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The Cloven-jaw Scourge: Blockade is the 1st quest in The Seal of Shan-To-Korstory arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward..
Spike and blade trap in the room to the north after the second drop, behind the locked gate
Sonic trap behind a secret door in the water, protecting a collectable. Fires once and no way to disable.
Spike traps behind the crystal-locked door. Two sets of them, and the control panels only disable half of the corresponding set.
Tips and Misc
The INT runes found by taking the first left need a DC17Intelligence check. If you can activate them, an optional wight priest will spawn in the newly opened door.
The kobold ambush optional which spawns by opening the chest after taking the first right will also count towards the slay 50 kobolds optional.
When you reach the group of three levers only the middle one needs to be pulled. The one of the left opens a redundant passage and the one of the right doesn't seem to do anything at all.
There are several points where you have to drop from one level to a lower one. After that point, there is no way to return to the previous higher level.
The first of these is just past the first shrine, after you pass the blockade.
The second is actually in the same spot, after you drop down into the Puzzle Room.
Blockade puzzle The Puzzle Room warns you not to power the four posts. Each post, once powered will spawn a spider, at least one of which will be a Black Widow. Spin the tiles away from posts to eliminate this threat.
Behind the locked gate to the north, after the second drop, will be a group of kobolds and a chest with a closed gate on one side and a wooden door on the other.
Killing the Kobolds will unlock the chest and open the gate to the left.
The wooden door to the right containing the human necromancer optional can be opened in one of four ways:
Aggression bonus: 26 or more monsters killed +10% Bonus.( ♣63♦114♥123♠131 )
Onslaught bonus: 52 or more monsters killed +15% Bonus.( ♣95♦171♥184♠197 )
Conquest bonus: 78 or more monsters killed +25% Bonus.( ♣158♦285♥307♠328 )
Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣126♦228♥245♠263 )
Mischief bonus: 84 or more breakables smashed +8% Bonus.( ♣51♦91♥98♠105 )
Vandal bonus: 109 or more breakables smashed +10% Bonus.( ♣63♦114♥123♠131 )
Ransack bonus: 134 or more breakables smashed +15% Bonus.( ♣95♦171♥184♠197 )
Notes: The insidious cunning bonus is unobtainable due to the required kills of Amrog, the Gatewarden and the five kobolds needed to open a gate. The tamper bonus is unobtainable because disabling the second trap brings you right from tamper to neutralization. Even though there is a secret door, the perception bonus is unobtainable.