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Ray of Enfeeblement

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RayOfEnfeeblement.png
Name: Ray of Enfeeblement
School: Necromancy
Spell Level: AotS 1, Sor/Wiz 1, Wlk 1, Wild 1
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 4
Metamagic: Quicken
Target: Foe, Directional
Range: Double
Duration: 24 seconds plus 6 seconds per caster level
Saving Throw: None
DC:
Spell Resistance: Yes
Cooldown: 3 seconds (Wiz), 2 seconds (Sor)

Description

A coruscating ray springs towards the target, inflicting a 1d6 Strength penalty plus 1 additional per 2 caster levels. Maximum Strength penalty 1d6+5 at caster level 10. This spell has double range.

Notes

  • Contrary to the PnP rules, an enemy casting Ray of Enfeeblement on you may decrease your Strength to 0, rendering you helpless.
  • Casting this spell multiple times can increase the penalty, as each subsequent cast will refresh the duration, and override the old effect if the new effect is at a higher roll. Lower rolls will not override higher ones.
  • Consume a Lesser Restoration Potion (or have the spell cast) to recover from this effect.

Scrolls[edit]

Wands[edit]