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Maximum caster level
Many spells are subject to a maximum caster level (MCL). The part of the spell that scales by caster level will no longer scale when the maximum caster level is reached or exceeded, whether through the character's caster level exceeding the MCL or caster level increasing effects pushing the caster level of the spell past the MCL.
MCL is displayed in the caster level line of the spell description.
Caster level, Maximum caster level, and Spell level are often easily mistaken for one another. Below are the differences between the three.
- Caster level determines the power of a spell. Caster level is what the damage dice of a spell is multiplied by, how long a spell lasts, and is added to your Spell Penetration bonuses to bypass Spell Penetration.
- Maximum caster level determines the limits of a spell. If a spell's Caster level is higher than its Maximum caster level, that spell's power is lowered, discarding all damage dice granted by caster levels above the maximum. A spell above Maximum caster level still receives Caster level bonuses to Spell Penetration and duration.
- Spell level determines the complexity of a spell. A spell's DC is increased by 1 per Spell level. Heighten can be used to raise a spell's DC up to as if it were the same as the highest Spell level spell you could cast from that class.
Effects that increase maximum caster level[edit]
Effects which grant 'No MCL' to an effect actually raise the MCL of the effect to 101, then display it as 'no maximum caster level'.
Item enchantments[edit]
Sentient Filigree[edit]
Class abilities[edit]
- Alchemist
- Advanced Alchemical Studies - Pyrite / Verudite / Orchidium / +1 MCL for matching colors
- Apothecary T5: No MCL for Gildleaf spells
- Artificer
- Arcanotechnician Core 5: +2 CL and MCL for electric spells
- Renegade Mastermaker Core 5: +6 for curative admixture spells
- Artificer Renegade Mastermaker tier 5 ability Mastermaker: No MCL for Repair spells
- Bard
- Stormsinger Core 5 and 6: +1 and +1 for Sonic and Electric spells
- Cleric
- Radiant Servant enhancements: +3 healing spells*
- Radiant Savant: Cure Focus: No MCL for Cure spells
- Divine Disciple core 5 and capstone: +1 and +1 for Negative OR Light/Alignment spells
- Divine Disciple: Spell Critical Damage (Acceptance): +2 MCL for Fire, Cold, Acid, Electric, & Force damage spells
- Druid
- Blightcaster's Hive and Thorn forms grants +1 (ML4) or +3 (ML13) to Poison spells and Acid or Thorn spells.
- Druid Seasons' Herald core ability Wellspring: +1 MCL for spells appropriate to your season
- Druid Seasons' Herald core ability Hierophant: +1 MCL to in both seasons
- Favored Soul
- FvS Angel of Vengeance tier 5 ability Zealous Faith: +1/2/3 to MCL of Fire, Force, Light, and Physical damage spells
- Monk
- Dragon Disciple Core 5: +5 MCL with Lesser Draconic Burst
- Dragon Disciple Core 6: +10 MCL with Lesser Draconic Burst and Draconic Burst (Total +15 and +10)
- Sorcerer
- Sorcerer Air / Earth / Fire / Water Savant core abilities: +1 MCL to element type in cores 5 and 6, for a total of +2; plus an additional +1 MCL when in elemental form
- Wild Mage: +2 from cores, +2 if you embrace wild magic
- Wizard
- Archmage core 4 & 5: +1 and +1 to all spells
Race abilities[edit]
- Dragonborn
- Draconic Knowledge: +2 for spells of selected element
- Dwarf
- Iron Stomach: +1 to Admixture spells and potions
Epic abilities[edit]
- Epic Knowledge: +1 MCL with all spells, granted automatically to all characters at levels 22, 24, 26, 28, 30
- Legendary Knowledge: same as epic but for legendary levels (32, 34, 36, 38, and 40).
- Master of... epic feats: +10 to MCL of selected spells
Miscellaneous[edit]
- A few spells are (probably incorrectly) not affected by MCL increasing effects - notably Eladar's Electric Surge and Niac's Biting Cold, forever stuck at MCL 20.
- The duration of spells is usually not limited by a maximum caster level.
- Some damage absorption spells have a maximum caster level (Protection from Energy / Elements), and some do not (Stoneskin).
- Certain spells add the caster level to a roll, which is different than a standard save DC. Some have a maximum caster level (Dispel Magic, Greater Dispel Magic) and some do not (Knock, Mordenkainen's Disjunction).
- Epic strikes have a base maximum caster level of 20. As with all spells, this can be raised higher with bonuses.
Sorcerer/Wizard spells with maximum caster level[edit]
Only spells that are limited in some part to a maximum caster level (most commonly spell damage) are listed, unless the absence of a MCL is notable.
| Spell | Spell Level |
Max Cast Level |
Damage Type |
Notes |
|---|---|---|---|---|
| Acid Spray | 1 | 5 | Acid | |
| Burning Hands | 1 | 5 | Fire | |
| Chill Touch | 1 | 5 | Negative | |
| Disrupt Undead | 1 | ? | Positive | Needs testing, probably no cap |
| Magic Missile | 1 | 9 | Force | Number of missiles, not affected by MCL increases |
| Niac's Cold Ray | 1 | 5 | Cold | |
| Ray of Enfeeblement | 1 | 10 | n/a | |
| Repair Light Damage | 1 | 5 | Repair | |
| Shocking Grasp | 1 | 5 | Electric | |
| Sonic Blast (spell) | 1 | 10 | Sonic | |
| Electric Loop | 2 | 10 | Electric | |
| False Life | 2 | 10 | n/a | |
| Melf's Acid Arrow | 2 | 5 | Acid | |
| Repair Moderate Damage | 2 | 10 | Repair | |
| Scorch | 2 | 10 | Fire | |
| Scorching Ray | 2 | 11 | Fire | Number of rays, not affected by MCL increases |
| Snowball Swarm | 2 | 10 | Cold | |
| Acid Blast | 3 | 10 | Acid | |
| Chain Missiles | 3 | 19 | Force | Number of missiles, not affected by MCL increases |
| Dispel Magic | 3 | 10 | n/a | Not affected by MCL increases? |
| Fireball | 3 | 10 | Fire | |
| Frost Lance | 3 | 11 | Cold | Number of rays, not affected by MCL increases |
| Lightning Bolt | 3 | 10 | Electric | |
| Protection from Energy | 3 | 10 | n/a | |
| Repair Serious Damage | 3 | 15 | Repair | |
| Acid Rain | 4 | 15 | Acid | |
| Burning Blood | 4 | 20 | Acid, Fire | |
| Death Aura | 4 | 20 | Negative | |
| Fire Shield | 4 | 15 | Cold, Fire | |
| Fire Trap | 4 | 20 | Fire | |
| Force Missiles | 4 | 12 | Force | Number of missiles, not affected by MCL increases |
| Ice Storm | 4 | 15 | Cold | |
| Negative Energy Burst | 4 | 10 | Negative | |
| Repair Critical Damage | 4 | 20 | Repair | |
| Wall of Fire | 4 | 15 | Fire | |
| Ball Lightning | 5 | 15 | Electric | |
| Cloudkill | 5 | 20 | Acid | |
| Cone of Cold | 5 | 15 | Cold | |
| Cyclonic Blast | 5 | 20 | Untyped | |
| Eladar's Electric Surge | 5 | 20 | Electric | Not affected by MCL increases |
| Niac's Biting Cold | 5 | 20 | Cold | Not affected by MCL increases |
| Prismatic Ray | 5 | ? | Acid, Electric, Fire |
No maximum? |
| Protection from Elements | 5 | 10 | n/a | |
| Repair Light Damage, Mass | 5 | 25 | Repair | |
| Chain Lightning | 6 | 20 | Electric | |
| Disintegrate | 6 | 20 | Untyped | |
| Greater Dispel Magic | 6 | 20 | n/a | Not affected by MCL increases? |
| Necrotic Ray | 6 | ? | Negative | Needs testing, supposedly no cap |
| Otiluke's Freezing Sphere | 6 | 20 | Cold | |
| Reconstruct | 6 | 15 | Repair | |
| Repair Moderate Damage, Mass | 6 | 30 | Repair | |
| Banishment | 7 | ? | Untyped | Needs testing |
| Delayed Blast Fireball | 7 | 20 | Fire | |
| Finger of Death | 7 | 25 | Negative | |
| Prismatic Spray | 7 | ? | Acid, Electric, Fire |
No maximum? |
| Protection from Elements, Mass | 7 | 10 | n/a | |
| Repair Serious Damage, Mass | 7 | 35 | Repair | |
| Black Dragon Bolt | 8 | 25 | Acid | |
| Horrid Wilting | 8 | 20 | Untyped | |
| Incendiary Cloud | 8 | ? | Fire | Needs testing, supposedly no cap |
| Polar Ray | 8 | 25 | Cold | |
| Repair Critical Damage, Mass | 8 | 40 | Repair | |
| Sunburst | 8 | 25 | Light |
Cleric/Favored Soul spells with maximum caster level[edit]
Only spells that are limited in some part to a maximum caster level (most commonly spell damage) are listed, unless the absence of a MCL is notable.
Only spells not on the Sorcerer/Wizard list are listed, as spells shared with the Sorcerer/Wizard count as "Arcane" when cast by Clerics/Favored Souls, notably for effects like Arcane Augmentation.