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Epic strike

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Epic strikes are active attacks or spells available in Epic Destinies.

Official description: Scattered throughout the Destiny Trees you will find abilities that are labeled as Epic Strikes. These abilities share a cooldown but are not exclusive. These powerful abilities are enhanced as you spend points in their respective trees, and are meant to be accessed right out of the gate at level 20.

As of Update 66, the maximum caster level of all caster strikes is 20. This can be increased using standard means like the Epic Knowledge feats or class abilities.

Available strikes[edit]

Epic Destiny Tier 1 (ML20) Tier 2 (ML20) Tier 3 (ML23) Tier 4 (ML26) Tier 5 (ML30) Cooldown
Divine Crusader Consecration: Static circle heals 1 hp per level every 3s. Crusade: Allies gain +10% damage, +1 imbue die. Foes take 1/6 fire/light damage per level every 3s. Cower Before Me: Sentient and undead enemies cower for 4s. 20s
Draconic Incarnation Dragon Breath: Cone deals 1d6+5 elemental damage per lvl Daunting Roar: 25% chance to paralyze for 6s Greater Dragon Breath: 1d6+10 and change shape (cone/PBAOE/aura) 12s
Exalted Angel Sun Pillar SLA: 1d8+8 light/lvl single Holy Command: Target tripped, blind, helpless for 12 seconds 6s
Exalted Angel Flame Pillar SLA: 1d8+8/lvl fire single Holy Command: Target tripped, blind, helpless for 12 seconds 6s
Exalted Angel Heal Pillar SLA: heal ally for 3d6+6 + 1/lvl (MCL:15) Holy Command: Target tripped, blind, helpless for 12 seconds 6s
Fatesinger Strike a Cord SLA: 1d6+3/lvl; cooldown 2s Discord AoE SLA: 1d6+1 per level + Stun; double/triple effect with charges Master of Acoustics: Sonic damage of epic strikes is doubled Very Very Vocal: longer stun 2s / 15s
Fatesinger Melee attack: +50% Damage, +4 threat, +2d10 Sonic/lvl; crits stun Melee: Cleave +30% Damage, +2 threat + Stun Master of Acoustics: Sonic damage of epic strikes is doubled Very Very Vocal: longer stun 4s / 15s
Fatesinger Ranged attack: +30% Damage, +4 threat, +2d10 Sonic/lvl; crits stun Ranged AoE: +20% Damage, +2 threat + AoE Stun Master of Acoustics: Sonic damage of epic strikes is doubled Very Very Vocal: longer stun 5s / 15s
Fury of the Wild Adrenaline: +75% damage, +16 threat Furious Force: +1 str in rage, +75% damage Overwhelming Force: +3 attack, +75% damage + knockdown 4s 9s
Fury of the Wild Quick Cutter (double cleave): +10% Damage, +1 threat, 1d6/level Slashing DoT. Gain 2% dodge. Spirit of the Beast: +3 attack; double effect of Ram's Might/Animal Growth Core 4 effect triggered by Quick Cutter 6s
Grandmaster of Flowers Drifting Lotus: Cleave +10/20/30% Damage +1/+2/+3 threat/multi + 1d6+5 force/lvl. Cost 30 Ki. Lotus Bloom: Stun 4s 15s
Grandmaster of Flowers Orchid Blossom: AoE bolt deals 1d6+10/lvl. Gain 5/10/25 Ki Blossoming Peace: Stun 2s 15s
Legendary Dreadnaught Dire Charge: +40% Damage +Sunder Momentum Swing: Trips targets. Lay Waste: Stun 12s
Legendary Dreadnaught Dire Shot: AoE +30% Damage +Sunder Momentum Swing: Trips targets. Lay Waste: Stun 12s
Machrotechnic Galvanic Blast SLA: PBAoE 1d6+6/level Electric Electric/sonic strikes deal 1d6+8. Select one:
  • Blast Drive: Stun enemies for 3s. If Electric, gain Supercharge: +30% Action boost bonus to Movement Speed. Duration 5 seconds.
  • Dissonance Drive: Confuse enemies for 6. If Sonic, bestow 3 stacks of Vulnerability + Armor Destruction.
  • Ruin Drive: Extra Rust damage to constructs. If Repair, gain Supercharge: -1 to each of your Metamagic costs. Duration: 5 seconds
10s
Machrotechnic Mending Burst SLA: PBAoE 3d6+6 +1/level Repair 6s
Machrotechnic Sonic Boom SLA: PBAoE 1d6+6/level Sonic 10s
Magus of the Eclipse Moon Lance SLA: 1d8+8/lvl cold damage + Shattermantle Lunar Imbuement: Gain 5+5 Spell Power 12s, deal 5 Vulnerable Greater Beams: Freeze (Evocation) 6s
Magus of the Eclipse Gloomspear SLA: 1d8+8/lvl negat. damage + Shattermantle Lunar Imbuement: Gain +10 Spell power 12s, deal 5 Vulnerable Greater Beams: Paralyze (Necromancy) 6s
Primal Avatar Spring to Summer: 1d6+6/lvl Fire PBAoE + AoE Rejuv. Cocoon Thrive: chance for spell discount 12s
Primal Avatar Storm Catcher: 1d8+8/lvl Electric + 1d6/lvl Cold DoT 2 ticks + Slow + Reduce Reflex Thrive: chance for spell discount 8s
Primal Avatar Carrion Swarm: 1d6+1 acid + 1d6+1 poison (lvl/2) AoE DoT (2s) (8s) 3 stacks -4 AB+AC Thrive: chance for spell discount 6s
Shadowdancer Shadowstrike (melee): +50% damage, +3 Threat and Mult + Shadow Loss Select one:
  • Meld into Darkness: Epic Strike grants 10% uncapped dodge for 10s
  • Dark Imbuement: Epic Strike imbues weapons with Evil energies for 10s: You deal 1d6 per Sneak Attack Dice + blind vorpal strike
  • Paranoia: Epic Strike imbues spells with Evil energies for 10s: Your spells deal 1d6 Untyped damage per Sneak Attack Dice.
  • Meld 15% when missed blind 5s 1 per monster
  • Dark Imbuement increases your melee range.
  • Paranoia reduces the cost of all of your metamagics by 1 each.
8s
Shadowdancer Shadowstrike (ranged AoE): +30% damage, +2 Threat, +3 Mult + Shadow Loss 8s
Shadowdancer Nightmare Lance AoE SLA: deals 1d6+6 Force damage per caster level + Shadow Loss 8s
Shiradi Champion Pin: ranged AoE +30% damage + slow Queen's Diplomacy: +30% damage + immobilize/dance Overwhelming Force: targets gain 10 stacks of Track 15s
Shiradi Champion Fey Lights SLA: Cone 1d6+3 Force/level + Color Spray Fey Flash: Also affects undead, plant, construct, oozes Fey Flare: Stun instead of Daze 6s
Unyielding Sentinel Celestial Mandate: Cleave +75% Damage + 3K hate + slow 50%. Gain +3 MRR/PRR per stack (+6 with shield). 6s
Unyielding Sentinel Guard Up: Gain temporary HP equal to 3x Melee Power for 6s. 12s

Caster SLA synopsis[edit]

SLA Dice per CL Type Cooldown
Carrion Swarm 1d6+1Icon tooltip.pngActually 2d6+2 every two caster levels AoE DoT with 3 ticks 6s
Dragon Breath 1d6+10 AoE 12s
Galvanic Blast, Sonic Boom 1d6+8 PBAoE 10s
Gloomspear, Moonlance, Flame Pillar, Sun Pillar 1d8+8 Single target 6-8s
Nightmare Lance 1d6+6 Lightning Bolt-like AoE 8s
Strike a Chord 1d6+3Icon tooltip.pngmaybe double damage if it works Single target 2s