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Magic Missile

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Name: Magic Missile
School: Evocation (Force)
Primer: [[spells|]]
Spell Level: Sor/Wiz 1 , Wild 1
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 4
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Target: Foe
Range: Standard
Duration: Instantaneous
Saving Throw: None
DC:
Spell Resistance: No
Cooldown: 2 seconds (Wiz), 1.5 seconds (Sor)

Description

A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. Unlike most spells, magic missile can pass through other monsters to reach your intended target.

Notes

Force spellpower increases the damage.

There is no Saving throw and very few monsters are immune or have resistance to force damage. However, magic missile is blocked by the Shield and Nightshield spells.

Scrolls[edit]

Wands[edit]