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The Cloven-jaw Scourge: Blockade

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The Cloven-jaw Scourge: Blockade is the 1st quest in The Seal of Shan-To-Kor story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
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The Cloven-jaw Scourge: Blockade • The Cloven-jaw Scourge: The Caverns of Shaagh • Halls of Shan-To-Kor


Wayfinder Dael made it far into the Steam Tunnels before she was forced to retreat. Watch for the signs she left behind.

Requires access to adventure pack: The Seal of Shan-To-Kor
The Cloven-jaw Scourge: Blockade
Heroic level: 3
Epic level: None
Duration: Long
Heroic XP:  ♣632Solo/Casual ♦1,140Normal ♥1,226Hard ♠1,313Elite
Epic XP: N/A
Takes place in: The Kobold's Blockade
Bestowed by: Wayfinder Dael
NPC contact: [[]]
Quest acquired in: The Steam Tunnels
Patron: The Coin Lords
Base favor: 4
Purchase: The Seal of Shan-To-Kor or VIP
Extreme Challenge: No
Alternative map with layers
Loading screen

Overview

Wayfinder Dael has asked you to retrieve the Seal of Shan-To-Kor. She believes the leader of the Cloven-Jaw Hobgoblins knows of its whereabouts.

To reach the Cloven-Jaw Tribe, you must first enter the Steam Tunnels from the Marketplace.

Somewhere in the depths of these tunnels is a Kobolds' Blockade. You must fight through it to reach the Cloven-Jaw Hobgoblins on the other side.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Get past the kobolds' blockade
  • Slay Amrog, the Gatewarden
  • Find the entrance to the Hobgoblin stronghold
  • (Optional) Slay the captive wight priest — Bonus (15%): Heroic( ♣95 ♦171 ♥184 ♠197 )
  • (Optional) Defeat the kobold ambush (12 total) — Bonus (10%): Heroic( ♣63 ♦114 ♥123 ♠131 )
  • (Optional) Slay 50 Kobolds — Bonus (20%): Heroic( ♣126 ♦228 ♥245 ♠263 )
  • (Optional) Slay Human Necromancer — Bonus (35%): Heroic( ♣221 ♦399 ♥429 ♠460 )

What to Expect

Known Traps

Spot and Search DCs for Traps and Secret Door
Open Lock and Disable Device DCs

  • Spike and blade trap in the room to the north after the second drop, behind the locked gate
  • Sonic trap behind a secret door in the water, protecting a collectable. Fires once and no way to disable.
  • Spike traps behind the crystal-locked door. Two sets of them, and the control panels only disable half of the corresponding set.

Tips and Misc

  • The INT runes found by taking the first left need a DC 17 Intelligence check. If you can activate them, an optional wight priest will spawn in the newly opened door.
  • The kobold ambush optional which spawns by opening the chest after taking the first right will also count towards the slay 50 kobolds optional.
  • When you reach the group of three levers only the middle one needs to be pulled. The one of the left opens a redundant passage and the one of the right doesn't seem to do anything at all.
  • There are several points where you have to drop from one level to a lower one. After that point, there is no way to return to the previous higher level.
    • The first of these is just past the first shrine, after you pass the blockade.
    • The second is actually in the same spot, after you drop down into the Puzzle Room.
  • Blockade puzzle
    The Puzzle Room warns you not to power the four posts. Each post, once powered will spawn a spider, at least one of which will be a Black Widow. Spin the tiles away from posts to eliminate this threat.
  • Behind the locked gate to the north, after the second drop, will be a group of kobolds and a chest with a closed gate on one side and a wooden door on the other.
  • Killing the Kobolds will unlock the chest and open the gate to the left.
  • The wooden door to the right containing the human necromancer optional can be opened in one of four ways:
    • The door can be smashed open with DC 16 Strength.
    • The door can be burned down with any fire type AoE spell.
    • Open Lock can be used to pick the lock on the door which has DC ♦25Normal ♥25Hard ♠25Elite.
    • If you kill the kobold thrower right next to the door, his death explosive will burst the door open.
  • At the end of the quest, don't overlook the chest near the entrance to the follow-up quest.

Bonus XP

  • Devious bonus: 10 or fewer monsters killed +7% Bonus.( ♣44 ♦80 ♥86 ♠92 )
  • Discreet bonus: 20 or fewer monsters killed +5% Bonus.( ♣32 ♦57 ♥61 ♠66 )
  • Aggression bonus: 26 or more monsters killed +10% Bonus.( ♣63 ♦114 ♥123 ♠131 )
  • Onslaught bonus: 52 or more monsters killed +15% Bonus.( ♣95 ♦171 ♥184 ♠197 )
  • Conquest bonus: 78 or more monsters killed +25% Bonus.( ♣158 ♦285 ♥307 ♠328 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣126 ♦228 ♥245 ♠263 )
  • Mischief bonus: 84 or more breakables smashed +8% Bonus.( ♣51 ♦91 ♥98 ♠105 )
  • Vandal bonus: 109 or more breakables smashed +10% Bonus.( ♣63 ♦114 ♥123 ♠131 )
  • Ransack bonus: 134 or more breakables smashed +15% Bonus.( ♣95 ♦171 ♥184 ♠197 )
Notes: The insidious cunning bonus is unobtainable due to the required kills of Amrog, the Gatewarden and the five kobolds needed to open a gate. The tamper bonus is unobtainable because disabling the second trap brings you right from tamper to neutralization. Even though there is a secret door, the perception bonus is unobtainable.

External Links

Loot

  • Chests: 5
    • One down the western fork on the upper level, which spawns the kobold ambush
    • One behind the locked gate to the north, after the second drop
    • One behind the locked (requires the Iron Key) sewer tunnel to the west after the second drop, just before the long ladder down
    • One in the room with the long bridge and the mushrooms, to the north-west
    • One at the very end, past the entrance to the stronghold
  • Collectables: 9
    • Moss — down the western fork on the upper level, just before the kobold ambush chestSweet WhitecapDeadly FeverblanchPale Creeper
    • Crude Altar — just before the first big drop, after the first shrineAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of Khyber
    • Cabinet — after the second drop, with the zombiesAmber VialVial of Pure WaterVial of ContagionPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of Khyber
    • Cabinet — with the human necromancerAmber VialVial of Pure WaterVial of ContagionPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of Khyber
    • Alchemy Table — to the north after the long ladder downAmber VialVial of Pure WaterVial of Contagion
    • Rubble — in the water before the crystal-locked door, by the third shrineAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — behind a secret door to the north of the watery tunnel, protected by a sonic trapAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Moss — to the south on the mid-point level in the mushroom areaSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — to the north on the mid-point level in the mushroom areaAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper

NPC end rewards

No reward when turning in the quest.

Monsters

Name ( picture ) CR Type Race
Amrog, the Gatewarden( view
 • edit )
 ♦6Normal ♥9Hard ♠11Elite Goblinoid Hobgoblin
Arcane Skeleton( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Baby Glass Spider( view
 • edit )
 ♦1.00Normal ♥1.00Hard ♠1.00Elite Vermin Spider
Black Widow( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Brown Spider( view
 • edit )
 ♦1.00Normal ♥3Hard ♠6Elite Vermin Spider
Dwarf Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie
Elf Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie
Ghoul( view
 • edit )
 ♦1.00Normal ♥3Hard ♠5Elite Undead Ghoul
Glass Spider( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Vermin Spider
Gray Ooze( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Halfling Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie
Hobgoblin Guard( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Human Necromancer( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Kobold Shaman( view
 • edit )
 ♦1.00Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Sneak( view
 • edit )
 ♦0.25Normal ♥1.00Hard ♠3Elite Reptilian Kobold
Kobold Thrower( view
 • edit )
 ♦1.00Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Warrior( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Reptilian Kobold
Kobold( view
 • edit )
 ♦0.25Normal ♥1.00Hard ♠3Elite Reptilian Kobold
Skeleton Archer( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Skeleton Swordsman( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Skeleton Veteran( view
 • edit )
 ♦1.00Normal ♥2Hard ♠3Elite Undead Skeleton
Skeleton( view
 • edit )
 ♦0.50Normal ♥1.00Hard ♠3Elite Undead Skeleton
Small Brown Spider( view
 • edit )
 ♦0.25Normal ♥0.50Hard ♠2Elite Vermin Spider
Troglodyte( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Reptilian Troglodyte
Wight Priest( view
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Undead Wight