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Close Wounds

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CloseWounds.png
Name: Close Wounds
School: Conjuration (Healing)
Primer: [[spells|]]
Spell Level: Clr 2, DarkA 2, FvS 2
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 8
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Target: Friend, Self, Undead Foe
Range: Standard
Duration: Instantaneous
Saving Throw: Will save takes half damage (Undead only)
DC:
Spell Resistance: Yes
Cooldown: 0 seconds (global 1 second cooldown applies)

Description

Positive energy is quickly channeled to heal light wounds of your target or damage Undead for 1d3+1 Hit Points plus 1 per caster level (max 1d3+6 at caster level 5). Cures bleeding.

Notes

This spell has a fast casting speed and no real cooldown.