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DDO information project/Traps and locks/18

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Level 18 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 42
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 55
  • Elite
    • Guaranteed to disable everything recorded: 87
    • Suspected requirement to disable everything: 67

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

A Vision of Destruction[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in the centre area Two per wall, eight in total Normal 51-64:Success; 66:CritSuccess 45-46
Hard 54:CritFail; 60-62:Fail; 64-82:Success 63-64
Elite 94:CritSuccess 64-74

Detour[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Wards (7 total) Around Song's group Normal 47-74:Success 43-47
Hard 46:CritFail; 48-50:Fail; 51:Success 51
Elite 60:CritFail; 61-64:Fail; 65:Success 65

Dream Conspiracy[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blade trap near rats 1 Control panel on the right side Normal 59:Success; 78:CritSuccess 35-45
Hard 53:Success; 74:CritSuccess 50-53
Elite 69-79:Success; 85:CritSuccess 63-65
Switch near jail 1 Control panel on opposite wall
or opposite side of jail
This box tends to move around
Normal 51-63:Success; 70:CritSuccess 35-45
Hard 56-65:Success 50-53
Elite 61:Fail; 70-83:Success 64-65
Blade trap and magic spitter in jail
* DCs vary on these two Control panels
2 Control panels on sides Normal 56:Success; 67:CritSuccess 35-47
Hard 49:Fail; 55-65:Success; 98:CritSuccess 50-53
Elite 68-83:Success; 86:CritSuccess 64-66
Blade trap on switch to boss fight 2 Control panels above switch Normal 51:Success; 65:CritSuccess 32-45
Hard 49:Fail; 60-62:Success; 77:CritSuccess 50-53
Elite 58:CritFail; 68-80:Success 63-65

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked (jail) door that can be opened with "trapped" lever Normal 56:Success ?-43
Hard 59:Success ?-43
Elite 40:Fail; 43:Success 42-43
Locked chest in hidden area after puzzle Normal 51:Success ?-21
Hard 36:Fail; 43:Success 37-43
Elite 50:Success 37-50

The End of the Road[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Wards around locked chest Three Wards, themselves Normal 48-54:Success 35-48
Hard 50:Fail; 51:Success 51
Elite 76:Success 35-?
Evil Spell Wards across the road to the north-west Five (visible) Wards, themselves Normal 48-67:Success ?-52
Hard 46:CritFail; 48-50:Fail; 51:Success 51
Elite 57:CritFail; 62:Fail; 65-80:Success 65
Evil Spell Wards further to the south, across the east fork Two Spell Wards, themselves Normal 48-61:Success ?-48
Hard 48-50:Fail; 51:Success 51
Elite 57:CritFail; 66:Success; 80:Success 65

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind barn Normal 62:Fail; 63:Success 63
Hard 60:Fail; 63:Success 63
Elite 60:Fail; 69:Success 63-69

I Dream of Jeets[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(3) Rockfall, Air-jet traps Left side on wall Normal 51-54:Success; 60:CritSuccess 32-40
Hard 59-70:Success; 71:CritSuccess 51
Elite 65-84:Success; 88:CritSuccess 65

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in tavern dream Normal 49:Success ?-26
Hard 57:Success ?-52
Elite 51:Fail; 52:Success 52

In the Demon's Den[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap at the first door Right before trap Normal 59:CritSuccess ?-39
Hard 61-66:Success; 82:CritSuccess 55-60
Elite 59:CritFail; 62-63:Fail; 65-72:Success; 89:CritSuccess 64-65
Fire trap near West switch Right side before trap Normal 46-48:Success; 61:CritSuccess ?-41
Hard 55-61:Success 55
Elite 63:Fail; 73-81:Success; 86:CritSuccess 64-66
Fire trap near North switch Behind switch Normal 54-65:Success; 68:CritSuccess 46-54
Hard 76:CritSuccess 55-56
Elite 61:Success; 76:CritSuccess 46-61
Fire trap near East switch North-west from switch Normal 51:Success; 75:CritSuccess 42-51
Hard 70:Success; 80:CritSuccess 55-61
Elite 61:Success; 82:CritSuccess 61-67

Kill Ten Rats[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire jets in the Left Cavern South wall Normal
Hard 59:Success 51-59
Elite 72:Success; 90:CritSuccess 53-70

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest, in the tile puzzle room Normal
Hard 63:Success ?-63
Elite 63:Success ?-63

Lost in the Swamp[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps On top of the pillars in the last room Normal 53-67:Success 48-53
Hard 48-?
Elite 48-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to wraiths' chest Normal 45:Success ?-45
Hard 50:Fail; 53:Success 51-53
Elite 58:Success 51-58

Rest Stop[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear trap clamped on Thrane Mettleworth's foot Talk to him (Not a roll, just a check) Normal 49:Fail; 50:Success 50
Hard 49:Fail; 50:Success 50
Elite 49:Fail; 50:Success 50
Evil Spell Wards Two in different corridors Normal 48-84:Success ?-48
Hard 44:CritFail; 47-50:Fail; 51:Success 51
Elite 58:CritFail; 61-64:Fail; 67-87:Success 65

Terminal Delirium[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First: Balloon maze trap Control Boxes Normal 49:Success; 85:CritSuccess 49-65
Hard 51-65:Success 47-51
Elite 86:CritSuccess ?-66
Second: Balloon maze trap Control Boxes Normal 60:Success 42-60
Hard 56:Fail; 58-70:Success 57-58
Elite 68:Fail; 80:Success 69-72

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Bedroom Door (Medusa optional) Normal 48:Success ?-48
Hard 59:Success ?-59
Elite 63:Success ?-63
Maze: first locked Breakable Rafters Door (hatch) Normal 60:Success ?-60
Hard 54:Success ?-54
Elite 77:Success
Maze: second locked Breakable Rafters Door Normal 52:Success ?-52
Hard 51:Fail; 52:Success 52
Elite 80:Success ?-80
Maze: first Blade Control (Green Rafters Key) Normal 56:Success ?-56
Hard 52:Success ?-52
Elite 62:Success ?-62
Maze: second Blade Control (Green Rafters Key) Normal 59:Success ?-59
Hard 47:Fail; 59:Success 48-59
Elite 78:Success ?-78
Meat Locker door (Blue Key) Normal 52:Success ?-52
Hard 57:Success ?-57
Elite 74:Success ?-74

A Stay at the Inn[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(6) Bear Traps, in secret room (Elite) The traps themselves Elite 60:CritFail; 62-64:Fail; 65:Success 65

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at Inn Normal 32:Success ?-32
Hard 23:Fail; 42:Success 24-42
Elite 61:Success ?-61

Link to level 19