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The Rescue

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House Kundarak's chief engineer is missing. Only the mightiest heroes can hope to rescue him.

Ruins of Threnal adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Ruins of Threnal
The Rescue
Heroic level: 8
Epic level: None
Duration: Long
Heroic XP:  ♣1,692Icon tooltip.pngSolo/Casual ♦2,990Icon tooltip.pngNormal ♥3,160Icon tooltip.pngHard ♠3,330Icon tooltip.pngElite
Epic XP: N/A
Takes place in: The Western Excavation
Bestowed by: Jan Falner
NPC contact: Jan Falner
Quest acquired in: Ruins of Threnal
Patron: House Phiarlan
Base favor: 5
Free to Play: No
Extreme Challenge: No
M rescue.png
Loading screen


Rescue Chief Engineer Derward inside the Western Excavation.

The Rescue is the 2nd quest in the 1st chain,The Western Excavation, in the Ruins of Threnal story arcIcon tooltip.pngStory arcs are chains of quests that make up a story line.
Completing all the quests in a story arc often yields a nice reward.
The Western Excavation In Need of Supplies • The Rescue • Secure the Area
The Eastern Excavation The Library of Threnal • Escort the Expedition • Hold for Reinforcements
The Abandoned Excavation The Missing Expedition • Entering the Gate Chamber • The Gate Chamber

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find Derward and escort him to the dungeon exit
  • Protect Derward from attack

What to Expect

  • Traps (fixed)
  • Protect an NPC (mandatory)
  • Quest failure (if Derward dies)
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Two flaming grates in the floor shoot fire; one control panel on the east wall before the second grate disables both. Just avoid walking on the grates and you're fine.

Tips and Misc

  • Useful elemental buffs:
    • Acid
    • Fire
  • This quest is a tad tougher than the previous one.
  • Follow the path as in the previous quest, clearing as you go. Watch behind you, as more mobs will follow you than last quest.
    • Once again, glass spiders can really ratchet up the threat level if not dealt with quickly.
  • Past the first large room, watch the floor grates - they are fire traps, so disarm or avoid. Note the only shrine (for this quest) behind the door at this intersection.
    • The door to the northern section of the map is shut, with no way to open it.
  • Go left/south, find the secret door, kill the flesh render, and pull the lever. Go further south and into the door that has now opened. Loot the chest.
    • A Spot of 4 and Search of 2 on Elite was sufficient to find the secret door.
  • Talk to Derward and take him back to the dungeon entrance, which also serves as the exit. Mobs will have respawned along the way, so keep him buffed and try and get the person who talked to him to hang back behind the fighting. If he dies, you fail.
    • Derward can be buffed and healed.
    • Don't ignore monsters in side tunnels - Derward may volunteer to go and "clear those out" on his own.
  • If you have trouble keeping Derward alive, make sure no one talks to him once you get to his room. Empty the chest, then clear back to the entrance without him. It is, however, possible to tell Derward to "stay here" if you wish to clear it out in stages. Alternatively, he ambles along fairly slowly, often turning around and going back a few steps before figuring out where he's supposed to go, so if you're quick, he may have a hard time catching up while you deal with the monsters (which is a good thing).

Bonus XP

  • Aggression bonus: 58 or more monsters killed +10% Bonus.( ♣169 ♦299 ♥316 ♠333 )
  • Onslaught bonus: 75 or more monsters killed +15% Bonus.( ♣254 ♦449 ♥474 ♠500 )
  • Conquest bonus: 92 or more monsters killed +25% Bonus.( ♣423 ♦748 ♥790 ♠833 )


  • Chests: One in the room with Derward
  • Collectables: Two
    • Alchemy Table near the secret door
    • Alchemy Table in the room with Derward
  • NPC rewards: None, until after completing the third quest in the Western Excavation.


Name(picture) CR Type Race
Baby Glass Spider(view)
Baby Glass Spider.jpg
 ♦1Icon tooltip.pngNormal ♥2Icon tooltip.pngHard ♠5Icon tooltip.pngElite OR From Egg: ♦1Icon tooltip.pngNormal ♥1Icon tooltip.pngHard ♠1Icon tooltip.pngElite; Vermin Spider
Black Widow(view)
Black Widow.png
 ♦2Icon tooltip.pngNormal ♥4Icon tooltip.pngHard ♠7Icon tooltip.pngElite Vermin Spider
Darkfang Spider(view)
Darkfang Spider.png
 ♦5Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠10Icon tooltip.pngElite Vermin Spider
Fire Mephit(view)
Fire Mephit.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite OR Summoned by another mephit: ♦3Icon tooltip.pngNormal ♥3Icon tooltip.pngHard ♠3Icon tooltip.pngElite Fire Outsider Mephit
Flesh Render(view)
Flesh Render.png
 ♦12/14Icon tooltip.pngNormal ♥14Icon tooltip.pngHard ♠17Icon tooltip.pngElite Evil Outsider Demon
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Monstrous Humanoid Gargoyle
Glass Spider Queen(view)
Glass Spider Queen.jpg
 ♦8Icon tooltip.pngNormal ♥10Icon tooltip.pngHard ♠14Icon tooltip.pngElite Vermin Spider
Glass Spider(view)
Glass Spider.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite Vermin Spider
Greater Fire Mephit(view)
Greater Fire Mephit.jpg
 ♦6Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠11Icon tooltip.pngElite OR Summoned by another mephit: ♠6Icon tooltip.pngElite Fire Outsider Mephit
Greater Sand Mephit(view)
Greater Sand Mephit.jpeg
 ♦6Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠11Icon tooltip.pngElite Earth Outsider Mephit
Large Earth Elemental(view)
Large Earth Elemental.jpeg
 ♦5Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠9Icon tooltip.pngElite Elemental Earth Elemental
Ochre Jelly(view)
Ochre Jelly.jpg
 ♦5Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠10Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Ooze Ochre Jelly

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