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Regeneration

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Regeneration.pngRegeneration

Typically a buff found on a monster (sometimes called "Fast Healing") or an enchanted piece of equipment. This effect heals hit points over time. The effect monsters have is often significantly more powerful than the player version. The difference between Regeneration and Fast Healing is that regeneration can be suppressed, such as when you attack a Troll with fire.

Items with Regeneration

When dealing with different sources of Regeneration effects from Items, only the best level of Regeneration is applied.

Items that provide different forms of Regeneration, such as regeneration through Positive energy and another through Repair energy, also fall under this rule. Only the best level of Regeneration is applied.

Regeneration levels (from best to worst)

  • Strength of Purpose
  • Greater Regeneration, Touch of Immortality
  • Repair Systems
  • Improved Regeneration
  • Regeneration

Note: When using items that grant both Greater Regeneration and Touch of Immortality, only the regeneration effect from the last equipped item will function.

Strength of Purpose

Effect: You gain a +128 Enhancement Bonus to Unconsciousness Range, and regenerate 16 Hit Points using Positive Healing every 10 seconds.
Found on: (5) Strength of Purpose items:

Touch of Immortality

Effect: Passive: While this item is equipped, you gain a +20 competence bonus to the Heal and Repair skills, and you regenerate 2-4 Hit Points every 15 seconds.

Found on: (1) Touch of Immortality items:

Repair Systems

Effect: This item gradually repairs constructs and living constructs. Repair rate is 1 HP every 10 seconds.

Despite providing Repair energy instead of Positive energy for health restoration, this effect is considered to be a Regeneration effect. So it will not stack with other Regeneration effect items and only the greatest effect will apply.
Found on: (3) Repair Systems items:

Greater Regeneration

Effect: This item is imbued with an undeniable goodness that freely flows outward in a pleasant palpable current, constantly healing the wearer over time. Recovers 2 hit points per 30 seconds.

Found on: (6) Greater Regeneration items:

Improved Regeneration

Effect: This item is imbued with an undeniable goodness that flows outward like a gentle breeze, slowly healing the wearer over time. Recovers 1 hit point per 30 seconds.
Found on: (3) Improved Regeneration items:

Regeneration

Effect: Causes the wearer to regenerate 1 hit point a minute using positive energy.

Found on: (7) Regeneration items: