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DDO information project/Spot and Search/4

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Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 4 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 6
    • Suspected requirement to find everything: 6
  • Hard
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12
  • Elite
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 17

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 6
    • Suspected requirement to find everything: 6
  • Hard
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12
  • Elite
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 17


The Bookbinder Rescue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
All traps
Normal 8:Success 11:Success ?–8 ?–11
Hard 16:Success 11:Fail; 12:Success ?–16 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

The Depths of Darkness[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap in eastern passage, West wall - after trap
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Acid trap in north-east intersection, On pillar, within trap
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door near start; opens up east corridor
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 5:Fail; 6:Success ?–1 6
Elite 2:Fail; 3:Success 7:Fail; 8:Success 3 8

The Depths of Despair[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western spike trap in eastern corridor
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Eastern spike trap in eastern corridor
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Dirty Laundry[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap behind door, across the room from the door
Normal 4:Fail; 6:Success 5:Fail; 6:Success 5–6 6
Hard 4:Fail; 6:Success 5:Fail; 6:Success 5–6 6
Elite 5:Fail; 6:Success 5:Fail; 6:Success 6 6

Proof is in the Poison[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap on the first bridge, Left wall of bridge on far side
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Spinner blades under the bridge, Centre of the floor
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Repossession[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Traps on art pillars
Normal 1:Success 1:Success ?–1 ?–1
Hard 1:Success 1:Success ?–1 ?–1
Elite 1:Success 1:Success ?–1 ?–1

Rest for the Restless[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap after second shrine
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Venn's Trail: Clan Tunnelworm (The Lost Seekers, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap in room before shrine, Left alcove behind door
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in south concealing trap Control Panel
Normal 0:Fail; 1:Success -2:Fail; -1:Success 1 -1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Elite 0:Fail; 1:Success 2:Fail; 3:Success 1 3
Secret door in east, lower floor, potentially leads to Hobgoblin Emissary
Normal 0:Fail; 1:Success -2:Fail; -1:Success 1 -1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1 1
Elite 0:Fail; 1:Success 2:Fail; 3:Success 1 3

Venn's Trail: Venn's Fate (The Lost Seekers, Part 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap in North-west room with wolves
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Whisperdoom's Spawn (Assault on Splinterskull, Chapter 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Electrical trap in treasure room off throne room
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Blade trap west of the shrine room
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Spinning blade trap just past the blade trap
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Yarkuch's War-plans (Assault on Splinterskull, Chapter 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Electrical trap in treasure room off throne room
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Blade trap west of the shrine room
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Spinning blade trap just past the blade trap
Normal 9:Success 12:Success ?–9 ?–12
Hard ?–12 ?–12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

Link to level 5