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DDO information project/Traps and locks/28

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Level 28 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 72–82
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 84–94

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 80
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Brothers of the Forge[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3 Magefire Cannon controls, first Training Room.
4 Magefire Cannons, second room area after
Normal 59-73:Success; 81:CritSuccess 54-59
Hard 72:Fail; 92-93:Success; 95:CritSuccess 74-75
Elite 96-107:Success; 114:CritSuccess 92-94
2 Flame traps behind secret door near Shrine, Corridor to Armoury Normal 57-73:Success; 84:CritSuccess 54-57
Hard 70:Fail; 82-90:Success; 95:CritSuccess 71-74
Elite 84:CritFail; 94-104:Success 94
Electric traps (maintenance tunnel) behind south secret door,
of second training room
Normal 60-69:Success; 77:CritSuccess 55-57
Hard 73:Fail; 75-87:Success; 96:CritSuccess 74
Elite 97-111:Success 92-97
2 Magefire cannons, near Forge Bay.
At Elite Training Chamber door entrance
Normal 64-74:Success; 76:CritSuccess 55-56
Hard 90-92:Success; 97:CritSuccess 74
Elite 105:Success 92-94
Magefire cannons within the Elite Training Chamber Normal 76:CritSuccess 55-56
Hard 84-88:Success; 96:CritSuccess 74
Elite 98:Success; 115:CritSuccess 92-95

The Haunted Halls of Eveningstar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Statues guarding the main door (Or you can destroy the statues) Normal 61-69:Success; 74:CritSuccess 50-54
Hard 74-87:Success; 95:CritSuccess 68-74
Elite 81:CritFail; 86:Fail; 107:Success 87-90
Blades trap guarding the (empty) treasure room, main corridor Right side of the door Normal 62-78:Success; 85:CritSuccess 60-62
Hard 91-93:Success
Elite
Twin blade trap with pressure plates Right side before trap Normal 61-78:Success; 82:CritSuccess 61
Hard 73:CritFail; 77:Fail; 95:Success 78-81
Elite 89:CritFail 90-?
Pressure plates Normal 55:Fail; 56:Success 56
Hard 80:Success
Elite 88:CritFail; 89-92:Fail; 95:Success 93
Normal
Hard
Elite
Stairwell floor spikes North from the bone pile at the start Normal 61-68:Success; 74:CritSuccess 54
Hard 66:CritFail; 77-89:Success; 91:CritSuccess 71-77
Elite 84:CritFail; 95:Success 89-95
Many-Pillared Hall, Random Trapped room Wall (random) near Reinforced Gate Normal 68:Success; 70:CritSuccess 48-50
Hard 92:CritSuccess ?-72
Elite
Small Treasure Chest room and Lever room (poison) Trap control panel, on wall behind chest Normal 63:Fail; 70-75:Success; 86:CritSuccess 64-66
Hard 94:Success
Elite
Optional areas after the Throne room
Spell Ward(s), unholy Normal 63-74:Success ?-63
Hard
Elite
Rivior's Armoury: Rivior's Animate Object Ward Normal 62-72:Success 62
Hard
Elite
Floor blades on Spell Ward path Normal 52:CritFail; 60-79:Success 57-60
Hard
Elite
Ancient Mummy, grease ramp, with spikes Top of ramp Normal 64-72:Success 51-64
Hard
Elite

Locks (Every Jewel-Locked chest, door, or lever in the quest can be opened using a Jewelled Key, or picked)

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Jewel-Locked door: Rivior's Treasury room, on main corridor Normal 42:Success ?-42
Hard 50:Success ?-50
Elite
Jewel-Locked door near Ju-Ju Zombies Normal 42:Success ?-42
Hard
Elite
Jewel-Locked chests in throne room (Three chests, assuming all have the same DC) Normal 79:Fail; 80:Success 80
Hard 80
Elite 78:Fail; 89:Success 80
Jewel-Locked (Throne Room) door to Ancient Mummy Normal 49:Fail; 60:Success 50-60
Hard 50-?
Elite 50-?
Jewel-Locked (Throne Room) door to Fallen Giant Normal 79:Fail; 81:Success 80-81
Hard 84:Success ?-84
Elite 80:Fail; 84:Success 81-84
Jewel-Locked door to Miior Normal 71:Fail; 76:Success 72-75
Hard 50-?
Elite 50-?
Jewel-Locked door(s) to Alash Normal 55:Fail; 58:Success 56-58
Hard 74:Success
Elite 114:Success ?-114

Tower of Frost (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(6) Pressure plates Security Level Normal 56-62:Success 54-56
Hard 68:CritFail; 78-90:Success 69-78
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal 62:Fail; 68:Success 63-68
Hard 68:Fail; 72:Success 69-72
Elite

Link to level 29