Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

DDO information project/Traps and locks/28

From DDO wiki
Jump to: navigation, search
Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 28 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 72-82
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 84-94

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: 80
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Brothers of the Forge[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3 Magefire Cannon controls, first Training Room.
4 Magefire Cannons, second room area after
Casual 69-73:Success; 79:CritSuccess
Normal 59-73:Success; 85:CritSuccess ?-59
Hard 72:Fail; 92:Success; 95:CritSuccess
Elite 96:Success
2 Flame traps behind secret door near Shrine, Corridor to Armoury Casual 68-77:Success; 82:CritSuccess 57-62
Normal 57-73:Success; 89:CritSuccess ?-57
Hard 70:Fail; 85:Success 71-74
Elite 84:CritFail 104-?
Electric traps (maintenance tunnel) behind south secret door,
of second training room
Casual 73:Success; 78:CritSuccess
Normal 60-65:Success; 77:CritSuccess ?-57
Hard 73:Fail; 75-87:Success
Elite
2 Magefire cannons, near Forge Bay.
At Elite Training Chamber door entrance
Casual 69:Success; 98:CritSuccess ?-78
Normal 64-70:Success; 76:CritSuccess 51-56
Hard
Elite
Magefire cannons within the Elite Training Chamber Casual 78:CritSuccess
Normal 76:CritSuccess
Hard 84:Success; 96:CritSuccess
Elite

The Haunted Halls of Eveningstar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Statues guarding the main door (Or you can destroy the statues) Normal 64:Success; 76:CritSuccess ?-56
Hard 87:Success
Elite 81:CritFail; 86:Fail 87-90
Blades trap guarding the (empty) treasure room, main corridor Right side of the door Normal 62-71:Success; 85:CritSuccess 60-62
Hard 93:Success
Elite
Twin blade trap with pressure plates Right side before trap Normal 61-72:Success; 82:CritSuccess 61
Hard 77:Fail 78-81
Elite
Pressure plates Normal 55:Fail; 56:Success 56
Hard
Elite
Normal
Hard
Elite
Stairwell floor spikes North from the bone pile at the start Normal 61-65:Success; 74:CritSuccess 54
Hard 89:Success; 91:CritSuccess
Elite 84:CritFail; 95:Success 89-95
Many-Pillared Hall, Random Trapped room Normal 73:CritSuccess ?-53
Hard
Elite
Small Treasure Chest room and Lever room (poison) Trap box, on wall behind chest Normal 70-73:Success; 97:CritSuccess ?-70
Hard
Elite
Optional areas after the Throne room
Spell Ward(s), unholy Normal 63-74:Success ?-72
Hard
Elite
Rivior's Armoury: Rivior's Animate Object Ward Normal 62-71:Success 62
Hard
Elite
Floor blades on Spell Ward path Normal 60-79:Success 57-60
Hard
Elite
Ancient Mummy, grease ramp, with spikes Top of ramp Normal 66:Success ?-66
Hard
Elite
Normal
Hard
Elite
Normal
Hard
Elite

Locks (Every Jewel-Locked chest, door, or lever in the quest can be opened using a Jeweled Key, or picked)

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Jewel-Locked door: Rivor's Treasury room, on main corridor Normal 46:Success ?-46
Hard 50:Success ?-50
Elite
Jewel-Locked door near Ju-Ju Zombies Normal 56:Success ?-56
Hard
Elite
Jewel-Locked chests in throne room (Three chests, assuming all have the same DC) Normal 79:Fail; 80:Success 80
Hard
Elite
Jewel-Locked (Throne Room) door to Ancient Mummy Normal 49:Fail; 60:Success 50-60
Hard 50-?
Elite 50-?
Jewel-Locked (Throne Room) door to Fallen Giant Normal 78:Fail; 85:Success 79-85
Hard 67:Success 64-?
Elite 64-?
Jewel-Locked door to Miior Normal 65:Fail; 79:Success 65-75
Hard 50-?
Elite 50-?
Jewel-Locked door(s) to Alasha Normal 66:Success ?-66
Hard
Elite

Tower of Frost (Epic)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(6) Pressure plates Security Level Normal 56-61:Success
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal 62:Fail; 75:Success 63-75
Hard
Elite

Link to level 29


Mbox.png
This article has not been added to any categories:
Please help out by adding categories to it so that it can be listed with similar articles. (February 2016)