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The Temple Outpost: Captives of the Cult

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The clerics of this cursed temple have enslaved many ogres of the Grey Moon tribe. Only you can free these captives from their misery.

Sorrowdusk Isle adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Sorrowdusk Isle
The Temple Outpost: Captives of the Cult
Heroic level: 8
Epic level: None
Duration: Medium
Heroic XP:  ♣808Icon tooltip.pngSolo/Casual ♦1,426Icon tooltip.pngNormal ♥1,504Icon tooltip.pngHard ♠1,582Icon tooltip.pngElite
Epic XP: N/A
Takes place in: The Temple Outpost
Bestowed by: Bruku
NPC contact: Hragg
Quest acquired in: Sorrowdusk Isle
Patron: House Deneith
Base favor: 4
Free to Play: No
Extreme Challenge: No
M captives of the cult.png
Loading screen

Overview

Investigate the outpost of Sorrowdusk's ruined temple and free any ogres the dark clerics have enslaved.

  • This is the first part of Chapter 1 (first of six parts total) in the Cult of the Six story arc.

Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Acquire Jailer's Key
  • Free all ogres held in the temple outpost - 7 total
  • (Optional) Smash all the sarcophagi (40 total) — Bonus (10%): Heroic( ♣81 ♦143 ♥150 ♠158 )
  • (Optional) Slay Dread Wraith Pratol — Bonus (25%): Heroic( ♣202 ♦357 ♥376 ♠396 )
  • (Optional) Slay Myrmidon Automedon — Bonus (15%): Heroic( ♣121 ♦214 ♥226 ♠237 )

What to Expect

  • Traps (fixed, some undisarmable)
  • Spawning/respawning monsters
  • Randomly placed quest item (mandatory: key)

Known Traps

Trap DCs

  • Poison trap in the west of the first room; no control box, however it only fires once and is easily avoided.
  • Poison traps in the southeast secret room; no control box, however they also only fire once and are easily avoided (stick to the edge of the room)
  • Poison traps in the east and west alcoves of the western room off the north corridor; control box is on the west wall between the first two sarcophagi

Tips and Misc

  • There is no shrine in this quest.
  • Fortification items are must-have, since trolls do a lot of damage with critical hits.
  • The sarcophagi are all inside the six hidden rooms, and are guarded by wights or black puddings. There are actually 45 of them, though you only need to break 40.
    • In the western room along the north corridor, five of the sarcophagi will automatically break and release wights if you don't destroy them at range. However, you will still be able to get both the optional and Ransack even if this happens.
  • Starting with lower east and going counterclockwise, hidden rooms contain: puddings, wights, wights, wights, cultists, puddings.
  • The cell doors cannot be picked. They key will be dropped by a Warrior of the Six in a random location.
  • The Warriors of the Six like to cast Bull's Strength and Scorching Ray.
  • The ogres are being held in the southeast, northeast, and southwest corners (2 each), with one at the first junction.
  • There are four sarcophagi in the west-central secret room, which look different (more barbaric) than the others; these don't count towards the 40.
    • Dread Wraith Pratol will appear after smashing all four of these special sarcophagi.

Bonus XP

  • Aggression bonus: 38 or more monsters killed +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
  • Onslaught bonus: 49 or more monsters killed +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )
  • Conquest bonus: 60 or more monsters killed +25% Bonus.( ♣202 ♦357 ♥376 ♠396 )
  • Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣65 ♦114 ♥120 ♠127 )
  • Perception bonus: 4 or more secret doors discovered +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
  • Vigilant Sight bonus: 5 or more secret doors discovered +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )
  • Mischief bonus: 58 or more breakables smashed +8% Bonus.( ♣65 ♦114 ♥120 ♠127 )
  • Vandal bonus: 76 or more breakables smashed +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
  • Ransack bonus: 93 or more breakables smashed +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )

Loot

  • Chests: 3
    • 2 behind secret doors (can spawn in multiple locations)
    • 1 optional for killing Dread Wraith Pratol (Wraith, found in the west-central secret room)
    • 1 optional for killing Myrmidon Automedon (Wight, found in the secret room with the poison traps)
  • Collectables: Seven, all behind secret doors - list assumes going clockwise
    • Bookshelf in the first room (8 o'clock)
    • Mushroom in the second room (9 o'clock)
    • Adventurer's Pack in the third room (11 o'clock)
    • Adventurer's Pack in the fourth room (1 o'clock)
    • Mushroom & Cabinet in the fifth room (3 o'clock)
    • Crude Altar in the sixth room (4 o'clock)
  • NPC rewards: None until all six quests are completed

Monsters

Name(picture) CR Type Race
Dread Wraith Pratol(view)
Dread Wraith Pratol.jpg
 ♦9Icon tooltip.pngNormal ♠18Icon tooltip.pngElite Undead Wraith
Myrmidon Automedon(view)
Myrmidon Automedon.jpg
 ♠9Icon tooltip.pngElite Undead Wight
Black Pudding(view)
Black Pudding.jpg
 ♠11Icon tooltip.pngElite Ooze Black Pudding
Cultist Jailer(view)
Cultist Jailer.jpg
 ♠11Icon tooltip.pngElite Humanoid Human
Cultist of the Six(view)
Cultist of the Six.jpg
CRs missing! Humanoid Human
Deathblood Troll(view)
Deathblood Troll.jpg
 ♦7Icon tooltip.pngNormal Giant Troll
Troll Shaman(view)
Troll Shaman.jpg
 ♦6Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠10Icon tooltip.pngElite Giant Troll
Warrior of the Six(view)
Warrior of the Six.jpg
CRs missing! Humanoid Human
Wight Priest(view)
Wight Priest.jpeg
 ♦5Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠9Icon tooltip.pngElite Undead Wight

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