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DDO information project/Spot and Search/21

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 21 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 35
  • Hard
    • Guaranteed to find everything recorded: 53
    • Suspected requirement to find everything: 49
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 61

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 35
  • Hard
    • Guaranteed to find everything recorded: 53
    • Suspected requirement to find everything: 49
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 61


An Offering of Blood (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap on bridge, right side, start of bridge (West)
Normal 20:Fail; 49:Success 20:Fail; 53:Success 21–35 21–35
Hard 48:Fail; 49:Success 20:Fail; 49:Success 49 21–49
Elite 49–? ?

The Battle for Eveningstar[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(12) Bear traps around the quest
Normal 20:Fail; 35:Success 20:Fail; 39:Success 21–35 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?

Beyond the Rift (Epic)[edit]

(Heroic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison Spell Ward around the first Underdark shrine Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
2 Poison Spell Wards before the first Underdark portal Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Fire Spell Ward near the drider Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Fire Spell Ward before the second Underdark shrine Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
2 Fire Spell Ward on spider nest Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Poison Spell Ward(s) before Master Wizard Tsabyrr (Hard and Elite settings) Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spell Ward on the stairs near the breakables Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61

The Bugbear Bandits (Epic)[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door, leading to Bear pit
Normal 22:Fail; 24:Success 27:Fail; 29:Success 23–24 28–29
Hard 25:Fail; 42:Success 30:Fail; 47:Success 26–42 31–47
Elite 25:Fail; 43:Success 30:Fail; 48:Success 26–43 31–48

Caged Beast (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap near Chest
Normal 32:Fail; 38:Success 36:Fail; 37:Success 33–38 37
Hard 50:Fail; 51:Success 50:Fail; 51:Success 51 51
Elite 62:Fail; 63:Success 62:Fail; 63:Success 63 63

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to undead area
Normal 11:Fail; 21:Success 16:Fail; 26:Success 12–21 17–26
Hard 25:Fail; 42:Success 30:Fail; 47:Success 26–42 31–47
Elite 25:Fail; 43:Success 30:Fail; 48:Success 26–43 31–48

The Claw of Vulkoor (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap by the stone head and First lever (2 Control Panels)
Normal 20:Fail 34:Fail; 35:Success 21–? 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?
Fire corridor (not by secret passage)
Normal 20:Fail 34:Fail; 35:Success 21–? 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?
Door before Prince Gornard's room, on left arch (Elite Only) Elite ? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Lever room, 2 stone giant heads
Normal 18:Success 23:Success ?–18 ?–23
Hard 25:Fail; 42:Success 30:Fail; 47:Success 26–42 31–47
Elite ? 31–?
Mirror room, drop down to Shrines
Normal 18:Success 23:Success ?–18 ?–23
Hard 25:Fail; 42:Success 30:Fail; 47:Success 26–42 31–47
Elite ? 31–?
Secret door to shrines (Giant, can break through secret rock door)
Normal 12:Success 17:Success ?–12 ?–17
Hard 25:Fail; 42:Success 30:Fail; 47:Success 26–42 31–47
Elite ? 31–?
Secret door, Prince Gornard's chamber
Normal 8:Success 13:Success ?–8 ?–13
Hard 25:Fail; 42:Success 30:Fail; 41:Success 26–42 31–41
Elite ? 31–?

Fathom the Depths (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
4 Sonic traps
Normal ?–49 ?–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?
Boss room trap
Normal ?–49 ?–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door, to Locked Chest
Normal 8:Success 13:Success ?–8 ?–13
Hard 25:Fail; 40:Success 30:Fail; 45:Success 26–40 31–45
Elite ? 31–?

Impossible Demands[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(7) Fire Spell Wards
Normal 31:Fail; 35:Success 31:Fail; 35:Success 32–35 32–35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in the upper room
Normal 6:Success 11:Success ?–6 ?–11
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Fail; 47:Success 30:Fail; 52:Success 26–47 31–52

Into the Deep (Epic)[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, by shrine (Royal Temple)
Normal 13:Success ?–5 ?–13
Hard 20:Success 25:Success ?–20 ?–25
Elite ? ?
Secret door to Chest (Royal Temple)
Normal 22:Success 20:Fail; 27:Success ?–22 21–27
Hard 25:Success 30:Success ?–25 ?–30
Elite ? ?

Kind of a Big Deal (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Blade traps on Door
Normal 20:Fail; 47:Success 20:Fail; 51:Success 21–47 21–51
Hard 52:Fail; 53:Success 52:Fail; 53:Success 53 53
Elite 20:Fail; 67:Success 20:Fail; 77:Success 21–67 21–77
Darts in underwater lake (raised rock island)
Normal 20:Fail; 47:Success 20:Fail; 51:Success 21–47 21–51
Hard 20:Fail 20:Fail; 49:Success 21–? 21–49
Elite 20:Fail; 67:Success 20:Fail; 77:Success 21–67 21–77

Obstructing the Orcs (Epic)[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret doors; connecting passageway
Normal 9:Success 14:Success ?–9 ?–14
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30
Secret door, leading to locked chest, Grat Ashtusk's room
Normal 9:Success 14:Success ?–9 ?–14
Hard 25:Success 30:Success ?–25 ?–30
Elite 36:Fail; 43:Success 30:Fail; 48:Success 37–43 31–48

The Lords of Dust (Epic)[edit]

(Heroic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Horizontal blades on staircase Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Fire jet between staircases Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Vertical blades on staircase Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Sonic jet before unnamed Rakshasa Lord Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Sonic jet after unnamed Rakshasa Lord Casual 33:Fail; 34:Success 33:Fail; 34:Success 34 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61

The Lost Thread[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire Spell wards in the lever room
Normal 20:Fail; 35:Success 20:Fail; 35:Success 21–35 21–35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite ? ?
Evil Spell Wards in the lever room
Normal 20:Fail; 35:Success 20:Fail; 35:Success 21–35 21–35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?
Fire jets in the secret passage to Eldrin Szind (No Control Panel)
Normal 20:Fail; 35:Success 20:Fail; 35:Success 21–35 21–35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?
Evil Spell Wards uphill on the way to Ana
Normal 20:Fail; 35:Success 20:Fail; 35:Success 21–35 21–35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?
Bear traps around the chest behind the secret door
Normal 20:Fail; 35:Success 20:Fail; 35:Success 21–35 21–35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 49–? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, to hidden passage to Chest with: Weathered Key
Normal 8:Success 13:Success ?–8 ?–13
Hard 25:Fail; 39:Success 30:Fail; 44:Success 26–39 31–44
Elite 25:Fail; 42:Success 30:Fail; 47:Success 26–42 31–47
Western secret door by Slave holding cells
Normal 8:Success 13:Success ?–8 ?–13
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30
Secret Door to the Bear Trapped Chest
Normal 8:Success 13:Success ?–8 ?–13
Hard 25:Fail; 39:Success 30:Fail; 44:Success 26–39 31–44
Elite 25:Fail; 42:Success 30:Fail; 47:Success 26–42 31–47

The Prisoner (Vault of Night, Part 2) (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in maze (may or may not be present) (Dependent on trap location)
Normal 20:Fail 20:Fail; 49:Success 21–49 21–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Dart trap on bridge (may or may not be present) Also may be underwater, Underwater or on the bridge
Normal 20:Fail 20:Fail; 49:Success 21–49 21–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Second spike trap in maze (may or may not be present), Control Panel in before or after spikes)
Normal 20:Fail 20:Fail; 49:Success 21–49 21–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spike trap in maze (may or may not be present), Control Panel between spikes (clear both sides)
Normal 20:Fail 20:Fail; 49:Success 21–49 21–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Force trap in maze (may or may not be present), (Dependent on trap location)
Normal 20:Fail 20:Fail; 49:Success 21–49 21–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Blade trap covering final chest, Behind the chest
Normal 20:Fail 20:Fail; 49:Success 21–49 21–49
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 20:Fail 20:Fail; 63:Success 21–? 21–63

Spies in the House (Epic)[edit]

(Heroic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes at end of underwater tunnel
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Sonic traps at water level
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes north of fence
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes around valve
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes around corner to south
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes around stairs
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes near tunnel mouth, Pipes to the east (southern Control Panel)
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes in tunnel
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spikes along west wall (near the valve by the air jet)
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Upper Tunnel mouth entrance
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Grease, fire, air Control Panel near (upper) tunnel mouth
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Air jet, Control Panel near running water
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Electricity at end of tunnel
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Blade traps near air jet
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Spike near third shrine (Possibly no Control Panel)
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61
Lightning traps near valves (Control Panel on level below, extending bridge)
Turn the valve on the right (west)
Normal 20:Fail; 37:Success 20:Fail; 39:Success 21–37 21–39
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
At the top of the long ladder,
first alcove to the north
Normal 6:Success 11:Success ?–6 ?–11
Hard 25:Fail; 30:Success 30:Fail; 47:Success 26–30 31–47
Elite 30:Success 30:Fail; 49:Success ?–30 31–49

Treasure Hunt (Epic)[edit]

(Heroic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Flame jets on pillars protecting Crest
Normal 20:Fail; 38:Success 34:Fail; 36:Success 21–38 35–36
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61

Violent Delights (Epic)[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door, leading to the Gnolls' treasure stash
Normal 7:Success 12:Success ?–7 ?–12
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30

Watch Your Step (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Mechanical Trapdoor, first junction
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61 61

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, leading out of the slop pits (under the trap door)
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Success 30:Success ?–25 ?–30
Secret Door, leading out of the slop pits
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 43:Success 30:Fail; 48:Success ?–43 31–48
Secret Door, leading to Crone's Treasure Chest
Normal 8:Fail; 17:Success 12:Fail; 22:Success 9–17 13–22
Hard 25:Fail; 46:Success 30:Fail; 47:Success 26–46 31–47
Elite 43:Success 30:Fail; 48:Success ?–43 31–48

Link to level 22