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DDO information project/Spot and Search/13

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 13 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 22
  • Hard
    • Guaranteed to find everything recorded: 35
    • Suspected requirement to find everything: 31
  • Elite
    • Guaranteed to find everything recorded: 45
    • Suspected requirement to find everything: 41

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 22
  • Hard
    • Guaranteed to find everything recorded: 35
    • Suspected requirement to find everything: 31
  • Elite
    • Guaranteed to find everything recorded: 45
    • Suspected requirement to find everything: 41


A Cry for Help[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire/blade trap #1
Normal 27:Success 30:Success ?–27 ?–30
Hard ?–31 ?–31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Fire/blade trap #2
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 34:Success 31 ?–34
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes in falling floor
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 30:Fail; 31:Success 31 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Wind trap on the floor (Spikes on Ceiling)
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes on lever
Normal 27:Success 30:Success ?–27 ?–30
Hard 32:Success ?–31 ?–32
Elite 45:Success 40:Fail; 41:Success ?–45 41
Spike blades on the bridge
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 45:Success 40:Fail; 41:Success 31–45 41
Spike blades through rune door after shrine
Normal ?–22 ?–22
Hard 20:Fail; 32:Success 20:Fail; 32:Success 21–32 21–32
Elite 45:Success 40:Fail; 41:Success ?–45 41

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden underwater door leading to Tholatha's room
Normal 1:Fail; 3:Success 6:Fail; 8:Success 2–3 7–8
Hard 13:Fail; 15:Success 18:Fail; 20:Success 14–15 19–20
Elite 19:Fail; 21:Success 24:Fail; 26:Success 20–21 25–26

Assault on Summerfield[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Carlo's Bookshop, spiked blade traps
Normal 20:Fail; 30:Success 20:Fail; 33:Success 21–30 21–33
Hard 30:Fail; 31:Success 30:Fail; 31:Success 31 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Basement Apartment, fireplace spiked blade traps
Normal 20:Fail; 30:Success 20:Fail; 33:Success 21–30 21–33
Hard 30:Fail; 31:Success 30:Fail; 31:Success 31 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Summerfield Warehouse, Secret Door
Normal 1:Fail; 2:Success 6:Fail; 7:Success 2 7
Hard 14:Fail; 25:Success 19:Fail; 30:Success 15–25 20–30
Elite 25:Success 30:Success ?–25 ?–30
Basement Apartment, Secret Door
Normal 1:Fail; 2:Success 6:Fail; 7:Success 2 7
Hard 14:Fail; 25:Success 19:Fail; 30:Success 15–25 20–30
Elite 25:Success 30:Success ?–25 ?–30

Feast or Famine[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes just past entrance
Normal 26:Success 32:Success ?–26 ?–32
Hard 20:Fail; 32:Success 20:Fail; 32:Success 21–32 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes around first door
Normal 26:Success 32:Success ?–26 ?–32
Hard 20:Fail; 31:Success 20:Fail; 31:Success 21–31 21–31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes at the end of the tent
Normal 27:Success 30:Success ?–27 ?–30
Hard 20:Fail; 32:Success 20:Fail; 32:Success 21–32 21–32
Elite ? ?
Spikes around lever for second door
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 48:Success 41 ?–48
False "booby-trapped" chest
Normal 27:Success 30:Success ?–27 ?–30
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 38:Fail; 45:Success 40:Fail; 41:Success 39–45 41
Spikes blades in corridor
Normal ?–22 ?–22
Hard 20:Fail; 31:Success 20:Fail; 31:Success 21–31 21–31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes behind locked door
Normal 26:Success 32:Success ?–26 ?–32
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes on rolling door at 4-way intersection
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Spikes on lever
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Foundation of Discord[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blades at start random spawn
Normal 25:Success 31:Success ?–25 ?–31
Hard 30:Fail; 31:Success 32:Success 31 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Airdoor trap
Normal 27:Success 30:Success ?–27 ?–30
Hard 32:Success 32:Success ?–32 ?–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Electricity in South-west passage random spawn
Normal 25:Success 31:Success ?–25 ?–31
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Blades in South-east passage random spawn
Normal 27:Success 30:Success ?–27 ?–30
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Blades at last door random spawn
Normal 27:Success 30:Success ?–27 ?–30
Hard 30:Fail; 31:Success 20:Fail; 32:Success 31 21–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door South-east and South-west
Normal 1:Fail; 2:Success 6:Fail; 7:Success 2 7
Hard 14:Fail; 15:Success 19:Fail; 20:Success 15 20
Elite 20:Fail; 21:Success 25:Fail; 26:Success 21 26

Siegebreaker[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trapped puzzle at boss 5 Control Panels each time the puzzle appears (Total 20)
Normal ?–22 ?–22
Hard ?–31 ?–31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

The Archons' Trial[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Agility: Spike Trap, first door
Normal 33:Success 36:Success ?–33 ?–36
Hard 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Elite 40:Fail; 45:Success 44:Fail; 45:Success 41–45 45
Blade trap, on Stairs
Normal 33:Success 36:Success ?–33 ?–36
Hard 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Elite 44:Fail; 45:Success 44:Fail; 45:Success 45 45
Electrical Trap, corridor after stairs
Normal 33:Success 36:Success ?–33 ?–36
Hard 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Elite 44:Fail; 45:Success 44:Fail; 45:Success 45 45
Electrical Trap, corridor before locked door
Normal 33:Success 36:Success ?–33 ?–36
Hard 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Elite 44:Fail; 45:Success 44:Fail; 45:Success 45 45
Alternative Path, Agility Test: electrical floor
Normal 33:Success 36:Success ?–33 ?–36
Hard 30:Fail; 31:Success 20:Fail; 33:Success 31 21–33
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Test of Intelligence: Electrical floor
Normal 33:Success 36:Success ?–33 ?–36
Hard 34:Fail; 35:Success 34:Fail; 35:Success 35 35
Elite 44:Fail; 45:Success 44:Fail; 45:Success 45 45

The Devil's Details[edit]

(Epic)

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, to Chest
Normal 1:Fail; 2:Success 6:Fail; 7:Success 2 7
Hard 1:Fail; 16:Success 6:Fail; 21:Success 2–16 7–21
Elite 25:Success 30:Success ?–25 ?–30

The Maze of Madness[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes (numerous random traps, approximately 14)
Normal 26:Success 21:Fail; 22:Success ?–26 22
Hard 30:Fail; 31:Success 21:Fail; 32:Success 31 22–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Slash under levers
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 21:Fail; 32:Success 31 22–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41
Blade/spike traps on bridge
Normal 26:Success 30:Success ?–26 ?–30
Hard 30:Fail; 31:Success 21:Fail; 32:Success 31 22–32
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Undermine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Huge Minefield
Normal 29:Success 32:Success ?–29 ?–32
Hard 30:Fail; 31:Success 30:Fail; 31:Success 31 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41 41

Link to level 14