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DDO information project/Traps and locks/8

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31 32

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31 32


Level 8 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 35
    • Suspected requirement to disable everything: 29
  • Hard
    • Guaranteed to disable everything recorded: 41
    • Suspected requirement to disable everything: 30
  • Elite
    • Guaranteed to disable everything recorded: 47
    • Suspected requirement to disable everything: 38

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 35
  • Hard
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 35
  • Elite
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 35

Assault on the Aerie of the Slave Lords[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bridge Electricity trap by Ozone pool On far side of bridge Normal 52:CritSuccess ?-32
Hard
Elite 50:Success
Fire trap, within a collapsible floor, pit Normal 38:Success
Hard
Elite 54:Success

Caverns of Korromar[edit]

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in sewers Normal 23:Fail; 40:Success 24-38
Hard 23:Fail; 38:Success 24-38
Elite 46:Success 24-38

The Faithful Departed[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Two force traps on stairs Two Control panels, one for each trap Normal 23-39:Success; 41:CritSuccess 20-21
Hard 37-45:Success; 48:CritSuccess 18-36
Elite 33:Fail; 36-56:Success; 61:CritSuccess 34-36
Three blade traps in hallway 3 Control panels, each on far side of trap Normal 28-34:Success; 40:CritSuccess 20
Hard 32-41:Success; 50:CritSuccess 13-32
Elite 37-55:Success; 57:CritSuccess 37
Spike trap on stairs Right wall before stairs, behind breakables Normal 26:Success; 50:CritSuccess ?-26
Hard 36-46:Success; 58:CritSuccess 30-36
Elite 37-56:Success 37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door that can be opened with the Silver Key Normal 42:Success ?-40
Hard 42:Success ?-40
Elite 40:Success ?-40

Haunted Library[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap on upper level North wall, under light close to door Normal 33:Success; 54:CritSuccess 30-33
Hard 43-46:Success; 56:CritSuccess ?-36
Elite 26-29:CritFail; 32:Fail; 38-54:Success; 65:CritSuccess 34-36
1 shot only Fire spitter ? Trap behind green key chest Normal 36:Success; 40:CritSuccess 20
Hard 53:CritSuccess ?-37
Elite 36:Fail; 39-55:Success; 57:CritSuccess 37
Darts/arrows ??? Door leading to the Green Key chest room on the lower level. Control panel, is on the wall west of the door Normal 39:Success; 45:CritSuccess 39-40
Hard 37-41:Success; 64:CritSuccess
Elite 44-56:Success 37
Unholy ??? before the western shrine on the lower level. Before shrine door Normal 41:CritSuccess 20-21
Hard 49:CritSuccess 29
Elite 52-54:Success; 57:CritSuccess 37
Spike traps in northern tunnel after green key door North wall Normal 31:Success; 49:CritSuccess 20-21
Hard 32-46:Success; 58:CritSuccess 32
Elite 27:CritFail; 41-55:Success; 66:CritSuccess 38
Poison trap behind end chest On the floor under the poison spray Normal 43:CritSuccess 20-23
Hard 40-45:Success; 49:CritSuccess 29
Elite 34-36:Fail; 37-53:Success; 57:CritSuccess 37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door that can be opened with the Green Key Normal 36:Success ?-36
Hard 45:Success ?-38
Elite 34:Fail; 37:Success 35-37

Secret of the Slavers' Stockade[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire jets, near Abandoned Tower Normal 39:Success
Hard
Elite 56:Success
Fire jets, near Courtyard to East wing Normal 48:CritSuccess ?-28
Hard
Elite 54:Success
Fire jets Normal 47:CritSuccess ?-27
Hard
Elite 51:Success
Fire jets Normal 47:CritSuccess
Hard
Elite 55:Success
Fire jets, near cells towards Dining Halls Normal 39:Success
Hard
Elite 42:Fail; 58-59:Success 43-46
Fire jets, near cells towards Dining Halls Normal 41:Success
Hard
Elite 55:Success
Lower Fortress, (2 Control panels) Magnetic trap by levers Normal 46:CritSuccess ?-26
Hard
Elite 44-56:Success
Lower Fortress, Force trap Normal 43:Success
Hard
Elite 51:Success
Lower Fortress, Poison trap Normal 39:Success
Hard
Elite 45:Success
Icar's Encampment, Fire jet Normal 40:Success
Hard
Elite 53:Success
Icar's Encampment, Cold jet Normal 38:Success
Hard
Elite 42:Fail; 46:Success 43-46
Sonic trap, Markessa's stronghold Normal 37:Success
Hard
Elite 52:Success
Cold trap, Markessa's stronghold Normal 38:Success
Hard
Elite 56:Success
Cold trap, Markessa's stronghold Normal 39:Success
Hard
Elite 52:Success

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal 44:Success ?-43
Hard
Elite 43:Success ?-43

The Rescue (Ruins of Threnal West 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Flame traps near shrine Eastern wall Normal 44:CritSuccess ?-24
Hard ?-49
Elite 46-49:Success 37-46

Slave Pits of the Undercity[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold Trap, near start area, the right side Normal 47:CritSuccess ?-27
Hard
Elite 41-42:Fail; 53:Success 45
Blades in start area, left corridor Normal 40:Success
Hard
Elite 53:Success
Second group of Blades in start area Normal 35:Success
Hard
Elite 44-49:Success
Bear traps, left corridor Normal 44:Success
Hard
Elite 38:Success
Pressure plates, in start area Normal 36:Success
Hard
Elite 43:Success
Blade Trap Normal 41:Success
Hard
Elite 50-56:Success
Lower Catacombs, Bear traps Normal 44:Success
Hard
Elite
Lower Catacombs, Pressure plates (poison) by door Normal 44:Success
Hard
Elite 47:Success
Lower Catacombs, canal Air jets Normal 42:Success
Hard
Elite 45:Success 35-45
Lower Catacombs, Puzzle room Normal 49:CritSuccess 29
Hard
Elite 54:Success
Lower Catacombs, Lightning by torches Normal 52:CritSuccess ?-32
Hard
Elite 56-58:Success
Lower Catacombs (Orc Chieftain and Witchdoctor area), Pressure plates Normal 43:Success
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Puzzle, Locked Lever Normal
Hard
Elite

Spies in the House[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at the end of the underwater tunnel On the floor at end of tunnel Normal 33:Success 14-26
Hard 21:CritFail; 23:Fail; 26:Success; 53:CritSuccess 26
Elite 35:Fail; 40-44:Success; 66:CritSuccess 36-40
Sonic traps at water level On south wall in north-west corner Normal 24-39:Success ?-24
Hard 21:CritFail; 35-39:Success; 50:CritSuccess 26-30
Elite 38-52:Success; 68:CritSuccess 33-38
Spikes north of fence On floor near sonic trap Control panel Normal 23-39:Success ?-23
Hard 21:CritFail; 26-47:Success 26
Elite 32:CritFail; 38-44:Success; 59:CritSuccess 37-38
Spikes around valve On the south wall near the surface,
between the sonic traps
Normal 19:Fail; 24:Success 20-23
Hard 27:Success; 61:CritSuccess 27-30
Elite 31:CritFail; 33:Fail; 43-52:Success 36-43
Spikes around to the south East wall at the corner Normal 32:Success 13-28
Hard 26-28:Success; 48:CritSuccess 28
Elite 35:Fail; 38-55:Success; 36-38
Spikes around stairs North end of pipes, to the north Normal 25:Success ?-25
Hard 29:Success; 51:CritSuccess 28-30
Elite 31:CritFail; 40:Success; 61:CritSuccess 36-40
Spikes near tunnel mouth Pipes to the east (southern Control panel) Normal 24:Success; 40:CritSuccess 20
Hard 23:Fail; 32-35:Success; 65:CritSuccess 27-30
Elite 31:CritFail; 48:Success; 66:CritSuccess 36-46
Spikes in tunnel Pipes at mouth of tunnel (northern Control panel) Normal 20
Hard 20:CritFail; 22:Fail; 33:Success; 53:CritSuccess 25-33
Elite 28:CritFail; 33:Fail; 38-50:Success 37-38
Spikes along west wall Pipes up stairs to the north
(near the valve by the air jet)
Normal 20
Hard 24:Fail; 28:Success; 64:CritSuccess 25-28
Elite 41-53:Success; 56:CritSuccess 34-36
(Electric jets up grease ramp) Mouth of the (upper) tunnel, on the floor to the north
Appears to control nothing on Normal or Hard
Normal 27:Success ?-26
Hard 22-25:Fail; 28:Success; 56:CritSuccess 28-36
Elite 32:CritFail; 38-50:Success; 57:CritSuccess 37
(Fire, air, and grease traps on ramp) At the bottom of the water in the tunnel,
on the floor to the north
Appears to control nothing on Normal or Hard
Normal 29:Success 10-27
Hard 24:Fail; 27:Success; 54:CritSuccess 25-27
Elite 31:CritFail; 47-50:Success; 58:CritSuccess 36-38
Electricity at the end of the tunnel,
at the bottom of the shaft
Pipes to the south Normal 37:Success; 52:CritSuccess 30-32
Hard 26-35:Success 18-26
Elite 33:Fail; 38-54:Success; 61:CritSuccess 37
Blade traps near the air jet North wall east of the jet,
at the end of the pipe
Normal 33-39:Success 20
Hard 29:Success 14-29
Elite 33-36:Fail; 39-55:Success; 57:CritSuccess 37
Lightning traps at the gargoyle riddle Northern angled wall in room north-east of shrine Normal 46:CritSuccess 20-26
Hard
Elite 33-35:Fail; 38-53:Success 36-37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest at the top of the shaft Normal 17:Success ?-17
Hard 24:Success ?-24
Elite 25-55:Success ?-25

Stormcleave Outpost[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest north Normal 44:Success ?-27
Hard 45:Success ?-27
Elite 27:Success ?-27
Locked chest south Normal 44:Success ?-26
Hard 39:Success ?-26
Elite 24:Fail; 26:Success 25-26

Stromvauld's Mine[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Air gusts on west side of the first large room On the wall near the ramp leading up Normal 28:Success; 49:CritSuccess ?-28
Hard 44:Success; 49:CritSuccess 29
Elite 41-56:Success; 57:CritSuccess 36-37
Lightning trap near gap after air gusts On north wall just before the gap you need to jump over Normal 36:Success; 44:CritSuccess 24-36
Hard 41-45:Success; 51:CritSuccess 31-44
Elite 36:Fail; 38-56:Success; 61:CritSuccess 37
Fire jet from furnace near the elevator shaft and ladder down Just north of the elevator shaft/ladder Normal 35:Success; 48:CritSuccess 28-35
Hard 47:Success; 53:CritSuccess 33-37
Elite 37-54:Success; 58:CritSuccess 37
First furnace at the bottom of the elevator shaft East of the furnace opening Normal 22:CritFail; 46:CritSuccess 23-26
Hard 34-46:Success; 50:CritSuccess 26-30
Elite 34:Fail; 37-56:Success; 60:CritSuccess 35-37
Last furnace at the bottom of the last large room North of the furnace opening Normal 32:Success; 49:CritSuccess ?-32
Hard 35-47:Success; 51:CritSuccess 31
Elite 37-53:Success; 61:CritSuccess 36-37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest on a ledge near the bottom of the elevator shaft Normal 27:Fail; 35:Success 28-35
Hard 37:Success 28-?
Elite 40:Success 28-40

The Prisoner (Vault of Night, Part 2)[edit]

Search & Spot DCs

(Epic)

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in maze (may or may not be present)
in epic also underwater
(Dependent on trap location) Normal 34:Success; 58:CritSuccess ?-38
Hard 31-52:Success; 53:CritSuccess ?-31
Elite 32:CritFail; 37-55:Success; 62:CritSuccess 37
Spike trap in maze (may or may not be present) (Dependent on trap location) Normal 44:CritSuccess ?-24
Hard 43-46:Success; 55:CritSuccess ?-39
Elite 32:CritFail; 35:Fail; 37-52:Success 37
Second spike trap in maze (may or may not be present) (Dependent on trap location) Normal 42:Success; 47:CritSuccess 27-42
Hard 34-47:Success; 52:CritSuccess ?-32
Elite 40-56:Success 36-40
Force trap in maze (may or may not be present) (Dependent on trap location) Normal 41:CritSuccess ?-21
Hard 31-44:Success; 50:CritSuccess ?-30
Elite 41-56:Success 39-41
Blade trap covering final chest Behind the chest Normal 30:Success; 52:CritSuccess 20-30
Hard 35:Success; 48:CritSuccess 28-30
Elite 35-54:Success; 60:CritSuccess 27-35

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Ingstoldt's chest, inside his home
(Can be opened with the Silver Key acquired from the Giant)
Normal 49:Fail; 50:Success 50
Hard 49:Fail; 50:Success 50
Elite 48:Fail; 50:Success 50

The Temple Outpost: Captives of the Cult (Cult of the Six, Chapter 1a)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap in western hidden room off the north corridor West wall, between the first two sarcophagi Normal 23:Success; 41:CritSuccess ?-21
Hard 44:Success 25-44
Elite 37-44:Success 37

The Temple Outpost: The Libram of the Six (Cult of the Six, Chapter 1b)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap in western hidden room off the north corridor West wall, between the first two sarcophagi Normal 25:Success; 49:CritSuccess ?-25
Hard 29:Success ?-37
Elite 39-44:Success 37-39

Tharashk Arena (Vault of Night, Part 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
East Guard Tower; Locked Door to Chest
(can also be opened with Grogan's Guard Tower Key)
Normal 50:Success ?-44
Hard 44:Success ?-44
Elite 53:Success ?-44
West Guard Tower; Locked Door
Normal
Hard 47:Success ?-47
Elite 51:Success ?-47

Thrall of the Necromancer[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap Normal 22:Success; 44:CritSuccess ?-24
Hard 28:Success ?-28
Elite 33-35:Fail; 36-43:Success 36
Cold trap Right wall after the trap Normal 18:CritFail; 29:Success 23-29
Hard 26:CritFail; 38:Success 31-38
Elite 32:CritFail; 38-50:Success 37-38
Poison trap After trap, on right wall Normal 30-33:Success 24-30
Hard 25:Fail; 31:Success 26-29
Elite 37:Fail; 38-39:Success 38
Spike trap in western corridor Near door in room Normal 35:Success; 43:CritSuccess 16-23
Hard 25:CritFail; 33:Success 30-33
Elite 32:Fail; 36-52:Success 33-36
Fire arrow trap in western corridor Centre pillar Normal 44:CritSuccess 24
Hard 32:Success 25-32
Elite 32:CritFail; 43-51:Success 37-43

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Left chest in Necromancer's room Normal 8:Fail; 20:Success 9-13
Hard 4:Fail; 23:Success ?-13
Elite 8:Fail; 13:Success 9-13
Right chest in Necromancer's room Normal 15:Success ?-15
Hard 9:Success ?-9
Elite 9:Success ?-9

Tomb of the Shadow Guard[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes (location varies) Middle of dais Normal 47:CritSuccess ?-27
Hard 62:CritSuccess ?-42
Elite 41:Success 37-38

Tomb of the Shadow King[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap (outer path: west side) Normal
Hard
Elite 54:Success 36-37
Dart trap (outer path: south east) Normal
Hard
Elite 49:Success 37-49
Spikes (south path) Normal
Hard
Elite 44:Success 37-44
Normal
Hard
Elite
Normal
Hard
Elite
Normal
Hard
Elite
Normal
Hard
Elite

Tomb of the Shadow Knight[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
West Side
2 sided, Cold trapped (Silver key room) decoy chest Floor Normal 30:Success
Hard 42:Success
Elite 38:Success
2 sided, Cold trapped (Silver key room) decoy chest Floor (south) Normal 37:Success; 50:CritSuccess
Hard 42-47:Success
Elite 48:Success
Acid trap, after Locked Door (silver key) North wall Normal 37:Success
Hard 35:Success
Elite 49-54:Success
Acid trap, after Locked Door (silver key) South wall Normal
Hard 45:Success; 53:CritSuccess
Elite 42:Success
Flame trap between sarcophagus Floor Normal
Hard 41:Success
Elite 39:Success
Sonic, poison (combo) ??? trap between sarcophagus Floor Normal 51:CritSuccess
Hard 39:Success
Elite 47:Success
North Side
Blade trap, near raining arrows from ceiling Alcove, west Normal 53:CritSuccess
Hard 37:Success; 53:CritSuccess
Elite 42:Success
Raining Arrows from ceiling Left side, after alcove Normal 38:Success
Hard 47:Success
Elite 55:Success; 57:CritSuccess 37
Poison by Gate, trapped levers Floor by Gate Normal 53:CritSuccess
Hard 53:CritSuccess
Elite 54:Success
East Side
Fire and Electricity, after the Locked door
(disables 1 side only)
Panel in water Normal 48:CritSuccess
Hard 45:Success
Elite 44:Success
Spikes, after the Locked door Panel on wall after water pool Normal 41:CritSuccess ?-21
Hard 35:Success
Elite 49:Success
Sonic Panel on wall Normal 38:Success
Hard 45:Success
Elite 49:Success
Fire darts, on walls Floor Normal 44:CritSuccess
Hard 48:CritSuccess
Elite 55:Success
Electric, Fire southern Red Key door
(cannot be picked)
Floor Normal 44:CritSuccess
Hard 39:Success
Elite
Mechanical spinning blade trap Red Key door, south east corner
(cannot be picked)
Floor Normal 47:CritSuccess
Hard 51:CritSuccess
Elite 37:Success 37
Cold East, Chest (red key) room water fountain Water pool Normal
Hard 38:Success
Elite 47:Success
Red Key, Chest room (Fire, Electric) Floor by Red Key chest Normal 47:Success
Hard
Elite
South Side
3 sided, Trapped (Green key room) decoy chest: Spikes Floor, near chest Normal
Hard 44:Success
Elite 36:Fail; 46:Success 37
3 sided, Trapped (Green key room) decoy chest: poison Floor, near chest Normal
Hard 36:Success; 49:CritSuccess ?-29
Elite 35:Fail; 39-43:Success; 57:CritSuccess 37
3 sided, Trapped (Green key room) decoy chest: poison Floor, near chest Normal
Hard 54:CritSuccess
Elite 41:Success 37
Lightning trap, near Target Lever Control panel on pillar between gates Normal
Hard 45:Success; 49:CritSuccess 26-45
Elite 35:Fail; 44:Success 37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Portcullis, at 3 side trapped chest (South)
falls down after ambush
Normal ?-41
Hard 41:Success ?-41
Elite
Silver key door (West) Normal 31:Success ?-31
Hard 38:Success ?-38
Elite
Gold key door (North) Normal 22:Fail 23-46
Hard 46:Success ?-46
Elite 32:Fail 33-?
Red key door (East) Normal 25:Fail. 38:Success 26-38
Hard 42:Success 26-42
Elite 43:Success 26-43
Green key door (South) Normal 34:Fail; 35:Success 35
Hard 35-?
Elite 35-?
(useless) Locked Portcullises
(ambush and secret door area) (South)
Normal 28:Success ?-28
Hard
Elite 45:Success ?-45

The Xorian Cipher[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap in Green key room (north door) 2 trap Control panels - beside chest, and on ledge Normal 25:Success ?-25
Hard 30:Success 11-30
Elite 35-53:Success; 56:CritSuccess 33-35
Spike trap in Iron key room (east door) 1 Control panel next to chest Normal
Hard 30:Success; 53:CritSuccess 11-30
Elite 33:Fail; 35-55:Success; 63:CritSuccess 34-35
Sonic trap in Gold Key room (south door) 2 Control panels - behind door, behind chest Normal
Hard 30:Success; 53:CritSuccess 11-30
Elite 35-54:Success; 61:CritSuccess 35
Blade trap (1/3 of series) right side Normal 28:Success ?-28
Hard 26:Fail; 30-45:Success 27-30
Elite 29:CritFail; 34:Fail; 35-49:Success; 58:CritSuccess 35
Force trap (2/3 of series) right side Normal 30:Success ?-30
Hard 30-46:Success 11-30
Elite 29:CritFail; 35-55:Success; 61:CritSuccess 35
Spike trap (3/3 of series) right side Normal 40:CritSuccess ?-20
Hard 30-36:Success; 55:CritSuccess 11-30
Elite 35-56:Success; 58:CritSuccess 35

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in corner of room with Iron key (room on left hand path to pressure plates) Normal 42:Success ?-30
Hard 29:Fail; 30:Success 30
Elite 17:Fail; 34:Success 30-34
Locked chest with Gold key (room on right hand path to pressure plates) Normal 26:Fail; 36:Success 27-36
Hard 28:Fail; 38:Success 29-38
Elite 35:Success ?-35
Locked door leading to Green key Normal 31:Fail; 35:Success 32-35
Hard 47:Success 32-35
Elite 35:Success 32-35

Link to level 9