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Close Wounds

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Name: Close Wounds
School: Conjuration (Healing)
Level: Clr 2, FvS 2
Spell Point Cost: 8
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
Metamagic: Empower, Empower Healing, Enlarge, Heighten, Maximize
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Saving Throw: Will save takes half damage (Undead only)
Spell Resistance: Yes
Cooldown: None, but global 1 second cooldown applies

Positive energy is quickly channeled to heal light wounds of your target or damage Undead for 1d3+1 Hit Points plus 1 per caster level. (Maximum caster level 5.)

This spell has a fast casting speed and no real cooldown.