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Storm the Beaches
Storm the Beaches is the 3rd quest in the Sentinels of Stormreach story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The first three quests can be completed in any order to unlock The Tide Turns. |
Bargain of Blood • The Black Loch • Storm the Beaches • The Tide Turns |
House Deneith needs your help planning the attack on the Blood Tide's island fortress.
Requires access to adventure pack
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Storm the Beaches | |
Heroic level: | 7 |
Epic level: | 20 |
Duration: | Medium |
Heroic XP: | ♣1,215Solo/Casual ♦2,153Normal ♥2,282Hard ♠2,410Elite |
Epic XP: | ♣6,317Solo/Casual ♦10,894Normal ♥11,260Hard ♠11,625Elite |
Takes place in: | Mistral Island |
Bestowed by: | Galton d'Deneith |
NPC contact: | Galton d'Deneith |
Quest acquired in: | House Deneith |
Patron: | House Deneith |
Base favor: | 4 |
Purchase: | Sentinels of Stormreach or VIP |
Extreme Challenge: | No |
Overview
The Blood Tide pirates have occupied Mistral Island in the Straits of Shargon and are fortifying their base there.
House Deneith plans to strike at this island fortress and Galton d'Deneith has recruited you to lead the island strike force.
Spoiler Warning: Spoiler material below this point!
Objectives
- Speak with captain Lucan d'Deneith
- Choose your deployment zone
- Demolish every ballista (8 total)
- Find and destroy the dimensional anchor
- Slay Captain Grim
- (Optional) Kill some pirates (20 total) — Bonus (15%): Heroic( ♣182 ♦323 ♥342 ♠362 ) Epic( ♣948 ♦1,634 ♥1,689 ♠1,744 )
- (Optional) Kill more pirates (25 total) — Bonus (20%): Heroic( ♣243 ♦431 ♥456 ♠482 ) Epic( ♣1,263 ♦2,179 ♥2,252 ♠2,325 )
- (Optional) Kill even more pirates (35 total) — Bonus (25%): Heroic( ♣304 ♦538 ♥571 ♠603 ) Epic( ♣1,579 ♦2,724 ♥2,815 ♠2,906 )
What to Expect
- Multiple start points (3)
- Spawning/respawning monsters
- Enemy barrage from ballistae (Epic difficulty)
Known Traps
- Blade trap near the gate on the upper fortress; control panel is on the ramp
- One-shot spike trap on the Captain's chest; control panel is on the east wall
Tips and Misc
- The Captain's warship will bring you aboard the ship to the southwest; from there, you can either take the Spymaster's hidden pass, climb up the ladder to the docked pirate ship, or swim all the way around to the northern door.
- The Spymaster's passage will bring you to the beach south of the fortress; from there, you take a hidden path through a waterfall and the forest, guarded by respawning wildmen and wolves.
- This path is excellent for those with ranged abilities, as you might be able to eliminate almost all ballistae and many enemies as you infiltrate from the top of the fortress.
- There is a lever you can shoot once you reach the fortress that will release an earth elemental against the pirates. Note that it will attack you as well, if it sees you.
- Beware of respawns.
- The Archmage's teleport deployment will scatter the party between several points, which can be dangerous for anyone who can't survive solo. One of the points is underwater, by the northern door; one is on the pirate ship, near the helm; and one is on top of the fortress, near the northeast ballista.
- Note that once the Dimensional Anchor is destroyed, the Archmage will no longer teleport you. Similarly, once Captain Grim is killed, the Spymaster will no longer transport you. This leaves the captain's warship as the only destination for latecomers or people who take a Dimension Door.
- The lever to open the outer gate between the ship and the front gate can be triggered from the bow of the ship.
- Lieutenant Kapsht can be found on top of the fortress.
- The First Mate can be found near the helm on the Blood Tide ship.
- The Ballistae count towards your kills bonus.
- Be warned: In the Epic version, the ballistae fire on you with massive AoE damage that may kill you with one shot, even on Epic Normal.
- Epic ballistae will continue firing until destroyed; killing any pirates manning the weapons will not stop the attacks. (Note: At least on Epic Normal, killing or incapacitating the pirate manning a ballista *will* cause it to stop firing. The ballista will aim down toward the ground and stop following its target when this happens. If another pirate mans the ballista, it will start tracking again).
- Ballistae have See Invisibility.
- Even with a high Sneak, once an epic ballista spots you (even if you enter into the fort) it will target and fire at you. Their range extends close to the map's edges to the west.
- The Ballistae will remain focused on the first target to approach it, have one player approach the ballista from a safe angle, then when it locks on to him, the other players can safely attack it up close while the "target" hides behind a wall so the ballista will not shoot.
- A safe strategy is to get aggro from afar and then stay close to the wall the ballista is positioned on. The ballista will aim down and fire against the wall and damage itself.
- Be warned: Do not charm the guys operating the ballistae. It is possible to end up with friendly ballistae which may render the quest uncompletable.
Star Shrine
This quest contains a Star Shrine, which drops a Green Shard of Power. It is located on the Warship, where you arrive if you choose the Captain's option.
Bonus XP
- Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣122 ♦215 ♥228 ♠241 )
- Onslaught bonus: 66 or more monsters killed +15% Bonus.( ♣182 ♦323 ♥342 ♠362 )
- Conquest bonus: 99 or more monsters killed +25% Bonus.( ♣304 ♦538 ♥571 ♠603 )
- Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣122 ♦215 ♥228 ♠241 )
- Mischief bonus: 37 or more breakables smashed +8% Bonus.( ♣97 ♦172 ♥183 ♠193 )
- Vandal bonus: 49 or more breakables smashed +10% Bonus.( ♣122 ♦215 ♥228 ♠241 )
- Ransack bonus: 60 or more breakables smashed +15% Bonus.( ♣182 ♦323 ♥342 ♠362 )
External Links
Loot
- Chests: 4
- One on top of the fortress, guarded by Lieutenant Kapsht
- One near the shrines on the mid-level of the outer fortress
- One on the Blood Tide ship
- One after killing the dimensional anchor. Chest room is only accessible after killing Captain Grim and destroying all ballistae. If, after quest completion the gate to the final chest is locked, go down the hallway opposite the gate to the corner, and come back into the room – the gate should open.
- Collectables: 8
- Rubble — just past the waterfall, in the southeast
- Mushroom — further along the path, just before you reach the fortress
- Adventurer's Pack — in the northwest corner of the middle level of the outer fortress
- Adventurer's Pack — in the southeast corner of the outer fortress
- Rubble — in the water just north of the fortress (near one of the teleport spots)
- Rubble — near the front entrance to the fortress
- Cabinet — just inside the front entrance
- Moss — in the corridor from the west (water) entrance
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Ballista ( view • edit ) | ●♥29Epic Hard | Construct | Inanimate Object |
Blood Tide Archer (hobgoblin) ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Goblinoid | Hobgoblin |
Blood Tide Archer (human) ( view • edit ) | ♦7Normal ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Humanoid | Human |
Blood Tide Creeper ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Elf | Drow Elf |
Blood Tide Pirate ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Goblinoid | Hobgoblin |
Blood Tide Sharpshooter ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard ●♠45Epic Elite | Elf | Drow Elf |
Blood Tide Skirmisher ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦20Epic Normal ●♥28Epic Hard | Goblinoid | Hobgoblin |
Blood Tide Skulker ( view • edit ) | ♦6Normal ♠11Elite ●♥28Epic Hard | Reptilian | Kobold |
Blood Tide Sorcerer ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♠29Epic Elite | Elf | Drow Elf |
Blood Tide Spiritcaller ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Orc | Orc |
Blood Tide Spy ( view • edit ) | ♦7Normal ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Humanoid | Human |
Boatswain Jared ( view • edit ) | ♠13Elite ●♥30Epic Hard | Humanoid | Human |
Captain Grim ( view • edit ) | ♦9Normal ♠14Elite ●♥32Epic Hard ●♠33Epic Elite | Orc | Orc |
Dimensional Anchor Focus ( view • edit ) | 0 | Construct | Inanimate Object |
Disciple of the Shadow ( view • edit ) | ♦7Normal ♥12Hard ●♦22Epic Normal ●♥30Epic Hard | Humanoid | Human |
Earth Elemental ( view • edit ) | ♦15-16Normal ♠25Elite ●♥28Epic Hard | Elemental | Earth Elemental |
Elder Earth Elemental ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♥28Epic Hard | Elemental | Earth Elemental |
First Mate ( view • edit ) | ♦7Normal ♠13Elite ●♥31Epic Hard ●♠46Epic Elite | Monstrous Humanoid | Minotaur |
Island Wolf ( view • edit ) | ♦7Normal ♠12Elite ●♥30Epic Hard | Animal | Wolf |
Kobold Cabin Boy ( view • edit ) | ♠12Elite ●♥30Epic Hard | Reptilian | Kobold |
Lieutenant Kapsht ( view • edit ) | ♠13Elite ●♥31Epic Hard | Reptilian | Kobold |
Minotaur Wrestler ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♥30Epic Hard | Monstrous Humanoid | Minotaur |
Swashbuckler Scoundrel ( view • edit ) | ♦7Normal ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Humanoid | Human |
Water Elemental ( view • edit ) | ♥10Hard ♠13Elite ●♠30Epic Elite | Elemental | Water Elemental |
Wildman Native ( view • edit ) | ♠12Elite ●♥30Epic Hard ●♠45Epic Elite | Monstrous Humanoid | Wildman |
Wildman Shaman ( view • edit ) | ♠12Elite ●♥30Epic Hard ●♠45Epic Elite | Monstrous Humanoid | Wildman |
- Sentinels of Stormreach chain quests
- Epic quests
- Medium quests
- Mistral Island quests
- House Deneith quests
- House Deneith patron quests
- Pay to Play quests
- Links to YouTube
- Quests by name
- Quests with maps
- Level 20 quests
- Compendium:Level 7 (20 epic) quests
- Level 7 quests
- Quests with 4 base favor reward
- Sentinels of Stormreach quests
- Quests with collectables/8
- Shard of Power locations