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Epic strike
Epic strikes are active attacks or spells available in Epic Destinies.
Official description: Scattered throughout the Destiny Trees you will find abilities that are labeled as Epic Strikes. These abilities share a cooldown but are not exclusive. These powerful abilities are enhanced as you spend points in their respective trees, and are meant to be accessed right out of the gate at level 20.
As of Update 66, the maximum caster level of all caster strikes is 20. This can be increased using standard means like the Epic Knowledge feats or class abilities.
The base Caster Level of Epic Strikes is your Character Level. Although their low Maximum Caster Levels are a great restriction, this does mean that at level 34, your Epic Strikes will be cast at Caster Level 41 (34 + 5 (epic levels) + 2 (legendary levels).
Available strikes and upgrades[edit]
| Epic Destiny | Tier 1 (ML20) | Tier 2 (ML20) | Tier 3 (ML23) | Tier 4 (ML26) | Tier 5 (ML30) | Cooldown |
|---|---|---|---|---|---|---|
| Divine Crusader | Consecration: Static circle heals 1 hp per CL every 3s. | Crusade: Allies gain +10% damage, +1 imbue die. Foes take 0.5x1d6 fire + 0.5x1d6 light damage per level every 3s. |
Cower Before Me: Sentient, Outsider, Aberration and Undead enemies cower for 4s on Strike. | 30/25/20s | ||
| Draconic Incarnation | Dragon Breath: 1d6+5 element/cl cone Choose between Fire/Cold/Electric/Acid/Poison/Negative |
Daunting Roar: 25% chance to paralyze for 6s | Greater Dragon Breath: choose between Cone (Increased damage), Burst (Increased damage), or Aura (5 hits over 15 secs) If damage increased, Damage is now 1d6+10 element/cl |
12s | ||
| Exalted Angel | Sun Pillar: 1d8+8 light/cl single | Holy Command: Hostile target makes Will Save or tripped, blind, helpless for 12 seconds | 6s | |||
| Flame Pillar: 1d8+8 fire/cl single | ||||||
| Healing Pillar: heal ally for 3d6+6 + (1 positive/cl) (MCL:15) | ||||||
| Fatesinger | Strike a Chord: 1d6+3 sonic/cl single | Master the Acoustics: Damage is now 2d6+6 sonic/cl |
2s | |||
| The Sword Sings: Melee attack: +50% Damage, +4 threat, +2d10 sonic/lvl (200% MP scaling); crits stun | Master the Acoustics: Sonic damage is now +4d10 sonic/lvl |
4s | ||||
| The Pluck of a String: Ranged attack: +30% Damage, +4 threat, +2d10 sonic/lvl (200% RP scaling); crits stun | 5s | |||||
| Fury of the Wild | Adrenaline: Next Melee attack gets +75% damage, +16 threat | Furious Force: +1 str in rage, +75% damage | Overwhelming Force: +3 attack, +75% damage + knockdown 4s | 9s | ||
| Quick Cutter (double cleave): +30% Damage, +3 threat, 1d6/level Slashing DoT. Gain 6% dodge. | Spirit of the Beast: stronger DoT, +3 attack; double effect of Ram's Might/Animal Growth | Primal Force: stronger DoT | Core 4 effect triggered by Quick Cutter | 8s | ||
| Grandmaster of Flowers | Drifting Lotus: Cleave +10/20/30% Damage +1/+2/+3 threat/multi + 1d6+5 force/lvl. Cost 30 Ki. | Lotus Bloom: Stun 4s | 15s | |||
| Orchid Blossom: 1d6+10 force/cl bolt (100% MP/RP scaling). Gain 5/10/25 Ki | Blossoming Peace: Stun 2s | |||||
| Legendary Dreadnaught | Dire Charge: +40% Damage +Sunder | Momentum Swing: Trips on failed Fortitude save. | Lay Waste: Stuns on failed Fortitude save | 12s | ||
| Dire Shot: AOE Ranged Attack +30% Damage +Sunder | ||||||
| Machrotechnic | Galvanic Blast: 1d6+6 electricity/cl point-blank AOE | Electric/sonic strike damage is now 1d6+8/cl. Select one:
|
10s | |||
| Sonic Boom: 1d6+6 sonic/cl point-blank AOE | ||||||
| Mending Burst: 3d6+6 + (1 repair/cl) point-blank AOE | 6s | |||||
| Magus of the Eclipse | Moon Lance: 1d8+8 cold/cl + Shattermantle x3 single | Lunar Imbuement: Gain 5+5 Spell Power 12s, deal 5 Vulnerable | Greater Beams: Freeze on failed Will save (Evocation) | Lunar Power: SLAs deal 1d12+16 damage to enemies with 0 or less SR. | 6s | |
| Gloomspear: 1d8+8 negative/cl + Shattermantle x3 single | Greater Beams: Paralyze on failed Will save (Necromancy) | |||||
| Primal Avatar | Spring to Summer: 1d6+6 fire/cl point-blank AOE + AoE Rejuv. Cocoon | Thrive: chance for spell discount 25% | 12s | |||
| Storm Catcher: 1d8+8 electricity/cl single + 1d6 cold/cl Cold DoT 2 ticks + Slow + Reduce Reflex | 8s | |||||
| Carrion Swarm: (1d6+1 acid + 1d6+1 poison)/2 cl AoE DoT (4 ticks over 8s) 3 stacks, save removes all stacks -4 AB+AC | 6s | |||||
| Shadowdancer | Shadowstrike (melee): +50% damage, +3 Threat and Mult + Shadow Loss | Select one:
|
|
8s | ||
| Shadowstrike (Ranged): AOE Ranged Attack +30% damage, +2 Threat, +3 Mult + Shadow Loss | ||||||
| Nightmare Lance: 1d6+6 force/cl bolt + Shadow Loss | ||||||
| Shiradi Champion | Pin: AOE Ranged Attack +30% damage + slow | Queen's Diplomacy: +30% damage + immobilize/dance | Overwhelming Force: targets gain 10 stacks of Track | 15s | ||
| Fey Lights: 1d6+3 force/cl Cone + Color Spray (Daze/Blind/Silence) | Damage type matches Stay Good/Loud/Toxic | Fey Flash: Also affects undead, plant, construct, oozes | Fey Flare: Stun instead of Daze | 6s | ||
| Unyielding Sentinel | Celestial Mandate: Cleave +75% Damage + 3K hate + slow 50%. Gain +3 MRR/PRR per stack (+6 with shield). | 6s | ||||
| Guard Up: Gain temporary HP equal to 3x Melee Power for 6s. | 12s |
Caster SLA damage synopsis[edit]
| SLA | Dice per CL | Type | Cooldown |
|---|---|---|---|
| Carrion Swarm | 1d6+1 |
AoE DoT with 3 ticks | 6s |
| Dragon Breath | 1d6+5 |
AoE | 12s |
| Fey Lights | 1d6+3 | AOE | 6s |
| Flame Pillar, Sun Pillar | 1d8+8 | Single target | 6s |
| Galvanic Blast, Sonic Boom | 1d6+6 |
PBAoE | 10s |
| Gloomspear, Moon Lance | 1d8+8 |
Single target | 6s |
| Nightmare Lance | 1d6+6 | Lightning Bolt-like AoE | 8s |
| Orchid Blossom | 1d6+10 |
Lightning Bolt-like AOE | 15s |
| Spring to Summer | 1d6+6 | Delayed PBAOE | 12s |
| Storm Catcher | 1d8+8 + 4 ticks of 1d6 | Single target | 8s |
| Strike a Chord | 1d6+3 |
Single target | 2s |