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DDO information project/Traps and locks/15

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31 32


Level 15 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: ?-37
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 46
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 56

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

A Sharn Welcome[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Pressure plates around Chest Normal 74:Success
Hard 55:Success ?-55
Elite 58:Fail; 63:Success 59-63

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal 34:Fail; 41:Success 35-41
Hard 34:Fail; 44:Success 35-44
Elite 42:Fail; 56:Success 43-56

Creeping Death[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison jets, first intersection Behind a Secret door Normal 28:CritFail; 58-70:CritSuccess
Hard 81:CritSuccess 46
Elite 62-64:Success; 102:CritSuccess 56
Ice and Fire jets, upper area Normal 37-47:Success; 79:CritSuccess
Hard 74:CritSuccess 46
Elite 59:CritFail; 65:Success; 89:CritSuccess 66-69
Wall blades, second upper intersection Normal 59:CritSuccess
Hard
Elite 74:Success; 103:CritSuccess
Cold and Fire Jets, before Sigils Behind a Secret door Normal 79:CritSuccess
Hard 51:Success; 101:CritSuccess
Elite 65-71:Success 60
Blades, after first Sigil Behind a Secret door Normal 63:CritSuccess
Hard 81:CritSuccess 46
Elite 68:CritSuccess ?-48
Corridor Wall and Floor blades Box in alcove Normal 37-47:Success; 79:CritSuccess
Hard 53:Fail; 60:Success; 101:CritSuccess 54-60
Elite 60:CritFail; 80:Success 65-71
Blades just after second Sigil, running water corridor Normal 35:Fail; 37:Success
Hard 84:CritSuccess 46
Elite 65-73:Success 56
Fire jets, east alcove, just before end fight Normal
Hard 79:CritSuccess 46
Elite 60:Fail; 66-71:Success 64

Delirium[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in kitchen Normal 42:Success 41
Hard 41:Success 41
Elite 40:Fail; 43:Success 41

Disciples of Shar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps Just after entering the cave (the traps themselves) Normal 48-59:Success ?-37
Hard 52-60:Success
Elite 48-51:CritFail; 52-55:Fail; 56-77:Success 56
Bear traps In front of secret door (the traps themselves) Normal 42-70:Success ?-37
Hard 43:Fail; 46-66:Success 44
Elite 50:CritFail; 52:Fail; 58-81:Success 54-58
Bear traps In the ravine between the two platforms at the final pair of Disciples (the traps themselves) Normal 47-56:Success ?-37
Hard 43:Fail; 56-82:Success 44
Elite 52-55:Fail; 56-76:Success 56

Escape Plan[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps 2 in front of most lizardfolk ambush points (the traps themselves) Normal 38-76:Success ?-37
Hard 43:Fail; 46-76:Success 44
Elite 51:CritFail; 52-55:Fail; 57-77:Success 56
Bear traps 2-3 in the final area (the traps themselves) Normal 40-68:Success ?-37
Hard 44-66:Success 44
Elite 51:CritFail; 53-55:Fail; 56-73:Success 56

Fear Factory[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in doorway After door; location varies Normal 53:Success 34-53
Hard 34-58
Elite 51:CritFail; 52:Fail; 58-68:Success 56

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked valve Normal 48:Success 32-41
Hard 31:Fail 32-41
Elite 36: Failure; 41:Success 37-41

In The Flesh[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater blades Between blades, on right Normal 35-46:Success; 55:CritSuccess 27-35
Hard 52:Success; 76:CritSuccess 33-52
Elite 53:CritFail; 60-73:Success 54-61
Spinning blades at door to undead beholder Left wall behind blades Normal 38:CritFail; 41-58:Success; 78:CritSuccess 39-41
Hard 39-?
Elite 48:CritFail; 50:Fail; 62-69:Success 51-54
Wind traps on poles behind secret door (elite only) On right wall Elite 48:CritFail; 59-67:Success; 77:CritSuccess 54-57

Just Business[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Elemental Mines, foot of stairs: Hapland's Bridge Normal
Hard 61:Success
Elite 62:Success 51-58
Elemental Mines, outside Wine Shop doors Normal
Hard 54:Success 46-54
Elite 58-66:Success 51-58
Elemental Mines, Bookstore door Normal
Hard 65:Success 46-67
Elite 66:Success 51-58
Tully Tower, spiral stairs (3) Elemental Mines Normal
Hard 64:Success 46-64
Elite 63:Success 51-58

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Large locked Door to Room with (Curious Note) and Shrines
City Watch station
Normal
Hard 31:Fail; 38:Success 32-38
Elite 47:Success 32-47

Litany of the Dead[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force traps fall No box (reflex save DC) Normal
Hard
Elite 50:Fail 51-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Cholthulzz area
Gold key Locked door Normal 52:Success ?-52
Hard
Elite

Lost at Sea[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door Normal 32:Success ?-32
Hard 43:Success ?-43
Elite 43:Success 40-43

Missing[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater blades Normal 55:Success 36-54
Hard 54:Success 36-54
Elite 54:Fail; 64-73:Success 55-57
Blades at Swiftfoot Headquarters Right wall Normal 52:Success 33-52
Hard 33-59
Elite 44:CritFail; 53-55:Fail; 64-73:Success 56-57

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door to Swiftfoot gang headquaters Normal 100:Success
Hard
Elite 65:Success

Records of the Past[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades in Chest room (Mayoral estate) Control panel near door arch Normal 62:CritSuccess 25
Hard 80:CritSuccess ?-60
Elite 56:CritFail; 70:Success 64-70

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest (Mayoral estate) Normal 58:Success ?-58
Hard 48:Success 42-48
Elite 62:Success ?-58

Search and Rescue[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3 Spell Wards, Drow Fortress The spell ward itself Normal 37-77:Success ?-37
Hard 43:Fail; 48-79:Success 44
Elite 55:Fail; 56-82:Success 56
Spikes and Blades in the Pit, Drow Fortress Near the west lever at the back of the room past the pit. Normal 50:Success; 63:CritSuccess ?-43
Hard 47:CritFail; 76:CritSuccess 52-56
Elite 62:CritFail; 69-75:Success; 95:CritSuccess 67-69
Spell Ward, corridor outside, past the main Drow Fortress room The spell ward itself Normal 51-75:Success
Hard 47-88:Success
Elite 51:CritFail; 55:Fail; 66-79:Success 56

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door, leading to Drow Fortress (Silver Key available) Normal 47:Fail; 48:Success 48
Hard 48:Fail; 52:Success 49-52
Elite 66:Success 49-60
Locked Lever in main Drow Fortress (Iron Key available) Normal 47:Success ?-47
Hard 48:Fail; 49:Success 49
Elite 47:Fail; 54:Success 49-50
Secret door (locked), leading to Locked Chest Normal 40:Fail; 47:Success 41-47
Hard 64:Success 41-50
Elite 50:Success 41-50
Locked Chest (Behind Locked Secret Door) Normal 50:Success ?-50
Hard 59:Success ?-59
Elite
Locked Chest (Underdark Passage, small area) Normal 45:Fail; 48:Success 46-48
Hard 48:Fail; 50:Success 49-50
Elite 52:Success ?-48

Shadow of a Doubt[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps (the traps themselves) Normal ?-51
Hard 52:Success 35-51
Elite 51:CritFail; 52-53:Fail; 56-68:Success 56

Smash and Burn[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps, near the first gate (the traps themselves) Normal 65:Success
Hard 63:Success
Elite 51:CritFail; 52-55:Fail; 56:Success 56
Bear traps, near the Vault Chest (the traps themselves) Normal 70:Success
Hard 61-65:Success ?-61
Elite 51:CritFail; 55:Fail; 57:Success 56
2 Traps (acid) in Forgewraith Cogs room, protecting the chests Near the Dice puzzles Normal 64:CritSuccess ?-44
Hard 76:CritSuccess ?-56
Elite 60-73:Success; 82:CritSuccess 56-60

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door (can be opened with Silver key) Normal 56:Success ?-47
Hard 47:Success ?-47
Elite 37:Fail; 48:Success 38-48
Forgewraith room Locked Door (can be unlocked) Normal 61:Success ?-33
Hard 29:Fail; 33:Success 30-33
Elite 35:Fail; 49:Success 36-49
Final Locked Door (can be opened with Iron key)
Halfling mini boss room
Normal 60:Success ?-46
Hard 46:Success ?-46
Elite 39:Fail; 42:Success 40-42

Strike Back[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
5 Evil Spell Wards (the traps themselves) Normal 63-93:Success 35
Hard 58:Success 46
Elite 68:Success 56

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Western Locked Gate (can be opened with Gold key) Normal 73:Success ?-72
Hard 49:Success ?-49
Elite 47:Fail; 48:Success 48

The Same Old Song[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door, to Locked Chest room Normal 40:Success ?-40
Hard 33:Fail; 47:Success 34-47
Elite 38:Fail; 43:Success 39-43
Locked Chest, behind locked door Normal 39:Success ?-37
Hard 34:Fail; 35:Success 35
Elite 42:Success ?-42

Thralls of the Fungus Lord[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade traps (Ooze room) Normal 60:CritSuccess ?-40
Hard 60-63:Success; 65:CritSuccess 41-45
Elite 59-75:Success; 76:CritSuccess 56
Spinning blade traps (Ooze room) Normal 52:Success ?-40
Hard 58-61:Success; 69:CritSuccess 41-49
Elite 59-73:Success; 77:CritSuccess 56

To Curse the Sky[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Lightning arc in the NW corridor Corridor wall Normal 58:CritSuccess 38
Hard 85:CritSuccess 50
Elite 76:Success; 86:CritSuccess 56-66

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Gate (can be opened with key) Normal 49:Success ?-49
Hard 60:Success ?-49
Elite 57:Success ?-49
Chest (East Courtyard) Normal 50:Success ?-50
Hard 70:Success ?-50
Elite 60:Success ?-50

Link to level 16