Level 2 quests [ edit ]
Suspected Requirements
Disable Device Requirements
Note: These numbers do not include the acid trap by the optional chest in Durk's Got A Secret . This trap has a Disable Device DC of 23 on all difficulties.
Casual
Guaranteed to disable everything recorded: 9
Suspected requirement to disable everything: 9
Normal
Guaranteed to disable everything recorded: 9
Suspected requirement to disable everything: 9
Hard
Guaranteed to disable everything recorded: 14
Suspected requirement to disable everything: 14
Elite
Guaranteed to disable everything recorded: 20
Suspected requirement to disable everything: 20
Open Locks Requirements
Note: These numbers do not include the locked door in The Kobolds' New Ringleader because it can be unlocked using the key in a nearby chest. This door has an Open Lock DC of 25 on all difficulties.
Casual
Guaranteed to open everything recorded: 16
Suspected requirement to open everything: 16
Normal
Guaranteed to open everything recorded: 16
Suspected requirement to open everything: 16
Hard
Guaranteed to open everything recorded: 16
Suspected requirement to open everything: 16
Elite
Guaranteed to open everything recorded: 16
Suspected requirement to open everything: 16
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Fire trap, on pillars to eastern brother
Right pillar, in front of pillar
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Acid trap in optional chest alcove
In alcove on other side of hallway
Casual
18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess
23
Normal
18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess
23
Hard
18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess
23
Elite
18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess
23
Locks
Location/Description
Quest Difficulty
Modified Roll:Result
Suspected DC range
Far end of dungeon
Casual
2:Fail; 3:Success
3
Normal
4:Fail; 5:Success
5
Hard
7:Fail; 8:Success
8
Elite
9:Fail; 10:Success
11
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Dart trap in alcove with three barrels
Right hand side
Casual
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
7:CritFail; 8-11:Fail; 12-31:Success; 32:CritSuccess
12
Elite
CritFail:9; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Frost trap, 2nd set of pillars
Left pillar, by spiderweb
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Fire trap in hallway curving upwards
Left wall, past the trap
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Locks
Location/Description
Quest Difficulty
Modified Roll:Result
Suspected DC range
Eastern door (Note: The key you're supposed to use to unlock the door, is in a nearby chest)
Casual
24:Fail; 25:Success
25
Normal
24:Fail; 25:Success
25
Hard
24:Fail; 25:Success
25
Elite
24:Fail; 25:Success
25
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Force trap, bottom of boxes
East wall, near floor
Solo
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Sonic trap at entrance
South side of pillar in middle of room
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Frost trap in front of chest
South-east corner, behind barrels
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Dart trap, top of ladders near objective
West wall at intermediate ledge leading to the goods
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Blade trap guarding chest in final room (also in "Stop Hazadill's Shipment")
South wall, over chest
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Cold trap after locked gate
North wall, prior to gate
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Fire trap on ramp leading to lower level
Top of ramp, South wall
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Blade trap on 2nd ramp leading to lower level
Top of ramp, north wall
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Locks
Location/Description
Quest Difficulty
Modified Roll:Result
Suspected DC range
Locked door on ramp leading to lower level (key available in chest)
Casual
4:Fail; 5:Success
5
Normal
4:Fail; 5:Success
5
Hard
4:Fail; 5:Success
5
Elite
4:Fail; 5:Success
5
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Fire trap guarding upper chest
West wall
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Blade trap guarding chest in final room
Above the chest
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
(Epic )
Locks
Location/Description
Quest Difficulty
Modified Roll:Result
Suspected DC range
Shrine, behind a Locked door (Silver key)
Normal
13:Success
?-13
Hard
13:Success
?-13
Elite
30:Success
?-30
Locked door to Gelatinous cube (Jewelled key) (Kobold may be present)
Normal
20:Success
?-14
Hard
14:Success
?-14
Elite
34:Success
?-34
Locked door to Restless Wight (Gold key) (Orc may be present)
Normal
18:Success
?-18
Hard
19:Success
?-19
Elite
31:Success
?-31
Search & Spot DCs
Traps
Location/Description
Box Location
Quest Difficulty
Modified Roll:Result
Suspected DC range
Underwater spike trap
North pillar, just left of water pool
Casual
2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess
7
Normal
2:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess
9
Hard
9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess
14
Elite
15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess
20
Locks
Location/Description
Quest Difficulty
Modified Roll:Result
Suspected DC range
Locked chest behind lever/rune door
Casual
5:Fail; 6:Success
6
Normal
5:Fail; 6:Success
6
Hard
5:Fail; 6:Success
6
Elite
5:Fail; 6:Success
6
Gate over underwater spike trap (first encountered after swimming through tunnel)
Casual
4:Fail; 5:Success
5
Normal
4:Fail; 5:Success
5
Hard
4:Fail; 5:Success
5
Elite
4:Fail; 5:Success
5
Gate over underwater spike trap (second encountered after swimming through tunnel)
Casual
0:Fail; 1:Success
1
Normal
0:Fail; 1:Success
1
Hard
0:Fail; 1:Success
1
Elite
0:Fail; 1:Success
1
Link to level 3