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Force Missiles
| Name: | Force Missiles |
|---|---|
| School: | Evocation (Force) |
| Spell Level: | ATr 4 , Sor/Wiz 4 , Wild 4 |
| Components: | Verbal |
| SLA: | Arcane Trickster: Stolen Spell III (AT) |
| Spell Point Cost: | 8 |
| Metamagic: | Empower, Enlarge, Intensify, Maximize, Quicken |
| Target: | Foe |
| Range: | Standard |
| Duration: | Instantaneous |
| Saving Throw: | None |
| Spell Resistance: | No |
| Cooldown: | 4 seconds (Wiz), 2.25 seconds (Sor) |
| Augmentation: | Arcane |
Description
A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 1d4+1 points of force damage per two caster levels. You fire one additional missile for every four caster levels, up to a maximum of four missiles at caster level 12.
Notes
- This spell can be negated by the Shield or Nightshield spell.
- Unlike the PnP version, there is a chance the spell will miss. By breaking line of sight or the target moving out of range. However as of update 9 this is very unlikely to occur, as the missile speed was increased to make this far less likely to happen.
As of Update 78, Force Missile seems to no longer care about which direction the caster is facing. Targeting enemies behind yourself will still allow you to cast at and damage them.
- The damage will be inflicted to the target upon the Missile striking a surface, or reaching their maximum range.
Detailed Scaling[edit]
Due to scaling in two different ways, Force Missiles' growth per level is complex. Below is its damage increase per Caster Level.
Note, casting Force Missiles below level 7 requires Negative Levels, as the earliest a character can access the spell is level 7, as a Wizard.
It's also unknown what happens if you reach CL 1, since this spell doesn't have a base damage any more.
Odd CLs do not improve this spell at all, and will not be tracked on this table. Round down to the nearest even value.
| Caster Level | Missile Properties | Converted Damage | Increase from previous level |
|---|---|---|---|
| 2 | 1x (1d4+1) | 3.5 | + ??? |
| 4 | 2x (2d4+2) | 14 | + 10.5 |
| 6 | 2x (3d4+3) | 21 | + 7 |
| 8 | 3x (4d4+4) | 42 | + 21 |
| 10 | 3x (5d4+5) | 52.5 | + 10.5 |
| 12 | 4x (6d4+6) | 84 | + 31.5 |
| Further Even | 4x (1d4+1) | ... | + 14 |
Every additional even level beyond 12 (14,16,18,20) grants 4d4+4 damage.
- Equivalent to 14 damage per 2 CL.
- Converted to about 1d6 + 3.5 damage per CL.
Scrolls[edit]
- Auromir Palance <Arcane Scroll Vendor - Levels 4-5> found in House of Wizardry in House Jorasco
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
Platinum Piece
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
- Rolaxander Eldarion <Arcane Scroll Vendor - Levels 4 and 5> found in The Portable Hole in Teleport
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
Platinum Piece
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
Wands[edit]
- Guilliam Feathercrest <Wand Vendor> found in House of Wizardry in House Jorasco
- ML: 7, CL: 7, UMD: 32, Base value: 2,100pp
Platinum Piece
- ML: 7, CL: 7, UMD: 32, Base value: 2,100pp
- Panlamin Felwrought <Wand Vendor> found in Object Desire in House Phiarlan
- ML: 7, CL: 7, UMD: 32, Base value: 2,100pp
Platinum Piece
- ML: 7, CL: 7, UMD: 32, Base value: 2,100pp
- Offensive spells
- Offensive SLAs
- Evocation spells
- Force spells
- Spells
- Arcane Trickster spells/Level 4
- Sorcerer / Wizard spells/Level 4
- Wild Mage spells/Level 4
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with Empower
- Spells with Enlarge
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no save
- SLAs with no save
- Spells with no SR
- SLAs with no SR
- Arcane augmented spells
