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Epic strike

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Epic strikes are active attacks or spells available in Epic Destinies.

Official description: Scattered throughout the Destiny Trees you will find abilities that are labeled as Epic Strikes. These abilities share a cooldown but are not exclusive. These powerful abilities are enhanced as you spend points in their respective trees, and are meant to be accessed right out of the gate at level 20.

As of Update 66, the maximum caster level of all caster strikes is 20. This can be increased using standard means like the Epic Knowledge feats or class abilities.

The base Caster Level of Epic Strikes is your Character Level. Although their low Maximum Caster Levels are a great restriction, this does mean that at level 34, your Epic Strikes will be cast at Caster Level 41 (34 + 5 (epic levels) + 2 (legendary levels).

Available strikes and upgrades[edit]

Epic Destiny Tier 1 (ML20) Tier 2 (ML20) Tier 3 (ML23) Tier 4 (ML26) Tier 5 (ML30) Cooldown
Divine Crusader Consecration: Static circle heals 1 hp per CL every 3s. Crusade: Allies gain +10% damage, +1 imbue die.
Foes take 0.5x1d6 fire + 0.5x1d6 light damage per level every 3s.
Cower Before Me: Sentient, Outsider, Aberration and Undead enemies cower for 4s on Strike. 30/25/20s
Draconic Incarnation Dragon Breath: 1d6+5 element/cl cone
Choose between Fire/Cold/Electric/Acid/Poison/Negative
Daunting Roar: 25% chance to paralyze for 6s Greater Dragon Breath: choose between Cone (Increased damage), Burst (Increased damage), or Aura (5 hits over 15 secs)
If damage increased, Damage is now 1d6+10 element/cl
12s
Exalted Angel Sun Pillar: 1d8+8 light/cl single Holy Command: Hostile target makes Will Save or tripped, blind, helpless for 12 seconds 6s
Flame Pillar: 1d8+8 fire/cl single
Healing Pillar: heal ally for 3d6+6 + (1 positive/cl) (MCL:15)
Fatesinger Strike a Chord: 1d6+3 sonic/cl single Master the Acoustics:
Damage is now 2d6+6 sonic/cl
2s
The Sword Sings: Melee attack: +50% Damage, +4 threat, +2d10 sonic/lvl (200% MP scaling); crits stun Master the Acoustics:
Sonic damage is now +4d10 sonic/lvl
4s
The Pluck of a String: Ranged attack: +30% Damage, +4 threat, +2d10 sonic/lvl (200% RP scaling); crits stun 5s
Fury of the Wild Adrenaline: Next Melee attack gets +75% damage, +16 threat Furious Force: +1 str in rage, +75% damage Overwhelming Force: +3 attack, +75% damage + knockdown 4s 9s
Quick Cutter (double cleave): +30% Damage, +3 threat, 1d6/level Slashing DoT. Gain 6% dodge. Spirit of the Beast: stronger DoT, +3 attack; double effect of Ram's Might/Animal Growth Primal Force: stronger DoT Core 4 effect triggered by Quick Cutter 8s
Grandmaster of Flowers Drifting Lotus: Cleave +10/20/30% Damage +1/+2/+3 threat/multi + 1d6+5 force/lvl. Cost 30 Ki. Lotus Bloom: Stun 4s 15s
Orchid Blossom: 1d6+10 force/cl bolt (100% MP/RP scaling). Gain 5/10/25 Ki Blossoming Peace: Stun 2s
Legendary Dreadnaught Dire Charge: +40% Damage +Sunder Momentum Swing: Trips on failed Fortitude save. Lay Waste: Stuns on failed Fortitude save 12s
Dire Shot: AOE Ranged Attack +30% Damage +Sunder
Machrotechnic Galvanic Blast: 1d6+6 electricity/cl point-blank AOE Electric/sonic strike damage is now 1d6+8/cl. Select one:
  • Blast Drive: Stun enemies for 3s. If Electric, gain Supercharge: +30% Action boost bonus to Movement Speed. Duration 5 seconds.
  • Dissonance Drive: Confuse enemies for 6. If Sonic, bestow 3 stacks of Vulnerability + Armor Destruction.
  • Ruin Drive: Extra Rust damage to constructs. If Repair, gain Supercharge: -1 to each of your Metamagic costs. Duration: 5 seconds
10s
Sonic Boom: 1d6+6 sonic/cl point-blank AOE
Mending Burst: 3d6+6 + (1 repair/cl) point-blank AOE 6s
Magus of the Eclipse Moon Lance: 1d8+8 cold/cl + Shattermantle x3 single Lunar Imbuement: Gain 5+5 Spell Power 12s, deal 5 Vulnerable Greater Beams: Freeze on failed Will save (Evocation) Lunar Power: SLAs deal 1d12+16 damage to enemies with 0 or less SR. 6s
Gloomspear: 1d8+8 negative/cl + Shattermantle x3 single Greater Beams: Paralyze on failed Will save (Necromancy)
Primal Avatar Spring to Summer: 1d6+6 fire/cl point-blank AOE + AoE Rejuv. Cocoon Thrive: chance for spell discount 25% 12s
Storm Catcher: 1d8+8 electricity/cl single + 1d6 cold/cl Cold DoT 2 ticks + Slow + Reduce Reflex 8s
Carrion Swarm: (1d6+1 acid + 1d6+1 poison)/2 cl AoE DoT (4 ticks over 8s) 3 stacks, save removes all stacks -4 AB+AC 6s
Shadowdancer Shadowstrike (melee): +50% damage, +3 Threat and Mult + Shadow Loss Select one:
  • Meld into Darkness: Epic Strike grants 10% uncapped dodge for 10s
  • Dark Imbuement: Epic Strike imbues weapons with Evil energies for 10s: You deal 1d6 per Sneak Attack Dice + blind vorpal strike
  • Paranoia: Epic Strike imbues spells with Evil energies for 10s: Your spells deal 1d6 Untyped damage per Sneak Attack Dice.
  • Meld 15% when missed blind 5s 1 per monster
  • Dark Imbuement increases your melee range.
  • Paranoia reduces the cost of all of your metamagics by 1 each.
8s
Shadowstrike (Ranged): AOE Ranged Attack +30% damage, +2 Threat, +3 Mult + Shadow Loss
Nightmare Lance: 1d6+6 force/cl bolt + Shadow Loss
Shiradi Champion Pin: AOE Ranged Attack +30% damage + slow Queen's Diplomacy: +30% damage + immobilize/dance Overwhelming Force: targets gain 10 stacks of Track 15s
Fey Lights: 1d6+3 force/cl Cone + Color Spray (Daze/Blind/Silence) Damage type matches Stay Good/Loud/Toxic Fey Flash: Also affects undead, plant, construct, oozes Fey Flare: Stun instead of Daze 6s
Unyielding Sentinel Celestial Mandate: Cleave +75% Damage + 3K hate + slow 50%. Gain +3 MRR/PRR per stack (+6 with shield). 6s
Guard Up: Gain temporary HP equal to 3x Melee Power for 6s. 12s

Caster SLA damage synopsis[edit]

SLA Dice per CL Type Cooldown
Carrion Swarm 1d6+1Actually 2d6+2 every two caster levels AoE DoT with 3 ticks 6s
Dragon Breath 1d6+51d6+10 with upgrade AoE 12s
Fey Lights 1d6+3 AOE 6s
Flame Pillar, Sun Pillar 1d8+8 Single target 6s
Galvanic Blast, Sonic Boom 1d6+61d6+8 with upgrade PBAoE 10s
Gloomspear, Moon Lance 1d8+81d12+16 with Lunar Power T5 against targets with < 1 Spell Resistance Single target 6s
Nightmare Lance 1d6+6 Lightning Bolt-like AoE 8s
Orchid Blossom 1d6+10100% MP/RP scaling Lightning Bolt-like AOE 15s
Spring to Summer 1d6+6 Delayed PBAOE 12s
Storm Catcher 1d8+8 + 4 ticks of 1d6 Single target 8s
Strike a Chord 1d6+32d6+6 with upgrade Single target 2s