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Cure Moderate Wounds, Mass

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Name: Cure Moderate Wounds, Mass
School: Conjuration (Healing)
Spell Level: Brd 6, Clr 6, DarkA 6, FvS 6, Storm 6
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Spell Point Cost: 35
Metamagic: Empower, Empower Healing, Enlarge, Maximize, Quicken, Intensify
Target: Friend, Self, Undead Foe
Range: Standard AOE
Duration: Instantaneous
Saving Throw: Will save takes half damage (Undead only)
Spell Resistance: Yes (Undead only)
Cooldown: 4.5 seconds


Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies for 2d6+4 plus 1 per caster level (Maximum caster level 30.) hit points.

Like other cure spells, Cure Moderate Wounds, Mass deals damage to Undead in its area rather than curing them. Each affected Undead may attempt a Will save for half damage.