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DDO information project/Traps and locks/21

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Level 21 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 44
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 45
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 58–61
  • Elite
    • Guaranteed to disable everything recorded: 73
    • Suspected requirement to disable everything: 70–73

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: 90
    • Suspected requirement to open everything: ?

An Offering of Blood (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Firetrap on bridge Right side (west)Normal65:CritSuccess?-45
Hard 58:Success58
Elite No values recorded

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door 1 (to High Priest) Normal42:Success?-42
Hard 72:Success?-62
Elite No values recorded
Locked door 2 (to Shrine) Normal76:Success?-62
Hard 62:Success?-62
Elite No values recorded

The Battle for Eveningstar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(12) Bear traps (visible) around the quest The trap itselfNormal44:Success44
Hard 53:CritFail; 55-56:Fail; 58:Success58
Elite 86:Success66-86

Beyond the Rift (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison Spell Ward around the first Underdark shrine The Spell Ward itselfCasual62-74:Success
Normal73:Success?-73
Hard 68:Success58-68
Elite 73-89:Success?-73
Poison Spell Ward before the first Underdark portal The Spell Ward itselfCasual46-58:Success?-46
Normal57-77:Success?-57
Hard 71:Success58-71
Elite 70-71:Fail; 79-92:Success71-73
Fire Spell Ward near the drider The Spell Ward itselfCasual47-66:Success?-47
Normal51-60:Success?-51
Hard 68:Success58-68
Elite 82-89:Success73-82
Fire Spell Ward before the second Underdark shrine The Spell Ward itselfCasual49-58:Success?-49
Normal60:Success?-75
Elite 71:Fail; 88:Success72-73
Fire Spell Ward on spider nest The Spell Ward itselfCasual46-63:Success?-63
Normal44:Success
Hard 62:Success58-62
Elite 63:CritFail; 70:Fail; 81:Success71-81
Poison Spell Ward before Master Wizard Tsabyrr The Spell Ward itselfCasual74:Success?-74
Normal?-72
Hard 72:Success58-66
Elite 72:Fail; 73-85:Success73
Fire Spell Ward on the stairs near the breakables The Spell Ward itselfCasual58:Success?-58
Normal77:Success?-74
Hard 58:Success57-58
Elite 63:CritFail; 70:Fail; 73-83:Success71-73

The Bugbear Bandits (Epic)[edit]

(Heroic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest within Chieftain's Treasury Normal62:Success?-62
Hard 51:Success?-51
Elite 53:Fail; 56:Success54-56

Caged Beast (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear trap (visible) before Owlbear room  Normal67:Success?-67
Hard 82:Success55-82
Elite 65:CritFail; 69-72:Fail; 73:Success73
Fire trap (visible) in secret undead area  Normal54:Success; 72:CritSuccess35-52
Hard 66-80:Success; 95:CritSuccess61-66
Elite 73:Fail; 77-95:Success76-77

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest by Fire trap Normal37:Success?-37
Hard 51:Success?-51
Elite 53:Success?-53

The Claw of Vulkoor (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First lever Two Control panels, stone headsNormal51:Success; 61:CritSuccess32-41
Hard 55:Fail; 60-73:Success; 84:CritSuccess58-59
Elite 82:Success; 93:CritSuccess73
Fire corridor (not by secret passage) Between jets, one jet before leverNormal54:Success; 71:CritSuccess?-51
Hard 61:Success; 81:CritSuccess58-59
Elite 96:CritSuccess?-76
Mirror room Left wallNormal78:CritSuccess?-58
Hard 84:CritSuccess58-59
Elite No values recorded
Door before Prince Gornard's room On left archNormalN/A
Hard N/A
Elite 89:Success70

Fathom the Depths (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
4 Underwater Sonic traps A few feet before each trapNormal62:Success; 67:CritSuccess?-47
Hard 58-77:Success; 81:CritSuccess58
Elite No values recorded
Boss room sonic trap Centre of the roomNormal48-61:Success; 74:CritSuccess42-48
Hard 58-75:Success; 81:CritSuccess58
Elite 92:Success73-92

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in hidden area behind lever Normal68:Success?-45
Hard 45:Success?-45
Elite No values recorded

The Hobgoblin Horde (Epic)[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door Normal44:Fail; 53:Success45-50
Hard 53:Success45-53
Elite 57:Fail; 58:Success58
Locked Chest, in Locked door room Normal46:Fail; 50:Success47-50
Hard 54:Fail; 55:Success55
Elite 56:Fail; 70:Success57-70

Impossible Demands[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Ward at the top of the first stairs The Spell Ward itselfNormal75:Success
Hard 64:Success?-64
Elite 74:Success
Fire Spell Ward in hallway between first and second doors The Spell Ward itselfNormal69:Success
Hard 69:Success?-69
Elite 90:Success?-90
Fire Spell Ward in hallway before third door The Spell Ward itselfNormal70:Success
Hard 64:Success?-64
Elite 81:Success73
Fire Spell Ward at the bottom of second stairs The Spell Ward itselfNormal78:Success
Hard 59:Success?-59
Elite 82:Success73
Fire Spell Ward at the bottom of the basement stairs The Spell Ward itselfNormal85:Success
Hard 59:Success?-59
Elite 63:CritFail; 69-71:Fail; 77:Success72-73
Fire Spell Ward in south-east corner of the basement The Spell Ward itselfNormal82:Success
Hard 71:Success?-71
Elite 90:Success
Fire Spell Ward in south-west corner of the basement The Spell Ward itselfNormal77:Success
Hard 55:Fail; 72:Success56-72
Elite 91:Success

Kind of a Big Deal (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade traps on Door Near door, 2 Control PanelsNormal69:CritSuccess?-49
Hard 70-78:Success59-70
Elite 87:Success?-87
Darts in underwater lake Raised rock islandNormal64:CritSuccess?-44
Hard 87:CritSuccess57
Elite 100:CritSuccess?-80

The Lords of Dust (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Horizontal blades on staircase Right side after trapCasual52:Success; 65:CritSuccess
Normal55-57:Success; 64:CritSuccess?-44
Hard 57:Fail; 58:Success; 74:CritSuccess58
Elite 72:Fail; 73-89:Success; 94:CritSuccess73
Fire jet between staircases Right side after trapCasual57:Success; 67:CritSuccess?-49
Normal53-60:Success; 65:CritSuccess45
Hard 61-76:Success; 82:CritSuccess?-61
Elite 78-91:Success; 95:CritSuccess72-74
Vertical blades on staircase Right side after trap (curved wall near base of last set of stairs)Casual48:Success; 66:CritSuccess?-46
Normal62:Success; 66:CritSuccess43-46
Hard 58-74:Success; 88:CritSuccess?-58
Elite 58:CritFail; 71:Fail; 76-90:Success; 94:CritSuccess72-74
Spikes Left and right side after trapCasual56:Success; 68:CritSuccess?-48
Normal57-60:Success; 64:CritSuccess40-44
Hard 63-77:Success; 81:CritSuccess58-61
Elite 73-88:Success; 96:CritSuccess73-74
Sonic jet before unnamed Rakshasa Lord VariableCasual49:Success; 71:CritSuccess?-49
Normal68:CritSuccess?-48
Hard 57:Fail; 67-76:Success; 79:CritSuccess58-61
Elite 71:Fail; 76-87:Success; 94:CritSuccess72-74
Sonic trap after unnamed Rakshasa Lord VariableCasual44:Success; 70:CritSuccess?-44
Normal61-62:Success; 67:CritSuccess44-47
Hard 47:CritFail; 62:Success; 78:CritSuccess52-58
Elite 72:Fail; 74-86:Success; 94:CritSuccess73-74

The Lost Thread[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell wards in the lever room The spell ward itselfNormal46:Success?-46
Hard 52:CritFail; 54-56:Fail; 59-60:Success58
Elite 86:Success?-86
Evil Spell Wards in the lever room The spell ward itselfNormal50:Success?-50
Hard 52:CritFail; 57:Fail; 59:Success58
Elite 96:Success?-96
Bear traps in the secret passage to Eldrin Szind  Normal49:Success
Hard 65:Success58
Elite No values recorded
Evil Spell Wards uphill on the way to Ana The spell ward itselfNormal46:Success
Hard 57:Fail; 63:Success58
Elite 95:Success?-95
Bear traps (visible) around the chest behind the secret door The trap itselfNormal49:Success?-49
Hard 53:CritFail; 54-57:Fail; 58:Success58
Elite 58-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to slave cells Normal41:Success?-41
Hard 48:Success?-48
Elite No values recorded

Obstructing the Orcs (Epic)[edit]

(Heroic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest behind secret door, Grat Ashtusk's room Normal38:Success?-38
Hard 46:Success?-46
Elite 56:Success51-56

The Prisoner (Vault of Night, Part 2) (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in maze (may or may not be present) (Dependent on trap location)Normal75:CritSuccess?-55
Hard 69:Success; 76:CritSuccess?-56
Elite No values recorded
Dart trap on bridge (may or may not be present)
Also may be underwater
Underwater or on the bridgeNormal78:CritSuccess?-58
Hard 74-75:Success; 78:CritSuccess59-68
Elite 83-88:Success; 94:CritSuccess73-74
Second spike trap in maze (may or may not be present) Control panel in before or after spikesNormal68:CritSuccess48-60
Hard 73:Success; 92:CritSuccess59
Elite 83-92:Success73-74
Spike trap in maze (may or may not be present) Control panel between spikes (clear both sides)Normal87:CritSuccess?-67
Hard 68:Success; 90:CritSuccess59-68
Elite 83:Success; 99:CritSuccess73-74
Force trap in maze (may or may not be present) (Dependent on trap location)Normal73:CritSuccess?-53
Hard 74:Success; 82:CritSuccess59-62
Elite 99:CritSuccess77
Blade trap covering final chest Behind the chestNormal74:CritSuccess?-54
Hard 54-61:Success; 82:CritSuccess?-54
Elite 86-90:Success71-86

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Ingstoldt's chest, inside his home Normal68:Success?-68
Hard 55:Fail; 98:Success56-96
Elite 57:Fail; 75:Success58-75

Servants of the Overlord (Epic)[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind door in first big room Casual61:Success?-60
Normal52:Fail; 60:Success53-60
Hard 59:Fail; 60:Success60
Elite 60:Fail; 61:Success61

Spies in the House (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at the end of the underwater tunnel On the floor at end of tunnelNormal58-61:Success; 67:CritSuccess?-47
Hard 54:Fail; 61-67:Success; 80:CritSuccess55-58
Elite 82-87:Success70-82
Sonic traps at water level On south wall in north-west cornerNormal57-61:Success; 66:CritSuccess?-46
Hard 53:CritFail; 58-75:Success; 81:CritSuccess58
Elite 78-83:Success; 90:CritSuccess70-83
Spikes north of fence On floor near sonic Control panelNormal58-62:Success; 65:CritSuccess43-45
Hard 66-69:Success; 82:CritSuccess62-66
Elite 80-87:Success; 99:CritSuccess67-79
Spikes around valve On the south wall near the surface,
between the sonic traps
Normal60-61:Success; 63:CritSuccess42-43
Hard 61-75:Success; 83:CritSuccess59-61
Elite 68:CritFail; 89:Success; 100:CritSuccess80-89
Spikes around to the south East wall at the cornerNormal63:CritSuccess42-23
Hard 61-75:Success; 83:CritSuccess58
Elite 83-87:Success78-83
Spikes around stairs North end of pipes, to the northNormal61:Success; 63:CritSuccess42-43
Hard 63-75:Success; 84:CritSuccess59-63
Elite 72:Fail; 82-92:Success73-82
Spikes near tunnel mouth Pipes to the east (southern Control panel)Normal59-61:Success; 68:CritSuccess?-48
Hard 66:Success; 68:CritSuccess59-62
Elite 68:CritFail; 70:Fail; 78-81:Success; 94:CritSuccess73
Spikes in tunnel Pipes at mouth of north tunnel (northern Control panel)Normal66:CritSuccess?-46
Hard 53:CritFail; 58-71:Success; 78:CritSuccess58
Elite 86-89:Success; 103:CritSuccess83-89
Spikes along west wall Pipes up stairs to the north
(near the valve by the air jet)
Normal56-59:Success; 81:CritSuccess?-56
Hard 63-76:Success; 83:CritSuccess59-63
Elite 84-88:Success?-84
Electric jets up grease ramp Mouth of the (upper) tunnel, on the floor to the northNormal57:Success; 70:CritSuccess?-50
Hard 62-70:Success; 79:CritSuccess58-59
Elite 84:Success
Fire, air, and grease traps on ramp Just before air jets and branch in tunnelNormal53-57:Success; 68:CritSuccess?-53
Hard 65-72:Success; 86:CritSuccess59-65
Elite 88:Success
Final air jet on grease ramp (in tunnel) Beside jetNormal58-59:Success; 76:CritSuccess?-56
Hard 61-77:Success; 85:CritSuccess58-61
Elite 86:Success; 94:CritSuccess70-74
Electricity at the end of the tunnel,
at the bottom of the shaft
Pipes to the southNormal60:Success; 70:CritSuccess?-50
Hard 60-74:Success; 78:CritSuccess58
Elite 86:Success70-86
Blade traps near the air jet North wall east of the jet,
at the end of the pipe
Normal54-62:Success; 66:CritSuccess42-46
Hard 62:Success; 83:CritSuccess58-63
Elite 93:CritSuccess70-73
Spike at last shrine (No Control panel)NormalN/A
Hard N/A
Elite N/A
Lightning traps at the gargoyle riddle In the eastern alcove of the level below, just west of the shrine icons on the map
(Loosely underneath the Gargoyle extending bridge)
Normal52-57:Success; 69:CritSuccess?-49
Hard 62:Success; 78:CritSuccess58
Elite 96:CritSuccess70-76

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest at the top of the shaft Normal38:Success?-38
Hard 35:Fail; 43:Success36-43
Elite 53:Fail; 55:Success54-55

Tharashk Arena (Vault of Night, Part 1) (Epic)[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
East Guard Tower; Locked Door to Chest
(can also be opened with Grogan's Key)
Normal89:Fail; 90:Success90
Hard 89:Fail; 90:Success90
Elite 89:Fail; 90:Success90
West Guard Tower; Locked Door
Normal73:Success?-57
Hard 79:Success?-57
Elite 56:Success?-56

Treasure Hunt (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire jets protecting Crest Between PillarsNormal68:CritSuccess?-48
Hard 69:Success; 94:CritSuccess56-69
Elite 79:Success; 98:CritSuccess?-79

Violent Delights (Epic)[edit]

(Heroic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Gnoll Chest, near Shiny Rat bone Normal49:Fail; 52:Success50-52
Hard 61:Success50-61
Elite 61:Fail; 69:Success62-69

Watch Your Step (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Mechanical Trapdoor First junctionNormal55:Success; 78:CritSuccess20-55
Hard 60-71:Success; 88:CritSuccess20-60
Elite 68:CritFail; 75-83:Success73-75

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door, Treasure room and Tasty Ham (Iron Key) Normal49:Success?-49
Hard 48:Success?-48
Elite 51:Fail; 59:Success52-59

Link to level 22