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DDO information project/Spot and Search/28

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Quest
Level
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31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 28 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 49
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 68
  • Elite
    • Guaranteed to find everything recorded: 73
    • Suspected requirement to find everything: Not enough data

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 49
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 68
  • Elite
    • Guaranteed to find everything recorded: 73
    • Suspected requirement to find everything: Not enough data


Brothers of the Forge[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
3 Magefire Cannon controls, first Training Room. 4 Magefire Cannons, second room area after Casual 44:Fail; 45:Success 46:Success 45 ?–46
Normal 46:Fail; 47:Success 20:Fail; 47:Success 47 21–47
Hard 63:Fail; 64:Success 63:Fail; 64:Success 64 64
Elite 63:Fail 80:Success 64–? 64–80
2 Flame traps behind secret door near Shrine, Corridor to Armoury Casual 44:Fail; 45:Success 45:Success 45 ?–45
Normal 46:Fail; 47:Success 20:Fail; 47:Success 47 21–47
Hard 63:Fail; 64:Success 63:Fail; 64:Success 64 64
Elite 63:Fail 79:Fail; 80:Success 64–? 80
Electric traps (maintenance tunnel) behind south secret door of second training room Casual 44:Fail; 45:Success 55:Success 45 ?–55
Normal 46:Fail; 47:Success 20:Fail; 47:Success 47 21–47
Hard 63:Fail; 64:Success 63:Fail; 64:Success 64 64
Elite 63:Fail 64–? 64–?
2 Magefire cannons, near Forge Bay. At Elite Training Chamber door entrance Casual 44:Fail; 45:Success 55:Success 45 ?–55
Normal 46:Fail; 47:Success 20:Fail; 47:Success 47 21–47
Hard 63:Fail; 64:Success 55:Fail; 64:Success 64 56–64
Elite 53:Fail 54–? 56–?
Magefire cannons within the Elite Training Chamber Casual 44:Fail; 45:Success 55:Success 45 ?–55
Normal 46:Fail; 47:Success 20:Fail; 47:Success 47 21–47
Hard 63:Fail; 64:Success 55:Fail; 64:Success 64 56–64
Elite 63:Fail 64–? 56–?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First Training Room Hidden Door behind middle Magefire Cannon Casual 46:Success ?–30 ?–30
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Fail; 50:Success 30:Fail; 55:Success 26–50 31–55
Elite ? ?
Infirmary Repair ward room (Hidden Door behind Shrine) Casual 44:Success 65:Fail; 72:Success ?–30 66–72
Normal 67:Fail; 68:Success 72:Fail; 73:Success 68 73
Hard 67:Fail; 68:Success 72:Fail; 73:Success 68 73
Elite 67:Fail; 68:Success 72:Fail; 73:Success 68 73
Hidden Door Behind Cannith Sentries in Training Room (north of room) Casual 16:Success 21:Success ?–16 ?–21
Normal 25:Success 30:Success ?–25 ?–30
Hard 33:Fail; 52:Success 38:Fail; 57:Success 34–52 39–57
Elite ? 39–?
Hidden door on opposite side of Cannith Sentries, past the maintenance hatch trapdoor (south of room) Casual 67:Fail; 68:Success 72:Fail; 73:Success 68 73
Normal 67:Fail; 68:Success 72:Fail; 73:Success 68 73
Hard 67:Fail; 68:Success 72:Fail; 73:Success 68 73
Elite ? 73–?

The Haunted Halls of Eveningstar[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(Two sets) Stairwell floor spikes, north from the bone pile at the start (after secret door)
Normal 44:Fail; 45:Success 44:Fail; 45:Success 45 45
Hard 20:Fail 59:Fail; 60:Success 45–? 60
Elite 67:Fail 75:Fail; 76:Success 68–? 76
Statues guarding the main door
Normal 42:Fail; 43:Success 20:Fail; 43:Success 43 21–43
Hard 59:Fail; 60:Success 59:Fail; 60:Success 60 60
Elite 20:Fail 72:Fail; 76:Success 60–? 73–76
Small blade trap wall, guarding "Rivior's treasury room" (empty), on main wide corridor, right side of the door
Normal 50:Fail; 51:Success 50:Fail; 51:Success 51 51
Hard 60:Fail 67:Fail; 68:Success 61–? 68
Elite 20:Fail 81:Fail 61–? 82–?
Small Treasure Chest room and Lever room Trap Control Panel, on wall behind chest (poison)
Normal 54:Fail; 55:Success 54:Fail; 55:Success 55 55
Hard 20:Fail 70:Fail; 72:Success 55–? 71–72
Elite 55–? 71–?
The Many-Pillared Hall. Random Trapped (one door of three) False "Rigged" door Pit Trap (automatic death to body pile)
Normal 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Hard ? ?
Elite ? ?
Pillar room Random Trapped room (STR Reinforced portcullises trap you inside) Spinning moving blades
Normal 20:Fail; 44:Success 20:Fail; 44:Success 21–44 21–44
Hard 20:Fail; 80:Success ? 21–80
Elite ? ?
(Blade) and pressure plate corridor
Normal 50:Fail; 51:Success 50:Fail; 51:Success 51 51
Hard 67:Fail; 68:Success 67:Fail; 68:Success 68 68
Elite 68–? 68–?
Pressure plate (net trap and some spinning blades)
Normal 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Hard 63:Fail; 64:Success 63:Fail; 64:Success 64 64
Elite 64–? 64–?
Skeleton on Privy (Collapsible Floor: cannot be disarmed)
Normal 40:Fail; 41:Success 20:Fail; 48:Success 41 21–48
Hard 57:Fail; 58:Success 57:Fail; 58:Success 58 58
Elite 58–? 58–?
Cell block (Collapsible Floor: cannot be disarmed)
Normal 20:Fail; 41:Success 20:Fail; 43:Success 21–41 21–43
Hard ? ?
Elite ? ?
Optional areas after the Throne room
Floor blades on Spell Ward path
Normal 50:Fail; 51:Success 50:Fail; 51:Success 51 51
Hard ? ?
Elite ? ?
Rivior's Armoury: Rivior's Animate Object Ward
Normal 52:Fail; 53:Success 52:Fail; 53:Success 53 53
Hard 53–? ?
Elite 53–? ?
Spell Ward(s), unholy
Normal 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Hard 49–? ?
Elite 49–? ?
Ancient Mummy, grease ramp, with spikes
Normal 44:Fail; 45:Success 20:Fail; 54:Success 45 21–54
Hard 45–? ?
Elite 45–? ?
Extended Mode: (2) False Falling Door traps (no Control panels)
Normal 46:Fail; 47:Success 20:Fail; 54:Success 47 21–54
Hard 47–? ?
Elite 47–? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(5) Northern Secret Doors (Before: Throne room)
Northern Secret door, next to Shrines at entrance
Normal 43:Fail; 44:Success 48:Fail; 49:Success 44 49
Hard 55:Fail; 56:Success 60:Fail; 61:Success 56 61
Elite 60:Fail; 62:Success 65:Fail; 67:Success 61–62 66–67
Main Corridor; path to Estrel
Normal 12:Success 17:Success ?–12 ?–17
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Fail; 46:Success 30:Fail; 51:Success 26–46 31–51
Secret door, near Lever close-by Northeast Shrine
Normal 12:Success 17:Success ?–12 ?–17
Hard 48:Fail; 49:Success 53:Fail; 54:Success 49 54
Elite ? 54–?
North South Corridor; by Puzzle Gate, running parallel to cell block area
Normal 31:Fail; 33:Success 36:Fail; 38:Success 32–33 37–38
Hard 49:Fail; 50:Success 54:Fail; 55:Success 50 55
Elite 63:Success 68:Success ?–63 55–68
Hidden passage to Ju-Ju Zombies
Normal 12:Success 17:Success ?–12 ?–17
Hard 25:Success 30:Success ?–25 ?–30
Elite ? ?
(11) Southern Secret Doors (Before: Throne room)
Southern Secret door, next to Shrines at entrance
Normal 12:Success 17:Success ?–12 ?–17
Hard ?–30 ?–30
Elite 25:Success 30:Success ?–25 ?–30
Secret Door; near lever, Spider Telamonia, and room to Privy with Rope
Normal 55:Fail; 56:Success 60:Fail; 61:Success 56 61
Hard 57:Fail; 64:Success 62:Fail; 69:Success 58–64 63–69
Elite ? 63–?
The Many-Pillared Hall, Secret door to right of the three doors
Normal 55:Fail; 56:Success 60:Fail; 61:Success 56 61
Hard 61:Fail; 62:Success 66:Fail; 67:Success 62 67
Elite ? 67–?
Zombie area: Northwest Door (Room east of South West Crest room)
Normal 12:Success 17:Success ?–12 ?–17
Hard ? ?
Elite ? ?
Zombie area: South Door (Room east of South West Crest room)
Normal 25:Fail; 33:Success 30:Fail; 38:Success 26–33 31–38
Hard 49:Fail; 50:Success 54:Fail; 55:Success 50 55
Elite ? 55–?
Zombie area: (South-east Crest rooms) west wall
Normal 12:Success 17:Success ?–12 ?–17
Hard ? ?
Elite ? ?
Zombie area: (South-east Crest rooms) east wall
Normal 12:Success 17:Success ?–12 ?–17
Hard 49:Success 54:Success ?–49 ?–54
Elite ? ?
Necromancer and Zombie area (South West Crest room) West Door to Lever, near Kobold area
Normal 43:Fail; 44:Success 48:Fail; 49:Success 44 49
Hard 55:Fail; 56:Success 60:Fail; 61:Success 56 61
Elite ? 61–?
Kobold area: Diagonally aligned door
Normal 12:Success 17:Success ?–12 ?–17
Hard 25:Success 30:Success ?–25 ?–30
Elite ? ?
Kobold area: North-South corridor (Near South West Crest room)
Normal 25:Fail; 34:Success 30:Fail; 39:Success 26–34 31–39
Hard 49:Fail; 51:Success 54:Fail; 56:Success 50–51 55–56
Elite ? 55–?
Kobold area: near Crossbow turret, west of (South West Crest room)
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite ? ?
(4) Secret Doors, Optional areas after the Throne room
Fallen Giant (2 Doors; east shrine, west Gold Pile)
Normal 12:Fail; 22:Success 17:Fail; 27:Success 13–22 18–27
Hard ? ?
Elite ? ?
Treasure Chest Room (west door)
Normal 67:Fail; 68:Success 72:Fail; 73:Success 68 73
Hard ? 73–?
Elite ? 73–?
Treasure Chest Room (south door to Ancient Mummy)
Normal 22:Success 27:Success ?–22 ?–27
Hard ? ?
Elite ? ?

Tower of Frost (Epic)[edit]

(Heroic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Pressure Plates within the 'Security Level' area
Normal 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Hard 62:Fail; 64:Success 62:Fail; 64:Success 63–64 63–64
Elite 62:Fail 62:Fail 63–80 63–80

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door to Chest
Normal 12:Success 17:Success ?–12 ?–17
Hard 25:Fail; 57:Success 30:Fail; 62:Success 26–57 31–62
Elite ? ?

Link to level 29