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DDO information project/Spot and Search

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20 21 22 23 24 25 26 27 28 29 30

31 32


We are trying to accumulate information on traps and locks for Rogues and Artificers to use in-game. If you are a rogue or artificer, please add whatever info you can!

Contents

Spot & Search[edit]

This is a list of known Spot and Search DCs needed to find traps and hidden doors. Rogue and Artificer characters can use this to determine what they will and won't be able to find in a given quest. If you have Spot or Search data on a trap or secret door that is not yet confirmed, please add the information to the tables below. If you have Disable Device or Open Lock data, please add it to the tables on DDO information project/Traps and locks. If we work together, maybe someday every Spot, Search, Disable Device, and Open Lock DC in DDO will be known!

Spot and Search are both pass/fail; if your Total Mod (including ranks and all modifiers) is high enough, you will always succeed; if it's too low, you will always fail until you increase your score somehow. Due to this fact, the result of a Spot or Search attempt can be used to calculate the actual DC as follows.

Success: DC ≤ TOTAL MOD

The trap or secret door's Spot or Search DC is equal to or less than your Total Mod. (e.g. Having a Total Mod of 31 and succeeding means the possible DC range is ?-31)

Failure: DC > TOTAL MOD

The trap or secret door's DC is at least 1 higher than your Total Mod. (e.g. Having a Total Mod of 24 and failing means the possible DC range is 25-?)

Note: It appears that Spot and Search are generally equal (but not always). Therefore, having the same Total Mod for each skill will usually garner the same final result (fail/success).

Basic Template[edit]

Quest[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trap1location Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Trap2location Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door1Location Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Door2Location Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?



Level 1 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 2
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 2
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 5
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 9

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 2
  • Normal
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 2
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 5
  • Elite
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9


The Grotto[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, to the right of the door
Solo 0:Fail; 1:Success 0:Fail; 1:Success 1 1

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door near exit to Korthos Village
Solo -2:Success -1:Success ?–-2 ?–-1

The Collaborator[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden Door
Casual -6:Fail -6:Fail -5 -5
Normal -5 -5
Hard -5 -5
Elite -5:Success -5:Success -5 -5

Heyton's Rest[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid trap sprayer protecting chest
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Elite 8:Fail; 9:Success 8:Fail; 9:Success 9 9

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden Door
Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Elite 0:Fail; 1:Success 1:Fail; 2:Success 1 2

Redemption[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Two 3-blades traps in 2nd
and 3rd
cross ways
Casual 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Normal 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Hard 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Elite 1:Fail; 2:Success 1:Fail; 2:Success 2 2

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door before blade trap
Casual 0:Fail; 1:Success -4:Fail; -3:Success 1 -3
Normal 0:Fail; 1:Success -3:Fail; -2:Success 1 -2
Hard 0:Fail; 1:Success -3:Fail; -2:Success 1 -2
Elite 0:Fail; 1:Success -2:Fail; -1:Success 1 -1
Door past blade trap
Casual 0:Fail; 1:Success -4:Fail; -3:Success 1 -3
Normal 0:Fail; 1:Success -3:Fail; -2:Success 1 -2
Hard 0:Fail; 1:Success -3:Fail; -2:Success 1 -2
Elite 0:Fail; 1:Success -2:Fail; -1:Success 1 -1

Sacrifices[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes and blades Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Elite 8:Fail; 9:Success 8:Fail; 9:Success 9 9

Stopping the Sahuagin[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap in left fork room
Casual 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Normal 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Hard 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Elite 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Poison traps in ice floor room (Does not have a control box) Casual 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Normal 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Hard 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Elite 1:Fail; 2:Success 1:Fail; 2:Success 2 2
Cold trap before giant device
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Elite 8:Fail; 9:Success 8:Fail; 9:Success 9 9

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Doors before split (2) Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Elite 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Door between Ice Floor Room and Gong Room
Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Elite 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Door to shrine
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

The Bugbear Bandits[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door, leading to Bear pit Casual ?–3 ?–6
Normal ?–3 ?–6
Hard ?–3 ?–6
Elite 3:Success 6:Success ?–3 ?–6

Watch Your Step[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Mechanical Trapdoor, first junction Casual ?–6 ?–9
Normal ?–6 ?–9
Hard 6:Success ?–6 ?–9
Elite 8:Fail 8:Fail; 9:Success 9–? 9

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Secret Doors, leading out of the slop pits Casual ?–3 ?–6
Normal ?–3 ?–6
Hard ?–3 ?–6
Elite 3:Success 6:Success ?–3 ?–6
Secret Door, leading to Crone's Treasure Chest Casual ?–3 ?–6
Normal ?–3 ?–6
Hard ?–3 ?–6
Elite 3:Success 6:Success ?–3 ?–6

Treasure Hunt[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Flame jets on pillars protecting Crest Casual ? ?–1
Normal 0:Fail; 1:Success ? 1
Hard 4:Fail; 5:Success ? 5
Elite 8:Fail 8:Fail; 9:Success 9–? 9


Level 2 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Hard
    • Guaranteed to find everything recorded: 7
    • Suspected requirement to find everything: 7
  • Elite
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Hard
    • Guaranteed to find everything recorded: 7
    • Suspected requirement to find everything: 7
  • Elite
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12


Durk's Got a Secret[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire Trap, on pillars to eastern brother
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Acid trap in optional chest alcove
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
West wall, before the standing water
Casual 0:Fail; 1:Success -4:Fail; -3:Success 1 -3
Normal 0:Fail; 1:Success -3:Fail; -2:Success 1 -2
Hard 0:Fail; 1:Success -2:Fail; -1:Success 1 -1
Elite 0:Fail; 1:Success -1:Fail; 0:Success 1 0

Garrison's Missing Pack[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in alcove with three barrels
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Elite 6:Fail; 7:Success 6:Fail; 7:Success 7 7

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door near the first shrine
Casual 0:Fail; 1:Success -5:Fail; -4:Success 1 -4
Normal 0:Fail; 1:Success -4:Fail; -3:Success 1 -3
Hard 0:Fail; 1:Success -3:Fail; -2:Success 1 -2
Elite 0:Fail; 1:Success -2:Fail; -1:Success 1 -1

The Kobolds' New Ringleader[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Frost trap, 2nd set of pillars
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Fire trap in hallway curving upwards
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

The Miller's Debt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap, bottom of boxes
Solo 2:Fail; 3:Success 2:Fail; 3:Success 3 3

Missing in Action[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Corridor to the west wing, north wall Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4
West wing, southern corridor, near central passage Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4
West wing, northern corridor, near central passage Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4
West wing, westernmost corridor, near the northern corridor Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4
East wing, southern corridor Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4

Recovering the Lost Tome[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap at entrance *no control box* Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Elite 3:Fail; 4:Success 3:Fail; 4:Success 4 4
Sonic trap at entrance
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Frost trap in front of chest
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap, top of ladders near objective Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Blade trap, guarding chest across the room (also in "Stop Hazadill's Shipment") Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

The Smuggler's Warehouse[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap after locked gate
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Fire trap on southern ramp leading to lower level
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Blade trap on northern ramp leading to lower level
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door at North-west area
Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4

Stealthy Repossession[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap guarding upper chest, West wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap guarding chest in final room; above the chest Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door at top of ladders near end of quest Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4

The Sunken Sewer[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap just after locked gate, control box on north wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Spike trap after locked gate, control box on south wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Poison trap on first ramp down (no control box) Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Blade trap at base of first ramp down Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Arrow trap in east alcove, before second ramp Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Poison trap on second ramp down (no control box) Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Spikes at water walkway, control box on north wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Spikes at water walkway, control box on south wall Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door before the shrine Casual 0:Fail; 1:Success -3:Fail; -2:Success 1 -2
Normal 0:Fail; 1:Success -2:Fail; -1:Success 1 -1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Elite 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Just before the second locked door Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4

Walk the Butcher's Path[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Underwater spike trap
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Hard 6:Fail; 7:Success 6:Fail; 7:Success 7 7
Elite 11:Fail; 12:Success 11:Fail; 12:Success 12 12

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Near entrance, to Kobold Ambush
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
To lever to open the gates for the Hidden Treasure levers
Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4
To lever to open Vorag's room
Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4
Near Troglodyte Champion
Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4
At other end of the hallway from Troglodyte Champion
Casual 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Elite 0:Fail; 1:Success 3:Fail; 4:Success 1 4


Level 3 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 15

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 15
    • Suspected requirement to find everything: 15


The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/spike trap with chest at far end
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap protecting collectible behind secret door (no control box)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First set of spikes before mushroom drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second set of spikes before mushroom drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to collectable near valve in south-east
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Redfang the Unruled[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap first corner
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at bottom of first drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around gate to second drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Room full of spikes
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room south wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room west wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room north wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room east wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First fire trap in final hallway
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second fire trap in last hallway
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Last turn before Redfang, left wall
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

To Find a Witness: Return to the Sanctuary (Catacombs, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/Cold combo trap covering
chest behind locked door in west wing
(not guaranteed to spawn)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around chest in secret/Warden's room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in north ward leading to chest containing the Sanctuary Master Key
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

The Old Archives (Catacombs, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, protecting the first fragment
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Acid-bomb trap guarding chest in secret door (no control box, not spotable or searchable)
Casual N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Normal N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Hard N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Elite N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Blade trap, protecting the third fragment
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bookcase halfway down south corridor (DM text: The shelves seem slightly askew here.)
Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6
Bookcase leading to second book fragment
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Bookcase leading to third book fragment
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap on west side of first split
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Cold trap on east side of first split
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on north side of eastern passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on south side of eastern passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by west lever in the north passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by east lever in the north passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, lower level from west altar
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding west lever after Brevonis' altar
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding east lever after Brevonis' altar
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid trap in first hallway Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at four-way intersection Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Acid trap on ladder in switch/pillar room Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap in treasure room of Chief Eechik's Hall Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in front of doorway at first intersection Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 9–? 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East wing, southern turn, wall to south Casual ?–1 ?–0
Normal 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Hard 0:Fail; 1:Success -1:Fail; 0:Success 1 0
Elite 0:Fail; 1:Success 1:Fail; 2:Success 1 2
West wing, wall in front of lever of the prison cages Casual ?–1 ?–2
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

The Sacred Helm[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Eastern corridor to minotaur berserker, eastern box behind secret door after bend Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Eastern corridor to minotaur berserker, western box behind secret door after bend Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western corridor, secret door on north side Casual ?–1 ?–2
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 6:Success 5:Fail; 6:Success 1–6 6
Western corridor, secret door on south side Casual ?–1 ?–2
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 6:Success 5:Fail; 6:Success 1–6 6
Eastern corridor to minotaur berserker, east wall after bend Casual ?–1 ?–2
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 6:Success 5:Fail; 6:Success 1–6 6
Eastern corridor to minotaur berserker, west wall after bend Casual ?–1 ?–2
Normal 0:Fail; 1:Success 1:Fail; 2:Success 1 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 1 5
Elite 6:Success 5:Fail; 6:Success 1–6 6

The Swiped Signet[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First acid trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second acid trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison trap (activates after unlocking the door by the entrance)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after door near entrance
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after pneumatic door
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15


Level 4 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 6
  • Hard
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 12
  • Elite
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 17

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 21
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: 21
    • Suspected requirement to find everything: 6
  • Hard
    • Guaranteed to find everything recorded: 21
    • Suspected requirement to find everything: 12
  • Elite
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: 17


The Bookbinder Rescue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
All traps Casual ?–16 ?–12
Normal 16:Success 21:Success ?–16 ?–12
Hard 16:Success 11:Fail; 12:Success ?–16 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

The Depths of Darkness[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap in eastern passage, West wall - after trap Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Acid trap in north-east intersection, On pillar, within trap Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door near start; opens up east corridor Casual ?–1 ?–2
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 5:Success 5:Fail; 6:Success ?–2 6
Elite 0:Fail; 2:Success 7:Fail; 8:Success 1–2 8

The Depths of Despair[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western spike trap in eastern corridor Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Eastern spike trap in eastern corridor Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Dirty Laundry[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap behind door, across the room from the door Casual ?–16 ?–18
Normal 16:Success 18:Success ?–16 ?–18
Hard 16:Success 18:Success ?–16 ?–18
Elite 16:Fail; 17:Success 18:Success 17 ?–18

Proof is in the Poison[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap on the first bridge, Left wall of bridge on far side Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Spinner blades under the bridge, Center of the floor Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Repossession[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Traps on art pillars Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard 16:Success 21:Success ?–16 ?–21
Elite 17:Success 22:Success ?–17 ?–22

Rest for the Restless[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap after second shrine Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Venn's Trail: Clan Tunnelworm (The Lost Seekers, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap in room before shrine, Left alcove behind door Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in south concealing trap Control Panel Casual ?–1 ?–-1
Normal 0:Fail; 1:Success -2:Fail; -1:Success 1 -1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Elite 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Secret door in east, lower floor, potentially leads to Hobgoblin Emissary Casual ?–1 ?–-1
Normal 0:Fail; 1:Success -2:Fail; -1:Success 1 -1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Elite 0:Fail; 1:Success 2:Fail; 3:Success 1 3

Venn's Trail: Venn's Fate (The Lost Seekers, Part 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap in NW room with wolves Casual ?–6 ?–6
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Whisperdoom's Spawn (Assault on Splinterskull, Chapter 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17
Electrical trap in treasure room off throne room Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17
Blade trap west of the shrine room Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17
Spinning blade trap just past the blade trap Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17

Yarkuch's War-plans (Assault on Splinterskull, Chapter 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17
Electrical trap in treasure room off throne room Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17
Blade trap west of the shrine room Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17
Spinning blade trap just past the blade trap Casual ?–17 ?–17
Normal ?–17 ?–17
Hard ?–17 ?–17
Elite 16:Fail; 17:Success 17:Success 17 ?–17


Level 5 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 20
    • Suspected requirement to find everything: 14
  • Normal
    • Guaranteed to find everything recorded: 20
    • Suspected requirement to find everything: 14
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 14
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 20

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 20
    • Suspected requirement to find everything: 14
  • Normal
    • Guaranteed to find everything recorded: 20
    • Suspected requirement to find everything: 14
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 14
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 20

The Chamber of Insanity[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Lever triggered poison traps; one in each room Casual ?–14 ?–14
Normal 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Blade trap #1 covering chest in secret room (in Shade of Hatred room) Casual ?–8 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Blade trap #2 covering chest in secret room (in Shade of Hatred room) Casual 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Elite 0:Fail; 1:Success 0:Fail; 1:Success 1 1

The Deadly Package: The Stronghold Key (Assault on Splinterskull, Chapter 5, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Electrical trap in treasure room off throne room Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Blade trap west of the shrine room Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Spinning blade trap just past the blade trap Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

The Deadly Package: Agent of the Darguul (Assault on Splinterskull, Chapter 5, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire Trap Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door behind NPC Casual ?–1 ?–1
Normal 1:Success 1:Success ?–1 ?–1
Hard ? ?
Elite ? ?

The Depths of Discord[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Hidden doors Casual ?–1 ?–3
Normal 1:Success 2:Fail; 3:Success ?–1 3
Hard 3:Success 7:Fail; 8:Success ?–3 8
Elite 0:Fail; 4:Success 9:Fail; 10:Success 1–4 10

The Depths of Doom[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap in western corridor, South wall Casual ?–8 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Trap at bottom of slide, between two pillars, center of hallway Casual ?–8 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Trap near Eastern lever, covering collectable, South wall Casual ?–8 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Halls of Shan-To-Kor (Shan-To-Kor, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid trap across from shrine Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire traps protecting ladder to upper catwalk Casual ?–20 ?–20
Normal ?–20 ?–20
Hard 22:Success ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire traps on Bridge Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire traps on north-west corner of fire trap room Casual ?–20 ?–20
Normal ?–20 ?–20
Hard 22:Success ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Spikes near the right wall in fire trap room Casual ?–20 ?–20
Normal ?–20 ?–20
Hard 22:Success ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Right wall frost trap on first down ramp Casual ?–20 ?–20
Normal ?–20 ?–20
Hard 22:Success ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
frost trap going up the next ramp Casual ?–20 ?–20
Normal ?–20 ?–20
Hard 22:Success ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Dual wall frost traps on right hallway Casual ?–20 ?–20
Normal ?–20 ?–20
Hard 22:Success ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20


Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 doors before and after the bridge (along left wall) Casual ?–17 ?–18
Normal ?–17 ?–18
Hard 17:Success 22:Success ?–17 ?–18
Elite 17:Success 18:Success ?–17 ?–18
Secret door to Chest Casual ?–17 ?–18
Normal ?–17 ?–18
Hard 17:Success 22:Success ?–17 ?–18
Elite 17:Success 18:Success ?–17 ?–18

The Lair of Summoning[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap, Western passage, South wall, after trap (trap will discharge only once) Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Lightning trap #1, Western passage, Left wall, next to locked gate (after trap if following western passage) Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Lightning trap #2, Western passage, Right wall, next to locked gate (after trap if following western passage) Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Arrow trap #1, just after western passage locked gate, Right (North) of doorway leading west Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Arrow trap #2, just after western locked gate, Left (South) of doorway leading west Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Sonic trap #1 (nearing shrine) near stairs, Left wall, before trap by the stairs Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Sonic trap #2 (nearing shrine) near stairs, West wall, after first trap Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Arrow trap, across from shrine, Right of southern door near locked gate Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire and Air Trap covering locked Chest in ambush, East Wall Casual ?–7 ?–8
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door with trolls Casual ?–1 ?–3
Normal -1:Fail; 1:Success 2:Fail; 3:Success 0–1 3
Hard 5:Success 7:Fail; 8:Success 0–2 8
Elite -1:Fail; 2:Success 9:Fail; 10:Success 0–2 10

Legend of Two-Toed Tobias[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Sonic trap on valve, platform above the valve Casual ?–14 ?–14
Normal ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door to Shrine Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 20:Success 20:Success ?–20 ?–20

The Mystery of Delera's Tomb (Delera's Tomb, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap just past the bridge Casual ?–20 ?–15
Normal ?–20 ?–15
Hard 13:Fail 15:Success 14–20 ?–15
Elite 19:Fail; 20:Success 20:Success 20 ?–20
Cold trap, past first shrine Casual ?–20 ?–15
Normal ?–20 ?–15
Hard 13:Fail 15:Success 14–20 ?–15
Elite 19:Fail; 20:Success 20:Success 20 ?–20
Poison trap covering chest in small curved hallway Casual ?–20 ?–14
Normal ?–20 ?–14
Hard 13:Fail 14:Success 14–20 ?–14
Elite 19:Fail; 20:Success 20:Success 20 ?–20
Cold trap, at base of ramp Casual ?–20 ?–14
Normal ?–20 ?–14
Hard 13:Fail 14:Success 14–20 ?–14
Elite 19:Fail; 20:Success 20:Success 20 ?–20

Partycrashers[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap at first arch (before third biome) Casual ?–14 ?–14
Normal 7:Fail; 14:Success 7:Fail; 16:Success 8–14 8–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Air trap at second arch (third hallway) Casual ?–14 ?–14
Normal 7:Fail; 14:Success 7:Fail; 16:Success 8–14 8–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Spinning blade trap under stage floor Casual ?–14 ?–14
Normal 7:Fail; 14:Success 7:Fail; 16:Success 8–14 8–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Library, south wall Casual ?–14 ?–18
Normal 14:Success 20:Success ?–14 ?–18
Hard 18:Success ? ?–18
Elite 20:Success ? ?–20
Private Rooms, between the NE and N central rooms Casual ?–14 ?–18
Normal 14:Success 20:Success ?–14 ?–18
Hard 18:Success ?–30 ?–18
Elite 30:Success 30:Success ?–30 ?–30
Private Rooms, between the SW and S central rooms Casual ?–14 ?–18
Normal 14:Success 20:Success ?–14 ?–18
Hard 18:Success ?–30 ?–18
Elite 30:Success 30:Success ?–30 ?–30

Prove Your Worth[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade and spike traps south of the entrance Casual ?–14 ?–14
Normal 16:Success 15:Success ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire traps in the north-west room Casual ?–14 ?–14
Normal 16:Success 15:Success ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire traps around the chest in the center of the Inferno room (on floor south of chest) Casual ?–14 ?–14
Normal 16:Success 15:Success ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire traps around the chest in the center of the Inferno room (on floor north of chest) Casual ?–14 ?–14
Normal 16:Success 15:Success ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Dart traps before the second lever in the Inferno room Casual ?–14 ?–14
Normal 16:Success 15:Success ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire trap in the corridor past the Inferno room, coming out of the hole with the ladder Casual ?–14 ?–14
Normal 16:Success 15:Success ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Blade and Fire traps along the last corridor Casual ?–14 ?–14
Normal 16:Success 15:Success ?–14 ?–14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
South-west corner room near agility (ladders) trial Casual ?–10 ?–15
Normal 16:Success 15:Success ?–10 ?–15
Hard 10:Success 16:Success ?–10 ?–16
Elite 13:Success 19:Success ?–13 ?–19

The Snitch[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap east of The Incinerator, south corridor Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire trap east of The Incinerator, north corridor Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire trap in Tanner's Alley, up north ladder Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Wind trap in Tanner's Alley Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Incinerator, up the ladder to the south Casual ?–6 ?–6
Normal 6:Success 6:Success ?–6 ?–6
Hard 8:Success ? ?–8
Elite 8:Fail; 10:Success ? 9–10
Incinerator, between the rooms up the ladders to the east Casual ?–10 ?–10
Normal 10:Success 22:Success ?–10 ?–10
Hard 13:Success ? ?–10
Elite 8:Fail; 10:Success ? 9–10

Tomb of the Burning Heart[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Doors Casual ?–18 ?–18
Normal ?–18 ?–18
Hard ?–18 ?–18
Elite 18:Success 18:Success ?–18 ?–18

Tomb of the Crimson Heart[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hallway blade trap Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Cold trap covering collectable (NE corner of map) Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire arrow trap #2, NW corner of map Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire arrow trap #3, NW corner of map Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Spike trap in eastern hallway Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Blade trap in eastern hallway Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North East Secret door Casual ?–18 ?–18
Normal ?–18 ?–18
Hard ?–18 ?–18
Elite 18:Success 18:Success ?–18 ?–18
North West Secret door Casual ?–18 ?–18
Normal ?–18 ?–18
Hard ?–18 ?–18
Elite 18:Success 18:Success ?–18 ?–18
South East Secret door Casual ?–18 ?–18
Normal ?–18 ?–18
Hard ?–18 ?–18
Elite 18:Success 18:Success ?–18 ?–18

Tomb of the Sanguine Heart[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Magic trap on door, right of door Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire trap in north corridor, on the wall Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire trap on door, right of door Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Sonic trap in east room, on wall left of chest Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Cold trap on shrine door, left of door Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Fire trap on door to west room, left wall Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western Secret doors Casual ?–18 ?–18
Normal ?–18 ?–18
Hard ?–18 ?–18
Elite 18:Success 18:Success ?–18 ?–18

Under the Big Top[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blue Wheel of Ill-Fortune Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 16:Success 14 ?–16
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Green Wheel of Ill-Fortune Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 16:Success 14 ?–16
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Yellow Wheel of Ill-Fortune in Sideshow Alley Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 16:Success 14 ?–16
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Orange Wheel of Ill-Fortune in The Magicians' Corner (called Red by DM) Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 16:Success 14 ?–16
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Yellow Wheel of Ill-Fortune in The Magicians' Corner Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 16:Success 14 ?–16
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Blue Wheel of Ill-Fortune, in the Midway Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 16:Success 14 ?–16
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Purple Wheel of Ill-Fortune in Kanine Korner (called Red by DM) Casual ?–14 ?–13
Normal 16:Success 13:Success ?–14 ?–13
Hard 13:Fail; 14:Success 16:Success 14 ?–16
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20 20


Level 6 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: 10
  • Hard
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: 16
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 22

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: 10
  • Hard
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: 16
  • Elite
    • Guaranteed to find everything recorded: 22
    • Suspected requirement to find everything: 22

The Bounty Hunter[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap entering first door, Past the trap, on the eastern side of the doorframe Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Fire trap on the ledge around the southern edge of the pool leading to the vault, East of the trap Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Blade trap on a ledge between the rocky walkway leading to the western corridor and the northern area, At the base of the ledge Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Poison trap on small ledge winding upwards, just past a half-column on the wall, Just before it Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Acid trap at the top of ladder, At the base of the ladder Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Corridor with (waterway) multiple platforms; cold trap aimed at the first platform, A lower ledge to the south just as you enter Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Corridor with multiple platforms; cold trap aimed at the second platform Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Corridor with multiple platforms; spike trap on first upper ledge, northern wall Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Corridor with multiple platforms; blade trap on second upper ledge, northern wall Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Corridor with multiple platforms; force trap aimed at the final platform Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Caged Trolls[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in corridor past first troll Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Slashing blade trap just beyond Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, near shrine Casual ?–1 ?–3
Normal -1:Fail; 1:Success 2:Fail; 3:Success 0–1 3
Hard -1:Fail; 2:Success 8:Fail; 9:Success 0–2 9
Elite 11:Fail; 12:Success 0–? 12

Dead Predators[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
1st Secret door top of stairs (East side) Casual ?–1 ?–3
Normal -1:Fail; 1:Success 2:Fail; 3:Success 0–1 3
Hard 1:Success 8:Fail; 9:Success 0–1 9
Elite 2:Success 11:Fail; 12:Success 0–2 12
2nd Secret door top of stairs (East side) Casual ?–1 ?–3
Normal -1:Fail; 1:Success 2:Fail; 3:Success 0–1 3
Hard 1:Success 8:Fail; 9:Success 0–1 9
Elite 2:Success 11:Fail; 12:Success 0–2 12

Doom of the Witch-doctor: The Way to Zulkash (Assault on Splinterskull Chapter 6, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Electrical trap in treasure room off throne room Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Blade trap west of the shrine room Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Spinning blade trap just past the blade trap Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Doom of the Witch-doctor: Zulkash, Herald of Woe (Assault on Splinterskull Chapter 6, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire Trap Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door Casual ?–1 ?–4
Normal 1:Success 4:Success ?–1 ?–4
Hard ?–20 ?–20
Elite 20:Success 20:Success ?–20 ?–20

Mirra's Sleepless Nights[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Purge the Heretics[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid trap at U-bend in corridor Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Fire traps in south corridor alcove Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to chest, near the fire traps Casual ?–1 ?–3
Normal -1:Fail; 1:Success 2:Fail; 3:Success 0–1 3
Hard -1:Fail; 2:Success 8:Fail; 9:Success 0–2 9
Elite 11:Fail; 12:Success 0–? 12

Redwillow's Ruins[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike and spinning blade traps, to the right of gate lever Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Spinning blades on ramp up to shrine, under gate lever or on right hand post Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Spinning blades in front of chest in cave, under skull box Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Spikes and spinning blades down the central corridor, beam on left Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Spinning blades up ramp to shrine, under lever on pole Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Trap at shrine, on right pole Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Ruined Halls[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Electric trap, Right wall (East wall) Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Electric trap, Left wall (South wall) Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Sonic trap, Left side archway (South wall) Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
Sonic trap, Right wall, down stairs (South wall) Casual ?–10 ?–10
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Doors near Bram Brimstone Optional Casual ?–1 ?–3
Normal -1:Fail; 1:Success 2:Fail; 3:Success 0–1 3
Hard 2:Success 8:Fail; 9:Success 0–2 9
Elite 2:Success 11:Fail; 12:Success 0–2 12

The Iron Mines: Freeing Achka (Grey Moon Waning, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap on bridge Casual ?–16 ?–22
Normal 9:Fail; 16:Success 9:Fail; 22:Success 10–16 10–22
Hard 10–22 10–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

The Iron Mines: Justice for Grust (Grey Moon Waning, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap on bridge Casual ?–16 ?–22
Normal 9:Fail; 16:Success 9:Fail; 22:Success 10–16 10–22
Hard 10–22 10–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Valak's Mausoleum[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North corridor: blade trap #1 Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
North corridor: blade trap #2 Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22
North corridor: blade trap #3 Casual ?–22 ?–22
Normal ?–22 ?–22
Hard ?–22 ?–22
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22 22

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door to Chest (west) Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 20:Success 20:Success ?–20 ?–20
Secret door to Shrine (east) Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 20:Success 20:Success ?–20 ?–20


Level 7 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 11
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 18
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 25

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 11
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 18
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 25


Bargain of Blood[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spinning blades in front of the NW shrine Casual ?–12 ?–15
Normal 12:Success 15:Success ?–12 ?–15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spinning blades on ramp to slave market Casual ?–12 ?–15
Normal 12:Success 15:Success ?–12 ?–15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spinning blades before first gate leading to end room Casual ?–12 ?–15
Normal 12:Success 15:Success ?–12 ?–15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spinning blades before second gate to end room Casual ?–12 ?–15
Normal 12:Success 15:Success ?–12 ?–15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

The Black Loch[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap located through Green Key door Casual ?–15 ?–15
Normal 15:Success 15:Success ?–15 ?–15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

The Graverobber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap on stairs Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Force trap on door of NE room Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

The Grey Moon's Den: Extermination (Grey Moon Waning, Part 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap around chest, in locked room Casual ?–17 ?–18
Normal 17:Success 18:Success ?–17 ?–18
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Force trap on bridge Casual ?–17 ?–18
Normal 17:Success 18:Success ?–17 ?–18
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

The Grey Moon's Den: The Trollish Scourge (Grey Moon Waning, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap around chest, in locked room Casual ?–17 ?–18
Normal 17:Success 18:Success ?–17 ?–18
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Force trap on bridge Casual ?–17 ?–18
Normal 17:Success 18:Success ?–17 ?–18
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

Gwylan's Stand[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap at entry of the ruins bottom steps Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap at entry of the ruins top steps Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap at the first intersection towards north Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Lighting going down to shrine Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap by Crippler Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
1st Ice trap to right side in the north temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
2nd Ice trap to right side in the north temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
3rd Ice trap to right side in the north temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Trap on left side in the north temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Force trap at bottom of stairs before going up to west temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Sonic trap at top of stairs going to west temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Fire trap by Suropox Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Poison trap in main room of west temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap at the bottom of the south stairs toward the south temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Fire trap after the south stair spike trap Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Force trap around the chest Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spinning blades in south temple Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

The Last Move: The Way to Yarkuch (Assault on Splinterskull, Chapter 7, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Electrical trap in treasure room off throne room Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Blade trap west of the shrine room Casual ?–25 ?–25
Normal ?–25 ?–25
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spinning blade trap just past the blade trap Casual ?–25 ?–25
Normal ?–25 ?–25
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

The Last Move: Yarkuch's Last Stand (Assault on Splinterskull, Chapter 7, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap behind the first secret door, along the stairs (Spot and Search DCs vary in this quest) Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Combined blade trap along hallway to Yarkuch's throne room Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–24 ?–24
Elite 24:Success 24:Success ?–24 ?–24
Spike trap further along the hallway, right in front of the shrine door Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–24 ?–24
Elite 24:Success 24:Success ?–24 ?–24
Blade trap in western secret chamber in Yarkuch's throne room Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–20 ?–24
Elite 19:Fail; 20:Success 24:Success 20 ?–24
Southern dart trap in eastern secret chamber in Yarkuch's throne room, after the secret door Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–20 ?–24
Elite 19:Fail; 20:Success 24:Success 20 ?–24
Northern dart trap in eastern secret chamber in Yarkuch's throne room, after the first dart trap Casual ?–16 ?–21
Normal 16:Success 21:Success ?–16 ?–21
Hard ?–20 ?–24
Elite 19:Fail; 20:Success 24:Success 20 ?–24

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First secret door, leads to fire trap Casual ?–1 ?–4
Normal 1:Success 4:Success ?–1 ?–4
Hard ?–20 ?–25
Elite 20:Success 25:Success ?–20 ?–25
Chambers in Yarkuch's throne room Casual ?–1 ?–4
Normal 1:Success 4:Success ?–1 ?–4
Hard ?–20 ?–25
Elite 20:Success 25:Success ?–20 ?–25

The Missing Party (Delera's Tomb, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap Casual ?–25 ?–25
Normal ?–25 ?–25
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Across from final shrine Casual ?–20 ?–20
Normal ?–20 ?–20
Hard ?–20 ?–20
Elite 20:Success 20:Success ?–20 ?–20

The Pit[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap on chest in hidden room of Main Breaker Room (Doesn't always appear) Casual ?–11 ?–12
Normal 10:Fail; 11:Success 10:Fail; 12:Success 11 11–12
Hard 26:Success 30:Success ?–26 ?–25
Elite 23:Fail; 31:Success 24:Fail; 25:Success 24–31 25

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Main Breaker Room, Secret door to Chest Casual ?–5 ?–16
Normal 10:Fail; 16:Success ?–5 11–16
Hard 10:Success 17:Fail; 18:Success ?–5 18
Elite 5:Success 14:Fail; 23:Success ?–5 18–23
Bilge Room, Secret door to Shrine Casual ?–6 ?–6
Normal 6:Success 6:Success ?–6 ?–6
Hard 10:Success 10:Fail; 11:Success ?–10 11
Elite 10:Success 13:Fail; 14:Success ?–10 14

The Scoundrel's Run[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trap protecting chest (north center of map) Casual ?–18 ?–18
Normal ?–18 ?–18
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

Storm the Beaches[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap on top of the fortress, by the gate Casual ?–15 ?–15
Normal 15:Success 15:Success ?–15 ?–15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spikes around Captain Grim's chest Casual ?–15 ?–15
Normal 15:Success 15:Success ?–15 ?–15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

Taming the Flames[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in the (south cavern, towards key) to the east after the door Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap in the (north path) before intersection Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap in the 1st lava cavern (leading east) before the east door Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap in the 2nd lava cavern (leading east) after the east door spike trap Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap in the east path (leading east) after the 3rd door Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

Temple of Elemental Evil Part One (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear Traps Casual ?–25 ?–25
Normal ?–25 ?–25
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spell Wards Casual ?–25 ?–25
Normal ?–25 ?–25
Hard ?–25 ?–25
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Doors Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

The Tear of Dhakaan[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap before the second door, by the center column Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Spike trap down the eastern passage, in the water Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Fire trap further down the passage, after the gate shuts, around the corner, in the water Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Fire trap just past the first fire trap, in the water Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Lightning trap down the western passage to INT rune, past secret door to Dannubi shard Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Dart trap in the L-shaped tunnel just west of the first shrine Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Dart trap in the L-shaped tunnel, past the first dart trap Casual ?–11 ?–11
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
To Dannubi shard, west after the first intersection, left wall Casual ?–1 ?–1
Normal -1:Fail; 1:Success 0:Fail; 1:Success 0–1 1
Hard 4:Success 5:Fail; 6:Success ?–4 6
Elite 4:Success 9:Fail; 10:Success ?–4 10
To Amber shard, end of second west path Casual ?–4 ?–1
Normal 4:Success 0:Fail; 1:Success ?–4 1
Hard 5:Success 5:Fail; 6:Success ?–4 6
Elite 4:Success 9:Fail; 10:Success ?–4 10
To shrine, after the underwater path Casual ?–4 ?–4
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard 16:Success 10:Fail; 11:Success ?–16 11
Elite 16:Success 13:Fail; 14:Success ?–16 14

The Tide Turns[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire and Spikes in north corridor Casual ?–12 ?–18
Normal 12:Success 18:Success ?–12 ?–18
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Cold and Blades in corridor to south Casual ?–12 ?–18
Normal 12:Success 18:Success ?–12 ?–18
Hard 17:Fail; 18:Success 18:Success 18 ?–18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Sonic and Rotating Spikes in east corridor Casual ?–12 ?–18
Normal 12:Success 18:Success ?–12 ?–18
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25 25


Level 8 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 32

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 32


Assault on the Aerie of the Slave Lords[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bridge Electricity trap by Ozone pool Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire trap, within a collapsible floor, pit Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Caverns of Korromar[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door leading to chest in the Sewers Casual ?–1 ?–4
Normal 1:Success 3:Fail; 4:Success ?–1 4
Hard 11:Fail; 12:Success ?–6 12
Elite 6:Success 15:Fail; 16:Success ?–6 16

The Faithful Departed[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Two force traps on stairs Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Three blade traps in hallway Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap on stairs Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Haunted Library[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap on upper level. North wall, under light close to door Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire trap behind green key chest Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Arrow/darts. Mechanical, door leading to the chest room on the lower level (Box is on the wall west of the door) Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Unholy ??? before the western shrine on the lower level (Box is on the south wall before the sarcophagus) Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike traps in northern tunnel after green key door. North wall Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Poison trap behind end chest. On the floor under the poison spray Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret of the Slavers' Stockade[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire jets, near Abandoned Tower Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets, near Courtyard to East wing Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets, near cells towards Dining Halls Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets, near cells towards Dining Halls Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Fortress, Magnetic trap by levers Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Fortress, Force trap Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Fortress, Poison trap Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Icar's Encampment, Fire jet Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Icar's Encampment, Cold jet Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Sonic trap, Markessa's stronghold Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Cold trap, Markessa's stronghold Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Cold trap, Markessa's stronghold Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door by Shrine Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29
Secret door, in Markessa's stronghold (Body double room) Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29
Secret door in Markessa's stronghold Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29

Slave Pits of the Undercity[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold Trap, near start area on the right side Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Blades in start area, left corridor Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Second group of Blades in start area, left corridor Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Bear traps, left corridor in-front of the door Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Pressure plates (cold), in start area, left corridor Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Graveyard, Bear traps first area Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lower Catacombs, Bear traps Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lower Catacombs, Pressure plates (poison) by door Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lower Catacombs, canal Air jets Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Catacombs, Puzzle room Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Catacombs, Lightening by torches Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Catacombs (Orc Chieftain and Witchdoctor area), Pressure plates Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Spies in the House[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes at end of underwater tunnel Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Sonic traps at water level Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes north of fence Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes around valve Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes around corner to south Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes around stairs Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes near tunnel mouth Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes in tunnel Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes along west wall Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
??? Box near upper tunnel mouth Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Air jet, Box near running water Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Electricity at end of tunnel Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Blade traps near air jet Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 17:Fail; 23:Success 18–23 ?–48
Elite 28:Success 48:Success 18–28 ?–48
Spike near third shrine Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 17:Fail; 23:Success 18–23 ?–48
Elite 28:Success 48:Success 18–28 ?–48
Lightning traps near valves (box on level below, extending bridge) Turn the valve on the right (west) Casual ?–16 ?–17
Normal 16:Success 17:Success ?–16 ?–17
Hard 17:Fail; 23:Success 18–23 ?–48
Elite 28:Success 48:Success 18–28 ?–48

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
At the top of the long ladder first alcove to the north Casual ?–1 ?–4
Normal 1:Success 1:Fail; 4:Success ?–1 2–4
Hard 17:Success 18:Success ?–17 2–18
Elite ? 2–?

Stromvauld's Mine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Air gusts on west side of the first large room Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lightning trap near gap after air gusts Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire jet from furnace near the elevator shaft and ladder down Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
First furnace at the bottom of the elevator shaft Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Furnace at the bottom of the last large room Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

The Prisoner (Vault of Night, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in maze (may or may not be present) underwater Casual ?–17 ?–20
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap in maze (may or may not be present) Casual ?–17 ?–20
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Second spike trap in maze (may or may not be present) Casual ?–17 ?–20
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Force trap in maze (may or may not be present) Casual ?–17 ?–20
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Blade trap covering final chest, behind the chest Casual ?–17 ?–20
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

The Temple Outpost: Captives of the Cult (Cult of the Six, Chapter 1a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North-west room Casual ?–17 ?–18
Normal 17:Success 18:Success ?–17 ?–18
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East hallway, southern section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
East hallway, central section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
North hallway, eastern section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
North hallway, western section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
West hallway, central section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
West hallway, southern section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25

The Temple Outpost: The Libram of the Six (Cult of the Six, Chapter 1b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North-west room Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East hallway, southern section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
East hallway, central section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
North hallway, eastern section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
North hallway, western section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
West hallway, central section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25
West hallway, southern section Casual ?–4 ?–4
Normal 4:Success 1:Fail; 4:Success ?–4 2–4
Hard ? 2–25
Elite 25:Success ? 2–25

The Rescue (Ruins of Threnal West 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Flame traps near shrine Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

The Xorian Cipher[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap in Green key room (north door). 2 boxes - beside chest, and on ledge Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap in Iron key room (east door). 1 box next to chest Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Sonic trap in Gold Key room (south door). 2 boxes - behind door, behind chest Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Blade trap (1/3 of series) Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Force trap (2/3 of series) Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap (3/3 of series) Casual ?–13 ?–13
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Secret doors to the chamber with the Locked Doors Casual ?–6 ?–4
Normal 6:Success 3:Fail; 4:Success ?–6 4
Hard 6:Success 11:Fail; 12:Success ?–6 12
Elite 6:Success 15:Fail; 16:Success ?–6 16

Thrall of the Necromancer (Delera's Tomb, Chapter 5)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap near start Casual ?–22 ?–21
Normal ?–22 ?–21
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Cold trap Casual ?–22 ?–21
Normal ?–22 ?–21
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Poison trap Casual ?–22 ?–21
Normal ?–22 ?–21
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap in western corridor Casual ?–22 ?–17
Normal 17:Success ?–22 ?–17
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire arrow trap in western corridor Casual ?–28 ?–17
Normal 17:Success ?–28 ?–17
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Tomb of the Shadow Guard[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes (location varies) Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Tomb of the Shadow King[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap (outer path: west side) Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Dart trap (outer path: south east) Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes (south path) Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Tomb of the Shadow Knight[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
West Side
2 sided, Cold trapped chest, floor Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
2 sided, Cold trapped chest, floor (south) Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Acid trap, after Locked Door Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Acid trap, after Locked Door Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Flame trap between sarcophagus Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Poison ??? trap between sarcophagus Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
North Side
Blade trap, near raining arrows from ceiling Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Raining Arrows from ceiling Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Poison ??? by Gate Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
East Side
Fire and Electricity, after the Locked door Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire and Electricity, after the Locked door Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Sonic ???, on wall Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire darts, on walls Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Electric, southern door, floor Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Mechanical trap, south east corner Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
East, Chest room Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Red Key, Chest room Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
South Side
3 sided, Trapped chest: Spikes Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
3 sided, Trapped chest Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
3 sided, Trapped chest: possibly poison Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lightening trap, near Target Lever Casual ?–28 ?–28
Normal ?–28 ?–28
Hard ?–28 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
4 Secret doors (southern ambush room) Casual ?–25 ?–27
Normal ?–25 ?–27
Hard ?–25 ?–27
Elite 25:Success 27:Success ?–25 ?–27

Tomb of the Shadow Lord[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Doors, to Shrines Casual ?–30 ?–27
Normal 30:Success 30:Success ?–30 ?–27
Hard 30:Success 30:Success ?–30 ?–27
Elite 30:Success 27:Success ?–30 ?–27


Level 9 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 30

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 30


The Church and the Cult[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap leading to room with Book of Vol Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire Zone
First fire trap Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Second fire trap Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap at first doorway Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap in small hallway Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap on central pillar (before Fire Mephit room) Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Ice Zone
Cold jet trap after gate (North-east corner of the hallway) Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Cold jet trap just beyond Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spinning Blade trap at door to Ice Mephit room Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spinning Blade traps in Ice Mephit Room (Two control panels) Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Inner Sanctum
Force trap on door in hallway Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Sonic trap in hallway Casual ?–15 ?–15
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door after defeating the Temple Guardian (required) Casual ?–1 ?–1
Normal -1:Fail; 1:Success 0:Fail; 1:Success 0–1 1
Hard 6:Success 5:Fail; 6:Success 0–6 6
Elite 26:Success 9:Fail; 10:Success 0–26 10
Door leading to first shrine Casual ?–1 ?–1
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 6:Success 5:Fail; 6:Success ?–6 6
Elite 9:Fail; 10:Success ? 10
Door leading to second shrine Casual ?–4 ?–5
Normal 4:Success 4:Fail; 5:Success ?–4 5
Hard 13:Fail; 14:Success ? 14
Elite 17:Fail; 18:Success ? 18

The Claw of Vulkoor[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap by the stone head and First lever (2 Boxes) Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire corridor (not by secret passage) Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Door before Prince Gornad's room, on left arch (Elite only) Casual n/a:Success n/a:Success N/A N/A
Normal n/a:Success n/a:Success N/A N/A
Hard n/a:Success n/a:Success N/A N/A
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Lever room Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29
Mirror room Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29
Secret door to shrines Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29
Secret door, Prince Gornard's chamber Normal ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29

Entering the Gate Chamber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes at bottom of ladder Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force/fire in front of ice flenser room Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap over grate Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap through diamond door Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap at Elder Beholder Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29
Casual ? ?–29
Normal ? ?–29
Hard ? ?–29
Elite 29:Success ? ?–29

The Fane of the Six: Fall of the Prelate (Cult of the Six, Chapter 2b)[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North wall behind north locked door Casual ?–10 ?–6
Normal 10:Success 3:Fail; 6:Success ?–10 4–6
Hard ? 4–?
Elite ? 4–?

Fathom the Depths[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(4) Sonic traps Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Boss room trap (Sonic) Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door Casual n/a:Success ?–32 N/A
Normal n/a:Success ?–32 N/A
Hard 32:Success n/a:Success ?–32 N/A
Elite n/a:Success ? N/A

Haywire Foundry (Vault of Night, Part 4)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap on climbing ramp Casual ?–17 ?–23
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Floor blade trap before ramp back down (only active when returning to ramp) Casual ?–17 ?–23
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spike pit (Collapsible floor) Casual ?–17 ?–23
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spike trap before ramp in electric/fire room Casual ?–17 ?–23
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spike trap covering lever in electric/fire room Casual ?–17 ?–23
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap covering hidden shrine Casual ?–17 ?–23
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, to Shrine Casual ?–25 ?–27
Normal ?–25 ?–27
Hard ?–25 ?–27
Elite 25:Success 27:Success ?–25 ?–27

Into the Deep[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, by shrine (Royal Temple) Casual ?–1 ?–4
Normal 1:Success 4:Success ?–1 ?–4
Hard ? ?
Elite ? ?
Secret door to Chest (Royal Temple) Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap first door. 2 boxes past the door on columns Casual ?–23 ?–15
Normal 24:Success 13:Fail; 15:Success ?–23 14–15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Trapped chest behind first archers. Behind chest Casual ?–23 ?–15
Normal 14:Fail; 15:Success ?–23 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 28:Fail; 31:Success 30 29–31
Trapped chest in troll room. Right side on small pillar Casual ?–23 ?–23
Normal 23:Success 42:Success ?–23 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Door with 3 force traps, right side of door Casual ?–17 ?–15
Normal 17:Success 13:Fail; 15:Success ?–17 14–15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

The Keeper's Sanctuary[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire darts (first area), left wall after trap Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
4-way flame trap on dais (first area) Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap behind secret door guarding Saerick's journal, north Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spinning blades in east corridor behind locked door Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Acid trap on chest behind secret door in west room Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap guarding collectable bookcase Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spikes guarding scroll of Decay Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
13 Secret Doors Casual ?–25 ?–29
Normal ?–25 ?–29
Hard ?–25 ?–29
Elite 25:Success 29:Success ?–25 ?–29

The Library of Threnal (The Eastern Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First blade trap in final hallway, north wall just before trap Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Second blade trap in final hallway, north wall just before trap Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Sonic trap in final hallway, right wall just before trap Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

The Missing Expedition (The Abandoned Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes at bottom of ladder Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force/fire in front of ice flenser room Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door to Jewelled Key Chest tunnel Casual ?–25 ?–29
Normal ?–25 ?–29
Hard ?–25 ?–29
Elite 25:Success 29:Success ?–25 ?–29

White Plume Mountain[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western wing: meshed tunnel Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Western wing: Spiked pit room Casual ?–33 ?–40
Normal ?–33 ?–40
Hard ?–33 ?–40
Elite 33:Success 40:Success ?–33 ?–40
Western wing: drop down pits Casual ?–33 ?–40
Normal ?–33 ?–40
Hard ?–33 ?–40
Elite 33:Success 40:Success ?–33 ?–40

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(2) Hidden doors Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30


Level 10 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 37

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 37


An Invitation to Dinner[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Black and Blue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade traps in the first aqueduct Casual ?–37 ?–37
Normal ?–37 ?–37
Hard ?–37 ?–37
Elite 36:Fail; 37:Success 36:Fail; 37:Success 37 37
Blade traps at tunnel past the second aqueduct Casual ?–37 ?–37
Normal ?–37 ?–37
Hard ?–37 ?–37
Elite 36:Fail; 37:Success 36:Fail; 37:Success 37 37

Bring Me the Head of Ghola-Fan![edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Slash trap, down spiral ramp Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire trap in middle of Crest of the Snake room Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, to Treasure horde Casual ?–25 ?–28
Normal 30:Success 30:Success ?–25 ?–28
Hard ?–25 ?–28
Elite 25:Success 28:Success ?–25 ?–28

Escort the Expedition[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First blades in east corridor Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Second blades in east corridor Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Sonic trap in final hallway Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, to southern Chest Casual ?–25 ?–29
Normal ?–25 ?–29
Hard ?–25 ?–29
Elite 25:Success 29:Success ?–25 ?–29

Hiding in Plain Sight[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Corridor after the first room, before first Intersection
Spike trap in corridor (after first room) Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Acid, Fire, Poison trap (after first room) Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Corridors before the Valve and Locked Gate
Vertical Blade trap(s) location varies (running river, alcove) Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire darts (past second crossroad) Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spinning blades in east corridor (near lever to locked gate) Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Traps past the Blockade and Shrine
(1-3) Dual Acid and Poison trap(s) in corridors Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
(Inactive) Trap, Box near lever to the hidden Spider area Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spider Infested Area
Spike trap(s) through hidden door (Spider area) Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spike trap(s), (Spider area) before the: 2 lever activated, gem door Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Final areas: after the long Swim
Fire darts in north corridor (corridor after the swim) Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
(Single Blade) in north corridor, by Alcove near the hidden door Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
(Single Blade) in north corridor, inside Alcove near the hidden door Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Early secret door Casual ?–15 ?–15
Normal 15:Success 14:Fail; 15:Success ?–15 15
Hard 15:Success 20:Fail; 21:Success ?–15 21
Elite -1:Fail; 1:Success 23:Fail; 24:Success 0–1 24

The Newcomers[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Pressure Plates Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in western corridor Casual ?–20 ?–21
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–33 ?–33
Elite 33:Success 32:Fail; 33:Success ?–33 33
Blade trap in western corridor Casual ?–20 ?–21
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–33 ?–33
Elite 33:Success 32:Fail; 33:Success ?–33 33
Fire trap in eastern corridor Casual ?–20 ?–21
Normal 16:Fail; 20:Success 21:Success 17–20 ?–21
Hard 17–33 ?–33
Elite 33:Success 32:Fail; 33:Success 17–33 33

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in western corridor Casual ?–20 ?–21
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–33 ?–33
Elite 33:Success 32:Fail; 33:Success ?–33 33
Blade trap in western corridor Casual ?–20 ?–21
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–33 ?–33
Elite 33:Success 32:Fail; 33:Success ?–33 33
Fire trap in eastern corridor Casual ?–20 ?–20
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–33 ?–33
Elite 33:Success 32:Fail; 33:Success ?–33 33

Secure the Area[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire jet, floor grate, at crossroads by shrine Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Lever (mandatory) Casual ?–25 ?–27
Normal ?–25 ?–27
Hard ?–25 ?–27
Elite 25:Success 27:Success ?–25 ?–27

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
West Side
Blade trap wall Casual ?–33 ?
Normal ?–33 ?
Hard ?–33 ?
Elite 30:Fail; 33:Success 31–33 ?
Rune spot under west speaking stone Casual n/a:Success ?–35 N/A
Normal n/a:Success ?–35 N/A
Hard n/a:Success ?–35 N/A
Elite 35:Success n/a:Success ?–35 N/A
Lightning trapped chest Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
North Side
Spinning blade corridor Casual ?–33 ?
Normal ?–33 ?
Hard ?–33 ?
Elite 32:Fail; 33:Success 33 ?
South Side
Spike trap Casual ? ?
Normal ? ?
Hard ? ?
Elite 30:Fail 31–? ?
Trap near door Casual ? ?–35
Normal ? ?–35
Hard ? ?–35
Elite 35:Success ? ?–35

Slavers of the Shrieking Mines[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in north corridor after locked door Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Blade trap in south corridor Casual ?–33 ?–33
Normal ?–33 ?–33
Hard ?–33 ?–33
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Sykros' Jewel[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Ice jets; 2 control boxes, one on each wall Casual ?–17 ?–17
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Tempest's Spine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike/blade trap. Before the trap right side (on the floor just past the control column) Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire traps burst from open holes in hallway. Right wall, beyond traps Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spike Trap on INT rune Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Long corridor of (Poison) jets Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire traps guarding lever. The 2 stone statues with a lever in the middle, a box on each stone Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Bridge to the Inevitable (acid and poison). To the left side of the bridge Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33


Level 11 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 18
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 27
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 35

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 18
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 27
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 35


A Raven at the Door[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

An Offering of Blood[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap on bridge, right side, start of bridge Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35

And the Dead Shall Rise[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Wind/spinning blade traps will not always spawn Casual ?–21 ?–35
Normal 21:Success ?–21 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Acid traps in rooms will not always spawn Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Acid Trap on Calliphor's Phylactery chest Casual ?–21 ?–35
Normal 21:Success ?–21 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden doors in rooms will not always spawn Casual ?–25 ?–30
Normal ?–25 ?–30
Hard ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30

Made to Order[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Elemental Mines Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35

Tomb of the Forbidden[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spinning blade trap at entrance Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Spike trap at breakable door Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Blade trap on ramps Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Trapped chest behind secret door Casual ?–35 ?–31
Normal ?–35 ?–31
Hard ?–35 ?–31
Elite 35:Success 31:Success ?–35 ?–31

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door to Locked chest Casual ?–30 ?–29
Normal 30:Success 30:Success ?–30 ?–29
Hard 30:Success 30:Success ?–30 ?–29
Elite 30:Success 29:Success ?–30 ?–29

Tomb of the Tormented[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
3rd room spinning blades Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35

The Enemy Within[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap around switch, up ladder, on floor near switch Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Dual vertical blade traps, Left side, between the blades Casual ?–22 ?–35
Normal 22:Success 37:Success ?–22 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Spinning blades under collapsing floor in various corridors, Left side in the pit Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Cold trap on lever, SW corner, Next to lever Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
(1-3) Dual vertical blade traps in Western wing corridors, random. Left side, between the blades Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Cold trap on lever, NW corner. Next to lever Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door to Chest Casual ?–15 ?–11
Normal 20:Success 10:Fail; 11:Success ?–15 11
Hard 15:Success 19:Fail; 20:Success ?–15 20
Elite 30:Success 23:Fail; 24:Success ?–30 24

The Spawn of Whisperdoom[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Elemental trap at door to the Village (location/type seems to vary) Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Darts in front of door in Village Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Spikes in front of door in Village Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Slash trap in corridor in Village Casual ?–18 ?–18
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret doors Casual ?–6 ?–6
Normal 6:Success 5:Fail; 6:Success ?–6 6
Hard 20:Success 16:Fail; 17:Success ?–20 17
Elite 30:Success 21:Fail; 22:Success ?–30 22

Tomb of the Unhallowed[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Random spikes Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Lockbox behind secret door Casual ?–35 ?–35
Normal ?–35 ?–35
Hard ?–35 ?–35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, to Chest Casual 30:Success 30:Success ?–25 ?–29
Normal 30:Success 30:Success ?–25 ?–29
Hard 30:Success 30:Success ?–25 ?–29
Elite 25:Success 29:Success ?–25 ?–29


Level 12 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 20
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 29
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 38

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 20
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 29
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 38


A Relic of a Sovereign Past[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
15 Poison trap boxes in hallway to the king Casual ?–30 ?–30
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38

Against the Demon Queen[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison traps in Scorpion hallway Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Slash trap(s) in Octopus hallway Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Sonic traps in Bat hallway Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Underwater (Octopus) Secret Door (Floor) Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30
Secret Door, to chest (Monkey) Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30

Chains of Flame[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Flame traps in first corridor Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Fire trap on door lever Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Spinning blades Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Slash trap on stairs Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Spikes Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Vertical swinging blade trap before boss Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38

Diplomatic Impunity[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Four fire traps and boxes on the statues through the door Casual ?–20 ?–20
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38

Eyes of Stone[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Traps and boxes in between bookcases Casual ?–20 ?–20
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden doors in between bookcases Casual ?–15 ?–6
Normal 15:Success 5:Fail; 6:Success ?–15 6
Hard 15:Success 17:Fail; 18:Success ?–15 18
Elite 30:Success 23:Fail; 24:Success ?–30 24
Secret doors in the Lower Offices Casual ?–5 ?–5
Normal 8:Success 4:Fail; 5:Success ?–5 5
Hard 5:Success 14:Fail; 15:Success ?–5 15
Elite 25:Success 20:Fail; 21:Success ?–25 21
Eastern Secret door (Leading to the Chest) in the Lower Offices Casual ?–4 ?–6
Normal 4:Success 5:Fail; 6:Success ?–4 6
Hard 15:Success 17:Fail; 18:Success ?–15 18
Elite 30:Success 23:Fail; 24:Success ?–30 24

Frame Work[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike Traps on Stairs (4 Boxes on sides of the Stairway ramp) Casual ?–20 ?–20
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38

The Chamber of Raiyum[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spinning blades in south west corner of main hallway Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
North east: first acid trap on stairs Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
North east: spinning blades on stairs Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
North east: sonic trap over lever in room with epigraph Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
North east: spinning blades in room Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
North east: second acid trap on stairs Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
North west: spinning blades on ramp Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
North west: first acid trap on stairs Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
North west: wall spikes next to skeleton archers Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
North west: second acid trap on stairs Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38
North west: wall spikes next to skeleton archers Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
South west: acid trap on stairs Casual ?–38 ?–38
Normal ?–38 ?–38
Hard ?–38 ?–38
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38 38

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door to Chest Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30


Level 13 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 45
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: 45
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: 45
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 45

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 63
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: 63
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: 63
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 45


A Cry for Help[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire/blade trap #1 Casual ?–41 ?–41
Normal 42:Success ?–41 ?–41
Hard ?–41 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Fire/blade trap #2 Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 34:Success 31 ?–34
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes in falling floor Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 30:Fail; 34:Success 31 31–34
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Wind trap on the floor (Spikes on Ceiling) Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes on lever Casual ?–45 ?–32
Normal ?–45 ?–32
Hard 32:Success ?–45 ?–32
Elite 45:Success 40:Fail; 41:Success ?–45 41
Spike blades on the bridge Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 34:Success 31 ?–34
Elite 45:Success 40:Fail; 41:Success 31–45 41
Spike blades through rune door after shrine Casual ?–45 ?–41
Normal ?–45 ?–41
Hard ?–45 ?–41
Elite 45:Success 40:Fail; 41:Success ?–45 41

Assault on Summerfield[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Carlo's Bookshop, spiked blade traps Casual ?–35 ?–41
Normal 35:Success 45:Success ?–35 ?–41
Hard ?–41 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Basement Apartment, fireplace spiked blade traps Casual ?–35 ?–41
Normal 35:Success 45:Success ?–35 ?–41
Hard ?–41 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Summerfield Warehouse, Secret Door Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30
Basement Apartment, Secret Door Casual ?–30 ?–30
Normal ?–30 ?–30
Hard ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30

Feast or Famine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes just past entrance Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 32:Success 41:Success ?–32 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes around first door Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 32:Success ?–41 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes at the end of the tent Casual ?–32 ?–32
Normal ?–32 ?–32
Hard 32:Success 32:Success ?–32 ?–32
Elite ? ?
Spikes around lever for second door Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 48:Success 31 ?–48
Elite 40:Fail; 41:Success 48:Success 41 ?–48
Trapped fake chest Casual ?–31 ?–32
Normal ?–31 ?–32
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 38:Fail; 45:Success 40:Fail; 41:Success 39–45 41
Spikes blades in corridor Casual ?–32 ?–32
Normal ?–32 ?–32
Hard ?–32 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes behind pickable door Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 41:Success 31 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes on rolling door at 4-way intersection Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 41:Success 31 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes on lever Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 41:Success 31 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Foundation of Discord[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
blades at start random spawn Casual ?–25 ?–31
Normal 25:Success 31:Success ?–25 ?–31
Hard 30:Fail; 31:Success 34:Success 31 ?–34
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
airdoor trap Casual ?–41 ?–32
Normal ?–41 ?–32
Hard 32:Success ?–41 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Electricity in SW passage random spawn Casual ?–25 ?–31
Normal 25:Success 31:Success ?–25 ?–31
Hard 30:Fail; 31:Success 34:Success 31 ?–34
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Blades in SE passage random spawn Casual ?–31 ?–32
Normal ?–31 ?–32
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Blades at last door random spawn Casual ?–31 ?–34
Normal ?–31 ?–34
Hard 30:Fail; 31:Success 34:Success 31 ?–34
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Notice floor is cracked (Not really a trap as such) Casual n/a:Success ?–37 N/A
Normal n/a:Success ?–37 N/A
Hard 37:Success n/a:Success ?–37 N/A
Elite n/a:Success ? N/A

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door SE & SW Casual ?–5 ?–7
Normal 5:Success 6:Fail; 7:Success ?–5 7
Hard 26:Success 19:Fail; 20:Success ?–26 20
Elite 30:Success 25:Fail; 26:Success ?–30 26

Siegebreaker[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trapped puzzle at boss 5 boxes each time the puzzle appears (Total 20) Casual ?–41 ?–41
Normal ?–41 ?–41
Hard ?–41 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

The Archons' Trial[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Agility: Spike Trap, first door Casual ?–37 ?–37
Normal ?–37 ?–37
Hard 37:Success 37:Success ?–37 ?–37
Elite 40:Fail; 45:Success 44:Fail; 45:Success 41–45 45
Blade trap, on Stairs Casual ?–37 ?–37
Normal ?–37 ?–37
Hard 37:Success 37:Success ?–37 ?–37
Elite 40:Fail; 45:Success 44:Fail; 45:Success 41–45 45
Electrical Trap, corridor after stairs Casual ?–37 ?–37
Normal ?–37 ?–37
Hard 37:Success 37:Success ?–37 ?–37
Elite 40:Fail; 45:Success 44:Fail; 45:Success 41–45 45
Electrical Trap, corridor before locked door Casual ?–37 ?–37
Normal ?–37 ?–37
Hard 37:Success 37:Success ?–37 ?–37
Elite 40:Fail; 45:Success 44:Fail; 45:Success 41–45 45
Alternative Path, Agility Test: electrical floor Casual ?–53 ?–63
Normal ?–53 ?–63
Hard 53:Success 63:Success ?–53 ?–63
Elite ? ?
Puzzle room tiles Casual ?–37 ?–37
Normal ?–37 ?–37
Hard 37:Success 37:Success ?–37 ?–37
Elite ? ?
Test of Intelligence: Electrical floor Casual ?–38 ?–44
Normal ?–38 ?–44
Hard 38:Success 44:Success ?–38 ?–44
Elite ? ?

The Devil's Details[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, to Chest Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30

The Maze of Madness[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes (numerous random traps, approximately 14) Casual ?–26 ?–22
Normal 26:Success 21:Fail; 22:Success ?–26 22
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Slash under levers Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Blade/spike traps on bridge Casual ?–26 ?–32
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Undermine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Huge Minefield Casual ?–41 ?–41
Normal ?–41 ?–41
Hard ?–41 ?–41
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41


Level 14 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 51

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 50
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: 50
    • Suspected requirement to find everything: Not enough data
  • Hard
    • Guaranteed to find everything recorded: 50
    • Suspected requirement to find everything: Not enough data
  • Elite
    • Guaranteed to find everything recorded: 51
    • Suspected requirement to find everything: 51


A Cabal for One[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap on chest Casual ?–35 ?–35
Normal 33:Fail 23:Fail; 36:Success 34–35 24–35
Hard 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Blade trap after opening the trapped Chest's lock successfully (this secondary trap cannot be disarmed) Casual ?–45 ?–32
Normal 32:Success ?–45 ?–32
Hard 44:Fail; 45:Success 44:Fail; 45:Success 45 45
Elite 44:Fail; 45:Success 44:Fail; 45:Success 45 45
Fire trap at first door (Right after Gardak) Casual ?–35 ?–35
Normal ?–35 ?–35
Hard 31:Fail; 35:Success 35:Success 32–35 ?–35
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Spike trap on stairs Casual ?–33 ?–29
Normal 33:Success 29:Success ?–33 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Vertical Blade trap before gate Casual ?–34 ?–29
Normal 29:Success ?–34 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Cold trap after door Casual ?–35 ?–23
Normal 22:Fail; 23:Success ?–35 23
Hard 26:Fail; 35:Success 35:Success 27–35 23–35
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Spikes Trap at gate, on the wall Casual ?–35 ?–23
Normal 22:Fail; 23:Success ?–35 23
Hard 26:Fail; 35:Success 35:Success 27–35 23–35
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Acid, fire and poison jets in corridor before shrine Casual ?–35 ?–35
Normal ?–35 ?–35
Hard 26:Fail; 35:Success 35:Success 27–35 ?–35
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Fire trap at SE door (Maksim's room) Shrine Room Casual ?–34 ?–29
Normal 29:Success ?–34 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Fire trap at SW door (Kivol's room) Casual ?–34 ?–29
Normal 29:Success ?–34 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Spike trap within pit (collapsible floor tile) Casual ?–34 ?–29
Normal 29:Success ?–34 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Fire trap at N door (Door to middle of the three northern; dual ladders room) Casual ?–34 ?–34
Normal ?–34 ?–34
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Dart trap near N door with dual ladders Casual ?–34 ?–34
Normal ?–34 ?–34
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Fire trap on W door (Mikahi's room) - door to right room of the three northern Casual ?–34 ?–29
Normal 29:Success ?–34 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Fire trap at W door (Vokur's room) - door to left room of the three northern Casual ?–34 ?–29
Normal 29:Success ?–34 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Spike trap at final door Casual ?–34 ?–29
Normal 29:Success ?–34 ?–29
Hard 33:Fail; 34:Success 34:Success 34 ?–34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Fire trap on final door Casual ?–35 ?–35
Normal ?–35 ?–35
Hard 26:Fail; 35:Success 35:Success 27–35 ?–35
Elite 42:Fail; 43:Success 46:Success 43 ?–46

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door to collapsed tunnel Casual ?–22 ?–30
Normal ?–22 ?–30
Hard 22:Success 30:Success ?–22 ?–30
Elite 30:Success 30:Success ?–30 ?–30
Hidden door to loot chest Casual 55:Success ?–22 ?–34
Normal 55:Success ?–22 ?–34
Hard 22:Success 34:Success ?–22 ?–34
Elite 33:Success 30:Fail; 36:Success ?–33 31–36

Desecrated Temple of Vol[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap, east, wall by arrow holes Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Spinning blades in east, 2 boxes by each blade group Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Spinning blades in west, 4 boxes, one per side after each blade section Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Dart trap west, 1 box on wall by trap Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30

Flesh Maker's Laboratory[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bladetrap(s) Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Lightning traps in optional Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

Gianthold Tor[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
3 series of Elemental traps on stairs Casual ?–28 ?–34
Normal 28:Success 34:Success ?–28 ?–34
Hard 33:Fail; 34:Success 41:Success 34 ?–41
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

Grim and Barett[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade traps before Grim, Left wall before narrow corridor Casual ?–40 ?–47
Normal ?–40 ?–47
Hard 40:Success 47:Success ?–40 ?–47
Elite 46:Fail; 47:Success 46:Fail; 47:Success 47 47

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door to Grakath Normal ? ?–33
Normal ? ?–33
Hard 30:Fail; 47:Success ? 31–33
Elite 30:Fail; 33:Success ? 31–33

Inferno of the Damned[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Arrow trap Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43
Blade trap Casual ?–43 ?–43
Normal ?–43 ?–43
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30

Multitude of Menace[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid Casual ?–42 ?–47
Normal ?–42 ?–47
Hard 41:Fail; 42:Success 47:Success 42 ?–47
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51 51
Spell Ward, in room behind secret door Casual ?–40 ?–38
Normal 40:Success 38:Success ?–40 ?–38
Hard 40:Success 38:Success ?–40 ?–38
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door to chest Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Fail; 34:Success ?–30 31–34
Elite 29:Fail; 30:Success 34:Fail; 35:Success 30 35

Night Falls on Stormreach[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Locked Chest Casual ?–30 ?–30
Normal ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Fail; 37:Success ?–30 31–37

Quarantine[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Secret doors
(first is a visible secret door)
Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30

Subversion[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, left-fork, corner of north wall Casual ?–30 ?–32
Normal 30:Success 30:Fail; 32:Success ?–30 31–32
Hard 30:Success 35:Fail; 36:Success ?–30 36
Elite 30:Success 36:Fail; 37:Success ?–30 37

The Age of Rage[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Bladetraps Casual ?–42 ?–43
Normal ?–42 ?–43
Hard 42:Success 50:Success ?–42 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

The Crucible[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trap around Horn of Cunning, 2 boxes near the horn Casual ?–28 ?–25
Normal 18:Fail; 28:Success 25:Success 19–28 ?–25
Hard ?–43 ?–43
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

Tower of Frost[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Pressure Plates within the 'Security Level' area Casual ?–23 ?–23
Normal 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Hard 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43 43

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door to Chest Casual ?–10 ?–7
Normal 10:Success 6:Fail; 7:Success ?–10 7
Hard 20:Success 20:Fail; 21:Success ?–20 21
Elite 20:Success 27:Fail; 28:Success ?–20 28

Toxic Treatment[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bladetrap (Warrior's Challenge) Casual ?–42 ?–50
Normal ?–42 ?–50
Hard 42:Success 50:Success ?–42 ?–50
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51 51


Level 15 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 44
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 54

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 33
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 44
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 54


A Sharn Welcome[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
4 Pressure plates (cold) around ladder Chest Casual ? ?
Normal ? ?
Hard ? ?
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48

Creeping Death[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison jets, first intersection, behind a secret door Casual ?–36 ?–46
Normal ?–36 ?–46
Hard 36:Success 46:Success ?–36 ?–46
Elite 45:Fail; 46:Success 49:Fail; 50:Success 46 50
Ice and Fire jets, upper area Casual ?–36 ?–44
Normal ?–36 ?–44
Hard 36:Success 46:Success ?–36 ?–44
Elite 44:Success ? ?–44
Wall blades, second upper intersection Casual ?–50 ?–46
Normal ?–50 ?–46
Hard 46:Success ?–50 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Cold and Fire Jets, behind a secret door, before Sigil 1 Casual ?–50 ?–46
Normal ?–50 ?–46
Hard 46:Success ?–50 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Blades, behind secret door, after first Sigil Casual ?–40 ?–46
Normal ?–40 ?–46
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Wall and Floor blades, box in alcove Casual ?–33 ?–33
Normal 33:Success 32:Fail; 33:Success ?–33 33
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54
Blades just after second Sigil, running water corridor Casual ?–31 ?–31
Normal 31:Success 31:Success ?–31 ?–31
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50
Fire jets, east alcove, just before end fight Casual ?–30 ?–30
Normal 28:Fail; 30:Success 30:Success 29–30 ?–30
Hard 39:Fail; 40:Success 46:Success 40 ?–46
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
3 Secret doors, hiding alcoves to Trap Control Panels Casual ?–30 ?–30
Normal ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30

Delirium[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Chest near entrance area Casual ?–2 ?–8
Normal 2:Success 7:Fail; 8:Success ?–2 8
Hard 15:Success 22:Fail; 23:Success ?–15 23
Elite 15:Success 29:Fail; 30:Success ?–15 30
Second Secret door, within the Basement Casual ?–2 ?–8
Normal 2:Success 7:Fail; 8:Success ?–2 8
Hard 22:Fail; 23:Success ?–15 23
Elite 15:Success 29:Fail; 30:Success ?–15 30

Disciples of Shar[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps Just after entering the cave Casual ?–25 ?–25
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps In front of secret door Casual ?–25 ?–25
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps In the ravine between the two platforms at the final pair of Disciples Casual ?–25 ?–25
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Optional cave, behind bear traps Casual ?–3 ?–8
Normal 3:Success 7:Fail; 8:Success ?–3 8
Hard 15:Success 22:Fail; 23:Success ?–15 23
Elite 15:Success 29:Fail; 30:Success ?–15 30

Escape Plan[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps Casual ?–25 ?–25
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps Casual ?–25 ?–25
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Fear Factory[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in doorway (after door; location varies) Casual ?–46 ?–46
Normal ?–46 ?–46
Hard ?–46 ?–46
Elite 43:Fail; 46:Success 45:Fail; 46:Success 44–46 46

In The Flesh[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap at first optional Casual ? ?
Normal ? ?
Hard ? ?
Elite 39:Fail 40–? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Underwater door Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite ? ?
Secret Door to Chest Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite ? ?

Litany of the Dead[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Mentau
Hidden door with optional chest Casual ?–41 ?
Normal 41:Success ?–41 ?
Hard ? ?
Elite ? ?

Missing[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Underwater blades Casual ?–46 ?–46
Normal ?–46 ?–46
Hard ?–46 ?–46
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Blades at Swiftfoot Headquarters Casual ?–46 ?–46
Normal ?–46 ?–46
Hard ?–46 ?–46
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Records of the Past[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blades by Door, near Puzzle, deactivated by opening the door Casual ?–42 ?–44
Normal 42:Success 49:Success ?–42 ?–44
Hard 43:Fail; 44:Success 43:Fail; 44:Success 44 44
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54
Blades in Chest room (Mayoral estate) Control panel near door arch Casual ?–42 ?–44
Normal 42:Success 49:Success ?–42 ?–44
Hard 43:Fail; 44:Success 43:Fail; 44:Success 44 44
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door (Mayoral estate) chest room, next to painting of the dragon Casual ?–29 ?–39
Normal 30:Success 30:Fail; 42:Success ?–29 31–39
Hard 30:Success 30:Fail; 41:Success ?–29 31–39
Elite 29:Success 37:Fail; 39:Success ?–29 38–39

Search and Rescue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
4 Spell Wards Casual ?–25 ?–25
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Spikes and Blades in the Pit (West Lever) Casual ?–33 ?–33
Normal 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Hard 43:Fail; 44:Success 43:Fail; 44:Success 44 44
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54 54

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Drow Optional (Fortress) dormitory area (Locked Secret Door) Casual ?–20 ?–35
Normal 20:Success 34:Fail; 35:Success ?–20 35
Hard 30:Success 37:Fail; 38:Success ?–30 38
Elite 30:Success 38:Fail; 39:Success ?–30 39

Shadow of a Doubt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps Casual ?–36 ?–36
Normal ?–36 ?–36
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 36:Fail; 60:Success 46:Success 37–60 ?–46

Smash and Burn [edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps, near the first gate Casual ?–38 ?–45
Normal 38:Success 45:Success ?–38 ?–45
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Bear traps, near the Vault Chest Casual ? ?
Normal ? ?
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
2 Traps in Forgewraith Cogs room, protecting the chests Casual ? ?
Normal ? ?
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Strike Back[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
5 Evil Spell Wards Casual ?–38 ?–45
Normal 38:Success 45:Success ?–38 ?–45
Hard 38:Success 45:Success ?–38 ?–45
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, Officer quarters Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Success ?–30 ?–30
Secret door, Storage Casual ?–30 ?–52
Normal ?–30 ?–52
Hard ?–30 ?–52
Elite 30:Success 30:Fail; 52:Success ?–30 31–52

Third Time's a Charm[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door leading to optional fight with Flare
Casual 0:Fail; 1:Success 19:Fail; 20:Success 1 20
Normal 20:Fail; 21:Success 1–30 21
Hard 29:Fail; 30:Success 1–30 30
Elite 30:Success 34:Fail; 35:Success 1–30 35

Thralls of the Fungus Lord[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade traps Casual ? ?
Normal ? ?
Hard ? ?
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46
Spinning blade traps Casual ? ?
Normal ? ?
Hard ? ?
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46 46

To Curse the Sky[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Lightning arc in the NW corridor Casual ?–30 ?–39
Normal 30:Success 39:Success ?–30 ?–39
Hard 39:Fail; 40:Success 47:Success 40 ?–47
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50 50

The Wraithcallers[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Optional Chest in underwater cave with Water Elemental Casual ? ?
Normal ? ?
Hard ? ?
Elite 30:Fail; 37:Success ? 31–37


Level 16 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 31
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 38
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 48

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 31
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 42
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 52


Army of Shadow[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Telekinetic Spell Ward on north-east corner Casual ?–38 ?–38
Normal ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48
Evil Spell Ward(s) on stairs leading to upper floor Casual ?–38 ?–38
Normal ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48
Telekinetic Spell Ward on Casko's room Casual ?–38 ?–38
Normal 69:Success ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48
Pressure plate in front of the southern chest Casual ?–38 ?–38
Normal ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in the south to Locked Chest Casual ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 31:Fail; 34:Success ?–30 32–34
Elite 30:Success 36:Fail; 37:Success ?–30 37
Secret door, central area close to a Shar Altar Casual ?–30 ?–30
Normal 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Fail; 46:Success ?–30 31–46

Beyond the Rift[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison Spell Ward around the first Underdark shrine Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
2 Poison Spell Wards before the first Underdark portal Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Fire Spell Ward near the drider Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Fire Spell Ward before the second Underdark shrine Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
2 Fire Spell Wards on spider nest Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Poison Spell Ward(s) before Master Wizard Tsabyrr (Hard and Elite settings) Casual n/a:Success n/a:Success N/A N/A
Normal n/a:Success n/a:Success N/A N/A
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Spell Ward on the stairs near the breakables Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48

The Coalescence Chamber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Random Force traps on gates Casual ?–48 ?–38
Normal 38:Success ?–48 ?–38
Hard ?–48 ?–49
Elite 47:Fail; 48:Success 43:Fail; 49:Success 48 44–49

Friends in Low Places[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison Spell Wards behind the secret door in the Western Camp, surrounding the chest Casual ?–38 ?–38
Normal 40:Success 69:Success ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48
Poison Boobytraps south of the Eastern Camp Casual ?–38 ?–38
Normal 40:Success 69:Success ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48
Poison Spell Wards south of the Western Camp Casual ?–38 ?–38
Normal 40:Success 69:Success ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48
Poison Spell Wards south of the Southern Camp Casual ?–38 ?–38
Normal 40:Success 69:Success ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door by West camp Casual ?–30 ?–46
Normal ?–30 ?–46
Hard 30:Success 46:Success ?–30 ?–46
Elite 30:Success 46:Success ?–30 ?–46

A Lesson in Deception[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Booby-traps set by the various trapsmiths Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Dart trap inside the sewers Casual ?–38 ?–38
Normal ?–38 ?–38
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 47–48 48

Let Sleeping Dust Lie[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes down hole, Right hand side, past lever Casual ? ?–38
Normal 38:Success ? ?–38
Hard ? ?
Elite ? ?
Spikes at end of corridor, right hand side Casual ? ?–38
Normal 38:Success ? ?–38
Hard ? ?
Elite ? ?
Spikes on the way to end room Casual ? ?–38
Normal 38:Success ? ?–38
Hard ? ?
Elite ? ?

The Lords of Dust[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Horizontal blades on staircase Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Fire jet between staircases Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Vertical blades on staircase Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Spikes Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Sonic jet before unnamed Rakshasa Lord Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48
Sonic jet after unnamed Rakshasa Lord Casual ?–27 ?–27
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48 48

The Mask of Deception[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Northern Corridor full of blade traps (inactive until quest item is taken). Small room on the north side Casual ?–31 ?–31
Normal 30:Fail; 31:Success 30:Fail; 31:Success 31 31
Hard 37:Fail; 38:Success 41:Fail; 42:Success 38 42
Elite 47:Fail; 48:Success 51:Fail; 52:Success 48 52
Southern area full of traps (inactive until quest item is taken). One in a small locked room behind a huge barrel Casual ?–31 ?–31
Normal 30:Fail; 31:Success 30:Fail; 31:Success 31 31
Hard 37:Fail; 38:Success 41:Fail; 42:Success 38 42
Elite 47:Fail; 48:Success 51:Fail; 52:Success 48 52

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in the Supply room Casual ?–1 ?–23
Normal -2:Fail; 1:Success 22:Fail; 23:Success -1–1 23
Hard 0:Fail; 1:Success 31:Fail; 32:Success 1 32
Elite 0:Fail; 1:Success 36:Fail; 37:Success 1 37

Rainbow in the Dark[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Gelatinous Cube trap on the pillar jump area Casual ?–29 ?–72
Normal 29:Success ?–29 ?–72
Hard 72:Success ?–79 ?–72
Elite 79:Success 72:Success ?–79 ?–72
Horizontal blade trap at locked chest Casual ?–29 ?–72
Normal 29:Success ?–29 ?–72
Hard 72:Success ?–79 ?–72
Elite 79:Success 72:Success ?–79 ?–72

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

The Thrill of the Hunt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Through a Mirror Darkly[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap on chest (Trap must be disarmed on Material Plane) Normal ?–38 ?–46
Normal ?–38 ?–46
Hard 37:Fail; 38:Success 46:Success 38 ?–46
Elite 49:Success ? ?–49
Spell Ward Casual ?–38 ?–46
Normal ?–38 ?–46
Hard 37:Fail; 38:Success 46:Success 38 ?–46
Elite 49:Success ? ?–49

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bottom Floor, Secret Door leading to the North East Chest Casual ?–30 ?–34
Normal ?–30 ?–34
Hard 30:Success 30:Fail; 34:Success ?–30 31–34
Elite 46:Success ? ?–46
Eastern Secret door Casual ?–30 ?–46
Normal 30:Success 46:Success ?–30 ?–46
Hard 30:Success 30:Success ?–30 ?–30
Elite 46:Success ? ?–46
Eastern Secret door (near Jannek the Howler Master) Normal ?–30 ?–30
Normal ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 46:Success ?–30 ?–46
Top Floor, Secret door to Southern Chest Casual ?–30 ?–34
Normal ?–30 ?–34
Hard 30:Success 30:Fail; 34:Success ?–30 31–34
Elite 30:Success 31:Fail; 35:Success ?–30 32–35
Top Floor, Secret door to Eastern Chest Casual ?–30 ?–30
Normal ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 46:Success ?–30 ?–46


Level 17 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 28
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 40
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 51

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: Not enough data
  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 39
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 51
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 61


Detour[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

The Druid's Curse[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
11 Bear Traps Casual ?–36 ?–41
Normal 36:Success 41:Success ?–36 ?–41
Hard 39:Fail; 40:Success 41:Success 40 ?–41
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51 51

Good Intentions[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap #1 (Northern area) Casual 28:Success 28:Success ?–28 ?–28
Normal 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Hard 39:Fail; 40:Success 39:Fail; 40:Success 40 40
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51 51
Blade trap #2 (Sewers near to Durk) Casual 28:Success 28:Success ?–28 ?–28
Normal 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Hard 39:Fail; 40:Success 39:Fail; 40:Success 40 40
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51 51

Monastery of the Scorpion[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Traps (13 Control panels) Upper floor Casual ? ?–51
Normal 53:Success ? ?–51
Hard 53:Success ? ?–51
Elite 51:Success ? ?–51
Traps (2 Control panels) Lower Floor Casual ? ?–51
Normal 53:Success ? ?–51
Hard 53:Success ? ?–51
Elite 51:Success ? ?–51

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to water valve room Casual 30:Success 30:Success ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Fail; 53:Success ?–30 31–53
Secret door to Chest (easier to access if the room is flooded via water valve room) Casual 30:Success 30:Success ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Fail; 53:Success ?–30 31–53

Outbreak[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spell Ward traps Casual 36:Success 41:Success ?–36 ?–41
Normal 36:Success 41:Success ?–36 ?–41
Hard 39:Fail; 40:Success 41:Success 40 ?–41
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51 51
Bear traps Casual 36:Success 41:Success ?–36 ?–41
Normal 36:Success 41:Success ?–36 ?–41
Hard 39:Fail; 40:Success 41:Success 40 ?–41
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51 51

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Priests' quarters, door to Chest Casual 30:Success 30:Success ?–30 ?–30
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite