Update 46 randomly generated loot
Lamannia preview thread:
This affected also random loot generated by some alternative means, such as turning in Antique Bronze Tokens.
Release notes excerpt
- Common Enchantments
Several new and returning single enchantments are now random loot options, and several less-usable or bugged options (such as Damaging Guards) have been removed from the drop tables.
- Rare Special Prefixes
Ninety new and returning special enchantments are now included in random loot from levels 5 and above. These special enchantments contain a third (or fourth, if the item is above level 10) enchantment, bringing the maximum number of enchantments of a random loot item to four.
These special prefixes will display a teal border on the item to help visually contrast them with other random loot. Teal borders are now reserved for items with a rare special Prefix enchantment, and, as a result, items that have rolled higher in item quality, such as Masterful Craftsmanship, no longer display a teal border.
- Casting Quarterstaffs
Caster Quarterstaves have their own set of random loot adjustments and special enchantments, aiming to make their use for spellcasters more attractive. The maximum number of enchantments on a caster quarterstaff is now six, up from three.
- Minimum Level of Loot
- When chests are opened in content or completed quests, the level of random loot rolled will now much more closely match the instance level of the content completed. For example, if you are in a level 3 dungeon on Elite, you will get up to level 5 loot and no higher.
- Items and effects that previously increased the minimum level of random loot, such as the Greater Dragonmark of Finding, now increase the quality of that random loot instead.
- Jewels of Fortune are no longer available in-game and in the DDO Store, and in their place you will find Treasure Hunter's Elixirs of the same magnitude.
- Currently-consumed Jewels of Fortune will provide the same effect as an equivalent rarity of Treasure Hunter's Elixir until they expire, and unused Jewels of Fortune no longer apply their buff.
- Unused Jewels of Fortune can be traded in for two of the same magnitude Treasure Hunter's Elixirs in the House Cannith Crafting Hall, in the same place you can trade in spare Tomes for Dragonshard Fragments. Check the tooltip of your unused Jewels of Fortune for more information.
- Augment Slots
Items found in random loot now have a small chance to drop with a second Augment Slot.
- Material Types
Armor and shields can once again drop with alternate material types (Adamantine, Flametouched Iron, and Mithril) as well as a new Silver armor/shield material type, which grants a saving throw bonus against the Undead. Armors and shields with alternate material types will retain these types when keyed for Cannith Crafting, just as weapons do.
Normally-metal weapons can also drop with the material type Blueshine, which prevents durability damage. This material type will be retained when keyed for Cannith Crafting. As it now behaves like a normal material type, Everbright/Blueshine is no longer an option for Cannith Crafting.
Certain weapons in random loot, including quarterstaves, crossbows, clubs, and greatclubs, can now drop with nonstandard material types such as Adamantine or Silver.
|Airwarded||Bracers||Electricity Resistance, Electricity Absorption|
|Annihilating||Weapon||Slay Living, Entropic|
|Arcanist's||Goggles, Ring||Charisma, Use Magic Device|
|Armor Destroying||Weapon||Armor-Piercing, Destruction|
|Attuned Banishing||Weapon||Banishing, Axiomatic Burst|
|Attuned Smiting||Weapon||Smiting, Armor-Piercing|
|Blasphemous||Weapon||Unholy Burst, Anarchic Burst|
|Bullying||Bracers, Ring||Strength, Incite|
|Bulwark||Headgear||Sheltering, Fortification, Protection|
|Celebrated||Belt, Cloak, Headgear, Ring||Charisma, Command|
|Champion's||Boots||Speed, Combat Mastery|
|Convalescent||Armor, Boots, Shield, Ring||Healing Amplification, Negative OR Repair Healing Amplification|
|Crusading||Weapon||Holy, Aximatic Blast|
|Defensive||Armor, Shield||Two of: Constitution, Vitality, Magic Sheltering, Physical Sheltering, Protection, Fortification|
|Desert Sand||Weapon||Flaming Blast, Sirocco|
|Destroying||Weapon||Unholy, Anarchic Blast|
|Divine Light||Shield||Two of: Coruscating, Holy, Holy Burst, ...|
|Earthwarded||Bracers||Acid Resistance, Acid Absorption|
|Earth Attuned||Armor, Ring, Shield||Earthgrab Guard, Acid Absorption|
|Electrifying||Weapon||Lightning Strike, Electrifying|
|Elementally Resistant||Bracers, Cloak||Two random elemental resistances (including Poison)|
|Elementally Warded||Armor, Ring, Shield||Two random elemental absorptions (including Poison)|
|Enchanting||Goggles, Ring, Necklace||Enchantment Focus, Enchantment Resistance|
|Evasive||Belt||Dodge, Reflex Save|
|Explosive||Goggles, Ring||Evocation Focus + one of: Concentration, Spellcraft|
|Firewarded||Bracers||Fire Resistance, Fire Absorption|
|Flowing||Boots||Speed + one of: Dexterity, Dodge|
|Fortifying||Belt, Necklace||Constitution, Fortification|
|Frozen||Armor, Ring||Freezing Ice Guard, Cold Absorption|
|Frozen||Shield||Freezing Ice, Chilling|
|Healthy||Armor, Shield||Constitution, Vitality|
|Icewarded||Bracers||Cold Resistance, Cold Absorption|
|Illusory||Goggles, Necklace, Ring||Illusion Focus, Illusion Resistance|
|Initiate's||Gloves, Ring||Wizardry, Spell Penetration|
|Intimidating||Headgear, Ring||Incite, Intimidate|
|Lucky||Boots, Gloves, Headgear, Ring||Good Luck + one of: Dodge, Haggle, Heightened Awareness, ..|
|Magmatic||Armor, Shield||Magma Surge Guard, Fire Absorption|
|Magmatic||Weapon||Magma Surge, Fiery|
|Meditative||Boots, Ring||Constitution, Concentration|
|Mind's Eye||Goggles, Headgear, Ring||Int/Wis/Cha + Wizardry or Concentration|
|Necromantic||Goggles, Necklace, Ring||Necromancy Focus, Deathblock|
|Night's Grasp||Weapon||Two of: Negativity, Negative Blast, Voiding|
|Pandemonium||Weapon||Two of: Reverberating, Screeching, Sonic blast|
|Plagued||Necklace||Proof against Disease, Disease Guard OR Nothing|
|Poison-Proof||Armor, Shield||Proof against Poison, Poison Absorption|
|Poisonwarded||Cloak, Necklace||Proof against Poison, Poison Absorption or Poison Resistance|
|Protected||Bracers, Ring||Protection, Resistance|
|Rebellious||Weapon||Anarchic, Holy Blast|
|Reinforced||Armor, Shield||Protection, Fortification|
|Reinforced||Headgear, Ring||Protection, Physical Sheltering|
|Relentless||Belt, Boots, Ring||Two of: Accuracy, Deadly, Deception, Doubleshot, Doublestrike|
|Riptide||Shield, Weapon||Tidal, Chilling|
|Sabotaging||Gloves, Goggles||Seeker, Deception|
|Sensory||Ring||Two of: Concentration, Listen, Spot|
|Silver Flame||Armor, Boots, Ring||Hallowed, Sacred|
|Shadowy||Armor, Belt, Cloak||Two of: Hide, Move Silently, Diversion, Mystic Diversion, Distant Diversion|
|Slaying||Armor, Shield||Slay Living Guard, Physical Sheltering|
|Smoke Aligned||Shield||Smoke Screen, Random elemental critical damage type (Flaming, Jolting, ...)|
|Songblade||Weapon||Sonic Blast, Insightful Resonance|
|Soul-Stealing||Armor, Ring, Shield||Trap the Soul Guard, Magic Sheltering|
|Spellmaster's||Gloves, Necklace, Ring||Spell Focus Mastery, Spell Saves|
|Spellsword's||Armor||Two random spell buffs|
|Spellwarded||Bracers, Belt, Cloak||Spell Resistance, Spell Saves|
|Stabilized||Belt, Ring||Constitution, Lifesealed|
|Stealthy||Boots||Hide, Move Silently|
|Sun's Fury||Weapon||Coruscating, Fiery|
|Swift||Cloak||Speed, Reflex Save|
|Tactical||Gloves||Two of: Concentration, Listen, Spot|
|Technical||Goggles, Ring||Two of: Disable Device, Intelligence, Search, UMD|
|Thaumaturgic||Orb, Weapon||Spellcasting Implement, Potency, and Two random spell buffs|
|Thaumaturgic||Gloves||Two random spell buffs|
|Thieving||Gloves||Two of: Accuracy, Deadly, Deception, Doubleshot, Doublestrike|
|Tinkering||Gloves, Ring||Two of: Disable Device, Open Lock, Search|
|Tyrannical||Weapon||Axiomatic, Unholy Blast|
|Virulently Poisoned||Weapon||Poison Blast, Weakening (?)|
|Warded||Headgear, Necklace||Protection from Evil, Curse Resistance|
|Watchful||Armor, Headgear, Ring, Shield||Heightened Awareness, Dodge|
|Willful||Cloak||Wisdom, Will Save|
|Windswept||Armor, Shield, Ring||Air Guard, Electricity Absorption|
|Wintry||Shield, Weapon||Chilling, Freezing OR Cursespewing|