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Haunted Library

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Haunted Library is the 1st quest in the Explorations of Death story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
Haunted Library • The Keeper's Sanctuary

The Haunted Library was once home to a necromancer and his apprentice. Only with the Tomes of Flesh, Blood and Bone can the student command his master's minions.

Haunted Library
Heroic level: 8
Epic level: None
Duration: Long
Heroic XP:  ♣1,672Solo/Casual ♦2,956Normal ♥3,124Hard ♠3,292Elite
Epic XP: N/A
Takes place in: Haunted Library
Bestowed by: Menos Xuekaine
NPC contact: Menos Xuekaine
Quest acquired in: Drowning Sorrows Tavern
Patron: House Jorasco
Base favor: 5
Purchase: Free to Play
Extreme Challenge: No
M haunted library.png
Loading screen


Locate Menos Xuekaine's three tomes within the library.

Spoiler Warning: Spoiler material below this point!


  • Acquire Tome of Bone
  • Acquire Tome of Flesh
  • Acquire Tome of Blood
  • (Optional) Slay Spectre — Bonus (10%): Heroic( ♣167 ♦296 ♥312 ♠329 )
  • (Optional) Slay Morrigan XiRazdyn — Bonus (25%): Heroic( ♣418 ♦739 ♥781 ♠823 )

What to Expect

  • Collapsible floors
  • Overlapping floors
  • Points of no return
  • Puzzle (mandatory: tile puzzle)
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Cold trap on upper level, on the door east of the Locked door; control panel is on the north wall before the door
  • Unholy trap before the western shrine on the lower level; control panel is on the south wall before the sarcophagus
  • Dart traps on either side of the door leading to the chest in the northwest room on the lower level; control panel is on the wall west of the door
  • Fire trap behind the chest on the lower level; is on the wall west of the chest
  • Spike traps on Northern tunnel after green key door; control panel is on the north wall
  • Poison trap over the last tome chest; control panel is on the floor to the west

Tips and Misc

Haunted Library puzzle
  • You could encounter a strange bug where one of the gated rooms will spawn ghostly wights that don't move or attack and that cannot be easily destroyed. If you can't remove the wights, the gate will not reopen and you'll be stuck at that point. One workaround is to destroy the wights with a disruption weapon in order to continue.
  • You will run into a wide variety of undead creatures in this quest. Most of them can be easily dispatched with fire spells/weapons; the blackbones, however, are immune to fire. Acid and electricity resists also come in handy here as enemy casters (primarily arcane skeletons) use these attacks a lot. Sonic resist also comes in handy to protect against soundburst stun from wight priests.
  • Past the locked door will be a trapped door; behind that will be several undead, including archers. Make note of where the archers are: They're loosely defining a collapsing floor.
    • It can be very helpful to stay above and range the undead at the bottom of the pit, before jumping down.
  • Once on the bottom floor, immediately to the east of the drop-down point, the door with the "complex lock" that requires a green key, can also be unlocked by using Open Lock or Knock, enabling you to skip the western section at that level. This allows you to avoid several traps and ambushes.
  • The puzzle that seals the door to the end boss generates wraiths any time one of the four glyphs are highlighted. Depending on the party size, the wraiths can create a dangerous swarm, even on Normal, should party members be killed and their bodies, as a result, spawn additional wraiths.
  • There are two points of no return.
    • The first one is the final room at the upper level of the dungeon; once you destroy the last mob inside, the center floor will immediately collapse, leading to a lower level room which is also filled with many hostile undead. If you somehow forget to grab the first tome at the upper level and fall through the floor, you can only get back to it through Dimension Door or re-entry.
    • The second point of no return is a collapsed stair leading further downwards in the middle part of the lower level, but a sufficient Jump (25:Fail, but 30:Success) will allow you to leap over the gap in the stairs and back upwards.
  • Spectre will appear at the end of the northern tunnel; after opening the gate with the levers, make sure the entire party moves into the next room at once, as the gates will drop once more for an ambush.
  • In the end room, the chest with the final tome is trapped, but can be opened and looted without stepping into the trap.
  • Morrigan XiRazdyn will appear in the final room.

Bonus XP

  • Aggression bonus: 82 or more monsters killed +10% Bonus.( ♣167 ♦296 ♥312 ♠329 )
  • Onslaught bonus: 107 or more monsters killed +15% Bonus.( ♣251 ♦443 ♥469 ♠494 )
  • Conquest bonus: 132 or more monsters killed +25% Bonus.( ♣418 ♦739 ♥781 ♠823 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣167 ♦296 ♥312 ♠329 )
  • Neutralization bonus: 4 or more traps disarmed +20% Bonus.( ♣334 ♦591 ♥625 ♠658 )
  • Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.( ♣502 ♦887 ♥937 ♠988 )
  • Mischief bonus: 68 or more breakables smashed +8% Bonus.( ♣134 ♦236 ♥250 ♠263 )
  • Vandal bonus: 89 or more breakables smashed +10% Bonus.( ♣167 ♦296 ♥312 ♠329 )
  • Ransack bonus: 109 or more breakables smashed +15% Bonus.( ♣251 ♦443 ♥469 ♠494 )


  • Chests: 4
    • 1 in the southwest room after you drop down to the bottom floor; opening it triggers an ambush
    • 1 optional for killing Spectre (Spectre, found past a bridge and past a door opened by two levers)
    • 2 optional chests for killing Morrigan Xirazdyn (Wraith, found in the end room)
  • Collectables: 5
    • Alchemy table in the northwest room on the top floor, with the Tome of Bone
    • Alchemy table in the eastern on the top floor, with the collapsing floor
    • Mushroom to the west on the bottom floor, behind the hidden door south of the shrine
    • Adventurer's Pack on the bottom floor, by the collapsing floor
    • Cabinet just south of the stairs
  • NPC rewards: standard


Name ( picture ) CR Type Race
Arcane Blackbone( view
Arcane Blackbone.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Skeleton
Armored Wight( view
Armored wight.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦27Epic Normal ♥31Epic Hard Undead Wight
Blackbone Knight( view
Blackbone knight.jpg
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Undead Skeleton
Blackbone Marksman( view
Blackbone Marksman.jpg
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Undead Skeleton
Blackbone Thrall( view
Blackbone Thrall.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Undead Skeleton
Clay Golem( view
Clay Golem.jpg
 • edit )
 ♦10Normal ♥13Hard ♠16Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Construct Golem
Dread Zombie( view
Dread Zombie.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦27Epic Normal Undead Zombie
Ghast( view
 • edit )
 ♦3Normal ♥5Hard ♠7Elite ♥31Epic Hard Undead Ghast
Morrigan XiRazdyn( view
Morrigan XiRazdyn.jpg
 • edit )
 ♥14Hard ♠17Elite Undead Wraith
Spectre( view
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Undead Spectre
Wight Priest( view
Wight Priest.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦25Epic Normal ♥31Epic Hard Undead Wight
Wight( view
 • edit )
QL2: ♦1Normal ♥3Hard ♠5Elite; QL3: ♦3Normal ♥5Hard ♠7Elite ♦25Epic Normal Undead Wight

External Links