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The Xorian Cipher

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Reason: Needs to have parameters updated due to changes in Quest.

The temple has been turned into a conduit for Xoriat to enter the Material Plane. Orbs of pure madness roam the hallways, punishing all who touch them.

The Xorian Cipher
Heroic level: 8
Epic level: None
Duration: Very Long
Heroic XP:  ♣2,556Icon tooltip.pngSolo/Casual ♦4,520Icon tooltip.pngNormal ♥4,780Icon tooltip.pngHard ♠5,040Icon tooltip.pngElite
Epic XP: N/A
Takes place in: Temple of Madness
Bestowed by: Gatekeeper Chulkash
NPC contact: Gatekeeper Chulkash
Quest acquired in: House Jorasco
Patron: House Jorasco
Base favor: 7
Free to Play: Yes
Extreme Challenge: Yes
M xorian cipher.png
Loading screen


Chulkash, an aspirant druid of the Gatekeepers, seeks to decipher an ancient prophecy written in the mad language of the daelkyr. The key to this prophecy is the Xorian Cipher, an artifact held by the cultists of Xoriat in a ruined temple. Find the temple, retrieve the Xoriat Cipher, and destroy whatever plans the Xoriat cultists have set into motion.

  • The entrance to this quest is at the end of The Path to Madness, which is a short, separate "wilderness" quest, with its own difficulty, experience and favor. You must first complete it then click on the altar at the end to enter The Xorian Cipher.
The Xorian Cipher puzzle

Spoiler Warning: Information below this point can be considered spoiler material!


  • Slay the Urdak brothers
  • Slay Angarta Markud
  • Slay Hound of Madness
  • Acquire the Xorian Cipher
  • (Optional) Find and enter the Vault +5% Bonus.( ♣128 ♦226 ♥239 ♠252 )
  • (Optional) Slay Deathfang +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Use the runes to seal the rifts +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Slay Mastark Markud +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Slay Urtyan Markud +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )
  • (Optional) Slay Vault Guardian +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )

What to Expect

  • Traps (fixed)
  • Chaos Orbs
  • Collapsible floor
  • Spawning/respawning monsters
  • Runes (optional: require CHA, INT and WIS checks)
  • Requires extra player(s)/hireling(s) (mandatory: 4 pressure plates have to be stepped on simultaneously)

Known Traps

Trap DCs

  • Three inside the vault: Force on north (two boxes), Spikes on east, Sonic on south (two boxes)
  • Three on the corridor after the puzzle. In order: Blade, Force, and Spikes

Tips and Misc

Higher difficulties will contain more Arcane Skeletons than lower difficulties.

You can get some pretty good rare drops in this quest such as: the Chaosgarde bracers and the Planar Gird.

At the end of the quest, you may have "The Xorian Cypher" in your inventory. This item can be safely discarded.

Inside this quest, a lot of chaos orbs are moving around. Spawning of balls can be stopped by deactivating runes nearby. You need to deactivate the runes with Intelligence of 20-24, Wisdom of 20-22, and Charisma of 20.

You will also want a rogue with good trap skills for this quest (Trap DCs). Anytime you have one of the three keys, you can unlock a corresponding treasure chest in the treasure room. However all the chests are trapped: one trap (and box) on the east chest, and two traps (and boxes) on each of the north and south chests.

There is one - and only one - Shrine inside the whole quest. Whether or not your group can reach this shrine is a crucial part of your adventure here.

In the first large room, there is an altar that is in front of the portal. If Turn Undead is used near said altar, all undead in the room will be subjected to turn undead. (Verify please

There is a rune (and skeleton archers) on the upper level on the right side of the first large room. The way up to that level is not (easily) visible - you can access it from the upper level on the left hand side via a transparent and hard to see "sky bridge".

Once everyone has crossed the pressure-activated door locks on both sides, the way-blocks will reappear again and will NOT disappear until the puzzle is solved. This means if the puzzle can't get done, no one can get to the shrine and no one can get out. So despite the side with the named skeletons is seemingly more dangerous, the puzzle room is actually the real fight. A 4-2 split (4 people for the puzzle room, 2 stay in the bottom) is recommended for Elite and/or Hard. Also, there is an INT rune inside the puzzle room.

The NE room has a collapsing floor and a gate that closes permanently when it does collapse. Stay to the left when entering the room and wait for everyone to enter, or you risk losing the treasure chest here.

Feeling the Pressure

  • At one point, you will have to break the group up. In two parallel corridors there are two sets of two (FOUR total) pressure-activated door locks that each requires a person to stand on it. (A hireling, summoned monster, or enemy works too, as explained below).
  • Once past these doors, the characters in the right side corridor will throw a lever to unlock a door on the left side. The left-side characters will have to finish a mob-occupied puzzle which unlocks the path to the shrine, while the right side group gets the three named skeleton warriors that are pretty nasty. Each side also has purple chaos blobs running around just to make it more interesting.
  • You can use this technique if you have a small group with hirelings or pets. Station the hirelings/pets on the right side corridor, and have your party gather on the left side. When the path is clear, run up the stairs and look down through the bars into the chamber below. Instruct your hireling/pet to use the lever; this will open the door for you to enter the chamber with the puzzle. You can then summon it to your side even though the blocks would prevent it walking to you. Solve the puzzle and then continue to the room with the three named skeletons.
  • You can solo the quest by using a normal hireling and two Gold Seal hirelings, to get around the one-hireling limit. (They can also help with the three types of runes.) Alternatively, you can try to lure an enemy on to a pad and paralyze it there.

External links

Bonus XP

  • Aggression bonus: 46 or more monsters killed +10% Bonus.( ♣256 ♦452 ♥478 ♠504 )
  • Onslaught bonus: 54 or more monsters killed +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )
  • Conquest bonus: 70 or more monsters killed +25% Bonus.( ♣639 ♦1,130 ♥1,195 ♠1,260 )
  • Tamper bonus: 4 or more traps disarmed +10% Bonus.( ♣256 ♦452 ♥478 ♠504 )
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣511 ♦904 ♥956 ♠1,008 )
  • Ingenious Debilitation bonus: 7 or more traps disarmed +30% Bonus.( ♣767 ♦1,356 ♥1,434 ♠1,512 )
  • Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣204 ♦362 ♥382 ♠403 )
  • Mischief bonus: 25 or more breakables smashed +8% Bonus.( ♣204 ♦362 ♥382 ♠403 )
  • Vandal bonus: 32 or more breakables smashed +10% Bonus.( ♣256 ♦452 ♥478 ♠504 )
  • Ransack bonus: 40 or more breakables smashed +15% Bonus.( ♣383 ♦678 ♥717 ♠756 )


  • Chests: 6
    • 1 in the treasure vault, behind the secret door
    • 3 trapped and behind locked doors in the treasure vault (the doors are opened by key only)
    • 1 past the trapped hallway and the collapsible floor
    • 1 at the end for killing the Hound of Madness (Thaarak Hound)
  • Collectables: 5
    • Alchemy Table between the two secret doors leading to the treasure room
    • Crude Altars in each side room
    • Mushroom after the collapsing floor, near the chest with the green key
    • Mushroom in the same room, upper floor, in the N niche
  • NPC rewards: Random Item

Named Chest Drop


Name(picture) CR Type Race
Boneshrieker Harrier(view)
Boneshrieker Harrier.jpg
 ♠13Icon tooltip.pngElite Undead Skeleton
Hound of Madness(view)
Hound of Madness.jpg
 ♠16Icon tooltip.pngElite Evil Outsider Hellhound
Angarta Markud(NoPic)
No pic.jpg
CRs missing! Aberration Drow Scorpion
Corilyan Urdak(view)
Corilyan Urdak.jpg
 ♠14Icon tooltip.pngElite Undead Skeleton
 ♠15Icon tooltip.pngElite Vermin Scorpion
Lornatch Urdak(view)
Lornatch Urdak.jpg
 ♠15Icon tooltip.pngElite Undead Skeleton
Mastark Markud(NoPic)
No pic.jpg
CRs missing! Aberration Drow Scorpion
Sarmato Urdak(view)
Sarmato Urdak.jpg
 ♠14Icon tooltip.pngElite Undead Skeleton
Urtyan Markud(NoPic)
No pic.jpg
CRs missing! Aberration Drow Scorpion
Boneshrieker Legionnaire(NoPic)
No pic.jpg
 ♠13Icon tooltip.pngElite Undead Skeleton
Boneshrieker Savant(NoPic)
No pic.jpg
 ♠14Icon tooltip.pngElite Undead Skeleton
Thaarak Hound(view)
Thaarak Hound.jpg
 ♦12Icon tooltip.pngNormal ♠15Icon tooltip.pngElite ♦21Icon tooltip.pngEpic Normal ♠44Icon tooltip.pngEpic Elite Evil Outsider Hellhound
Vault Guardian (wraith)(view)
Vault Guardian (Wraith).jpg
 ♠18Icon tooltip.pngElite Undead Wraith
Xorian Fanatic(view)
Xorian Fanatic.png
CRs missing! Elf Drow Elf
Zealot of Madness(view)
Zealot of Madness.jpg
 ♥9Icon tooltip.pngHard Elf Drow Elf

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