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DDO information project/Traps and locks/24

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31 32


Level 24 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 50
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 64-70
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 76-82

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

A Cry for Help (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire/blade trap #1 Right pillar Normal 75:CritSuccess
Hard 85:CritSuccess 60-65
Elite 82:Success 79-82
Fire/blade trap #2 On floor on the right in bedrooms Normal 74:CritSuccess
Hard 78:Success 66
Elite
Spikes in falling floor North wall in the pit Normal 63:Success; 78:CritSuccess 50-58
Hard 67-75:Success 66
Elite
Wind trap on the floor Far side, right side of door Normal 60:Success; 71:CritSuccess 50-51
Hard 71-84:Success; 86:CritSuccess 64-66
Elite 91-97:Success
Spikes on lever Beneath lever Normal 57:Success
Hard 67-83:Success 64-65
Elite
Spike blades on the bridge On the wall Normal 71:CritSuccess 50-51
Hard 72-79:Success; 89:CritSuccess
Elite 87:Success; 105:CritSuccess 79-85
Spike blades through rune door after shrine Left side on the floor Normal
Hard 64:Fail; 77:Success 65-68
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Tholatha's chest Normal 62:Success ?-61
Hard 61:Success ?-61
Elite ?-62

Return to Cabal for One[edit]

(Heroic)

Search & Spot DCs

Traps (Traps are random, and not all of them appear in one single instance)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap at first door (Right after Gardak) Either side of door (behind the trap) Normal 66:CritSuccess ?-46
Hard 76:CritSuccess 55
Elite 86:CritSuccess 66
Spike trap on stairs Right side of stairs, after trap Normal 55:Success; 77:CritSuccess 50-55
Hard 55:Success; 77:CritSuccess 55
Elite 102:CritSuccess ?-82
Vertical Blade trap before gate Left wall before trap Normal 52:Success; 62:CritSuccess ?-49
Hard 67:CritSuccess 47
Elite 84:CritSuccess 64
Spike trap on chest behind the secret door ("ultimate trapsmith's challenge") Left side near chest behind the spikes/blades Normal 60:Success; 84:CritSuccess ?-75
Hard 64:Success; 87:CritSuccess 64-67
Elite 110:CritSuccess ?-90
Cold trap after door Right side of trap Normal 64:CritSuccess ?-44
Hard 73:CritSuccess 53
Elite
Spikes Trap at gate, on the wall By the gate Normal 52:Success; 69:CritSuccess 49
Hard 70:CritSuccess 50
Elite 109:CritSuccess
Acid, fire and poison jets in corridor before shrine Over the cube stone Normal 71:CritSuccess 49-51
Hard 60:CritSuccess
Elite 100:CritSuccess ?-80
Fire trap at SE door (Maksim's room) Shrine Room Either side of door Normal 64:CritSuccess 44
Hard 57:Success; 64:CritSuccess
Elite 100:CritSuccess ?-80
Fire trap at SW door (Kivol's room) Either side of door Normal 66:CritSuccess
Hard
Elite 101:CritSuccess
Spike trap within pit (collapsible floor tile) Right side on pillar near ladder Normal 65:Success
Hard 85:CritSuccess
Elite 97:Success 78-97
Fire trap at N door (Door to middle of the three northern; dual ladders room) Either side of door Normal 60:Success; 64:CritSuccess 41-44
Hard 53:Success; 62:CritSuccess
Elite
Dart trap near N door with dual ladders Normal 59:Success; 77:CritSuccess 40-57
Hard 84:Success 64-67
Elite
Fire trap on W door (Mikahi's room) - door to right room of the three northern Either side of door Normal 68:CritSuccess ?-58
Hard 56:Success; 69:CritSuccess
Elite
Fire trap at W door (Vokur's room) - door to left room of the three northern Either side of door Normal 60:Success; 79:CritSuccess ?-59
Hard 54-59:Success 42
Elite 106:CritSuccess
Spike trap at final door Normal 67:Success; 69:CritSuccess 48-49
Hard 65:Success
Elite 95:Success
Fire trap on final door Either side of door Normal 51:Success; 63:CritSuccess ?-43
Hard 55-60:Success; 81:CritSuccess 61
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Loot chest's Lock ("trapsmith's challenge") Normal 45:Fail; 54:Success 46-57
Hard 76:Success 46-76
Elite 46-?

Caught in the Web[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spell Wards (Fire, Evil, Poison) Randomly spawn if you linger too much in the quest Normal 69-81:Success 62-69
Hard 69-91:Success 66
Elite 74:CritFail; 83:Success 79-83

The Crucible (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap around Horn of Cunning 2 boxes near the horn Normal
Hard 77-81:Success; 85:CritSuccess 64-65
Elite 97:Success; 103:CritSuccess 79-83

Detour (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Wards (9 total) Around Song's group Normal 54-82:Success 63-64
Hard 59:CritFail; 63:Fail; 64-84:Success 64
Elite 72:Success 63-72

The End of the Road (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Wards around locked chest 3 wards Normal 49:Success ?-49
Hard 65
Elite 56-?
Evil Spell Wards across the road to the north-west 5 wards. Don't need to be searched. Normal 43:CritFail; 45:Fail; 50:Success 48-49
Hard 61:Fail; 69:Success 65
Elite 68-?
Evil Spell Wards further to the south, across the east fork 2 wards. Can be avoided by sticking to the south fork Normal 40:CritFail; 45:Fail; 52:Success 46-52
Hard 60:CritFail; 61-63:Fail; 65:Success; 77:Success 65
Elite 67-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind barn (NE on map) Normal 62:Fail; 63:Success 63
Hard 75:Success 63-75
Elite 63-?

Feast or Famine (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes just past entrance Just before trap, west side near floor Normal 57:Success; 78:CritSuccess ?-57
Hard 57:CritFail 62-65
Elite
Spikes around first door Past door, south side near floor Normal 68:Success; 73:CritSuccess 53-59
Hard 76:Success; 79:CritSuccess ?-59
Elite
Spikes middle of Nuguk's room On a pillar, next to trap on East side Normal 71:CritSuccess ?-51
Hard
Elite 104:CritSuccess ?-84
Spikes at the end of the tent Just before trap, south side on the ground (by tent exit flaps) Normal 64:Success ?-64
Hard
Elite 86:Success
Spikes around lever for second door Before door, north side near floor Normal
Hard 91:Success
Elite 91:Success
Trapped fake chest
(blades inside not disarmed)
Behind chest Normal 73:CritFail; 82:Fail 83-86
Hard
Elite 83:CritFail; 95:Success 75-95
Spikes on floor behind door which requires key RH (West) side, on floor near stone pillar Normal 71:CritSuccess ?-51
Hard
Elite
Spikes blades in corridor Right hand side on the ground Normal
Hard 74-75:Success; 91:CritSuccess
Elite 107:CritSuccess
Spikes behind pickable door Right side on door frame Normal 53:Success; 77:CritSuccess ?-53
Hard 78:Success; 87:CritSuccess ?-67
Elite
Spikes on rolling door at 4-way intersection Left side of door frame Normal 65:Success ?-65
Hard 63-64:Fail; 82:Success 65-66
Elite
Spikes on lever Below lever Normal
Hard 92:CritSuccess
Elite 81:Success

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after shrine Normal 57:Success ?-57
Hard 41:Fail; 56:Success 42-56
Elite 87:Success 42-87

Foundation of Discord (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades at start random spawn Archway pillar Normal 65:Success
Hard 65-83:Success ?-65
Elite 104:CritSuccess 81-84
Airdoor trap random spawn Door frame, right side Normal
Hard 68-82:Success
Elite
Sonic in N corridor random spawn Floor Normal
Hard 94:CritSuccess ?-74
Elite 101:CritSuccess 81
Electricity in SW passage Right side Normal
Hard 81:CritSuccess ?-61
Elite 81
Blades in SE passage Past trap, right side Normal 65:Success
Hard 73:Success
Elite 81
Blades at last door (South Tunnel) Left side of doorway Normal
Hard 62:Fail; 73:Success 63-66
Elite 81

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door Normal 51:Success
Hard 61:Success
Elite 86:Success ?-86

Return to Gianthold Tor[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Elemental traps on stairs A few steps before the traps Normal ?-67
Hard 71-78:Success; 87:CritSuccess 59-67
Elite 58-?

Lost in the Swamp (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps On top of the pillars in the last room Normal 48:Fail; 49:Success 49
Hard 63-?
Elite 63-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to wraiths' chest Normal 38:Success ?-38
Hard
Elite

Return to Madstone Crater[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to the last skeleton enchanters Normal 34:Fail; 36:Success 35-36
Hard 76:Success 35-54
Elite 54:Success 35-54

The Maze of Madness (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes (numerous random traps, approximately 14) Near the levers Normal 71:CritSuccess 50-51
Hard 58:CritFail; 62-64:Fail; 65-84:Success; 85:CritSuccess 65
Elite 76:CritFail; 79:Fail; 82-100:Success; 101:CritSuccess 81
Slash under levers Normal 62-66:Success; 70:CritSuccess 50
Hard 69-84:Success; 85:CritSuccess 65
Elite 86-98:Success; 102:CritSuccess 80-81
Blade/spike traps on bridge Up to 3 boxes, near end of trap on the ground Normal 66:Success; 74:CritSuccess 50
Hard 70-84:Success; 88:CritSuccess 65
Elite 86-99:Success; 103:CritSuccess 81

Return to Prison of the Planes[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at end Normal 47:Fail; 50:Success 48-50
Hard 49:Fail; 50:Success 50
Elite 51:Success 40-51

Rest Stop (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap in the leg of Thrane Mettleworth Talk to him (Not a roll, just a check) Normal 58:Fail; 63:Success 59-63
Hard 59-?
Elite 59-?
Evil Spell Wards Two in different corridors Normal 62-73:Success 54-62
Hard 60:CritFail; 62:Fail; 68-69:Success 63-65
Elite 54-?

A Stay at the Inn (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(6) Bear Traps, in secret room (Epic Elite) (the traps themselves) Elite ?-82

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at Inn Normal 30:Success ?-30
Hard 37:Success ?-37
Elite 56:Fail; 62:Success 57-62

Trial by Fire (Epic)[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Portcullis style Door to named Ancient Arachnid Normal 53:Success
Hard
Elite 98:Success

Link to level 25


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