Year of the Dragon: Through 26th March, claim Dragon Disciple for free! Speak to Xatheral in the Hall of Heroes.

In addition, if you missed the initial giveaway for a free Draconic Raiders Reward Box, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 12th March. edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

Update 46 randomly generated loot

From DDO wiki
Jump to navigation Jump to search
Randomly generated loot

Update 46 Patch 2 changed how random loot is generated.

Lamannia preview thread: DDO Forums

This affected also random loot generated by some alternative means, such as turning in Antique Bronze Tokens.

Release notes excerpt[edit]

Common Enchantments

Several new and returning single enchantments are now random loot options, and several less-usable or bugged options (such as Damaging Guards) have been removed from the drop tables.

Rare Special Prefixes

Ninety new and returning special enchantments are now included in random loot from levels 5 and above. These special enchantments contain a third (or fourth, if the item is above level 10) enchantment, bringing the maximum number of enchantments of a random loot item to four.

These special prefixes will display a teal border on the item to help visually contrast them with other random loot. Teal borders are now reserved for items with a rare special Prefix enchantment, and, as a result, items that have rolled higher in item quality, such as Masterful Craftsmanship, no longer display a teal border.

Casting Quarterstaffs

Caster Quarterstaves have their own set of random loot adjustments and special enchantments, aiming to make their use for spellcasters more attractive. The maximum number of enchantments on a caster quarterstaff is now six, up from three.

Minimum Level of Loot
  • When chests are opened in content or completed quests, the level of random loot rolled will now much more closely match the instance level of the content completed. For example, if you are in a level 3 dungeon on Elite, you will get up to level 5 loot and no higher.
  • Items and effects that previously increased the minimum level of random loot, such as the Greater Dragonmark of Finding, now increase the quality of that random loot instead.
  • Jewels of Fortune are no longer available in-game and in the DDO Store, and in their place you will find Treasure Hunter's Elixirs of the same magnitude.
  • Currently-consumed Jewels of Fortune will provide the same effect as an equivalent rarity of Treasure Hunter's Elixir until they expire, and unused Jewels of Fortune no longer apply their buff.
  • Unused Jewels of Fortune can be traded in for two of the same magnitude Treasure Hunter's Elixirs in the House Cannith Crafting Hall, in the same place you can trade in spare Tomes for Dragonshard Fragments. Check the tooltip of your unused Jewels of Fortune for more information.
Augment Slots

Items found in random loot now have a small chance to drop with a second Augment Slot.

Material Types

Armor and shields can once again drop with alternate material types (Adamantine, Flametouched Iron, and Mithril) as well as a new Silver armor/shield material type, which grants a saving throw bonus against the Undead. Armors and shields with alternate material types will retain these types when keyed for Cannith Crafting, just as weapons do.

Normally-metal weapons can also drop with the material type Blueshine, which prevents durability damage. This material type will be retained when keyed for Cannith Crafting. As it now behaves like a normal material type, Everbright/Blueshine is no longer an option for Cannith Crafting.

Certain weapons in random loot, including quarterstaves, crossbows, clubs, and greatclubs, can now drop with nonstandard material types such as Adamantine or Silver.

Rare prefixes[edit]

Name Slot Effect
Airwarded Bracers Electric Resistance, Electricity Absorption
Annihilating Weapon Slay Living, Entropic
Arcanist's Goggles, Ring Charisma, Use Magic Device
Armor Destroying Weapon Armor-Piercing, Destruction
Attuned Banishing Weapon Banishing + one of: Axiomating, Axiomatic Blast, Axiomatic Burst
Attuned Disruption Weapon Disruption + one of: Holy, Holy Blast, Holy Burst
Attuned Smiting Weapon Smiting + one of: Anarchic, Anarchic Blast, Armor-Piercing
Blasphemous Weapon Unholy Burst, Anarchic Burst
Bullying Bracers, Ring Strength, Incite
Bulwark Headgear, Ring Two of: Fortification, Parrying, Protection, Sheltering
Celebrated Belt, Cloak, Headgear, Ring Charisma, Command
Champion's Boots Speed, Combat Mastery
Convalescent Armor, Boots, Ring, Shield Healing Amplification + one of: Negative Healing Amplification, Repair Amplification
Crusading Weapon Holy, Aximatic Blast
Cursed Weapon Cursespewing + one of: Negative Blast, Slay Living, Unholy Burst
Defensive Armor, Shield Two of: Constitution, Fortification, Magic Sheltering, Physical Sheltering, Protection, Vitality
Desert Sand Weapon Flaming Blast + one of: Sirocco, Slicing Winds, Speed
Destroying Weapon Unholy, Anarchic Blast
Dire Thaumaturgic Ring Two of random Spell Lore buffs (Acid Lore etc.)
Divine Light Shield Holy + one of: Blazing, Coruscating, Holy Burst
Dynamic Shield Electrifying + one of: Jolting, Lightning Strike
Earthwarded Bracers Acid Resistance, Acid Absorption
Earth Attuned Armor, Ring, Shield Earthgrab Guard, Acid Absorption
Electrifying Weapon Lightning Strike, Electrifying
Elementally Resistant Bracers, Cloak Two random elemental resistances (Acid, Cold, Electricity, Fire, Light, Negative, Sonic)
Elementally Warded Armor, Ring, Shield Two random elemental absorptions (Acid, Cold, Electricity, Fire, Poison, Sonic)
Enchanting Goggles, Necklace, Ring Enchantment Focus, Enchantment Resistance
Evasive Belt, Ring Dodge, Reflex Save
Explosive Goggles, Ring Evocation Focus + one of: Concentration, Spellcraft, Wizardry
Firewarded Bracers Fire Resistance, Fire Absorption
Flowing Boots Speed + one of: Dexterity, Dodge, Tumble
Fortifying Belt, Necklace, Ring Constitution, Fortification
Frozen Armor, Ring, Shield Freezing Ice Guard, Cold Absorption
Frozen Shield, Weapon Freezing Ice, Chilling
Healthy Armor, Shield Constitution, Vitality
Honed Weapon Vorpal, Speed
Icewarded Bracers Cold Resistance, Cold Absorption
Illusory Goggles, Necklace, Ring Illusion Focus, Illusion Resistance
Initiate's Gloves, Ring Wizardry, Spell Penetration
Intimidating Headgear, Ring Incite, Intimidate
Keen-Eyed Gloves, Ring Doubleshot + one of: Dodge, Haggle, Heightened Awareness
Lucky Belt, Boots, Gloves, Headgear, Ring Good Luck + one of: Dodge, Haggle and Heightened Awareness
Magmatic Armor, Ring, Shield Magma Surge Guard, Fire Absorption
Magmatic Weapon Magma Surge + one of: Fiery, Flaming
Mauling Weapon Two of: Bleeding, Fracturing, Maiming
Meditative Boots, Ring Constitution, Concentration
Mind's Eye Goggles, Headgear, Ring Int/Wis/Cha + one of: Concentration, Spellcraft, Wizardry
Necromantic Goggles, Necklace, Ring Necromancy Focus, Deathblock
Nightmarish Weapon Nightmares, Impactful
Night's Grasp Weapon Negativity + one of: Maladroit, Negative Blast, Voiding
Pandemonium Weapon Reverberating + one of: Screeching, Sonic blast, Weakening
Plagued Cloak, Necklace Proof against Disease, Disease Guard
Poison-Proof Armor, Shield Proof against Poison, Poison Absorption
Poisonwarded Cloak, Necklace Proof against Poison, Poison Resistance
Protected Bracers, Ring Protection, Resistance
Rebellious Weapon Anarchic, Holy Blast
Reinforced Armor, Shield Protection, Fortification
Reinforced Headgear, Ring Protection, Physical Sheltering
Relentless Belt, Boots, Ring Two of: Accuracy, Deadly, Deception, Doubleshot, Doublestrike
Riptide Shield, Weapon Tidal, Chilling
Sabotaging Gloves, Goggles, Ring Seeker, Deception
Sensory Ring Two of: Concentration, Listen, Spot
Silver Flame Armor, Boots, Ring Hallowed, Sacred
Shadowy Armor, Belt, Cloak, Ring Two of: Distant Diversion, Diversion, Hide, Move Silently, Mystic Diversion
Slaying Armor, Ring, Shield Slay Living Guard, Physical Sheltering
Smoke Aligned Shield, Weapon Smoke Screen + one of: Fiery, Flaming, Electrifying, Jolting
Songblade Weapon Sonic Blast + one of: Anthem, Insightful Resonance, Resonance, Sonic Lore
Soul-Stealing Armor, Ring, Shield Trap the Soul Guard, Magical Sheltering
Soul-Stealing Weapon Trap the Soul, Entropic
Spellmaster's Necklace, Ring Spell Focus Mastery, Spell Saves
Spellsword's Armor Two random Spell Power buffs (Combustion etc.)
Spellwarded Belt, Bracers, Cloak Spell Resistance, Spell Saves
Stabilized Belt, Ring Constitution, Lifesealed
Stealthy Boots Hide, Move Silently
Sun's Fury Weapon Coruscating + one of: Blazing, Fiery, Radiance Blindness (hidden effect, on crit: blinds on DC35 Fort)
Swift Cloak, Ring Speed, Reflex Save
Tactical Gloves, Ring Two of: Concentration, Listen, Spot
Technical Goggles, Ring Two of: Disable Device, Intelligence, Search, UMD
Thaumaturgic Orb, Weapon Spellcasting Implement, Potency, and two random Spell Power buffs (Combustion etc.)
Thaumaturgic Gloves Two random Spell Power buffs (Combustion etc.)
Thieving Gloves Two of: Accuracy, Deadly, Deception, Doubleshot, Doublestrike
Tinkering Gloves, Ring Disable Device, Open Lock
Tyrannical Weapon Axiomatic, Unholy Blast
Virulently Poisoned Weapon Poison Blast + one of: Toxic, Weakening, Wounding
Warded Headgear, Necklace, Ring Protection from Evil, Curse Resistance
Watchful Armor, Headgear, Ring, Shield Heightened Awareness, Dodge
Willful Cloak Wisdom, Will Save
Windswept Armor, Ring, Shield Air Guard, Electricity Absorption
Wintry Shield, Weapon Chilling + one of: Cursespewing, Freezing