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The Xorian Cipher

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The temple has been turned into a conduit for Xoriat to enter the Material Plane. Orbs of pure madness roam the hallways, punishing all who touch them.

The Xorian Cipher
Heroic level: 8
Epic level: None
Duration: Very Long
Heroic XP:  ♣2,556Solo/Casual ♦4,520Normal ♥4,780Hard ♠5,040Elite
Epic XP: N/A
Takes place in: Temple of Madness
Bestowed by: Gatekeeper Chulkash
NPC contact: Gatekeeper Chulkash
Quest acquired in: House Jorasco
Patron: House Jorasco
Base favor: 7
Purchase: Free to Play
Extreme Challenge: Yes
M xorian cipher.png
Loading screen


Chulkash, an aspirant druid of the Gatekeepers, seeks to decipher an ancient prophecy written in the mad language of the daelkyr. The key to this prophecy is the Xorian Cipher, an artifact held by the cultists of Xoriat in a ruined temple. Find the temple, retrieve the Xoriat Cipher, and destroy whatever plans the Xoriat cultists have set into motion.

  • The entrance to this quest is at the end of The Path to Madness (located in the NE section of House Jorasco), which is a short, separate "wilderness" quest, with its own difficulty, experience and favor. You must first complete it then click on the altar at the end to enter The Xorian Cipher.
The Xorian Cipher puzzle

Spoiler Warning: Spoiler material below this point!


  • Slay the Urdak brothers
  • Slay Angarta Markud
  • Slay Hound of Madness
  • Acquire the Xorian Cipher
  • (Optional) Find and enter the Vault — Bonus (5%): Heroic( ♣128 ♦226 ♥239 ♠252 )
  • (Optional) Slay Deathfang — Bonus (15%): Heroic( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Use the runes to seal the rifts — Bonus (15%): Heroic( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Slay Mastark Markud — Bonus (15%): Heroic( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Slay Urtyan Markud — Bonus (15%): Heroic( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Slay Vault Guardian — Bonus (15%): Heroic( ♣383 ♦678 ♥717 ♠756 )

What to Expect

  • Chaos Orbs
  • Collapsible floor
  • Spawning/respawning monsters
  • Runes (optional: require CHA, INT and WIS checks)
  • Requires extra player(s)/hireling(s) (mandatory: 4 pressure plates have to be stepped on simultaneously)

Known Traps

Trap DCs

  • Three inside the vault: Force on north (two control panels), Spikes on east, Sonic on south (two panels)
  • Three on the corridor after the puzzle. In order: Blade, Force, and Spikes

Tips and Misc

Higher difficulties will contain more Arcane Skeletons than lower difficulties.

You can get some pretty good rare drops in this quest such as: the Chaosgarde bracers and the Planar Gird.

At the end of the quest, you may have "The Xorian Cipher" in your inventory. Although the questgiver asks you to retrieve it for them, you do not actually need it in your inventory to finish the quest, so this item can be safely discarded.

Inside this quest, a lot of chaos orbs are moving around. Spawning of balls can be stopped by deactivating CHA, INT and WIS runes nearby. To be guaranteed to deactivate all the 12 the runes: Charisma of 20, Intelligence of 23, and Wisdom of 21.

You will also want a rogue with good trap skills for this quest (Trap DCs). Anytime you have one of the three keys, you can unlock a corresponding treasure chest in the treasure room. However, all the chests are trapped: one trap (and control panel) on the east chest, and two traps (and control panels) on each of the north and south chests.

There is one – and only one – Shrine inside the whole quest. Whether or not your group can reach this shrine is a crucial part of your adventure here.

In the first large room, there is an altar that is in front of the portal. If Turn Undead is used near said altar, all undead in the room will be subjected to turn undead.

There is a rune (and skeleton archers) on the upper level on the right side of the first large room. The way up to that level is not (easily) visible – you can access it from the upper level on the left hand side via a transparent and hard to see "sky bridge".

Once everyone has crossed the pressure-activated door locks on both sides, the way-blocks will reappear again and will NOT disappear until the puzzle is solved. This means if the puzzle can't get done, no one can get to the shrine and no one can get out. So despite the side with the named skeletons is seemingly more dangerous, the puzzle room is actually the real fight. A 4-2 split (4 people for the puzzle room, 2 stay in the bottom) is recommended for Elite and/or Hard. Also, there is an INT rune inside the puzzle room.

The North-east room (marked with a collapsible floor on the map), is protected by a Locked Door, a Rogue can attempt to pick the lock. Alternatively you may "bash down" the door: 20 Strength (19:Fail; 20:Success), or a thrown weapon would work – without the need to reach 20 Strength (U46.2). Inside it has a collapsing floor and a gate that closes permanently when the floor does collapse. Stay to the left when entering the room and wait for everyone to enter, or you risk losing the treasure chest here. Killing the scorpion opens the barrier to a room with a chest containing the Green Key.

Feeling the Pressure

  • At one point, you will have to break the group up. In two parallel corridors there are two sets of two (FOUR total) pressure-activated door locks that each requires a person to stand on it. (A hireling, summoned monster, or enemy works too, as explained below).
  • Once past these doors, the characters in the right side corridor will throw a lever to unlock a door on the left side. The left-side characters will have to finish a mob-occupied puzzle which unlocks the path to the shrine, while the right side group gets the three named skeleton warriors that are pretty nasty. Each side also has purple chaos blobs running around just to make it more interesting.
  • You can use this technique if you have a small group with hirelings or pets. Station the hirelings/pets on the right side corridor, and have your party gather on the left side. When the path is clear, run up the stairs and look down through the bars into the chamber below. Instruct your hireling/pet to use the lever; this will open the door for you to enter the chamber with the puzzle. You can then summon it to your side even though the blocks would prevent it walking to you. Solve the puzzle and then continue to the room with the three named skeletons.
  • You can solo the quest by using a normal hireling and two Gold Seal hirelings, to get around the one-hireling limit. (They can also help with the three types of runes.) Alternatively, you can try to lure an enemy on to a pad and paralyze it there.

Bonus XP

  • Aggression bonus: 46 or more monsters killed +10% Bonus.( ♣256 ♦452 ♥478 ♠504 )
  • Onslaught bonus: 54 or more monsters killed +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )
  • Conquest bonus: 70 or more monsters killed +25% Bonus.( ♣639 ♦1,130 ♥1,195 ♠1,260 )
  • Tamper bonus: 4 or more traps disarmed +10% Bonus.( ♣256 ♦452 ♥478 ♠504 )
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣511 ♦904 ♥956 ♠1,008 )
  • Ingenious Debilitation bonus: 7 or more traps disarmed +30% Bonus.( ♣767 ♦1,356 ♥1,434 ♠1,512 )
  • Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣204 ♦362 ♥382 ♠403 )
  • Mischief bonus: 25 or more breakables smashed +8% Bonus.( ♣204 ♦362 ♥382 ♠403 )
  • Vandal bonus: 32 or more breakables smashed +10% Bonus.( ♣256 ♦452 ♥478 ♠504 )
  • Ransack bonus: 40 or more breakables smashed +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )


  • Chests: 6
    • 1 in the treasure vault, behind the secret door
    • 3 trapped and behind locked doors in the treasure vault (the doors are opened by key only)
    • 1 past the trapped hallway and the collapsible floor
    • 1 at the end for killing the Hound of Madness (Thaarak Hound)
  • Collectables: 5
    • Alchemy Table between the two secret doors leading to the treasure room
    • Crude Altars in each side room
    • Mushroom after the collapsing floor, near the chest with the green key
    • Mushroom in the same room, upper floor, in the North niche
  • NPC rewards: Random Item

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Reaver's Ring
Reaver's Ring.png
Ring  9 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Xorian Cipher, Iron Key Room
Thaarak Fang
Thaarak Fang.png
Trinket  9 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Xorian Cipher, End Chest
Sign of Xoriat
Sign of Xoriat.png
Necklace  9 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Xorian Cipher, End chest
Chaos Band
Chaos Band.png
Ring  9 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Xorian Cipher, Iron Key chest
Bracers  9 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Xorian Cipher, Green Key Room
Planar Gird
Planar Gird.png
Belt  9 UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Xorian Cipher, Green Key Room
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Name ( picture ) CR Type Race
Angarta Markud( view
Angarta Markud.png
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Aberration Drow Scorpion
Boneshrieker Harrier( view
Boneshrieker Harrier (common).png
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Undead Skeleton
Boneshrieker Legionnaire( view
Boneshrieker Legionnaire.png
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Undead Skeleton
Boneshrieker Savant( view
Boneshrieker Savant.png
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Skeleton
Corilyan Urdak( view
Corilyan Urdak.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Skeleton
Deathfang( view
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Vermin Scorpion
Hound of Madness( view
Hound of Madness.jpg
 • edit )
 ♦10Normal ♥13Hard ♠16Elite Evil Outsider Hellhound
Lornatch Urdak( view
Lornatch Urdak.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Undead Skeleton
Mastark Markud( view
Mastark Markud.png
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Aberration Drow Scorpion
Sarmato Urdak( view
Sarmato Urdak.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Skeleton
Thaarak Hound( view
Thaarak Hound.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Evil Outsider Hellhound
Urtyan Markud( view
Urtyan Markud.png
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Aberration Drow Scorpion
Vault Guardian (wraith)( view
Vault Guardian (Wraith).jpg
 • edit )
 ♦11Normal ♥14Hard ♠18Elite Undead Wraith
Xorian Fanatic( view
Xorian Fanatic.png
 • edit )
 ♦7Normal ♥9Hard ♠9Elite Elf Drow Elf
Zealot of Madness( view
Zealot of Madness.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Elf Drow Elf

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