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Update 46 randomly generated loot
Update 46 Patch 2 changed how random loot is generated.
Lamannia preview thread: DDO Forums
This affected also random loot generated by some alternative means, such as turning in Antique Bronze Tokens.
Release notes excerpt[edit]
- Common Enchantments
Several new and returning single enchantments are now random loot options, and several less-usable or bugged options (such as Damaging Guards) have been removed from the drop tables.
- Rare Special Prefixes
Ninety new and returning special enchantments are now included in random loot from levels 5 and above. These special enchantments contain a third (or fourth, if the item is above level 10) enchantment, bringing the maximum number of enchantments of a random loot item to four.
These special prefixes will display a teal border on the item to help visually contrast them with other random loot. Teal borders are now reserved for items with a rare special Prefix enchantment, and, as a result, items that have rolled higher in item quality, such as Masterful Craftsmanship, no longer display a teal border.
- Casting Quarterstaffs
Caster Quarterstaves have their own set of random loot adjustments and special enchantments, aiming to make their use for spellcasters more attractive. The maximum number of enchantments on a caster quarterstaff is now six, up from three.
- Minimum Level of Loot
- When chests are opened in content or completed quests, the level of random loot rolled will now much more closely match the instance level of the content completed. For example, if you are in a level 3 dungeon on Elite, you will get up to level 5 loot and no higher.
- Items and effects that previously increased the minimum level of random loot, such as the Greater Dragonmark of Finding, now increase the quality of that random loot instead.
- Jewels of Fortune are no longer available in-game and in the DDO Store, and in their place you will find Treasure Hunter's Elixirs of the same magnitude.
- Currently-consumed Jewels of Fortune will provide the same effect as an equivalent rarity of Treasure Hunter's Elixir until they expire, and unused Jewels of Fortune no longer apply their buff.
- Unused Jewels of Fortune can be traded in for two of the same magnitude Treasure Hunter's Elixirs in the House Cannith Crafting Hall, in the same place you can trade in spare Tomes for Dragonshard Fragments. Check the tooltip of your unused Jewels of Fortune for more information.
- Augment Slots
Items found in random loot now have a small chance to drop with a second Augment Slot.
- Material Types
Armor and shields can once again drop with alternate material types (Adamantine, Flametouched Iron, and Mithril) as well as a new Silver armor/shield material type, which grants a saving throw bonus against the Undead. Armors and shields with alternate material types will retain these types when keyed for Cannith Crafting, just as weapons do.
Normally-metal weapons can also drop with the material type Blueshine, which prevents durability damage. This material type will be retained when keyed for Cannith Crafting. As it now behaves like a normal material type, Everbright/Blueshine is no longer an option for Cannith Crafting.
Certain weapons in random loot, including quarterstaves, crossbows, clubs, and greatclubs, can now drop with nonstandard material types such as Adamantine or Silver.
Rare prefixes[edit]
Name | Slot | Effect |
---|---|---|
Airwarded | Bracers | Electric Resistance, Electricity Absorption |
Annihilating | Weapon | Slay Living, Entropic |
Arcanist's | Goggles, Ring | Charisma, Use Magic Device |
Armor Destroying | Weapon | Armor-Piercing, Destruction |
Attuned Banishing | Weapon | Banishing + one of: Axiomating, Axiomatic Blast, Axiomatic Burst |
Attuned Disruption | Weapon | Disruption + one of: Holy, Holy Blast, Holy Burst |
Attuned Smiting | Weapon | Smiting + one of: Anarchic, Anarchic Blast, Armor-Piercing |
Blasphemous | Weapon | Unholy Burst, Anarchic Burst |
Bullying | Bracers, Ring | Strength, Incite |
Bulwark | Headgear, Ring | Two of: Fortification, Parrying, Protection, Sheltering |
Celebrated | Belt, Cloak, Headgear, Ring | Charisma, Command |
Champion's | Boots | Speed, Combat Mastery |
Convalescent | Armor, Boots, Ring, Shield | Healing Amplification + one of: Negative Healing Amplification, Repair Amplification |
Crusading | Weapon | Holy, Aximatic Blast |
Cursed | Weapon | Cursespewing + one of: Negative Blast, Slay Living, Unholy Burst |
Defensive | Armor, Shield | Two of: Constitution, Fortification, Magic Sheltering, Physical Sheltering, Protection, Vitality |
Desert Sand | Weapon | Flaming Blast + one of: Sirocco, Slicing Winds, Speed |
Destroying | Weapon | Unholy, Anarchic Blast |
Dire Thaumaturgic | Ring | Two of random Spell Lore buffs (Acid Lore etc.) |
Divine Light | Shield | Holy + one of: Blazing, Coruscating, Holy Burst |
Dynamic | Shield | Electrifying + one of: Jolting, Lightning Strike |
Earthwarded | Bracers | Acid Resistance, Acid Absorption |
Earth Attuned | Armor, Ring, Shield | Earthgrab Guard, Acid Absorption |
Electrifying | Weapon | Lightning Strike, Electrifying |
Elementally Resistant | Bracers, Cloak | Two random elemental resistances (Acid, Cold, Electricity, Fire, Light, Negative, Sonic) |
Elementally Warded | Armor, Ring, Shield | Two random elemental absorptions (Acid, Cold, Electricity, Fire, Poison, Sonic) |
Enchanting | Goggles, Necklace, Ring | Enchantment Focus, Enchantment Resistance |
Evasive | Belt, Ring | Dodge, Reflex Save |
Explosive | Goggles, Ring | Evocation Focus + one of: Concentration, Spellcraft, Wizardry |
Firewarded | Bracers | Fire Resistance, Fire Absorption |
Flowing | Boots | Speed + one of: Dexterity, Dodge, Tumble |
Fortifying | Belt, Necklace, Ring | Constitution, Fortification |
Frozen | Armor, Ring, Shield | Freezing Ice Guard, Cold Absorption |
Frozen | Shield, Weapon | Freezing Ice, Chilling |
Healthy | Armor, Shield | Constitution, Vitality |
Honed | Weapon | Vorpal, Speed |
Icewarded | Bracers | Cold Resistance, Cold Absorption |
Illusory | Goggles, Necklace, Ring | Illusion Focus, Illusion Resistance |
Initiate's | Gloves, Ring | Wizardry, Spell Penetration |
Intimidating | Headgear, Ring | Incite, Intimidate |
Keen-Eyed | Gloves, Ring | Doubleshot + one of: Dodge, Haggle, Heightened Awareness |
Lucky | Belt, Boots, Gloves, Headgear, Ring | Good Luck + one of: Dodge, Haggle and Heightened Awareness |
Magmatic | Armor, Ring, Shield | Magma Surge Guard, Fire Absorption |
Magmatic | Weapon | Magma Surge + one of: Fiery, Flaming |
Mauling | Weapon | Two of: Bleeding, Fracturing, Maiming |
Meditative | Boots, Ring | Constitution, Concentration |
Mind's Eye | Goggles, Headgear, Ring | Int/Wis/Cha + one of: Concentration, Spellcraft, Wizardry |
Necromantic | Goggles, Necklace, Ring | Necromancy Focus, Deathblock |
Nightmarish | Weapon | Nightmares, Impactful |
Night's Grasp | Weapon | Negativity + one of: Maladroit, Negative Blast, Voiding |
Pandemonium | Weapon | Reverberating + one of: Screeching, Sonic blast, Weakening |
Plagued | Cloak, Necklace | Proof against Disease, Disease Guard |
Poison-Proof | Armor, Shield | Proof against Poison, Poison Absorption |
Poisonwarded | Cloak, Necklace | Proof against Poison, Poison Resistance |
Protected | Bracers, Ring | Protection, Resistance |
Rebellious | Weapon | Anarchic, Holy Blast |
Reinforced | Armor, Shield | Protection, Fortification |
Reinforced | Headgear, Ring | Protection, Physical Sheltering |
Relentless | Belt, Boots, Ring | Two of: Accuracy, Deadly, Deception, Doubleshot, Doublestrike |
Riptide | Shield, Weapon | Tidal, Chilling |
Sabotaging | Gloves, Goggles, Ring | Seeker, Deception |
Sensory | Ring | Two of: Concentration, Listen, Spot |
Silver Flame | Armor, Boots, Ring | Hallowed, Sacred |
Shadowy | Armor, Belt, Cloak, Ring | Two of: Distant Diversion, Diversion, Hide, Move Silently, Mystic Diversion |
Slaying | Armor, Ring, Shield | Slay Living Guard, Physical Sheltering |
Smoke Aligned | Shield, Weapon | Smoke Screen + one of: Fiery, Flaming, Electrifying, Jolting |
Songblade | Weapon | Sonic Blast + one of: Anthem, Insightful Resonance, Resonance, Sonic Lore |
Soul-Stealing | Armor, Ring, Shield | Trap the Soul Guard, Magical Sheltering |
Soul-Stealing | Weapon | Trap the Soul, Entropic |
Spellmaster's | Necklace, Ring | Spell Focus Mastery, Spell Saves |
Spellsword's | Armor | Two random Spell Power buffs (Combustion etc.) |
Spellwarded | Belt, Bracers, Cloak | Spell Resistance, Spell Saves |
Stabilized | Belt, Ring | Constitution, Lifesealed |
Stealthy | Boots | Hide, Move Silently |
Sun's Fury | Weapon | Coruscating + one of: Blazing, Fiery, Radiance Blindness (hidden effect, on crit: blinds on DC35 Fort) |
Swift | Cloak, Ring | Speed, Reflex Save |
Tactical | Gloves, Ring | Two of: Concentration, Listen, Spot |
Technical | Goggles, Ring | Two of: Disable Device, Intelligence, Search, UMD |
Thaumaturgic | Orb, Weapon | Spellcasting Implement, Potency, and two random Spell Power buffs (Combustion etc.) |
Thaumaturgic | Gloves | Two random Spell Power buffs (Combustion etc.) |
Thieving | Gloves | Two of: Accuracy, Deadly, Deception, Doubleshot, Doublestrike |
Tinkering | Gloves, Ring | Disable Device, Open Lock |
Tyrannical | Weapon | Axiomatic, Unholy Blast |
Virulently Poisoned | Weapon | Poison Blast + one of: Toxic, Weakening, Wounding |
Warded | Headgear, Necklace, Ring | Protection from Evil, Curse Resistance |
Watchful | Armor, Headgear, Ring, Shield | Heightened Awareness, Dodge |
Willful | Cloak | Wisdom, Will Save |
Windswept | Armor, Ring, Shield | Air Guard, Electricity Absorption |
Wintry | Shield, Weapon | Chilling + one of: Cursespewing, Freezing |