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The Cloven-jaw Scourge: Blockade
The Cloven-jaw Scourge: Blockade is the 1st quest in The Seal of Shan-To-Kor story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The Cloven-jaw Scourge: Blockade • The Cloven-jaw Scourge: The Caverns of Shaagh • Halls of Shan-To-Kor |
Wayfinder Dael made it far into the Steam Tunnels before she was forced to retreat. Watch for the signs she left behind.
Requires access to adventure pack
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The Cloven-jaw Scourge: Blockade | |
Heroic level: | 3 |
Epic level: | None |
Duration: | Long |
Heroic XP: | ♣632Solo/Casual ♦1,140Normal ♥1,226Hard ♠1,313Elite |
Epic XP: | N/A |
Takes place in: | The Kobold's Blockade |
Bestowed by: | Wayfinder Dael |
NPC contact: | [[]] |
Quest acquired in: | The Steam Tunnels |
Patron: | The Coin Lords |
Base favor: | 4 |
Purchase: | The Seal of Shan-To-Kor or VIP |
Extreme Challenge: | No |
Overview
Wayfinder Dael has asked you to retrieve the Seal of Shan-To-Kor. She believes the leader of the Cloven-Jaw Hobgoblins knows of its whereabouts.
To reach the Cloven-Jaw Tribe, you must first enter the Steam Tunnels from the Marketplace.
Somewhere in the depths of these tunnels is a Kobolds' Blockade. You must fight through it to reach the Cloven-Jaw Hobgoblins on the other side.
Spoiler Warning: Spoiler material below this point!
Objectives
- Get past the kobolds' blockade
- Slay Amrog, the Gatewarden
- Find the entrance to the Hobgoblin stronghold
- (Optional) Slay the captive wight priest — Bonus (15%): Heroic( ♣95 ♦171 ♥184 ♠197 )
- (Optional) Defeat the kobold ambush (12 total) — Bonus (10%): Heroic( ♣63 ♦114 ♥123 ♠131 )
- (Optional) Slay 50 Kobolds — Bonus (20%): Heroic( ♣126 ♦228 ♥245 ♠263 )
- (Optional) Slay Human Necromancer — Bonus (35%): Heroic( ♣221 ♦399 ♥429 ♠460 )
What to Expect
- Points of no return
- Overlapping floors
- Puzzle (mandatory: tile puzzle)
- Spawning/respawning monsters
- Ability checks (optional: 1 door, requires Strength check to break down; 2 runes, require Intelligence checks to activate)
- Contains the entrance to another quest (to The Cloven-jaw Scourge: The Caverns of Shaagh)
Known Traps
Spot and Search DCs for Traps and Secret Door
Open Lock and Disable Device DCs
- Spike and blade trap in the room to the north after the second drop, behind the locked gate
- Sonic trap behind a secret door in the water, protecting a collectable. Fires once and no way to disable.
- Spike traps behind the crystal-locked door. Two sets of them, and the control panels only disable half of the corresponding set.
Tips and Misc
- The INT runes found by taking the first left need a DC 17 Intelligence check. If you can activate them, an optional wight priest will spawn in the newly opened door.
- The kobold ambush optional which spawns by opening the chest after taking the first right will also count towards the slay 50 kobolds optional.
- When you reach the group of three levers only the middle one needs to be pulled. The one of the left opens a redundant passage and the one of the right doesn't seem to do anything at all.
- There are several points where you have to drop from one level to a lower one. After that point, there is no way to return to the previous higher level.
- The first of these is just past the first shrine, after you pass the blockade.
- The second is actually in the same spot, after you drop down into the Puzzle Room.
- The Puzzle Room warns you not to power the four posts. Each post, once powered will spawn a spider, at least one of which will be a Black Widow. Spin the tiles away from posts to eliminate this threat.
- Behind the locked gate to the north, after the second drop, will be a group of kobolds and a chest with a closed gate on one side and a wooden door on the other.
- Killing the Kobolds will unlock the chest and open the gate to the left.
- The wooden door to the right containing the human necromancer optional can be opened in one of four ways:
- The door can be smashed open with DC 16 Strength.
- The door can be burned down with any fire type AoE spell.
- Open Lock can be used to pick the lock on the door which has DC ♦25Normal ♥25Hard ♠25Elite.
- If you kill the kobold thrower right next to the door, his death explosive will burst the door open.
- At the end of the quest, don't overlook the chest near the entrance to the follow-up quest.
Bonus XP
- Devious bonus: 10 or fewer monsters killed +7% Bonus.( ♣44 ♦80 ♥86 ♠92 )
- Discreet bonus: 20 or fewer monsters killed +5% Bonus.( ♣32 ♦57 ♥61 ♠66 )
- Aggression bonus: 26 or more monsters killed +10% Bonus.( ♣63 ♦114 ♥123 ♠131 )
- Onslaught bonus: 52 or more monsters killed +15% Bonus.( ♣95 ♦171 ♥184 ♠197 )
- Conquest bonus: 78 or more monsters killed +25% Bonus.( ♣158 ♦285 ♥307 ♠328 )
- Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣126 ♦228 ♥245 ♠263 )
- Mischief bonus: 84 or more breakables smashed +8% Bonus.( ♣51 ♦91 ♥98 ♠105 )
- Vandal bonus: 109 or more breakables smashed +10% Bonus.( ♣63 ♦114 ♥123 ♠131 )
- Ransack bonus: 134 or more breakables smashed +15% Bonus.( ♣95 ♦171 ♥184 ♠197 )
- Notes: The insidious cunning bonus is unobtainable due to the required kills of Amrog, the Gatewarden and the five kobolds needed to open a gate. The tamper bonus is unobtainable because disabling the second trap brings you right from tamper to neutralization. Even though there is a secret door, the perception bonus is unobtainable.
External Links
Loot
- Chests: 5
- One down the western fork on the upper level, which spawns the kobold ambush
- One behind the locked gate to the north, after the second drop
- One behind the locked (requires the Iron Key) sewer tunnel to the west after the second drop, just before the long ladder down
- One in the room with the long bridge and the mushrooms, to the northwest
- One at the very end, past the entrance to the stronghold
- Collectables: 9
- Moss — down the western fork on the upper level, just before the kobold ambush chest
- Crude Altar — just before the first big drop, after the first shrine
- Cabinet — after the second drop, with the zombies
- Cabinet — with the human necromancer
- Alchemy Table — to the north after the long ladder down
- Rubble — in the water before the crystal-locked door, by the third shrine
- Adventurer's Pack — behind a secret door to the north of the watery tunnel, protected by a sonic trap
- Moss — to the south on the mid-point level in the mushroom area
- Adventurer's Pack — to the north on the mid-point level in the mushroom area
NPC end rewards
No reward when turning in the quest.
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Amrog, the Gatewarden ( view • edit ) | ♦6Normal ♥9Hard ♠11Elite | Goblinoid | Hobgoblin |
Arcane Skeleton ( view • edit ) | ♦2Normal ♥3Hard ♠5Elite ●♦27Epic Normal ●♥31Epic Hard | Undead | Skeleton |
Baby Glass Spider ( view • edit ) | ♦1Normal ♥2Hard ♠5Elite OR From Egg: ♦1Normal ♥1Hard ♠1Elite; | Vermin | Spider |
Black Widow ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Vermin | Spider |
Brown Spider ( view • edit ) | ♦1Normal ♥3Hard ♠6Elite | Vermin | Spider |
Dwarf Zombie ( view • edit ) | ♦0.5Normal ♥2Hard ♠5Elite | Undead | Zombie |
Elf Zombie ( view • edit ) | ♦0.5Normal ♥2Hard ♠5Elite | Undead | Zombie |
Ghoul ( view • edit ) | ♦1Normal ♥3Hard ♠5Elite ●♦25Epic Normal ●♥31Epic Hard ●♠36Epic Elite | Undead | Ghoul |
Glass Spider ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Vermin | Spider |
Gray Ooze ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Ooze | Gray Ooze |
Halfling Zombie ( view • edit ) | ♦0.5Normal ♥2Hard ♠5Elite | Undead | Zombie |
Hobgoblin Guard ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Goblinoid | Hobgoblin |
Hobgoblin Infiltrator ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Goblinoid | Hobgoblin |
Human Necromancer ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Humanoid | Human |
Kobold Shaman ( view • edit ) | ♦1Normal ♥3Hard ♠5Elite | Reptilian | Kobold |
Kobold Sneak ( view • edit ) | ♦0.25Normal ♥1Hard ♠3Elite | Reptilian | Kobold |
Kobold Thrower ( view • edit ) | ♦1Normal ♥3Hard ♠5Elite | Reptilian | Kobold |
Kobold Warrior ( view • edit ) | ♦0.5Normal ♥2Hard ♠5Elite ●♦28Epic Normal ●♥33Epic Hard ●♠63Epic Elite | Reptilian | Kobold |
Kobold ( view • edit ) | ♦0.25Normal ♥1Hard ♠3Elite | Reptilian | Kobold |
Skeleton Archer ( view • edit ) | ♦2Normal ♥3Hard ♠5Elite ●♦25Epic Normal ●♥29 - 31Epic Hard ●♠36Epic Elite | Undead | Skeleton |
Skeleton Swordsman ( view • edit ) | ♦2Normal ♥3Hard ♠5Elite ●♥29Epic Hard ●♠45Epic Elite | Undead | Skeleton |
Skeleton Veteran ( view • edit ) | ♦1Normal ♥2Hard ♠3Elite | Undead | Skeleton |
Skeleton ( view • edit ) | ♦0.5Normal ♥1Hard ♠3Elite | Undead | Skeleton |
Small Brown Spider ( view • edit ) | ♦0.25Normal ♥0.5Hard ♠2Elite | Vermin | Spider |
Troglodyte ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Reptilian | Troglodyte |
Wight Priest ( view • edit ) | ♦5Normal ♥7Hard ♠9Elite ●♦25Epic Normal ●♥31Epic Hard | Undead | Wight |
- The Seal of Shan-To-Kor chain quests
- Long quests
- The Kobold's Blockade quests
- The Steam Tunnels quests
- The Coin Lords patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Links to YouTube
- Quests by name
- Quests with maps
- Quests with more than one map
- Compendium:Level 3 quests
- Level 3 quests
- Quests with 4 base favor reward
- The Seal of Shan-To-Kor quests
- Quests with collectables/9