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Eladar's Electric Surge

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Arcane Spell Eladars Electric Surge.png
Name: Eladar's Electric Surge
School: Evocation (Electricity)
Spell Level: Sor/Wiz 5, Wild 5
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 20
Metamagic: Empower, Enlarge, Eschew, Intensify, Maximize, Quicken
Target: Foe
Range: Standard
Duration: 16 seconds
Saving Throw: None
DC:
Spell Resistance: No
Cooldown: 10 seconds

Description

The target's body is wracked with powerful electric shocks, dealing 1d6 electric damage + 1 per caster level every 2 seconds for a duration of 16 seconds. Up to a maximum of 1d6 + 20 at caster level 20. This spell can stack on the target up to 3 times, increasing the damage with each stack.

Notes

  • Upon each stacking cast, the timer is reset to 16 seconds. A stack of 2 is double damage and a stack of 3 is triple damage. Casting on a target with 3 stacked instances just resets the timer maintaining damage at triple.
  • Deals no initial tic, 7 tics total as the first tics a bit delayed at around the 3 second mark
  • At caster level 20, when fully stacked: This means it deals 3d6+60 damage, every 2 seconds. Or 63-78 per tic. For 7 tics thats an average of 493.5 damage. For 20 SP - this spell is by far the most efficient damage per spell point elemental nuke in the game (tied with Niac's Biting Cold), although it's generally only useful versus very high hitpoint enemies due to its slow build up time.
  • Wizard Spell inscription : Requires Level V Inscription Materials.