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Category:Treasure of Crystal Cove epic items

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Name Type Description Augment Slot(s)
Epic Brawling Gloves (Tier 1)*1 Accessory Gloves: Spike-StuddedIcon tooltip.pngSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage., {Glass Jaw StrikeIcon tooltip.pngGlass Jaw Strike: While wearing this item, when you roll a natural 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well., Sneak Attack Bonus +4Icon tooltip.pngSneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Strength +6Icon tooltip.png Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength. None
Epic Brawling Gloves (Tier 2) Accessory Gloves: Spike-StuddedIcon tooltip.pngSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage., Glass Jaw StrikeIcon tooltip.pngGlass Jaw Strike: While wearing this item, when you roll a natural 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well., Sneak Attack Bonus +4Icon tooltip.pngSneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Strength +7Icon tooltip.png Strength +7: This item gives the wearer the power of Ogre Strength, granting a +7 enhancement bonus to Strength. None
Epic Brawling Gloves (Tier 3) Accessory Gloves: Spike-StuddedIcon tooltip.pngSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage., Glass Jaw StrikeIcon tooltip.pngGlass Jaw Strike: While wearing this item, when you roll a natural 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well., Sneak Attack Bonus +4Icon tooltip.pngSneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Strength +7Icon tooltip.png Strength +7: This item gives the wearer the power of Ogre Strength, granting a +7 enhancement bonus to Strength. Empty Yellow Augment Slot Icon tooltip.pngYellow AugmentsColorless Augments
Epic Ring of the Buccaneer (Tier 1)*2 Accessory Ring: Protection +5Icon tooltip.pngProtection +5: Passive: +5 Deflection bonus to Armor Class., Swim +15Icon tooltip.pngSwim +15: Passive: +15 Competence bonus to the Swim skill., Underwater ActionIcon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air., Good Luck +1Icon tooltip.pngGood Luck +1: This item gives a +1 Luck bonus to all saves and skill checks., Dexterity +6Icon tooltip.png Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity. None
Epic Ring of the Buccaneer (Tier 2)*2 Accessory Ring: Protection +5Icon tooltip.pngProtection +5: Passive: +5 Deflection bonus to Armor Class., Swim +15Icon tooltip.pngSwim +15: Passive: +15 Competence bonus to the Swim skill., Underwater ActionIcon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air., Good Luck +1Icon tooltip.pngGood Luck +1: This item gives a +1 Luck bonus to all saves and skill checks., Dexterity +7Icon tooltip.png Dexterity +7: This item makes the wearer more nimble and dexterous, granting a +7 enhancement bonus to Dexterity. None
Epic Ring of the Buccaneer (Tier 3)*2 Accessory Ring: Protection +5Icon tooltip.pngProtection +5: Passive: +5 Deflection bonus to Armor Class., Swim +15Icon tooltip.pngSwim +15: Passive: +15 Competence bonus to the Swim skill., Underwater ActionIcon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air., Good Luck +2Icon tooltip.pngGood Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Dexterity +7Icon tooltip.png Dexterity +7: This item makes the wearer more nimble and dexterous, granting a +7 enhancement bonus to Dexterity. Empty Green Augment Slot Icon tooltip.pngBlue AugmentsYellow AugmentsColorless Augments
Epic Treasure Hunter's Spyglass (Tier 1) Accessory Trinket: True SeeingIcon tooltip.pngTrue Seeing: Passive: You gain the benefit of the spell True Seeing., Spot +15Icon tooltip.pngSpot +15: Passive: +15 Competence bonus to the Spot skill., Search +15Icon tooltip.pngSearch +15: Passive: +15 Competence bonus to the Search skill., Use Magic Device +3Icon tooltip.pngUse Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill., Exceptional Intelligence +1Icon tooltip.pngExceptional Intelligence +1: This item focuses the power of the wearer's mind, granting a +1 exceptional bonus to Intelligence. None
Epic Treasure Hunter's Spyglass (Tier 2) Accessory Trinket: True SeeingIcon tooltip.pngTrue Seeing: Passive: You gain the benefit of the spell True Seeing., Spot +20Icon tooltip.pngSpot +20: Passive: +20 Competence bonus to the Spot skill., Search +20Icon tooltip.pngSearch +20: Passive: +20 Competence bonus to the Search skill., Use Magic Device +3Icon tooltip.pngUse Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill., Exceptional Intelligence +2Icon tooltip.pngExceptional Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 exceptional bonus to Intelligence. None
Epic Treasure Hunter's Spyglass (Tier 3) *3 Accessory Trinket: True SeeingIcon tooltip.pngTrue Seeing: Passive: You gain the benefit of the spell True Seeing., Spot +20Icon tooltip.pngSpot +20: Passive: +20 Competence bonus to the Spot skill., Search +20Icon tooltip.pngSearch +20: Passive: +20 Competence bonus to the Search skill., Use Magic Device +3Icon tooltip.pngUse Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill., Exceptional Intelligence +2Icon tooltip.pngExceptional Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 exceptional bonus to Intelligence. Empty Green Augment Slot Icon tooltip.pngBlue AugmentsYellow AugmentsColorless Augments
Epic Cavalry Plate (Tier 1) Armor +6 Medium Armor (AB:16, MDB:3, SF:25%): MithralIcon tooltip.pngMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Demonic ShieldIcon tooltip.pngDemonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you 30 temporary hit points., Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., DRIcon tooltip.pngDamage Reduction 3/Chaotic: Reduces physical damage by 3, except from Chaotic attacks. 3/Chaotic, Greater False LifeIcon tooltip.pngGreater False Life: This item grants the wearer +30 maximum health. None
Epic Cavalry Plate (Tier 2) Armor +6 Medium Armor (AB:16, MDB:3, SF:25%): MithralIcon tooltip.pngMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Demonic ShieldIcon tooltip.pngDemonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you 30 temporary hit points., Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., DRIcon tooltip.pngDamage Reduction 3/Chaotic: Reduces physical damage by 3, except from Chaotic attacks. 3/Chaotic, Superior False LifeIcon tooltip.pngSuperior False Life: This item grants the wearer +40 maximum health. None
Epic Cavalry Plate (Tier 3) Armor +6 Medium Armor (AB:16, MDB:3, SF:25%): MithralIcon tooltip.pngMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Demonic ShieldIcon tooltip.pngDemonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you 30 temporary hit points., Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., DRIcon tooltip.pngDamage Reduction 5/Chaotic: Reduces physical damage by 5, except from Chaotic attacks. 5/Chaotic, Superior False LifeIcon tooltip.pngSuperior False Life: This item grants the wearer +40 maximum health. Empty Blue Augment Slot Icon tooltip.pngBlue AugmentsColorless Augments
Epic Duelist's Leathers (Tier 1) Armor +5 Light Armor (AB:7, MDB:10, SF:10%): Feat: MobilityIcon tooltip.pngFeat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Balance +15Icon tooltip.pngBalance +15: Passive: +15 Competence bonus to the Balance skill., Attack Bonus +2Icon tooltip.pngAttack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dodge +6%Icon tooltip.png Dodge +6%: +6% Enhancement bonus to Dodge., Superior NimblenessIcon tooltip.pngSuperior Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 4 higher than normal, and its armor check penalty is reduced by 4. None
Epic Duelist's Leathers (Tier 2) Armor +6 Light Armor (AB:8, MDB:12, SF:10%): Feat: MobilityIcon tooltip.pngFeat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Balance +15Icon tooltip.pngBalance +15: Passive: +15 Competence bonus to the Balance skill., Attack Bonus +2Icon tooltip.pngAttack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dodge +6%Icon tooltip.png Dodge +6%: +6% Enhancement bonus to Dodge., Epic NimblenessIcon tooltip.pngEpic Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 6 higher than normal, and its armor check penalty is reduced by 4. None
Epic Duelist's Leathers (Tier 3) Armor +6 Light Armor (AB:8, MDB:12, SF:10%): Feat: MobilityIcon tooltip.pngFeat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Balance +15Icon tooltip.pngBalance +15: Passive: +15 Competence bonus to the Balance skill., Attack Bonus +2Icon tooltip.pngAttack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dodge +8%Icon tooltip.png Dodge +8%: +8% Enhancement bonus to Dodge., Epic NimblenessIcon tooltip.pngEpic Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 6 higher than normal, and its armor check penalty is reduced by 4. Empty Blue Augment Slot Icon tooltip.pngBlue AugmentsColorless Augments
Epic Swashbuckler (Tier 1) Shield +5 Buckler (SB:7, ACP:0, DR:9, SF:0%): Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), GuardbreakingIcon tooltip.pngGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result., RiposteIcon tooltip.pngRiposte: When its wearer is successfully attacked in melee, this shield occasionally allows him or her to make an immediate counterattack, dealing bludgeoning damage to the offending enemy., Parrying IVIcon tooltip.pngParrying IV: Passive: +2 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving throws. None
Epic Swashbuckler (Tier 2) Shield +6 Buckler (SB:8, ACP:0, DR:10, SF:0%): Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), GuardbreakingIcon tooltip.pngGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result., RiposteIcon tooltip.pngRiposte: When its wearer is successfully attacked in melee, this shield occasionally allows him or her to make an immediate counterattack, dealing bludgeoning damage to the offending enemy., Parrying VIIIIcon tooltip.pngParrying VIII: Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving throws. None
Epic Swashbuckler (Tier 3) Shield +6 Buckler (SB:8, ACP:0, DR:10, SF:0%): Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), GuardbreakingIcon tooltip.pngGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result., RiposteIcon tooltip.pngRiposte: When its wearer is successfully attacked in melee, this shield occasionally allows him or her to make an immediate counterattack, dealing bludgeoning damage to the offending enemy., Parrying VIIIIcon tooltip.pngParrying VIII: Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving throws., Insightful Dexterity +2Icon tooltip.pngInsightful Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 insight bonus to Dexterity. Empty Blue Augment Slot Icon tooltip.pngBlue AugmentsColorless Augments
Epic Brigand's Cutlass (Tier 1) Weapon Epic ScimitarIcon tooltip.png+5 Scimitar: (2d6+5 18-20/x2): A curved sword favored by the elves of Valenar. The unique shape gives this weapon a keener edge.: Anarchic BurstIcon tooltip.pngAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level., VorpalIcon tooltip.pngVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
, Intimidate +15Icon tooltip.pngIntimidate +15: Passive: +15 Competence bonus to the Intimidate skill., Incite +15Icon tooltip.png Incite +15: +15 Enhancement bonus to increased threat generation from melee damage
None
Epic Brigand's Cutlass (Tier 2) Weapon Epic ScimitarIcon tooltip.png+6 Scimitar: (2d6+6 18-20/x2): A curved sword favored by the elves of Valenar. The unique shape gives this weapon a keener edge.: Anarchic BurstIcon tooltip.pngAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level., VorpalIcon tooltip.pngVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
, Intimidate +15Icon tooltip.pngIntimidate +15: Passive: +15 Competence bonus to the Intimidate skill., Incite +20Icon tooltip.png Incite +20: +20 Enhancement bonus to increased threat generation from melee damage
None
Epic Brigand's Cutlass (Tier 3) Weapon Epic ScimitarIcon tooltip.png+6 Scimitar: (2d6+6 18-20/x2): A curved sword favored by the elves of Valenar. The unique shape gives this weapon a keener edge.: Anarchic BurstIcon tooltip.pngAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level., VorpalIcon tooltip.pngVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
, Intimidate +15Icon tooltip.pngIntimidate +15: Passive: +15 Competence bonus to the Intimidate skill., Incite +20Icon tooltip.png Incite +20: +20 Enhancement bonus to increased threat generation from melee damage, Absolute ChaosIcon tooltip.pngAbsolute Chaos: This weapon is infused with the ultimate power of chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.
Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Cutthroat's Smallblade (Tier 1) Weapon Epic ShortswordIcon tooltip.png+5 Shortsword: (2d6+5 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: SlicingIcon tooltip.pngSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedIcon tooltip.pngBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Hide +15Icon tooltip.pngHide +15: Passive: +15 Competence bonus to the Hide skill., Move Silently +15Icon tooltip.pngMove Silently +15: Passive: +15 Competence bonus to the Move Silently skill., Doublestrike 3%Icon tooltip.png Doublestrike 3%: Passive: 3% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.) None
Epic Cutthroat's Smallblade (Tier 2) Weapon Epic ShortswordIcon tooltip.png+6 Shortsword: (2d6+6 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: SlicingIcon tooltip.pngSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedIcon tooltip.pngBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Hide +15Icon tooltip.pngHide +15: Passive: +15 Competence bonus to the Hide skill., Move Silently +15Icon tooltip.pngMove Silently +15: Passive: +15 Competence bonus to the Move Silently skill., Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.) None
Epic Cutthroat's Smallblade (Tier 3) Weapon Epic ShortswordIcon tooltip.png+6 Shortsword: (2d6+6 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: SlicingIcon tooltip.pngSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedIcon tooltip.pngBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Hide +15Icon tooltip.pngHide +15: Passive: +15 Competence bonus to the Hide skill., Move Silently +15Icon tooltip.pngMove Silently +15: Passive: +15 Competence bonus to the Move Silently skill., Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Corrosive SaltIcon tooltip.pngCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances. Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Ornamented Dagger (Tier 1) Weapon Epic DaggerIcon tooltip.png+5 Dagger: (2d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Efficient Metamagic - Maximize IIIcon tooltip.pngEfficient Metamagic - Maximize II: The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP., Lesser MaximizeIcon tooltip.pngLesser Maximize
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Concentration +15Icon tooltip.pngConcentration +15: Passive: +15 Competence bonus to the Concentration skill., Potency +48Icon tooltip.pngPotency +48: Passive: +48 Equipment bonus to each Spell Power.
None
Epic Ornamented Dagger (Tier 2) Weapon Epic DaggerIcon tooltip.png+5 Dagger: (2d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Efficient Metamagic - Maximize IIIcon tooltip.pngEfficient Metamagic - Maximize II: The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP., Lesser MaximizeIcon tooltip.pngLesser Maximize
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Concentration +15Icon tooltip.pngConcentration +15: Passive: +15 Competence bonus to the Concentration skill., Potency +48Icon tooltip.pngPotency +48: Passive: +48 Equipment bonus to each Spell Power., Spell Lore IIIIcon tooltip.pngSpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit.
None
Epic Ornamented Dagger (Tier 3) Weapon Epic DaggerIcon tooltip.png+5 Dagger: (2d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Efficient Metamagic - Maximize IIIcon tooltip.pngEfficient Metamagic - Maximize II: The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP., Lesser MaximizeIcon tooltip.pngLesser Maximize
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Concentration +15Icon tooltip.pngConcentration +15: Passive: +15 Competence bonus to the Concentration skill., Potency +52Icon tooltip.pngPotency +52: Passive: +52 Equipment bonus to each Spell Power., Spell Lore IIIIcon tooltip.pngSpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit.
Empty Yellow Augment Slot Icon tooltip.pngYellow AugmentsColorless Augments
Epic Ratkiller (Tier 1) Weapon Epic MaulIcon tooltip.png+5 Maul: (2d10+5 20/2x): The largest of the hammers, often created with a wedge-shaped head for splitting logs.: Unbalancing, Staggering Blow, Greater Animal BaneIcon tooltip.pngGreater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Stunning +8Icon tooltip.png Stunning +8: +8 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts. None
Epic Ratkiller (Tier 2) Weapon Epic MaulIcon tooltip.png+6 Maul: (2d10+6 20/2x): The largest of the hammers, often created with a wedge-shaped head for splitting logs.: Unbalancing, Staggering Blow, Greater Animal BaneIcon tooltip.pngGreater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Stunning +10Icon tooltip.png Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts. None
Epic Ratkiller (Tier 3) Weapon Epic MaulIcon tooltip.png+6 Maul: (2d10+6 20/2x): The largest of the hammers, often created with a wedge-shaped head for splitting logs.: Unbalancing, Staggering Blow, Greater Animal BaneIcon tooltip.pngGreater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Stunning +10Icon tooltip.png Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Earthgrab Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments

*1 - For Epic Brawling Gloves "Sneak Attack bonus" at tier 1, the trading box lists the bonus as +3. However, the item itself lists the bonus as +4.
*2 - Original versions are missing the claimed Protection +5Icon tooltip.pngProtection +5: Passive: +5 Deflection bonus to Armor Class. and may have a useless Dexterity +6Icon tooltip.png Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity. listed, as of Update 9 you may "fix" this by placing the item in a Stone of Change and transmuting.
*3 - Going from Tier 2 to Tier 3 of the Spyglass changes its UMD bonus from a competence bonus to enhancement bonus, allowing it to stack with another UMD item.