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The Hobgoblins' Captives

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The Hobgoblins' Captives is the 2nd quest in the Assault on Splinterskull story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
First Strike • The Hobgoblins' Captives • Yarkuch's War-plans • Whisperdoom's Spawn • The Deadly Package: The Stronghold Key • The Deadly Package: Agent of the Darguul • Doom of the Witch-doctor: The Way to Zulkash • Doom of the Witch-doctor: Zulkash, Herald of Woe • The Last Move: The Way to Yarkuch • The Last Move: Yarkuch's Last Stand

You have embarked on a grim expedition into the prisons of Splinterskull. Tales of hobgoblin captivity are horrifying, even to hardened veterans.

Tangleroot Gorge adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Tangleroot Gorge
The Hobgoblins' Captives
Heroic level: 3
Epic level: None
Duration: Medium
Heroic XP:  ♣456Solo/Casual ♦820Normal ♥880Hard ♠940Elite
Epic XP: N/A
Takes place in: Outer Splinterskull Fortress
Bestowed by: Chief Ungurz
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 3
Purchase: Tangleroot Gorge or VIP
Extreme Challenge: No
M hobgoblins' captives.png
Loading screen


Six Reach-folk have fallen into the clutches of the Splinterskull hobgoblins. Break at least five of them out.

Spoiler Warning: Spoiler material below this point!


  • Rescue 5 prisoners from Splinterskull
  • (Optional) Slay Hobgoblin Warden — Bonus (10%): Heroic( ♣46 ♦82 ♥88 ♠94 )
  • (Optional) Destroy 25 Weapon Crates — Bonus (10%): Heroic( ♣46 ♦82 ♥88 ♠94 )

What to Expect

  • Traps (fixed)
  • Spawning/respawning monsters
  • Ability check (optional; 16 Strength required to open a door)
  • Locked doors (optional)

Known Traps

Trap DCs

  • Spike trap in the western storeroom, in the corner beyond the door; control panel is on the western wall
  • Electrical trap in the small room off the throne room; control panel is just inside the door on the north wall
  • Blade trap (on both walls) down the corridor past the second shrine; control panel is on the north wall
  • Spinning blade trap further down the corridor; control panel is on the south wall immediately after the blade trap

Tips and Misc

  • There are 2 prisoners at each cellblock and 1 at the central chamber. There is a Skittish Prisoner at the secret chamber (behind the door in the scorpion pit) in the eastern cells but he succumbs to scorpion poison.
  • Entering the central chamber will trigger the first optional quest. Upon slaying the Hobgoblin Warden, 2 keys will drop allowing access to storage rooms at the southern part of each cellblock. This will trigger the second optional quest. Alternately, you can pick the locks of the two rooms with the weapons crates.
  • The monsters slain (kill) bonus can be achieved by farming the three respawning spiders in the north-eastern cave or by continuing past where the narrator warns you it is too dangerous to continue.

External links

Bonus XP

  • Devious bonus: 4 or fewer monsters killed +7% Bonus.( ♣32 ♦57 ♥62 ♠66 )
  • Aggression bonus: 78 or more monsters killed +10% Bonus.( ♣46 ♦82 ♥88 ♠94 )
  • Onslaught bonus: 102 or more monsters killed +15% Bonus.( ♣68 ♦123 ♥132 ♠141 )
  • Conquest bonus: 125 or more monsters killed +25% Bonus.( ♣114 ♦205 ♥220 ♠235 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣46 ♦82 ♥88 ♠94 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣91 ♦164 ♥176 ♠188 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣137 ♦246 ♥264 ♠282 )
  • Mischief bonus: 65 or more breakables smashed +8% Bonus.( ♣36 ♦66 ♥70 ♠75 )
  • Vandal bonus: 84 or more breakables smashed +10% Bonus.( ♣46 ♦82 ♥88 ♠94 )
  • Ransack bonus: 104 or more breakables smashed +15% Bonus.( ♣68 ♦123 ♥132 ♠141 )


  • Chests: Five (last three are the same ones in all Outer Fortress quests)
    • One in the western storeroom
    • One in the eastern storeroom
    • One in the room past the scorpion pit in the eastern cell block (requires STR 16)
    • One behind the locked door in the central chamber
    • One on the lookout ledge down the inner corridor past the second shrine
  • Collectables:
    • Mushroom down the South-west tunnel
    • Adventurer's Pack down the South-east tunnel
    • Bookshelf in the alcove as you first enter the stronghold proper
    • Adventure's Pack in the spider pit in the western cell block
    • Cabinet in the central chamber
    • Mushroom just before the second shrine
    • Mushroom on the lookout ledge
    • Mushroom down the North-west tunnel around the loop
    • Mushroom down the South tunnel around the loop
  • NPC rewards: None


Name ( picture ) CR Type Race
Black Widow( view
Black Widow.png
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Brown Spider Prince( view
Brown Spider Prince.jpg
 • edit )
 ♦5Normal ♥8Hard ♠10Elite Vermin Spider
Brown Spider( view
Brown Spider.jpg
 • edit )
 ♦1Normal ♥3Hard ♠6Elite Vermin Spider
Darkfang Spider( view
Darkfang Spider.png
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Vermin Spider
Gray Ooze( view
Gray Ooze.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Hobgoblin Cleric( view
Hobgoblin Cleric.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Hobgoblin Guard( view
Hobgoblin Guard.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator( view
Hobgoblin Infiltrator.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Warden( view
Hobgoblin Warden.jpg
 • edit )
 ♦5Normal ♥6Hard ♠9Elite Goblinoid Hobgoblin
Lesser Gray Ooze( view
Lesser Gray Ooze.jpg
 • edit )
 ♦2Normal ♥4Hard ♠6Elite Ooze Gray Ooze
Night Scorpion( view
Night Scorpion.jpg
 • edit )
 ♦4Normal ♥6Hard ♠10Elite Vermin Scorpion
Wolf( view
 • edit )
 ♦1Normal ♥2Hard ♠5Elite Animal Wolf
Worg( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Magical Beast Wolf