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DDO information project/Traps and locks/2

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Level 2 quests[edit]

Suspected Requirements

Disable Device Requirements

Note: These numbers do not include the acid trap by the optional chest in Durk's Got A Secret. This trap has a Disable Device DC of 23 on all difficulties.

  • Casual
    • Guaranteed to disable everything recorded: 9
    • Suspected requirement to disable everything: 9
  • Normal
    • Guaranteed to disable everything recorded: 9
    • Suspected requirement to disable everything: 9
  • Hard
    • Guaranteed to disable everything recorded: 14
    • Suspected requirement to disable everything: 14
  • Elite
    • Guaranteed to disable everything recorded: 20
    • Suspected requirement to disable everything: 20

Open Locks Requirements

Note: These numbers do not include the locked door in The Kobolds' New Ringleader because it can be unlocked using the key in a nearby chest. This door has an Open Lock DC of 25 on all difficulties.

  • Casual
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Normal
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Elite
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16

Durk's Got A Secret[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap, on pillars to eastern brother
Right pillar, in front of pillar
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20
Acid trap in optional chest alcove
In alcove on other side of hallway
Casual18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess23
Normal18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess23
Hard 18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess23
Elite 18:CritFail; 19-22:Fail; 23-42:Success; 43:CritSuccess23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Far end of dungeon
Casual2:Fail; 3:Success3
Normal4:Fail; 5:Success5
Hard 7:Fail; 8:Success8
Elite 9:Fail; 10:Success11

Garrison's Missing Pack[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in alcove with three barrels
Right hand side
Casual4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 7:CritFail; 8-11:Fail; 12-31:Success; 32:CritSuccess12
Elite 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14

The Kobolds' New Ringleader[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Frost trap, 2nd set of pillars
Left pillar, by spiderwebCasual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20
Fire trap in hallway curving upwards
Left wall, past the trap
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Eastern door
(Note: The key you're supposed to use to unlock the door is in a nearby chest)
Casual24:Fail; 25:Success25
Normal24:Fail; 25:Success25
Hard 24:Fail; 25:Success25
Elite 24:Fail; 25:Success25

The Miller's Debt[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap, bottom of boxes
East wall, near floor
Solo 4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9

Recovering the Lost Tome[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap at entrance
South side of pillar in middle of room
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20
Frost trap in front of chest
South-east corner, behind barrels
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap, top of ladders near objective West wall at intermediate ledge leading to the goodsCasual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20
Blade trap guarding chest in final room

(also in "Stop Hazadill's Shipment")
South wall, over chestCasual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20

The Smuggler's Warehouse[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap after locked gate
North wall, prior to gate
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20
Fire trap on ramp leading to lower level
Top of ramp, South wall
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20
Blade trap on 2nd ramp leading to lower level
Top of ramp, north wall
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on ramp leading to lower level (key available in chest) Casual4:Fail; 5:Success5
Normal4:Fail; 5:Success5
Hard 4:Fail; 5:Success5
Elite 4:Fail; 5:Success5

Stealthy Repossession[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap guarding upper chest
West wall
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20

Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap guarding chest in final room
Above the chestCasual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal4:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20

Total Chaos[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Shrine, behind a Locked door (Silver key) Normal13:Success?-13
Hard 13:Success?-13
Elite 30:Success?-30
Locked door to Gelatinous cube (Jewelled key)
(Kobold may be present)
Normal20:Success?-14
Hard 14:Success?-14
Elite 34:Success?-34
Locked door to Restless Wight (Gold key)
(Orc may be present)
Normal18:Success?-18
Hard 19:Success?-19
Elite 31:Success?-31

Walk the Butcher's Path[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater spike trap
North pillar, just left of water pool
Casual2:CritFail; 3-6:Fail; 7-26:Success; 27:CritSuccess7
Normal2:CritFail; 5-8:Fail; 9-28:Success; 29:CritSuccess9
Hard 9:CritFail; 10-13:Fail; 14-33:Success; 34:CritSuccess14
Elite 15:CritFail; 16-19:Fail; 20-39:Success; 40:CritSuccess20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind lever/rune door
Casual5:Fail; 6:Success6
Normal5:Fail; 6:Success6
Hard 5:Fail; 6:Success6
Elite 5:Fail; 6:Success6
Gate over underwater spike trap (first encountered after swimming through tunnel)
Casual4:Fail; 5:Success5
Normal4:Fail; 5:Success5
Hard 4:Fail; 5:Success5
Elite 4:Fail; 5:Success5
Gate over underwater spike trap (second encountered after swimming through tunnel)
Casual0:Fail; 1:Success1
Normal0:Fail; 1:Success1
Hard 0:Fail; 1:Success1
Elite 0:Fail; 1:Success1

Link to level 3