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DDO information project/Spot and Search/15

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 15 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 33
    • Suspected requirement to find everything: 25
  • Hard
    • Guaranteed to find everything recorded: 44
    • Suspected requirement to find everything: 36
  • Elite
    • Guaranteed to find everything recorded: 54
    • Suspected requirement to find everything: 46

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 33
    • Suspected requirement to find everything: 25
  • Hard
    • Guaranteed to find everything recorded: 44
    • Suspected requirement to find everything: 36
  • Elite
    • Guaranteed to find everything recorded: 54
    • Suspected requirement to find everything: 46


A Sharn Welcome[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
4 Pressure plates (cold) around ladder Chest
Normal 21:Fail; 28:Success 34:Success 22–28 ?–34
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48

Creeping Death[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison jets, first intersection, behind a secret door
Normal 20:Fail; 30:Success 20:Fail; 33:Success 21–30 21–33
Hard 36:Success 46:Success ?–36 ?–46
Elite 45:Fail; 46:Success 49:Fail; 50:Success 46 50
Ice and Fire jets, upper area
Normal 20:Fail; 30:Success 20:Fail; 33:Success 21–30 21–33
Hard 36:Success 46:Success ?–36 ?–44
Elite 44:Success ? ?–44
Wall blades, second upper intersection
Normal 20:Fail; 30:Success 20:Fail; 33:Success 21–30 21–33
Hard 46:Success ?–50 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Cold and Fire Jets, behind a secret door, before Sigil 1
Normal 20:Fail; 30:Success 20:Fail; 33:Success 21–30 21–33
Hard 46:Success ?–50 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Blades, behind secret door, after first Sigil
Normal 20:Fail; 30:Success 20:Fail; 33:Success 21–30 21–33
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Wall and Floor blades, Control Panel in alcove
Normal 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54
Blades just after second Sigil, running water corridor
Normal 20:Fail; 31:Success 20:Fail; 31:Success 21–31 21–31
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Fire jets, east alcove, just before end fight
Normal 28:Fail; 30:Success 30:Success 29–30 ?–30
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
3 Secret doors, hiding alcoves to Trap Control Panels
Normal ?–30 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30

Delirium[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Chest near entrance area
Normal 2:Fail; 3:Success 7:Fail; 8:Success 3 8
Hard 17:Fail; 18:Success 22:Fail; 23:Success 18 23
Elite 24:Fail; 25:Success 29:Fail; 30:Success 25 30
Second Secret door, within the Basement
Normal 2:Fail; 3:Success 7:Fail; 8:Success 3 8
Hard 17:Fail; 18:Success 22:Fail; 23:Success 18 23
Elite 24:Fail; 25:Success 29:Fail; 30:Success 25 30

Disciples of Shar[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps Just after entering the cave
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps In front of secret door
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps In the ravine between the two platforms at the final pair of Disciples
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Optional cave, behind bear traps
Normal 2:Fail; 3:Success 7:Fail; 8:Success 3 8
Hard 17:Fail; 18:Success 22:Fail; 23:Success 18 23
Elite 24:Fail; 25:Success 29:Fail; 30:Success 25 30

Escape Plan[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps, lizardfolk ambush points
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps, final area
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Fear Factory[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in doorway (after door; location varies)
Normal ?–46 ?–46
Hard ?–46 ?–46
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Just Business[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Elemental Mines, foot of stairs: Hapland's Bridge (random Elemental damage type)
Normal ? ?
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Elemental Mines, outside Wine Shop doors (random Elemental damage type)
Normal ? ?
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Elemental Mines, Bookstore door (random Elemental damage type)
Normal ? ?
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Tully Tower, spiral stairs (3) Elemental Mines (random Elemental damage type)
Normal ? ?
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

In The Flesh[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap at first underwater optional
Normal ? ?
Hard ? ?
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Spinning blades at door to undead beholder
Normal ? ?
Hard ? ?
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Pillar room Air jets (2 Control panels) appears: Elite Only Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Underwater door
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30
Secret Door to Chest
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30

Litany of the Dead[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
High Priest
Hidden door with optional chest (High Priest area)
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30
Mentau
Hidden door with optional chest (Mentau area)
Normal 41:Success ?–41 ?
Hard ? ?
Elite ? ?

Missing[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Underwater blades
Normal ?–46 ?–46
Hard ?–46 ?–46
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Blades at Swiftfoot Headquarters
Normal ?–46 ?–46
Hard ?–46 ?–46
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Records of the Past[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blades by Door, near Puzzle, deactivated by opening the door
Normal 20:Fail; 33:Success 20:Fail; 38:Success 21–33 21–38
Hard 43:Fail; 44:Success 43:Fail; 44:Success 44 44
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54
Blades in Chest room (Mayoral estate) Control panel near door arch
Normal 20:Fail; 33:Success 20:Fail; 38:Success 21–33 21–38
Hard 43:Fail; 44:Success 43:Fail; 44:Success 44 44
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door (Mayoral estate) chest room, next to painting of the dragon
Normal 25:Fail; 37:Success 30:Fail; 38:Success 26–37 31–38
Hard 25:Fail; 33:Success 30:Fail; 38:Success 26–33 31–38
Elite 32:Fail; 34:Success 37:Fail; 39:Success 33–34 38–39

Red Rain[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Medusa
Normal 28:Fail; 30:Success 33:Fail; 35:Success 29–30 34–35
Hard 32:Fail; 33:Success 37:Fail; 38:Success 33 38
Elite 33:Fail; 34:Success 38:Fail; 39:Success 34 39

Search and Rescue[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
4 Spell Wards
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Spikes and Blades in the Pit (West Lever)
Normal 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Hard 43:Fail; 44:Success 43:Fail; 44:Success 44 44
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Drow Optional (Fortress) dormitory area (Locked Secret Door)
Normal 29:Fail; 30:Success 34:Fail; 35:Success 30 35
Hard 32:Fail; 33:Success 37:Fail; 38:Success 33 38
Elite 33:Fail; 34:Success 38:Fail; 39:Success 34 39

Shadow of a Doubt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps
Normal 20:Fail; 31:Success 20:Fail; 35:Success 21–31 21–35
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Smash and Burn [edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps, near the first gate
Normal 26:Success 29:Success ?–26 ?–29
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps, near the Vault Chest
Normal 26:Success 29:Success ?–26 ?–29
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
2 Traps in Forgewraith Cogs room, protecting the chests
Normal 26:Success 29:Success ?–26 ?–29
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Strike Back[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
5 Evil Spell Wards
Normal 20:Fail; 33:Success 20:Fail; 38:Success 21–33 21–38
Hard 36:Success 38:Success ?–36 ?–38
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, Officer quarters (west)
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30
Secret door, Storage
Normal ?–30 ?–52
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Fail; 35:Success 30:Fail; 40:Success 26–35 31–40

Third Time's a Charm[edit]

(Epic)

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door leading to optional fight with Flare
Normal 15:Fail; 16:Success 20:Fail; 21:Success 16 21
Hard 24:Fail; 25:Success 29:Fail; 30:Success 25 30
Elite 29:Fail; 30:Success 34:Fail; 35:Success 30 35

Thralls of the Fungus Lord[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade traps
Normal 26:Success 29:Success ?–26 ?–29
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Spinning blade traps
Normal 26:Success 29:Success ?–26 ?–29
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

To Curse the Sky[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Lightning arc in the NW corridor
Normal 30:Success 39:Success ?–30 ?–39
Hard 39:Fail; 40:Success 47:Success 40 ?–47
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50

The Wraithcallers[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Optional Chest in underwater cave with Water Elemental
Normal 24:Success 29:Success ?–24 ?–29
Hard 27:Fail; 29:Success 32:Fail; 34:Success 28–29 33–34
Elite 25:Fail; 32:Success 30:Fail; 37:Success 26–32 31–37

Link to level 16