Year of the Dragon: Through 31st July, claim free Red Dragon Wyrmling Creature companion! Speak to Xatheral in the Hall of Heroes.
If you are currently a VIP, you also have until the 31st of July to claim a free 1000 Sentient XP Gem from Reitz in the Hall of Heroes. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Eladar's Electric Surge
Name: | Eladar's Electric Surge |
---|---|
School: | Evocation (Electricity) |
Spell Level: | Sor/Wiz 5, Wild 5 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 20 |
Metamagic: | Empower, Enlarge, Eschew, Intensify, Maximize, Quicken |
Target: | Foe |
Range: | Standard |
Duration: | 16 seconds |
Saving Throw: | None |
Spell Resistance: | No |
Cooldown: | 10 seconds |
Description
The target's body is wracked with powerful electric shocks, dealing 1d6 electric damage + 1 per caster level every 2 seconds for a duration of 16 seconds. Up to a maximum of 1d6 + 20 at caster level 20. This spell can stack on the target up to 3 times, increasing the damage with each stack.
Upon each stacking cast, the timer is reset to 16 seconds. A stack of 2 is double damage and a stack of 3 is triple damage. Casting on a target with 3 stacked instances just resets the timer maintaining damage at triple.
Notes:
- Deals no initial tic, 7 tics total as the first tics a bit delayed at around the 3 second mark
- At caster level 20, when fully stacked: This means it deals 3d6+60 damage, every 2 seconds. Or 63-78 per tic. For 7 tics thats an average of 493.5 damage. For 20 SP - this spell is by far the most efficient damage per spell point elemental nuke in the game (tied with Niac's Biting Cold), although it's generally only useful versus very high hitpoint enemies due to its slow build up time.
Wizard Spell inscription : Requires Level V Inscription Materials.
- Offensive spells
- Evocation spells
- Electricity spells
- Sorcerer / Wizard spells/Level 5
- Wild Mage spells/Level 5
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Empower
- Spells with Enlarge
- Spells with Eschew
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no save
- Spells with no SR