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Tomb of the Shadow Knight

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Tomb of the Shadow Knight is the 3rd quest in the Litany of the Dead Part 2 story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
The first four quests can be completed in any order to unlock The Shadow Crypt.
Tomb of the Shadow Guard • Tomb of the Shadow King • Tomb of the Shadow Knight • Tomb of the Shadow Lord • The Shadow Crypt

The Necropolis, Part 2 adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Necropolis, Part 2
Tomb of the Shadow Knight
Heroic level: 8
Epic level: None
Duration: Long
Heroic XP:  ♣2,133Solo/Casual ♦3,772Normal ♥3,988Hard ♠4,204Elite
Epic XP: N/A
Takes place in: Tomb of the Shadow Knight
Bestowed by: Gunther Gloomtender
NPC contact: Gunther Gloomtender
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 5
Purchase: The Necropolis, Part 2 or VIP
Extreme Challenge: No
M tomb of the shadow knight.png
Loading screen


Gunther Gloomtender of the Emerald Claw has tasked you with the unenviable assignment of exploring the Tomb of the Shadow Knight. Find your way through the tomb, purify the altars, and defeat Mdjaj, the mummy prince.

Spoiler Warning: Spoiler material below this point!


  • Purify the North Altar
  • Purify the East Altar
  • Purify the South Altar
  • Purify the West Altar
  • Slay Mdjai
  • (Optional) Disable 10 traps — Bonus (50%): Heroic( ♣1,067 ♦1,886 ♥1,994 ♠2,102 )
  • (Optional) Disable 20 traps — Bonus (150%): Heroic( ♣3,200 ♦5,658 ♥5,982 ♠6,306 )
  • (Optional) Slay Shadow Rogue — Bonus (20%): Heroic( ♣427 ♦754 ♥798 ♠841 )
  • (Optional) Slay Gloam — Bonus (20%): Heroic( ♣427 ♦754 ♥798 ♠841 )
  • (Optional) Slay Brume — Bonus (20%): Heroic( ♣427 ♦754 ♥798 ♠841 )

What to Expect

  • Point of no return
  • Spawning/respawning monsters
  • Randomly placed lever (in the south wing)
  • You need a ranged weapon to trigger a lever on a ceiling to open the second set of gates to the south Evil Altar.
  • Disable traps Optional objectives

Known Traps

Trap DCs

  • Plenty of traps (21 total disarmable)

Tips and Misc

  • Useful spells: Resist Cold/Electricity/Fire, Restoration.
  • Ghost Touch weapons are essential; almost every monster is incorporeal.
  • Open Lock or Knock can be very useful here. Every door that leads to an Evil Altar can also be opened in this manner, rather than fight monsters and traps for the keys.
  • Many areas have 2 or 3 different adjacent or overlapping traps (each with their own trap control panel) – you have been warned.
  • Plenty of shrines (4, 1 in each section).
  • The path to the south Evil Altar can be opened without 2nd player or a hireling by using a ranged weapon on the lever on the ceiling, located directly above the lever on the floor.
    • Note: You must be just within the first set of gates, and it still may take a number of shots to trigger the inner gates down and the outer gates up.
  • Beware of the Shadow Rogue; He is an invisible stalker, so you will not see him at all (and you'll probably end up slaying him by accident too.)

Bonus XP

  • Tamper bonus: 11 or more traps disarmed +10% Bonus.( ♣213 ♦377 ♥399 ♠420 )
  • Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣171 ♦302 ♥319 ♠336 )
  • Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣320 ♦566 ♥598 ♠631 )
  • Mischief bonus: 95 or more breakables smashed +8% Bonus.( ♣171 ♦302 ♥319 ♠336 )
  • Vandal bonus: 123 or more breakables smashed +10% Bonus.( ♣213 ♦377 ♥399 ♠420 )
  • Ransack bonus: 152 or more breakables smashed +15% Bonus.( ♣320 ♦566 ♥598 ♠631 )


  • Chests: 5
  • Chests in each of the north, south, and west sections
  • 2 end chests upon defeating Mdjai
  • Collectables: 7
    • Adventurer's Pack due East of the entrance
    • Adventurer's Pack in the first room leading to the West altar
    • Moss just North of the entrance
    • Adventurer's Pack in the North-east corner of the circular hallway
    • Moss in the first room leading to the East altar
    • Crude Altar in the South-east corner of the circular highway
    • Moss outside the exit from the South altar
  • NPC rewards: Random item


Name ( picture ) CR Type Race
Brume( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Shadow
Dread Wraith( view
Dread Wraith.jpg
 • edit )
 ♠18Elite ♦25Epic Normal ♠34Epic Elite Undead Wraith
Drifting Scourge Mage( view
Drifting Scourge Mage.png
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Spectre
Drifting Scourge( view
Drifting Scourge.png
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Undead Spectre
Dun Butcher( view
Dun Butcher.jpg
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Humanoid Human
Fated Revenant( view
Fated Revenant.jpg
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Humanoid Human
Gloam( view
 • edit )
 ♥11Hard ♠14Elite Magical Beast Spider
Gloomstreaker( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Humanoid Human
Mdjai( view
 • edit )
 ♠15Elite Undead Mummy
Phase Spider( view
Monster Phase Spider.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Magical Beast Spider
Shadow (Mabar)( view
Shadow (mabar).jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Undead Shadow
Shadow Rogue( view
Shadow Rogue.png
 • edit )
 ♥12Hard ♠15Elite Elemental Invisible Stalker
Shrouded Terror Mage( view
Shrouded Terror Mage.png
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Wraith
Shrouded Terror( view
Shrouded Terror.png
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Undead Wraith
Twilight Channeler( view
Twilight Channeler.jpg
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Humanoid Human
Umbral Gargoyle( view
Umbral Gargoyle.jpg
 • edit )
 ♦8Normal ♥10Hard ♠12Elite Undead Shadow
Umbral Worg( view
Umbral Worg.png
 • edit )
 ♦8Normal ♥10Hard ♠12Elite Undead Shadow

External Links