overview

Coyle has sent an urgent request for help. The fire reaver Basthuul is rallying his minions in a last-ditch attempt to overrun the library and slaughter House Deneith's exploratory team. You must defend Coyle until his magical beacon is fully activated.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Defend the library for 15 minutes
  • Slay Basthuul
  • (Optional) Keep attackers from giving Coyle an incapacitating injury — Bonus (48%): Heroic( ♣547 ♦960 ♥1,008 ♠1,056 )

What to Expect

  • Timed quest (15 minutes)
  • Protect an NPC (optional)
  • Spawning/respawning monsters

Tips and Misc

Note: As of Update 23, the quest no longer fails if Coyle is incapacitated (as he no longer dies). However, it is +50% XP if you can prevent this.

  • The 15 minute timer starts as soon as the first person enters the quest and it doesn't take long before mobs start spawning, so try and enter together. Buff Coyle Lovell as soon as you get in with the buffs listed below and more. He thinks he's a bit of a hero and he tries to "help" in the fight, which gets him a lot of aggro.
  • Useful buffs:
    • Resists: Acid, Cold, Fire
  • Useful buffs for Coyle:
    • Heroism, Greater Heroism
    • Aid or Mass Aid (extra temporary HP is always good!)
    • Rage (for more HP)
    • Bear's Endurance
    • Blur and Displacement
    • Stoneskin
    • Death Ward (stops Tharaak Hounds' dance of death, Renders' inflict wounds)
  • If you're running this at level, a full balanced group is recommended. A caster with heightened web can be very useful on this quest to ensure all non-fire monsters are quickly controlled before they can harm Coyle. Cloudkill helps a lot to draw aggro to the party as well, and given its long duration, can be maintained throughout the quest with careful spell point usage.
  • Otto's Sphere of Dancing is another useful crowd control spell if you're running this above level.
  • You can hit Coyle Lovell on the head using Bluff to stop him running into his death; it's useful to put an AoE Crowd Control spell such as Otto's Sphere of Dancing or Web on top of him when he's down. He'll wake up when damaged, however, so keep a close eye on him.
  • If you're just after completion for end rewards, it is easily soloable on casual with a cleric (or hireling) to spam blade barriers around the poor knocked out Coyle.
  • If you just wish to pike and wait it out, using Invisibility (or good Hide) and tucking yourself in behind the Rest Shrine is generally safe (unless Coyle or someone else pulls a mob near there).
    • Note that this approach is less likely to work on higher difficulties, as various Champions and Reapers may spawn that have True Seeing.

Bonus XP

  • Aggression bonus: 31 or more monsters killed +10% Bonus.( ♣114 ♦200 ♥210 ♠220 )
  • Onslaught bonus: 62 or more monsters killed +15% Bonus.( ♣171 ♦300 ♥315 ♠330 )

Loot

  • Chests: One End chest

NPC end rewards

Randomly generated loot, ML correlates with effective quest level, plus Mystical Goblet

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Cinder's Dance
(edit)
Ring 7 UnboundUnbound: This item is Unbound, and may take permanent damage. Hold for Reinforcements, End Chest
Rahl's Wrath
(edit)
Kama 8 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Hold for Reinforcements, End chest
⇑   ⇑   Back to top   ⇑   ⇑

Based on Hold for Reinforcements loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Air Mephit( view
 • edit )
 ♦3Normal ♥3Hard ♠3Elite Air Outsider Mephit
Baby Glass Spider( view
 • edit )
 ♦1.00Normal ♥1.00Hard ♠1.00Elite Vermin Spider
Basthuul( view
 • edit )
 ♦16Normal ♥18Hard ♠21Elite Evil Outsider Demon
Brown Spider Prince( view
 • edit )
 ♦5Normal ♥8Hard ♠10Elite Vermin Spider
Fire Mephit Warrior( view
 • edit )
 ♠14Elite Fire Outsider Mephit
Fire Mephit( view
 • edit )
 ♦3Normal ♥3Hard ♠3Elite Fire Outsider Mephit
Fire Reaver( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Evil Outsider Demon
Flesh Render( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite Evil Outsider Demon
Glass Spider Queen( view
 • edit )
 ♦8Normal ♥10Hard ♠14Elite Vermin Spider
Granite Gargoyle (Eberron)( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Monstrous Humanoid Gargoyle
Greater Air Mephit( view
 • edit )
 ♦6Normal ♥6Hard ♠6Elite Air Outsider Mephit
Greater Fire Mephit( view
 • edit )
 ♦6Normal ♥6Hard ♠6Elite Fire Outsider Mephit
Greater Ice Mephit( view
 • edit )
 ♦6Normal ♥6Hard ♠6Elite Air Outsider Mephit
Huge Rust Monster( view
 • edit )
 ♦8Normal ♥11Hard ♠14Elite Aberration Rust Monster
Ice Flenser( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Evil Outsider Demon
Ice Mephit( view
 • edit )
 ♦3Normal ♥3Hard ♠3Elite Air Outsider Mephit
Iron Golem( view
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Construct Golem
Mephit of Fernia( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Fire Outsider Mephit
Mephit of Lamannia( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Air Outsider Mephit
Mephit of Risia( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Air Outsider Mephit
Thaarak Hound( view
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Evil Outsider Hellhound