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The Temple Outpost: Captives of the Cult
The Temple Outpost: Captives of the Cult is the 1st quest in the Cult of the Six story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The Temple Outpost: Captives of the Cult • The Temple Outpost: The Libram of the Six • The Fane of the Six: Cleansing the Temple • The Fane of the Six: Fall of the Prelate • The Sanctum: Quench the Flames • The Sanctum: Church of the Fury |
The clerics of this cursed temple have enslaved many ogres of the Grey Moon tribe. Only you can free these captives from their misery.
Requires access to adventure pack
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The Temple Outpost: Captives of the Cult | |
Heroic level: | 8 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣808Solo/Casual ♦1,426Normal ♥1,504Hard ♠1,582Elite |
Epic XP: | N/A |
Takes place in: | The Temple Outpost |
Bestowed by: | Bruku |
NPC contact: | Lord Hragg of Grey Moon |
Quest acquired in: | Sorrowdusk Isle |
Patron: | House Deneith |
Base favor: | 4 |
Purchase: | Sorrowdusk Isle or VIP |
Extreme Challenge: | No |
Overview
Investigate the outpost of Sorrowdusk's ruined temple and free any ogres the dark clerics have enslaved.
Spoiler Warning: Spoiler material below this point!
Objectives
- Acquire Jailer's Key
- Free all ogres held in the temple outpost (7 total)
- (Optional) Smash all the sarcophagi (40 total) — Bonus (10%): Heroic( ♣81 ♦143 ♥150 ♠158 )
- (Optional) Slay Dread Wraith Pratol — Bonus (25%): Heroic( ♣202 ♦357 ♥376 ♠396 )
- (Optional) Slay Myrmidon Automedon — Bonus (15%): Heroic( ♣121 ♦214 ♥226 ♠237 )
What to Expect
- Spawning/respawning monsters
- Randomly placed quest item (mandatory: key)
Known Traps
- Poison trap in the west of the first room; no control panel, however it only fires once and is easily avoided.
- Poison traps in the southeast secret room; no control panel, however they also only fire once and are easily avoided (stick to the edge of the room)
- Poison traps in the east and west alcoves of the western room off the north corridor; control panel is on the west wall between the first two sarcophagi
Tips and Misc
- There is no shrine in this quest.
- Fortification items are must-have, since trolls do a lot of damage with critical hits.
- The sarcophagi are all inside the six hidden rooms, and are guarded by wights or black puddings. You only need to break 40 of the 45 present.
- In the western room along the north corridor, five of the sarcophagi will automatically break and release wights if you don't destroy them at range. However, you will still be able to get both the optional and Ransack even if this happens.
- Starting with lower east and going counterclockwise, hidden rooms contain: puddings, wights, wights, wights, cultists, puddings.
- The cell doors cannot be picked. They key will be dropped by a Warrior of the Six in a random location.
- The Warriors of the Six like to cast Bull's Strength and Scorching Ray.
- The ogres are being held in the southeast, northeast, and southwest corners (2 each), with one at the first junction.
- There are four sarcophagi in the west-central secret room, which look different (more barbaric) than the others; these don't count towards the 40.
- Dread Wraith Pratol will appear after smashing all four of these special sarcophagi.
Bonus XP
- Aggression bonus: 17 or more monsters killed +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
- Onslaught bonus: 33 or more monsters killed +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )
- Conquest bonus: 47 or more monsters killed +25% Bonus.( ♣202 ♦357 ♥376 ♠396 )
- Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣65 ♦114 ♥120 ♠127 )
- Perception bonus: 4 or more secret doors discovered +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
- Vigilant Sight bonus: 5 or more secret doors discovered +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )
- Mischief bonus: 58 or more breakables smashed +8% Bonus.( ♣65 ♦114 ♥120 ♠127 )
- Vandal bonus: 76 or more breakables smashed +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
- Ransack bonus: 93 or more breakables smashed +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )
Loot
- Chests: 3
- 2 behind secret doors (can spawn in multiple locations)
- 1 optional for killing Dread Wraith Pratol (Wraith, found in the west-central secret room)
- 1 optional for killing Myrmidon Automedon (Wight, found in the secret room with the poison traps)
- Collectables: 7
- Bookshelf — in the southwest secret room
- Mushroom — in the west-northwest secret room
- Adventurer's Pack — in the north-northwest secret room
- Adventurer's Pack — in the north-northeast secret room
- Mushroom — in the east-northeast secret room
- Cabinet — in the east-northeast secret room
- Crude Altar — in the southeast secret room
NPC end rewards
No reward when turning in the quest.
Monsters
Name ( picture ) | CR | Type | Race |
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Black Pudding ( view • edit ) | ♦7Normal ♥9Hard ♠11Elite | Ooze | Black Pudding |
Cultist Jailer ( view • edit ) | ♥9Hard ♠11Elite | Humanoid | Human |
Cultist of the Six ( view • edit ) | ♦7Normal ♥9Hard ♠11Elite | Humanoid | Human |
Deathblood Troll ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Giant | Troll |
Dread Wraith Pratol ( view • edit ) | ♦9Normal ♥14Hard ♠18Elite | Undead | Wraith |
Myrmidon Automedon ( view • edit ) | ♥9Hard ♠9Elite | Undead | Wight |
Troll Shaman ( view • edit ) | ♦6Normal ♥7Hard ♠10Elite | Giant | Troll |
Warrior of the Six ( view • edit ) | ♦6Normal ♥9Hard ♠9Elite | Humanoid | Human |
Wight Myrmidon ( view • edit ) | ♠7Elite | Undead | Wight |
Wight Priest ( view • edit ) | ♦5Normal ♥7Hard ♠9Elite ●♦25Epic Normal ●♥31Epic Hard | Undead | Wight |