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Dexterity is one of the six basic stats of DDO.

Dexterity (DEX)

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for Player Characters who typically wear light armor (rangers and barbarians), medium armor (barbarians), or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.

You apply your Player Character’s Dexterity modifier to:

You can also apply your Dexterity Modifier to your Melee attack rolls and/or damage rolls through the use of:

  • Weapon Finesse General Feat (Attack Rolls only)
  • Swashbuckler Tier 3 enhancement Different Tack (Damage Rolls Only)
  • Ninja Spy Core 1 and Core 2 enhancements Basic Ninja Training and Advanced Ninja Training (Both)
  • Tempest Core 2 and Core 3 enhancements Tempest and Graceful Death (Both)
  • Assassin Core 1 and Core 2 enhancements Knife in the Darkness and Dagger in the Back (Both)
  • Thief-Acrobat Core 1 and Core 2 enhancements Staff Control and Stick Fighting (Both, but only with Staves)
  • Deepwood Stalker Tier 2 Enhancement - Improved Weapon Finesse (Damage Rolls only)
  • Elf and Morninglord Tier 4 enhancement - Grace (Damage Rolls Only and Only with specific racial weapons)
  • Named Weapons with the Finesse attribute will also allow you to use your Dexterity Modifier. Such as Item:Zephyr or Item:Treason. They are rare, however.

You can apply your Dexterity Modifier to your Ranged Damage rolls through the use of:

  • Deepwood Stalker Tier 2 Enhancement - Improved Weapon Finesse (Bows and Throwing Weapons only)
  • Halfling Tier 3 Enhancement - Skillful Thrower (Throwing Weapons only)

Feat Prerequisites[edit]

The following Feats have a minimum Dexterity Requirement:

Note: Feat Pre-reqs Only take into account the following bonuses:

  • Base Stat value at Character Creation
  • Level-Up stat point raises
  • Inherent Bonuses from Ability tomes

Raising Dexterity Scores[edit]

You can raise your Dexterity score from different sources, among them:


  • During character creation, you can add up to 10 points to your basic Dexterity score, which means:
  • At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point.
  • The Stat point raises are often referred to as "level-ups". These increases count towards Feat Pre-requisites.

Inherent bonus[edit]

Inherent bonuses stack with all other bonuses and also count towards Feat Pre-requisites.

  • A Manual of Quickness in Action will raise the Dexterity score by the appropriate value. For more information, refer to Tomes. These bonuses will show on your character sheet in the Feat section.

Feat bonus[edit]

Unless noted otherwise, Feat Bonuses stack with each other and other sources of bonuses.

  • General Feats
    • Completionist feat - available at level 3 to completionists. Bonus of +2 to all abilities.
    • Great Ability - Epic feat available at level 21,24,27, or 30. Bonus of +1 to Dexterity. May be selected multiple times.
    • Racial Past Life Feats - The second Past Life Feat for Elf and Halfling is +1 Dexterity. These are auto-granted at level 1, but do not count for feat pre-requisites. For more information see: Racial Reincarnation.
  • Class Feats
    • Monk Air Stance provides a +2/+3/+4 Bonus to Dexterity when centered and in Air Stance.
    • Inspire Excellence Epic Feat provides Bard Song that gives +2 Competence Bonus to All Statistics. Does not stack with other Competence bonus.
  • Patron Enhancements
    • Harper Enhancement - Dexterity - Provides +1 Dexterity in Core 2 and 4 and at Tier 3 and Tier 4.
  • Epic Destiny Enhancements -
    • Grandmaster of Flowers Tier 1 - 6 Stat Increase - You can select a +1 Dexterity increase at each level for 2 EDP. Maximum of +6 total.
    • Shadowdancer Tier 1 - 6 Stat Increase - You can select a +1 Dexterity increase at each level for 2 EDP. Maximum of +6 total.
    • Primal Avatar Spirit Boon - +2 primal bonus to Dexterity while toggled on. Tier 5 Enhancement. Will not stack with other Primal Bonuses.
    • Fatesinger Echos of the Ancestors - Marital or Primal - Provides a +1 bonus to Dexterity for the Shadowdancer or Shiradi Champion selector.
    • Shiradi Champion Tier 1 - 6 Stat Increase - You can select a +1 Dexterity increase at each level for 2 EDP. Maximum of +6 total.
    • Shiradi Champion Audience with the Queen Can provide Pleasure of the Queen for a +4 Royal Bonus to Statistics or Joy of the Queen - Love for a +10 Royal Bonus. 5 minute duration.


Unless noted otherwise, bonuses within a single category do not stack.

  • Enhancement Bonus
    • Random Loot Items may come with the enhancement bonus of +1 - +17.
    • Named Loot Items may come with the enhancement bonus of +1 - +18.
    • Cannith Crafting Items may come with the enhancement bonus of +1 - +15.
    • Slave Lords Crafting Items may come with an enhancement bonus of +5(heroic) or +17(Legendary) in the Prefix (Blue) Slot.
    • Colorless Augment Slots can be slotted with a Dexterity augment with an enhancement bonus of +1 - +8
  • Artifact bonus
    • Set bonuses Slave Lord's Might Set provides +1 Artifact Bonus (Heroic 5 Piece Set) and +2 Artifact Bonus (Legendary 5 Piece Set)

Named weapons that use Dexterity for attack/damage[edit]

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{|class="wikitable sortable" style="width: 100%;"

!Name !ML !Type !class="unsortable"|Attack mod !class="unsortable"|Damage mod |- |Ethereal Throwing Dagger |2 |Throwing Dagger |DEX |STR |- |Sworn Silver Throwing Dagger |2 |Throwing Dagger |DEX |STR |- |Ethereal Heavy Crossbow |2 |Heavy Crossbow |DEX | |- |Ethereal Shuriken |2 |Shuriken |DEX |STR |- |Sworn Silver Heavy Crossbow |2 |Heavy Crossbow |DEX | |- |Ethereal Light Crossbow |2 |Light Crossbow |DEX | |- |Ethereal Dart |2 |Dart |DEX |STR |- |Sworn Silver Light Crossbow |2 |Light Crossbow |DEX | |- |Staff of Nat Gann |4 |Quarterstaff |STR, DEX |STR, DEX |- |Sky Pirate's Dagger |4 |Dagger |STR, DEX |STR, DEX |- |Tiefling Assassin's Blade |4 |Short Sword |STR, DEX |STR, DEX |- |Chieftain's Spear |4 |Quarterstaff |STR, DEX |STR, DEX |- |Midnight Greetings |5 |Kukri |STR, DEX |STR, DEX |- |Macabre Heavy Crossbow |10 |Heavy Crossbow |DEX | |- |Barovian's Heavy Crossbow |10 |Heavy Crossbow |DEX | |- |Flint |10 |Dagger |STR, DEX |STR, DEX |- |Barovian's Throwing Dagger |10 |Throwing Dagger |DEX |STR |- |Barovian's Throwing Axe |10 |Throwing Axe |DEX |STR |- |Zephyr |10 |Short Sword |STR, DEX |STR, DEX |- |Barovian's Throwing Hammer |10 |Throwing Hammer |DEX |STR |- |Whirlwind |10 |Great Sword |STR, DEX |STR, DEX |- |Axe of the Unseen Blow |14 |Hand Axe |STR, DEX |STR |- |Breeze |14 |Quarterstaff |DEX |DEX |- |Treason |14 |Short Sword |STR, DEX |STR, DEX |- |Envenomed Blade |16 |Short Sword |STR, DEX |STR, DEX |- |Epic Zephyr |20 |Short Sword |STR, DEX |STR, DEX |- |Epic Staff of Nat Gann |20 |Quarterstaff |STR, DEX |STR, DEX |- |Epic Midnight Greetings |20 |Kukri |STR, DEX |STR, DEX |- |Epic Envenomed Blade |20 |Short Sword |STR, DEX |STR, DEX |- |Rebellion |25 |Short Sword |STR, DEX |STR, DEX |- |Overwhelming Impact |28 |Throwing Hammer |DEX |STR |- |Morninglord's Throwing Hammer |29 |Throwing Hammer |DEX |STR |- |Nightmother's Light Crossbow |29 |Light Crossbow |DEX | |- |Nightmother's Repeating Heavy Crossbow |29 |Repeating Heavy Crossbow |DEX | |- |Morninglord's Throwing Dagger |29 |Throwing Dagger |DEX |STR |- |Autumn's Veil |29 |Throwing Dagger |DEX |STR |}


Bonuses from spells will not stack with bonuses of the same type from other sources

  • Enhancement Bonus
    • Cat's Grace - Provides a +4 Enhancement Bonus to Dexterity

Temporary bonuses[edit]

Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.

  • Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources
    • Yugo Pot bonus - The Yugoloth Favor Potion, Essences of Betrayal, adds a +2 bonus to Dexterity for 15 minutes.
    • Long Lasting Elixir of Cat's Grace - Found in the DDO Store or the Monster Hunter Vendor, provides a +2 bonus to Dexterity.

Theoretical maximum[edit]

NOTE: This is accurate through U38

The theoretical Sustainable maximum for Dexterity is 146/136 (Situational/Sustainable) in Primal Avatar using an Elf/Halfling Fighter 12/ Monk 8.
The theoretical Situational maximum for Dexterity is 154/134 (Situational/Sustainable) in Shiradi Champion using an Elf/Halfling Fighter 12/ Monk 8.

The Breakdown is as follows:

  • 20 Base (Spend 10 build points to get max possible for Race)
  • +7 Level-up
  • +8 Tome
  • +2 Racial Enhancement (6 AP)
  • +16 Class Enhancements
    • +10 from Kensai (23 AP, Power Surge +8 Dexterity, Tier 3 & 4 Dexterity +2)
    • +6 from Shintao/Ninja Spy (22 AP, Tier 3 & 4 Dexterity +2, +4 Ultimate Air Stance)
  • +4 Harper Enhancements (24 AP, Core 2 & 4, Tier 3 & 4 Dexterity +4)
  • +2 Racial PL Feats for Elf and Halfling
  • +2 Racial Completionist
  • +2 Completionist Feat
  • +4 Epic Feat (Great Ability x4)
  • +5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist)
  • +22 Item Enhancement Bonus (Item: Sigil of the Triumverate)
  • +10 Insightful (Sharn Nearly Finished, Several items)
  • +2 Exceptional(Legendary Greensteel)
  • +5 Quality Item (Item: Legendary Black Satin Waist)
  • +2 Artifact (Legendary Slave Lords Might Set)
  • +2 Guild Airship Buffs
  • +6 Epic Destinies (e.g. +6 from Primal Avatar/Shiradi Champion for +6 Tier 1-6)
  • +4 Profane(Abishai Bonus. +2 Sustainable from Well Rounded or Litany)
  • +4 Alchemical (+2Alchemical Weapon or +4 from Tenser's Transformation)
  • +2 Competence (Bard Inspire Excellence song)
  • +2 Yugoloth
  • +2 DDO Store Potion
  • +11 Sentient Filigree (+8 weapon, +3 minor artifact)
  • Now pick one of two destinies - Primal Avatar for Sustainable Max. Shiradi Champion for Situational Max. You cannot be in two destinies simultaneously.
    • +2 Primal Avatar +2 from Spirit Boon (Sustainable) OR
    • +10 Royalty (+10 from Audience with the Queen Shiradi bonus, lasts 5 minutes)(Not Sustainable)


  • This option only requires 4 levels of Monk, technically. You can obtain the necessary Adept/Master/Grandmaster of Forms Feats without 8 Monk levels.
  • You can, thus incorporate 4 Ranger, 4 Rogue levels or do a 14/6, 15/5, or 16/4 Fighter/Monk Split.
  • If you Change the Race to Human or Half-Elf it costs you -1 Dexterity.
  • If you want to eliminate the Monk entirely, it costs you -4 Dexterity.
  • If you want to run in Shadowdancer or Grandmaster of Flowers it costs you -2 Dexterity.
  • If you want to run pure builds: Fighter 20(-3 Dex), Rogue 20 (-11 Dex), Ranger 20 (-9 Dex), Monk 20 (-7 Dex)