Ruined Keep: The Daybreak Ritual
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|Requires access to : Eveningstar Challenge Pack|
(Note: This does NOT mean it requires purchase of anything, you may play with free daily tokens.)
|The Ruined Keep: The Daybreak Ritual|
|Duration:||Fixed time limit|
|Base XP Range:|
|Takes place in:||Ruined Keep|
|Challenge entrance(s) in:||Eveningstar|
|Patron:||Purple Dragon Knights|
|Free to Play:||Yes|
|5 Star Difficulty:||Easy|
This challenge is located on the northeastern edge of Eveningstar, south of the foot of the large bridge.
NOTE: This challenge is referred to as "Azure Skies" in the Adventure Compendium.
Spoiler Warning: Spoiler material below this point!
- Defend Zenyff until the ritual is complete
- (Optional) Protect the Spell Ward until it is fully charged
- (Optional) Defeat Grizzled Druid
- (Optional) Defeat Titanic Wood Woad
- (Optional) Repair both Ballistas
Note: You must complete the first star objective to receive experience & rewards from this Challenge.
Tips and Misc
- The parts to the Ballistas are down the different paths and around the ruined keep. They are randomly placed on a fixed set of locations.
- If one of the Purple Knights falls, the shield around Zenyff will fall and all enemies will immediately aggro on him.
- You can heal the two purple knights, but they are such bags of HP that it might be more efficient to let them fall, and defend Zenyff.
- After a few moments, the Purple Knights will get up again, fully healed, and return to the fight.
- You can also heal Zenyff, but he is also a bag of HP.
- It seems that the Knights and Zenyff have reduced benefit from healing. The knights will get about 4 points for every 25 and Zenyff will get about 1 point for every 25.
- When the Spell Ward is completed, all enemies will start with high aggro on it. Any current enemies will immediately aggro on it.
- Titanic Wood woad is a high CR enemy. You will get a warning when you approach that it is a tough fight.
Fixed: 10 Minutes
- Can be increased by a maximum of 1 minute via a minute of time hourglass
- Chests: Two
- One for completing the challenge
- One for protecting the Spell Ward until the duration expires
- Ingredient reward: Copper Thumbs – 250% of your total score.