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The Tide Turns

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The Tide Turns is the 4th quest in the Sentinels of Stormreach story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first three quests can be completed in any order to unlock The Tide Turns.
Bargain of Blood • The Black Loch • Storm the Beaches • The Tide Turns


You glimpse something looming high in the air above House Deneith just before you enter. The Tower is under attack from an enemy airship!

Sentinels of Stormreach adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Sentinels of Stormreach
The Tide Turns
Heroic level: 7
Epic level: 20
Duration: long
Heroic XP:  ♣1,498Solo/Casual ♦2,657Normal ♥2,817Hard ♠2,977Elite
Epic XP:  ♣7,823Solo/Casual ♦13,495Normal ♥13,951Hard ♠14,406Elite
Takes place in: Sentinels Tower
Bestowed by: Greigur d'Deneith
NPC contact: Greigur d'Deneith
Quest acquired in: House Deneith
Patron: House Deneith
Base favor: 5
Purchase: Sentinels of Stormreach or VIP
Extreme Challenge: No
M tide turns.png
The Tide Turns.jpg
Loading screen

Overview

Greigur d'Deneith, the head of House Deneith in Stormreach, told you that they have a plan to take out the Blood Tide once and for all.

Greigur wants you to meet Taggart d'Deneith inside Sentinels Tower to discuss the plan.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Speak with Greigur d'Deneith
  • Confront Captain Tew at the top of the stairs
  • Report back to Greigur d'Deneith
  • Find Tobras Jorn, then open the secret door to the steam tunnels
  • Flank the pirates on the second floor landing
  • Slay all pirates on the second floor landing - 7 total
  • Deactivate the foyer's magical shields
  • Destroy the Crimson Moon
  • Slay Captain Tew
  • Slay the ogre mage Ahraatz-Ri
  • (Optional) Slay Dheren Kiettuc — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Slay the Manager — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Slay Captain Grim — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Slay Rowan Watzun — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Activate the north barracks security door — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Activate the south barracks security door — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )

Known Traps

Trap DCs

  • Fire and blades in the northern hallway, past the first shrine; control panel can be on either wall, either in the center (above the bench) or just before the second set of fire jets. The flames can be timed, and the blades can be avoided by sticking to the sides.
  • Cold and blades in the hallway to the south; control panel is randomly placed on the walls of the north–south corridor. Typically, it appears on the east (your left) wall just before the second set of cold jets. Again, the trap can be timed (though sticking to the sides is a bad idea here). Characters with long jump abilities and good Evasion can leap over the entirety of this trap. Of the three hall traps, this one is most likely to kill a party member, due to the blades from the sides and centre.
  • Sonic and rotating spikes around the corner from the twisting ramp; control panel is on the north (left) wall before the second set of sonic jets. On Normal and Hard, only the second set of sonic traps is active, not the first set or the spikes.

(† Bug: The trap Control Panel for the 'Cold and Blade' trap is absent on both: Heroic (Hard) and Epic (Hard) settings).

Tips and Misc

  • In the sewers, puffs of air jet from the pipes, which can send you flying; it's actually necessary at times to use them to advance if you have low Jump skills. Try using your Feather Falling, or send in a more nimble Rogue or Monk to open the path ahead.
  • There are actually two ways to pass through the sewers, four levers total. One set opens the doors, but a second set together unlocks a larger, single gate for less nimble party members. For party members without a good Jump ability, both levers in the second room must be pulled so that the gate is opened and a ladder from the second room's base is available for others to climb up. The gate levers are closest to the gate itself.
  • Ranged attacks from far back in the hallways, just before the traps, can make your Rogue's life easier and take the pressure off a party that has to carefully time a path through an active trap, particularly between the first and second hallway trap.
  • You must destroy the Crimson Moon before entering the upper Tower. Use the lever on Visbane's device atop the tower. (You can come back to this device in the public instance, from an outside path of the Tower, to use Visbane's Folly on the off-chance you still have an old item with Unraveling Enchantments.) Don't stand too close to the device when the lever is pulled.
  • The Barracks are north or south of the second set of shrines; the controls are in the rooms on the end. You can't activate them (and therefore, can't complete the optional) if the pirates in the relevant barracks become aware of your presence. You should be able to skip these rooms and still get the Ransack bonus by breaking the crates in the two eastern rooms during the final fight. It actually doesn't require sneaking to get past them; simply refrain from fighting near the doorways (including the hallway entrances) and you should be set.
  • Dheren Kiettuc (zombie) may appear in the room at the end of the north branch, at the fork west of the staircase.
  • The Manager (undead kobold) may appear in the room with the open chest (after going through the tunnels, just past the first shrine).
  • Captain Grim (undead orc) may appear in the room with the south barracks control lever.
  • Rowan Watzun (zombie) may appear in the room with the north barracks control lever.
  • Ahraatz-Ri casts Enervation quite frequently on Elite.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣225 ♦399 ♥423 ♠447 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣375 ♦664 ♥704 ♠744 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣300 ♦531 ♥563 ♠595 )
  • Mischief bonus: 36 or more breakables smashed +8% Bonus.( ♣120 ♦213 ♥225 ♠238 )
  • Vandal bonus: 47 or more breakables smashed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
  • Ransack bonus: 58 or more breakables smashed +15% Bonus.( ♣225 ♦399 ♥423 ♠447 )
Notes: You can't get Aggression on Normal; on Hard, you must clear out at least one of the Barracks (however, you actually get more XP for trapping them).

Loot

  • Chests: One minimum, eight possible
    • After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite, 4 for epic).
      • These chests each have the chance to drop the unique loot below.
      • The epic chest contains a Token of the Twelve, and a chance at the epic shards.
    • One possible if Dheren Kiettuc appears
    • One possible if Captain Grim appears
    • One possible if The Manager appears
    • One possible if Rowan Watzun appears
  • Collectables: 5
    • Moss up the ladder to the west when you enter the sewers
    • Rubble in the second section of sewer, in the water
    • Moss up the ladder in the second section of sewer
    • Cabinet in the room east of the fork between the traps
    • Cabinet in the southeast room atop the Tower
  • NPC rewards: Selection of 8 random items, ML:~2-4.
    • Note: Every 3 completions provides a special end reward list with a selection of 23 different semi-random items – a little under a third of which are often the full set of unique loot listed below.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Winter's Wrath
Winter's Wrath.png
(edit)
Eternal wand  5 Bound to Account on Acquire, ExclusiveIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
The Tide Turns, End chest
  • Update 48.2
  • 3 years, 4 months, and 5 days
  • BugTime
Chimera's Breath
Chimera's Breath.png
(edit)
Rune Arm  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
  • Update 48.2
  • 3 years, 4 months, and 5 days
  • BugTime
Elyd Edge
Elyd Edge.png
(edit)
Rapier  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
  • Update 48.4.3
  • 3 years and 25 days
  • BugTime
Blademark's Docent
Blademark's Docent.png
(edit)
Docent  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
  • Update 48.4.3
  • 3 years and 25 days
  • BugTime
Deneith Heavy Chain
Deneith Heavy Chain.png
(edit)
Chainmail  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
  • Update 50.2
  • 2 years, 8 months, and 1 day
  • Cru121
Chimera's Crown
Chimera's Crown.png
(edit)
Helm  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Chimera's Fang
Chimera's Fang.png
(edit)
Bastard Sword  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Midnight Greetings
Midnight Greetings.png
(edit)
Kukri  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Jidz-Tet'ka
Jidz-Tet'ka.png
(edit)
Bracers  5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
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Monsters

Name ( picture ) CR Type Race
Ahraatz-Ri( view
Ahraatz-Ri.jpg
 • edit )
 ♠15Elite ♦25Epic Normal ♥34Epic Hard ♠51Epic Elite Giant Ogre
Blood Tide Archer (hobgoblin)( view
Blood Tide Archer (hobgoblin).jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Goblinoid Hobgoblin
Blood Tide Creeper( view
Blood Tide Creeper.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Elf Drow Elf
Blood Tide Pirate( view
Blood Tide Pirate.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Goblinoid Hobgoblin
Blood Tide Sharpshooter( view
Blood Tide Sharpshooter.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard ♠45Epic Elite Elf Drow Elf
Blood Tide Skulker( view
Blood Tide Skulker.jpg
 • edit )
 ♦6Normal ♠11Elite ♥28Epic Hard Reptilian Kobold
Blood Tide Sorcerer( view
Blood Tide Sorcerer.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♠29Epic Elite Elf Drow Elf
Blood Tide Spiritcaller( view
Blood Tide Spiritcaller.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Orc Orc
Blood Tide Spy( view
Blood Tide Spy.jpg
 • edit )
 ♦7Normal ♠12Elite ♦22Epic Normal ♥30Epic Hard Humanoid Human
Captain Grim (Zombie)( view
Captain Grim (Zombie).jpg
 • edit )
 ♥32Epic Hard Undead Orc
Captain Michael Tew( view
Captain Michael Tew.jpg
 • edit )
 ♠14Elite ♦23Epic Normal ♥32Epic Hard ♠49Epic Elite Humanoid Human
Dheren Kiettuc (Zombie)( view
Dheren Kiettuc (Zombie).jpg
 • edit )
 ♠14Elite ♦23Epic Normal ♥32Epic Hard Undead Zombie
First Mate( view
First Mate.jpg
 • edit )
 ♦7Normal ♠13Elite ♥31Epic Hard ♠46Epic Elite Monstrous Humanoid Minotaur
Giant Rat( view
Monster Giant Rat.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦19Epic Normal Animal Rat
Huge Ochre Jelly( view
Huge Ochre Jelly.jpg
 • edit )
 ♦8Normal ♥10Hard ♠10Elite Ooze Ochre Jelly
Manager (zombie)( view
Manager (zombie).jpg
 • edit )
 ♥11Hard Undead Kobold
Minotaur Wrestler( view
Minotaur Wrestler.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♥30Epic Hard Monstrous Humanoid Minotaur
Necromancer Apprentice( view
Necromancer Apprentice.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦20Epic Normal ♥28Epic Hard Humanoid Human
Rowan Watzun (Zombie)( view
Rowan Watzun (Zombie).png
 • edit )
 ♠15Elite Undead Zombie
Warforged Pirate Marine( view
Warforged Pirate Marine.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Living Construct Warforged
Water Elemental( view
Water Elemental.jpg
 • edit )
 ♥10Hard ♠13Elite ♠30Epic Elite Elemental Water Elemental
Zombie Marksman( view
Zombie Marksman.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♥30Epic Hard Undead Zombie
Zombie Pirate( view
Zombie Pirate.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♥30Epic Hard Undead Zombie
Zombie Wizard( view
Zombie Wizard.jpg
 • edit )
 ♦7Normal ♠12Elite ♥30Epic Hard Undead Zombie

External Links