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DDO information project/Spot and Search/2

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 2 quests[edit]

Suspected Requirements

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Hard
    • Guaranteed to find everything recorded: 7
    • Suspected requirement to find everything: 7
  • Elite
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Hard
    • Guaranteed to find everything recorded: 7
    • Suspected requirement to find everything: 7
  • Elite
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12


Durk's Got a Secret[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire Trap, on pillars to eastern brother
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Acid trap in optional chest alcove
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
West wall, before the standing water
Casual 1:Success -4:Fail; -3:Success ?–1 -3
Normal 1:Success -3:Fail; -2:Success ?–1 -2
Hard 1:Success -2:Fail; -1:Success ?–1 -1
Elite 1:Success -1:Fail; 0:Success ?–1 0

Garrison's Missing Pack[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in alcove with three barrels
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Elite 6:Fail; 7:Success 6:Fail; 7:Success 7 7

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door near the first shrine
Casual 1:Success -5:Fail; -4:Success ?–1 -4
Normal 1:Success -4:Fail; -3:Success ?–1 -3
Hard 1:Success -3:Fail; -2:Success ?–1 -2
Elite 1:Success -2:Fail; -1:Success ?–1 -1

The Kobolds' New Ringleader[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Frost trap, 2nd set of pillars
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Fire trap in hallway curving upwards
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

The Miller's Debt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap, bottom of boxes
Solo 2:Fail; 3:Success 2:Fail; 3:Success 3 3

Missing in Action[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Corridor to the west wing, north wall Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4
West wing, southern corridor, near central passage Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4
West wing, northern corridor, near central passage Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4
West wing, westernmost corridor, near the northern corridor Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4
East wing, southern corridor Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4

Recovering the Lost Tome[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap at entrance *no control box* Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Elite 3:Fail; 4:Success 3:Fail; 4:Success 4 4
Sonic trap at entrance
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Frost trap in front of chest
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap, top of ladders near objective Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Blade trap, guarding chest across the room (also in "Stop Hazadill's Shipment") Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

The Smuggler's Warehouse[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap after locked gate
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Fire trap on southern ramp leading to lower level
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Blade trap on northern ramp leading to lower level
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door at North-west area
Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4

Stealthy Repossession[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap guarding upper chest, West wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap guarding chest in final room; above the chest Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door at top of ladders near end of quest Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4

The Sunken Sewer[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap just after locked gate, control box on north wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Spike trap after locked gate, control box on south wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Poison trap on first ramp down (no control box) Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Blade trap at base of first ramp down Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Arrow trap in east alcove, before second ramp Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Poison trap on second ramp down (no control box) Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Spikes at water walkway, control box on north wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Spikes at water walkway, control box on south wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door before the shrine Casual 1:Success -3:Fail; -2:Success ?–1 -2
Normal 1:Success -2:Fail; -1:Success ?–1 -1
Hard 1:Success 0:Fail; 1:Success ?–1 1
Elite 1:Success 1:Fail; 2:Success ?–1 2
Just before the second locked door Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4

Total Chaos[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Secret Doors to hidden passage to Summoning room Casual ? ?
Normal 3:Success 2:Success ?–3 ?–2
Hard 0:Success 2:Fail; 3:Success ?–0 3
Elite 0:Success 3:Fail; 5:Success ?–0 4–5
Secret Door to Boss Casual ? ?
Normal 3:Success 2:Success ?–3 ?–2
Hard 0:Success 3:Success ?–0 ?–3
Elite 0:Success 3:Success ?–0 ?–3

Walk the Butcher's Path[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Underwater spike trap
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Near entrance, to Kobold Ambush
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
To lever to open the gates for the Hidden Treasure levers
Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4
To lever to open Vorag's room
Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4
Near Troglodyte Champion
Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4
At other end of the hallway from Troglodyte Champion
Casual 1:Success -1:Fail; 0:Success ?–1 0
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 2:Fail; 3:Success ?–1 3
Elite 1:Success 3:Fail; 4:Success ?–1 4

Link to level 3