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DDO information project/Traps and locks/2

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Level 2 quests[edit]

Suspected Requirements

Disable Device Requirements

Note: These numbers do not include the acid trap by the optional chest in Durk's Got a Secret. This trap has a Disable Device DC of 23 on all difficulties.

  • Casual
    • Guaranteed to disable everything recorded: 9
    • Suspected requirement to disable everything: 9
  • Normal
    • Guaranteed to disable everything recorded: 9
    • Suspected requirement to disable everything: 9
  • Hard
    • Guaranteed to disable everything recorded: 14
    • Suspected requirement to disable everything: 14
  • Elite
    • Guaranteed to disable everything recorded: 20
    • Suspected requirement to disable everything: 20

Open Locks Requirements

Note: These numbers do not include the locked door in The Kobolds' New Ringleader because it can be unlocked using the key in a nearby chest. This door has an Open Lock DC of 25 on all difficulties.

  • Casual
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Normal
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Elite
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16

Durk's Got a Secret[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Trap, on pillars to eastern brother
Right pillar, in front of pillar
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Acid trap in optional chest alcove
In alcove on other side of hallway
Casual (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23
Normal (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23
Hard (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23
Elite (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Far end of dungeon
Casual Failure: 2
Success: 3
3
Normal Failure: 4
Success: 5
5
Hard Failure: 7
Success: 8
8
Elite Failure: 10
Success: 11
11

Garrison's Missing Pack[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in alcove with three barrels
Right hand side
Casual (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (7) 8-11
(Critical) Success: 12-31 (32)
12
Elite (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14

The Kobolds' New Ringleader[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Frost trap, 2nd set of pillars
Left pillar, by spiderweb Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Fire trap in hallway curving upwards
Left wall, past the trap
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Eastern door
(Note: The key you're supposed to use to unlock the door, is in a nearby chest)
Casual Failure: 24
Success: 25
25
Normal Failure: 24
Success: 25
25
Hard Failure: 24
Success: 25
25
Elite Failure: 24
Success: 25
25

The Miller's Debt[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap, bottom of boxes
East wall, near floor
Solo (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9

Recovering the Lost Tome[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap at entrance
South side of pillar in middle of room
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Frost trap in front of chest
South-east corner, behind barrels
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap, top of ladders near objective West wall at intermediate ledge leading to the goods Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Blade trap guarding chest in final room
(also in "Stop Hazadill's Shipment")
South wall, over chest Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

The Smuggler's Warehouse[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap after locked gate
North wall, prior to gate
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Fire trap on ramp leading to lower level
Top of ramp, South wall
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Blade trap on 2nd ramp leading to lower level
Top of ramp, north wall
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on ramp leading to lower level (key available in chest) Casual Failure: 4
Success: 5
5
Normal Failure: 4
Success: 5
5
Hard Failure: 4
Success: 5
5
Elite Failure: 4
Success: 5
5

Stealthy Repossession[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap guarding upper chest
West wall
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap guarding chest in final room
Above the chest Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

The Sunken Sewer[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap just after locked gate, control box on north wall North wall, just past spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Spike trap after locked gate, control box on south wall South wall, just past spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Blade trap at base of first ramp down North wall, just past ramp Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Arrow trap in east alcove, before second ramp In east alcove Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Spikes on north side of water walkway North wall before spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Spikes on south side of water walkway South wall before spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at entrance Casual Failure: 15
Success: 16
16
Normal Failure: 15
Success: 16
16
Hard Failure: 15
Success: 16
16
Elite Failure: 15
Success: 16
16
Locked gate #2 Casual Failure: 15
Success: 16
16
Normal Failure: 15
Success: 16
16
Hard Failure: 15
Success: 16
16
Elite Failure: 15
Success: 16
16

Walk the Butcher's Path[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater spike trap
North pillar, just left of water pool
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind lever/rune door
Casual Failure: 5
Success: 6
6
Normal Failure: 5
Success: 6
6
Hard Failure: 5
Success: 6
6
Elite Failure: 5
Success: 6
6
Gate over underwater spike trap (first encountered after swimming through tunnel)
Casual Failure: 4
Success: 5
5
Normal Failure: 4
Success: 5
5
Hard Failure: 4
Success: 5
5
Elite Failure: 4
Success: 5
5
Gate over underwater spike trap (second encountered after swimming through tunnel)
Casual Failure: 0
Success: 1
1
Normal Failure: 0
Success: 1
1
Hard Failure: 0
Success: 1
1
Elite Failure: 0
Success: 1
1

Link to level 3